Something kind of liberating about knowing I'll probably never be an illustrator, at least not the kind I've been trying to be for the last decade or so. Going back to the graphic design I went to school for, knowing it's a much more realistic career path because someone is always gonna need a logo or packaging or an ad or something makes me feel like I have more freedom to fuck around with my illustrative art now.
Like I don't have to worry about 'brand recognition' or 'style consistency' now because who cares. it's just a hobby. I'm never going to monetize it, unless someone asks me for prints or something. Maybe I'll stop hating my art now and start having fun with it again.
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actually i do have something to say about this chapter and it's quite critical of it but also i'm tired tonight and i've been talking about it long and hard on discord already and putting it all together in a coherent post feels like too much of a task tonight. all i'm gonna say is that part 2 was very obviously going in a certain direction from the start, and i loved that direction, and to an extent it is still going in that direction but now very obviously missing a huge chunk of what stirred it in that direction. and i'm hesitant to simply say it's fujimoto that's dropped the ball on this (though it might the idealization, who's to say) because from the actual shape of the writing + slump in paneling/art + recent bitter interview by fujimoto + japanese audience is apparently vocally not a fan of asa + my own cursed knowledge of shounen jump and shueisha editors and how they react to a fall in sales = i think the lack of focus on asa has really hurt the themes of part 2 when she was an integral part of it + i think this wasn't entirely fujimoto's doing and it's very likely because she is apparently strongly disliked in japan and there's good reason to believe that fujimoto was told to not focus on her nearly as much bc sales slump and people complain as soon as she shows up. which sucks. becaue what made part 2 work as well as it did was the synergy and parallel between the two protagonists' paths, and the absence of asa's path in the past few months (both in universe and by real time in the comic) feels like a genuine writing and thematic and emotional hole in the comic that to me shows that she WAS supposed to be there. fujimoto had fully intended to write her in there bc there's a hole in the shape of her where she is very obviously supposed to fit. it isn't simply a question of "author forgets his female character" it's a question of "this crucial part of the manga is missing and the author is painfully aware of it and bitter about it too"
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this is so bizarre because you could replace the word "cozy" with "horror" (and so on) and make functionally the same argument. "why are you selling your game as scary, can you not think of anything better about your game? games used to have color and cute character designs and it could be cheesy but in retrospect it gave them so much more character," (and so on) because OP doesnt have anything to say about why they think those things are inherently bad.
truly what is wrong with being twee? what is wrong with being nice and pleasant? if games are allowed to focus on an emotion like "fear" or "sorrow" what is wrong with making games that are focusing on joy or comfort? is that not also an emotion worth exploring?
not even to mention the fact that there are lots of games that sell themselves under the wholesome games label and do genuinely deal with complicated emotions or themes. but I suppose that would involve actually engaging with them instead of posting takes first
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EXCUSE ME WHILE I RANT FOR A BIT
So anyway I finally started with the graduation project and, lemme tell ya, it was annoying. I mean I expected this, but it's still annoying.
The school and the mentor wants things to be of a certain aesthetic and standard so it can fit with the general public's taste and eventually it can be picked up by a publisher. it has to be commercial and easy to digest, for a lack of better words. Which is like, the opposite of essentially what i am as a person and as an artist.
So anyway I'll be doing Truyện Kiều again, illustrating the full book with better art this time. Here are some sketches I did:
Below is the mentor's very quick sketch for demo:
Which is. Ok cool, it's very traditional, Vietnamese fine art design and aesthetic. The thing that you see everywhere in books and media. The thing that is taught in fine art school. And it's also very HIM because he's a very prominent artist since a long time ago. I'm not talking about the difference in the era clothing tho because he demoed in Nguyễn dynasty while mine is of the Trần dynasty.
My style was criticized (politely) that the face doesn't look pretty, the nose is too prominent and big, the lineart is too scratchy and loose, and that I have to restrict the freedom in my lineart more.
Which is. Like. Pretty much all the things that i like about my art the most. I don't really like drawing "pretty" people, I wanna draw distinct and unique people. I like the fact that the nose is prominent because that's a very Vietnamese facial feature. Our nose is big, flat and flared. And I like it. AND I DIDNT EVEN DRAW IT THAT BIG. it's already stylized and stuff. The lineart is scratchy and spontaneous because that's how my ADHD brain works! And I like the freedom, the raw unfinished feel to it. And my way of scrawing is kinda similar to sculpting in a way that I like to put in a block of line or shape (yang) and then erase it and putting in more nothing space (yin). And I like Maximalism and Kitsch and Neo-traditionalism so I love to do things a bit crazy and new and filled with emotions.
My mentor comes from a very different generation, and a different field than me. He's very commercial, leaning more into minimalism, fine-art conservative and traditional aesthetic. WHICH IS THE OPPOSITE OF ME. Sadly we don't get to choose mentor cos there's only one lmao.
And also I don't understand why I have to aim for publishing in Vietnam too, because that's not where my target customer is. I'm a niche artist with limited customer base and they are international clients (who mostly pay better, treat you better, and appreciate your art more than the general public in VN do). Luckily I have a bachelor in business admin so I know how to do brand and marketing myself, othewise id just keep on trying to please everyone (flexing a little bit, but i was graduating with excellence and on the top 10 of my intake lmeo). Not to mention the fact that why do I even have to publish in the first place, because this is a school, it is a place to experiment, make mistakes, and learn. It's not a place to conform to the industry to make a living. If I wanna do that I would not be here and start working for a company already!
I understand it when they said that it would be a huge advantage if you can get published, but then again, that route is not for everyone, and it's not the only way to be an illustrator like they said. I have my own path to walk on, and I don't think they are aware that we even have those paths, because they are from a different generation. I mean, that's why I was struggling so much before to find a footing, because virtually no one here knows there are other paths! I had to dig things up myself through sweat, blood and tear.
Anyway I rant but i will keep trying to fight and do it on my own terms. They can't make me anyway. There's gonna be sticks and stones, but I mean, I can't physically make myself do something I do not wanna do. There's another option which is to drop it because I don't need the certificate anyway, but I wanna finish a big project of my own too.
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