I feel like I remember a post going around a while ago about the inherent tragedy of Fallout 4 and the anti-climax that is Finding Shaun and- I just can’t stop thinking about it. I can’t.
(Going under a cut because this post got away from me LMAO)
It’s a tragedy. Your son is a cold horrific monster of a man who looks at people as experiments over being people. He’s egotistical to the point of thinking of himself as somehow larger than life- not quite godly, but something more adjacent to that- because of his control over life. *Because of how they groomed him to be. He was never allowed to be a “normal” kid. The Shaun we meet is doomed, hopeless, and it’s… heartbreaking. That’s your son and.
And he’s dead. He dies no matter what faction you choose. There’s no chance for true reconciliation.
(*There’s something to say about the parallels between Shaun and Maxson as characters that I’ve talked about to others in the past but still sticks with me. Not the post for it necessarily, but I wanted to mention it.)
For me personally, the ending of Fallout 4 wasn’t victorious, it was hollow. Now, part of that is definitely influenced by what I was going through at the time, but it has stuck with me how the only lights of hope I felt were… well it was Deacon. He made it less empty. Made it feel like it meant something good.
I didn’t like pushing the button though. I thought about all the shit that could’ve taken from Institute and used for the wasteland for something good. Thought about Shaun. Thought about how I couldn’t truly say goodbye to him. Felt like I was playing out the motions, and that fucking slideshow did nothing to help the hollowness.
It’s not victorious. But then we keep going anyway. There is still work to be done. And there’s companions to keep you company, to make the world a little brighter.
And Jesus Christ I love that fucking game. I love the sandbox and I love the way that when it hits? It fucking hits.
And guess what! Fallout 3? Fallout 76? Also fucking tragedies.
Sure, Broken Steel brings the LW back from the dead, but Lone died even if Lone isn’t “dead”. The slideshow still plays. You wake up and suddenly aren’t dead, but you should be. You should be. You, a nineteen year old kid were tasked with being a martyr. Sarah is pissed off when you ask her to do it. It should be you in the eyes of the narrative. You should be the one bearing the weight of martyrdom. Follow in your Father’s footsteps.
Fallout 76? I… your nuking the Appalachia repeatedly. Everything is gone by 2277. The bright future meant to rejuvenate the Wasteland ends up destroying it. Idfk what else there is to say on that front.
And these are just… the main Bethesda titles. 1, 2, and NV are arguably in the same boat but there’s a bit more in the sense that… well for those ones it’s much more about the “you’ve won, but at what cost?”. In the original Fallout, and let’s say you take the (I think more popular route) of talking to the Master rather than fighting him: you watch someone realize the weight of the atrocities they’ve committed, realize they had no purpose, and then kill himself and everyone there after you personally have gone through actually psychic hell to approach him. Then, you get kicked out of your only home you’ve ever known!
Fallout 2? You home is decimated, your people traumatized, and you must rebuild it from the ground up. You defeated the Enclave, but they took something from you that can’t be replaced or forgotten.
New Vegas… god there’s so much there and there’s another point I want to make to this post- make I can make it feed into this but- the Mojave gets ravaged by war. No matter who wins, atrocities will continue to have been done and to be committed. There’s deadly forces on the horizon who don’t give a SHIT about this petty war and the fucking dumb politics of these major powers. It will hit any faction hard and unmercifully. And there was still a war that consumed an entire land. So companion has a truly “happy” end. They’re all scarred and broken and have to make peace with the path they’ve chosen. People win, but they don’t win, y’know?
And I wish- as much as I love these tragedies- I wish there was more… hope. I wish that the world of Fallout allowed the brightness to shine through a little brighter. To allow the people who try to rebuild into something new to be more successful, to be allowed to take the narrative into their hands, bECAUSE HOLY FUCK DOES THIS DARK ASS WORLD HAVE SO MUCH MORE HOPE THEN ITS EVER GIVEN CREDIT FOR.
Begin Again is a rallying cry for me. The end of Lonesome Road, if you spare Ulysses, is a rebellion against the fucking cycle of violence and hatred. You want to BUILD something. Create rather than just regurgitate the old world into something more twisted than it’s corpse.
Surviving the purifier? Rebelling against the notion that you must die, that you must be a martyr, taking your life into your own hands? Watching a source of clean water be handed out for free and spread across the Wastes? Fucking! Breathing new life into Harold and so he breathes new life into the Earth?
Living even though you’ve lost all your family? Getting a new one in the people who follow you? Helping people rebuild the Commonwealth after it’s been terrorized and destroyed? Leaving this world stronger and safer then when you came into it?
Honestly- this post got away from me. @persephotea got me in my Fallout 4 thoughts (of which I have so many and they’re always trying to burst out of me) and I got to thinking about what I try to write about in my fics. Hope. Hope, hope, hope.
I choose a kinder Fallout world not because I’m trying to soften the edges, but because I want to believe that humanity has such an ability to be kind if it chooses to. That a world ravaged by destruction would CHOOSE kindness and growth. That despite all the darkness and selfishness, people would choose to Begin Again.
It’s all a fucking tragedy, but that’s only if the cycle continues. We can change it. We can end it. Just gotta choose to do it.
If you got this far, thank you for reading my tired thoughts and please please please share yours. I want to hear your thoughts so bad. Okay okay, I’ll post now.
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so about the header that proceeded today's statement:
Viability as agent: Low
Viability as subject: None
Viability as catalyst: Medium
i didn't know what to think of this part of the entry at first, but the longer the statement went on... was the institute in this universe trying to manufacture avatars?
the dice can't do anything without someone to use them, they can't be an "agent" by themselves, but might be capable of manipulation, so in that aspect their viability is "low."
the dice could be a "subject" in the sense that they could use further studying, but the statement itself was a very thorough investigation of their workings, so in that aspect their viability is "none."
the dice seem to influence their holder to roll them, or at least find more victims to roll them, and could therefore be described as a "catalyst" for someone's becoming. but, as seen in the statement, their owner can give the dice to someone else (albeit not without consequences), so in that aspect their viability is only "medium."
so what about the line following all this, what does "Recommend referral to Catalytics for Enrichment applicability assessment" mean? if we go by this interpretation, i'd say it could mean the institute wanted to find a way to make the dice even more potent as an artifact, maybe even remove that pesky ability for their owner to reject them.
imho all of this this brings a whole new level of context to the events of episode seven, of unknown violent agents going after an influx of objects that seemed straight out of artifact storage. was that the nature of the titular "magnus protocol" first mentioned in episode four, the one that involved the starkwall group? containing or destroying potential artifacts before the institute could get their hands on them?
it also makes their "gifted kids program," and sam's link to it as one of the kids being studied, all the more horrifying to think about. was it not just avatars in general they were after, but child avatars specifically? no wonder gertrude got so defensive over the possibility of sam and celia dragging gerry back into the institute's business last episode, we all picked up on her clearly knowing more than she's letting on but now we might know the shape of that information a bit better.
and one final bit of food for thought... this statement had a lot of familiar themes, didn't it? free will or the illusion of it, gambling and not-so-random chance, the statement giver being done in by one final hit from what feels like a bit of an addition... all hallmarks of a certain mother of puppets. doesn't it seem fitting that "chester" would use this kind of statement to warn sam about what harm pursuing the magnus institute could bring to him, considering the one his voice might draw from? and doesn't it seem so painfully ironic that his warning seems to have only driven sam further into that web?
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you know, an interpretation of ct that I don't see that I personally really love is that she's a fuck up. like yes she's cool and she has some good fight scenes, but a huge part of her character is that she makes mistakes. the mistakes that she makes are ones that on their own aren't the end of the world, but she keeps making these little mistakes, and they eventually add up until she's out of room to make any more.
a really good example of this phenomenon in action is the actions she took leading up to her final confrontation with carolina and tex.
strike one, she thought she saw something in the water, but when asked by the leader what it was, she brushed it off as nothing when even if it had been nothing, it would've been smart to tell him what she thought she saw.
strike two, she didn't sense or notice florida's presence when the leader did, and she looks at the leader twice, once as she pulled out her magnums, and again after she did a scan of the room, almost like she was looking at him for guidance before he finds florida and takes him out with one good axe throw.
strike three, she couldn't convince the leader to leave when they had the chance to get away, and her cheap tricks were not enough to hold off either tex or carolina in a fight. they were only good for incapacitating her opponents enough for her to get away, which doesn't work when she has no escape.
ct is not tex, or carolina, or south. she is not a one woman army who can get herself out of trouble when she's stuck in tough situations. she needs people who can watch her back, she need a team who can cover her when she does mess up, and the leader and his team were not those people. she couldn't bring herself to trust them, and they couldn't bring themselves to trust her, and that cost all of them their lives.
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zoro loves luffy. he didn't know it was love until two years later. the realization happened suddenly. an oh moment that he's only heard about from perona when she would force him to listen to her rants on some new novel she was reading. he didn't know love could feel so light, carefree, simple. however, should he have expected it to feel any different? especially when the person he happens to love is luffy, his captain.
you would expect a realization like this to change something. but with luffy everything just feels so simple. nothing changes, not really. and if the crew notices that he looks at luffy a little longer, reaches for him a little more, or smiles a little brighter when he's around they don't say anything.
luffy, however, doesn't notice. zoro knows he'll never notice. that doesn't matter to him. he'll never leave luffy's side, long after they've both fulfilled their dreams. long after the crew eventually decides to part ways. zoro will stay by luffy's side. for now and forever, to hell and back. zoro will stay with luffy no matter what.
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