Prompt 118
Everyone is freaking out. The titan tower was broken into, no signs of who it was, and Tim- Robin- is missing. There’s blood on the walls, taunting them, implying that Tim is going through agony, and they can’t deal with another dead Robin, they can’t-
Meanwhile Tim is bemused, maybe a little concussed because that would explain things maybe, as he’s found himself in a living room full of books and there’s a pair of kids too? One is straight up adoption bait- wait no there’s three, with two of them being adoption bait and the third being a redhead. There’s a trio of small children there already playing by the couch he’s been bundled into.
Where the heck is his mask- or his bo staff or any of his supplies- is that the fucking Red Hood?! No, couldn’t be, must be the concussion, because why would the Red Hood be feeding him a bowl of soup?
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thinking about just how sudden and cruel Jessamine's assassination was. Corvo and Emily suddenly ripped out of their regular lives.
Corvo has only just returned after months of being separated from his family. he only stepped off the ship, barely made it to the Tower, didn't even walk through the front door before he watched Jessamine be murdered. his luggage was probably still on the ship, all his dirty clothes, warm coats for Tyvia and light silks for Sekonos, his journal and maybe a spare weapon, the nice coat for when he is meeting up with the rulers of the different isles. the little gifts he most likely collected through his travels across the Empire, for Jessamine and for Emily and maybe some members of the Tower staff that he is fond of. did he bring back candy he loved as a child so that Emily could finally try them? where did his personal correspondence go?
what about Emily? she was taken and kept locked up in the Golden Cat, and we hear her mention her doll, but what other things were left behind? her favourite cup, the plants at her windowsill? her collection of drawings, and the notebooks she kept for her lessons, paints and music instruments that she was learning to play as every proper lady should? where are her favourite fairytale books now? her wardrobe, her favourite shoes, the little hair ornaments Jessamine would tuck into her hair for all the parties and balls?
and what of Jessamine? with no family to set away memorabilia, sort through her things, her diaries and notes and letters that were waiting for an answer? the private ones, that she kept hidden away so no one could read them but her? did she have a favourite tea blend that now sits abandoned in the Tower kitchens?
we do not see their rooms, once we return to the Tower to take out Burrows. it is almost like the royal family never existed, and I must wonder: what happened with what remained behind of their lives, after Jessamine died?
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some random ideas for the totk rewritten project
krog (korok) seeds
i think i found a way to include krog seeds even if i reintroduced bags for expanding your inventory- what if the krog seeds are redeemed for the amiibo sets and maybe a few new things? that way you are not forced to engage with krog puzzles if you are tired of them and its not essential either, you can choose what armor set you want instead of being "surpised" by the same link hat three times in a row for fighting your way through the depths (like i was lol)
considering im rewriting the krog forest to be like a minidungeon with a unique miniboss and boss AND you start the quest for restoring the master sword there i think that this is acceptable
what if one of the expensive rewards was a krog armor set that includes the mask from the botw DLC but adds two more pieces, its effect could be to turn invisible as the krogs are to most people; considering how they are not invisible to everyone it could still work with important NPCs still seeing you AND you could run through monster camps without them chasing you if you just want to get through without you attacking them- since its expensive you gotta gather alot of krog seeds to buy it meaning it wouldnt make encounters much easier bc you have to fight alot of monsters before being able to afford it anyway and the effect is removed once you attack an enemy .... or maybe once you are spotted you can stand still and the effect restores itself nhfkjdnkjfdk
food + storage
to raise the difficulty a little i thought about bringing bottles back, they are physical items this time with a limited number and are able to store medicine and soup that has no expiration date; personally i like cooking tho so i want to keep it, maybe with the effect of being a bit more limited in number and, while not spoiling completely, it loses some of its effectiveness over time
how you use them im not yet sure, either the same way in inventory (which i think i will go for since i dont want to change it that drastically and with the added balance of limitation i think that is still fine) or on some kind of item wheel you can set yourself like in skyward sword
there are bags you can find as bigger items that will expand your weapon, shield or bow inventory slots, perhaps a small bag gives you one and a big one two slots- it would be a bigger and different reward for exploring or quests and fills the spot for inventory expansion
theres a chest in links house (i thought maybe links house is still links but they built onto it so zelda has a place to stay as well, like a bigger/double house) that can hold armor sets if you dont want to keep carrying all of them around but dont want to sell them either
repairable weapons through zelda
weapons still break but are full weapons again, i found the excuse of them all being useless now through the cataclysm ... somehow for some reason a pretty blatant way for forcing you to fuse stuff bc its literally the only viable thing to do, but i like the idea of inventing new weapons with materials; to balance it out and give you an incentive to help out your friends i figured that at first weapons still break, but in each region is a smith that can teach zelda (who is your companion in this rewrite) how to repair weapons of a certain type (zora, spear, goron, two handed, rito, bows, gerudo, one handed-- perhaps it is a longer quest of idk .. bringing certain weapons to those smith or similar) which she can do anywhere outside combat;
how broken the weapon is determines how much extra material she may need to do it- im still working on it but i got the idea of the status of the weapon being symbolized in three stages, fine, damaged and broken; damaged is the one that needs less material to fix up, broken costs more- a broken one might still occupy an inventory slot but is unusable or very very bad damage wise, you can throw it away either manually or when you try to pick up a new one you can choose if you want to swap it out (just like they did with stuff from chests in totk .. idk why they didnt add that to in game weapons lying on the ground too) or choose to keep it and repair it once you are out of combat
arrow types
i dont like the menuing in totk for the arrows ... it was one of the most frustrating things to deal with (especialyl bc it sorted your inventory too??? when you used the sorting in the quick menu???) so i wanted to change that a little, havign to go into the quick menu everytime for each arrow i find tedious too, so;
there are more arrow types but they are craftable with arrows and materials, you can craft them in bulk out of combat (the typical types from botw -fire,eletric,ice,bombs- but then add those confusion ones, wind, the cloudy shroom thingy, poison .. perhaps a few more if i can think of more but not too mayn to not clutter it again)
enigma stones function
i wanted to change how enigma stones function somewhat, they dont "enhance" the ability of the champion/sage (i still wanna call them chmapions bc thats what they areeeee) it allows them to link an ability of theirs to link without the orginal champion having to be present or dead, the stones come in set of two each and function somewhat like a magic communication between the player and the champion, once you obtain the second piece its embedded into links shiekah arm prosthetic (also something of my rewrite) and allow him to call upon their ability at will through a second selection wheel
ranch ruins
the ranch ruins i wanted to be rebuild (bc thats cool and i thought restoration was a theme? lol) and maybe you help rebuild it proper and as thanks you can put your horses there to roam around all at once when not taken out to ride, not a big gameplay thing but a neat quest with a rebuilding thing of a building we havent seen in its prime and a neat addition of letting you see all your horsies at once :)
(totk rewritten project)
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And before I close this chapter for good I'd like to say this, none of this is bad writting, it all is a narrative choice
It was a narrative choice to have people be glad that Boston was finally settling down when they got wind of Nick in the picture, as if sleeping around was wrong, it was a narrative choice to have nobody but Nick know that the real reason why Boston got attached to no one was really because he was leaving, till the very last episode of the show
It was a narrative choice to have the other character that reassemble Boston the most finally realizing the "errors of his way" and staying with someone longer than 3 months, it was a narrative choice to have everyone insist on the fact that he had never had a relationship longer than 3 months because he is one of the kings of sleeping around, it was a narrative choice to make that the only actual thing that character did wrong was sleep with Boston while he was flirting with someone else, when nowhere in that flirting stage was "no sleeping with other people" even established as a rule, and to insist that one of the main problem with that was the fact they'd done it with Boston specifically
It was a narrative choice to have someone lie about being forced to sleep with Boston, and getting explicit pictures of himself taken by force and being blackmailed by Boston with them, to then suffer from virtually no consequences of his actions and that someone being one of the group's little brother, which make it so Boston should not have slept with him by "principle" even if the little brother is a grown ass man who made an active decision, but no one is saying that maybe the little brother should not have slept with his sister's friend by those so called "principle" either
It was a narrative choice to have Nick run after Boston, realize that in the end he wanted something exclusive (which is fine btw you can realize you want different things in any relationship), but then instead of just ending it with that, to have him declare to Boston "I think maybe you're the type of person who should roll alone"
It was an narrative choice that the last Boston scene is him sitting alone in a dirty fucking hallway holding the framed picture of someone he loves who claimed to understand him but in the end didn't understand him either, it was a narrative choice that his last scene was not him driving away to his new future with the city blurry around him as he speeds away or even have a scene of Boston at the airport, being send off by literally ANY of them, hell even by his fucking dad
It was all a narrative choices, narrative choices that I hate, but choices nonetheless
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