#ccmagic
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Hallo! I use the cc magic to open my sims 3 game, would I need to do anything differently compared to your dxvk guide? Because it is not working but im not sure if it's because I'm doing something wrong or because of the program! Thank you anyway for the guide along with desiree :)
Guten Tag! All steps are included in the guide as @desiree-uk also uses CCMagic to start her game. So no hidden extra steps that are not mentioned. So it must be something else that keeps it from working correctly. How do you know it isn't?
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Help!
I've been using ccmagic for some time and it has worked wonderfully, so today I opened it, added a few files and closed it, when I realised I forgot I open the game via ccmagic. When I tried to launch the app, it just didn't open. I pressed on the icon several times and a window popped up saying that only one instance of the app could be opened at a time, wich sort of means that the app works, just does not appear (?)
My computer runs on Windows 10, so I downloaded what was necessary for the app to work, like framework setup 0.4, etc but it still won't work. Could anyone help?
Update:
My game is not the problem, it works fine, the problem is CCmagic, it just won't open nor load the cc.
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how could you tell before hand that it’s 1gb combined before merging? tysm!
hey, i move all the unmerged packages into a folder somewhere else on my laptop and then i check the folder size. if it's more than 1gb, i just estimate and move some packages to a second folder. sometimes after merging with s3pe the package is significantly less than 1gb, sometimes the merged package ends up approximately the same as the unmerged folder size.
it's literally me just guessing lol it's not exact or anything ! some of my merged packages are only like 22,000 kb or 400,000 kb, i don't need to merge stuff up to the 1gb limit, as long as most of my individual packages are merged into smaller chunks.
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about to empty out my sims 3 cc folder...again...
#this time i'm gonna organize the living shit out of it#find CC i'll actually use and not bother to download the stuff i won't#label everything categorize it properly so i can find it later#sims 4 is goated for the tray importer i wish so bad that sims 3 had that#i can never figure out how to work ccmagic#also i'm a 🏴☠️ so i don't think it quite works right unless you have legit copies of the game#i have a legit base game and university life and that's IT#sims 3
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I blame windows 10 for all my sims 3 crashing problems because windows 7 never disrespected me like yes the sims 3 crashes every once in awhile but I get constant fucking crashes depending on the saves I play and it pisses me off, like please I've done all the fixes what more do you want from me 😭😭 I miss my windows 7 computer and being able to play the sims 3 all day without a single crash
#i have to move my lovelace family to a custom world - sunset valley keeps having problems and idk whyyy#i just want to play my game all day without worrying about it crashing 🥺#i might need to reorganize my custom content too but i have all my cc in ccmagic and all my mods just in my package folder or s3mo#AGAIN WHAT MORE DO YOU WANT FROM ME!??!#ill probably end up lowering my settings even more or something and going through the fixes again#and i like playing with all my packs because i have weird attachment to things and i feel like id miss out if i deactivated a few of them#i just want to be happy and play the sims#sims 3
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DXVK Tips and Troubleshooting: Launching The Sims 3 with DXVK
A big thank you to @heldhram for additional information from his recent DXVK/Reshade tutorial! ◀ Depending on how you launch the game to play may affect how DXVK is working.
During my usage and testing of DXVK, I noticed substantial varying of committed and working memory usage and fps rates while monitoring my game with Resource Monitor, especially when launching the game with CCMagic or S3MO compared to launching from TS3W.exe/TS3.exe.
It seems DXVK doesn't work properly - or even at all - when the game is launched with CCM/S3MO instead of TS3W.exe/TS3.exe. I don't know if this is also the case using other launchers from EA/Steam/LD and misc launchers, but it might explain why some players using DXVK don't see any improvement using it.
DXVK injects itself into the game exe, so perhaps using launchers bypasses the injection. From extensive testing, I'm inclined to think this is the case.
Someone recently asked me how do we know DXVK is really working. A very good question! lol. I thought as long as the cache showed up in the bin folder it was working, but that was no guarantee it was injected every single time at startup. Until I saw Heldhram's excellent guide to using DXVK with Reshade DX9, I relied on my gaming instincts and dodgy eyesight to determine if it was. 🤭
Using the environment variable Heldhram referred to in his guide, a DXVK Hud is added to the upper left hand corner of your game screen to show it's injected and working, showing the DXVK version, the graphics card version and driver and fps.
This led me to look further into this and was happy to see that you could add an additional line to the DXVK config file to show this and other relevant information on the HUD such as DXVK version, fps, memory usage, gpu driver and more. So if you want to make sure that DXVK is actually injected, on the config file, add the info starting with:
dxvk.hud =
After '=', add what you want to see. So 'version' (without quotes) shows the DXVK version. dxvk.hud = version
You could just add the fps by adding 'fps' instead of 'version' if you want.
The DXVK Github page lists all the information you could add to the HUD. It accepts a comma-separated list for multiple options:
devinfo: Displays the name of the GPU and the driver version.
fps: Shows the current frame rate.
frametimes: Shows a frame time graph.
submissions: Shows the number of command buffers submitted per frame.
drawcalls: Shows the number of draw calls and render passes per frame.
pipelines: Shows the total number of graphics and compute pipelines.
descriptors: Shows the number of descriptor pools and descriptor sets.
memory: Shows the amount of device memory allocated and used.
allocations: Shows detailed memory chunk suballocation info.
gpuload: Shows estimated GPU load. May be inaccurate.
version: Shows DXVK version.
api: Shows the D3D feature level used by the application.
cs: Shows worker thread statistics.
compiler: Shows shader compiler activity
samplers: Shows the current number of sampler pairs used [D3D9 Only]
ffshaders: Shows the current number of shaders generated from fixed function state [D3D9 Only]
swvp: Shows whether or not the device is running in software vertex processing mode [D3D9 Only]
scale=x: Scales the HUD by a factor of x (e.g. 1.5)
opacity=y: Adjusts the HUD opacity by a factor of y (e.g. 0.5, 1.0 being fully opaque).
Additionally, DXVK_HUD=1 has the same effect as DXVK_HUD=devinfo,fps, and DXVK_HUD=full enables all available HUD elements.
desiree-uk notes: The site is for the latest version of DXVK, so it shows the line typed as 'DXVK_HUD=devinfo,fps' with underscore and no spaces, but this didn't work for me. If it also doesn't work for you, try it in lowercase like this: dxvk.hud = version Make sure there is a space before and after the '=' If adding multiple HUD options, seperate them by a comma such as: dxvk.hud = fps,memory,api,version
The page also shows some other useful information regarding DXVK and it's cache file, it's worth a read. (https://github.com/doitsujin/dxvk)
My config file previously showed the DXVK version but I changed it to only show fps. Whatever it shows, it's telling you DXVK is working! DXVK version:
DXVK FPS:
The HUD is quite noticeable, but it's not too obstructive if you keep the info small. It's only when you enable the full HUD using this line: dxvk.hud = full you'll see it takes up practically half the screen! 😄 Whatever is shown, you can still interact with the screen and sims queue.
So while testing this out I noticed that the HUD wasn't showing up on the screen when launching the game via CCM and S3MO but would always show when clicking TS3W.exe. The results were consistent, with DXVK showing that it was running via TS3W.exe, the commited memory was low and steady, the fps didn't drop and there was no lag or stuttereing. I could spend longer in CAS and in game altogether, longer in my older larger save games and the RAM didn't spike as much when saving the game. Launching via CCM/S3MO, the results were sporadic, very high RAM spikes, stuttering and fps rates jumping up and down. There wasn't much difference from DXVK not being installed at all in my opinion.
You can test this out yourself, first with whatever launcher you use to start your game and then without it, clicking TS3.exe or TS3W.exe, making sure the game is running as admin. See if the HUD shows up or not and keep an eye on the memory usage with Resource Monitor running and you'll see the difference. You can delete the line from the config if you really can't stand the sight of it, but you can be sure DXVK is working when you launch the game straight from it's exe and you see smooth, steady memory usage as you play. Give it a try and add in the comments if it works for you or not and which launcher you use! 😊 Other DXVK information:
Make TS3 Run Smoother with DXVK ◀ - by @criisolate How to Use DXVK with Sims 3 ◀ - guide from @nornities and @desiree-uk
How to run The Sims 3 with DXVK & Reshade (Direct3D 9.0c) ◀ - by @heldhram
DXVK - Github ◀
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converting sims3packs to .sim files tutorial
program you will need: sims3pack multi installer
once you download the sims3pack multi installer, the .rar file will be in your downloads folder. extract the sims3pack multi installer by right clicking the file and choose extract.
after downloading all my sims, i suggest you make a new folder and put my sims3packs in it. in case you don't know how it's right click -> new -> folder.

i usually name the folder sims 3 sims.
inside your sims 3 sims folder, make two other folders named "mods" and "savedsims". as the name suggest, the files inside the folders will be put inside your sims 3 mods folder & savedsims folder.
open the sims3pack multi installer program and then click browse and select your sims 3 sims folder. for me the path is above. you're gonna do this twice, the second time you will change the step 2 destination files and select the savedsims folder.
in the mods folder, you will have .packages file of my sims & all you need to do is move them to your mods folder. the .packages files include all of the cc that my sims is using. for the savedsims folder, you will have to rename the files from .packages to .sim like this:
and then you're done! put the .sim files in your sims 3 savedsims folder & the .package files in your mods folder/ccmagic. this way the sims will be in your sim bin without missing any mods.
this tutorial is made for @mingquanchenwu but i will include the link to this post in every single one of my sim downloads. for @mingquanchenwu's convenience, i've converted my sims for them. download the .sim files and .package files here. from now on i hope you guys can convert my sims3packs on your own though🫶🏻
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Hey, I saw you're having issues with cc in your game. Do you use CCMagic?
No, I don't, I actually had no idea it existed 😅
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tysm for answering !! <3 will try to remember each time i go cc shopping. also your vids motivated me to organize my ts3 mods folder and to merge them using cc magic instead of just putting everything in the package folder and calling it a day
no problem, and you should only merge cc using ccmagic. merge mods using s3pe as I show in the video and you will be fine <3
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Upgrade your Sims 4 world into a Thanksgiving wonderland with custom content that's too good to miss! 🎃🍂 From cozy autumn outfits to the perfect festive table settings, these mods let you celebrate in style and creativity. Imagine crafting your own virtual Thanksgiving feast, complete with traditional dishes! Are you ready to dive into this seasonal fun? Share your favorite CC finds or mod ideas below! 👇🍁 #Sims4 #ThanksgivingVibes #CCMagic
Read More: (MustHaveMods)
#ts4#sims 4#the sims 4#sims#the sims#must have mods#best sims 4 mods#ts 4 mods#the sims 4 mods#ts4 mods#thanksgiving#sims 4 thanksgiving#sims 4 autumn#sims 4 cc#sims 4 cc packs#sims 4 autum#sims 4 gameplay#ts4 gameplay#ts4 custom content
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Put my ccmagic folder on my flashdrive so i can update fortnite and so i did that but now i cant put my folder back because of lack of space😂😭LMFAIMGONNAKERMITOOOOOOOO
Babes we gonna have to start getting external drives over here😭😭
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My game is messing with me... AGAIN
So, I made around 120 paintings that I'll eventually share, I merged them in 2 packs, 60 files each. Then added marta's new tableware set and merged it before adding it. Finally, added omedapixel's decor tool and icarusallsorts' transmogrifier tool (the decor tool needs it in order to work properly). When I tried launching my game after adding these files on my mods folder, the game loaded as usual, but when I pressed on my all-time save (the one I showed you in a previous post) it loaded relatively fast and got stuck at 99% or so and I waited a long LONG time, like 2 hours until I quitted the game, I tried EVERYTHING, even used Regul's save cleaner and reinstalled ccmagic (Wich works again!) And I had no luck. As you might know I'm really worried, since I advanced quite a lot in the story and backuped every time I saved and quitted, but still none of my saves work! They are not corrupted and my mods are just some nraas ones and omedapixel's decor tool so I really don't know what to do and I'm beyond stressed. Your help is immensely appreciated, even rewarded (surprise surprise)
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Hey there! I just wanted to ask how you personally merge and organize your CC. My CC is merged-ish but I feel like I could clean it up a bit if I knew more tips (I’m relatively new to merging CC).
I organize my CC into subfolders ( Clothes, Hair, CAS, Buy/Build, etc ) then merge the files in each folder into one or a few files depending on their size by using S3PE.
Some ppl prefer CCMagic tho, since you can merge bigger files, and unmerge it as well I believe. I’d check out @sims3tutorialhub if you’re new to merging, or just doing anything honestly when it comes to The Sims 3.
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hi love! Out of interest, how many gb of mods and cc do you have for ts3? I always find that even if I merge with CCMagic, a lot of cc makes my game lag a whole bunch (and I use all the store content too, which doesn't help!) do you play with a lot of cc, or do you primarily use store and game content? Thank you, have a good day/night! <3
oh GOhfUH i'm guilty of having more cc than i need - i use all expansions + all store content + i have 22 gb of cc ;-;
#reply#replies#i need to go through it and get rid of a lot#BUT playing in smaller cc free worlds helps a lot with lag!
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I can’t believe I didn’t use ccmagic before now 😭 my game runs so smoothly now
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I fear the time has some for me to clean my cc folder and reorganize.. this will be HELL on earth cause everything is downloaded/merged with s3pe (yeah I know)
I should of done ccmagic 😭
#text#I’m regretting everything right now#Plus I learned I don’t want as much clothes etc in my game#it will be worth it cause of loading time…#but then again I load in under 5 minutes
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