MY HEADCANON FOR PARENTS NAMES:
Snow White: Bianca White ( Bianca means "white" and Whites are probably one of the most obsessed families with their story, every single Snow White had a name with meaning relative to the fairy tails,)
Evil Queen: Eris Queen (I can't remember did I read a fic where she was called Eris but I think that the name of the goddess of discord really suits her)
Sleeping Beauty: Rosalin Beauty (pretty standard name)
Cinderella: Ophelia Ella ( a sweet name for a sweet girl)
Red Riding Hood: Scarlett Hood (one more standard name)
Big Bad Wolf: Aiden Wolf (close friends call him Andy :) )
Dark Fairy: Darcy Thorn ( oh the irony of being the dark fairy with dark name and yet cover yourself in light)
Candy Witch: Cinnamon Witch (I also didn't come up with this name myself. I saw someone use it for her a really long time ago but I can't remember who. If the person who came up with this name sees this, you deserve a reward, the name is perfect. But I hc that she goes by her nickname: Candy. Why? Because it's such a cute nickname)
Pinocchio: Oak Wood (I think that every family name has something to do with trees or wood. Oak sounds like a perfect name for someone sweet, young and cheerful and later as an adult calm and wise)
Goldilocks: Dolly Locks ( I just think that its a cute name and she kinda remind me of Dolly)
Huntsman: Archer Huntsman (Okay, so, Huntsmans are bad at naming their kids, like REALLY BAD. Hunter we are counting on you to break that cycle)
King Charming: Dashing Charming (I read one fanfic were he is named Dashing and i think that name suits him, i myself couldn't come up with the more fitting name)
Queen Charming: Grace Charming (I also read that one in a fanfic and i think it fits her, somehow whenever i think of Charmings Dashing and Grace are the first name that come to my mind)
Rapunzel: Cressida O'Hair (I first just like the name but then i found out the Cressida means "golden" so it goes well with Rapunzel story)
Pied Piper: Devin Piper ( It means "bard" or "poet", the perfect name for a musician. Also, Piper is really a cool name, too bad it is already his last name)
Mad Hatter: Maddox Hatter (I just like silly names for Wonderlandians, especially Mad Hatter)
Queen of Hearts: Victoria Hearts ( okeey, it's not a very Wonderlandian name but neither is Elizabeth and Vicy is a cute nikename)
Cheshire Cat: Lorelai Cheshire (I didn't want to go for the obvious one Chatrine, like, I get it, she's a cat, She literally named her daughter Kitty, or maybe Katrine Kitty for short, BUT THEN I REMEMBER THAT TOLERAI EXISTED which is literally the same name just different first latter and I already gotten attached to Lorelai, so, umm if you all could just do me the favour and pretend that these are TOTALLY different names I would be very thankful)
Alice Wonderland: Amilia Wonderland ( Also would her last name be Wonderland or Liddell? Bonus cute nickname Amy)
White Rabbit: Castor Blanc ( At first i just liked the name but don't you think that "dutiful" is a perfect for White Rabbit)
White Swan: Elenor Swan ( It means "shining light" and to be honest with that destiny she's going to need some light in her life)
Black Swan: Callisto VonBart (What would be the last name of The Black Swan? VonBart?BlackSwan? I put VonBart because I found an OC of Odille on Pinterest and her last name was VonBart. I don't know)
Frog Prince: Hanry Croakington ( i reafuse to belive that he named his son after himself. Nuh-uh. He named Hopper after his father or maybe his grandfather)
Robin Hood: Wren Hood ( Listen, Listen, maybe they just have a thing with the birds?)
Maid Marian: Pandora Charming ( I don't think that there is a destiny stricly for Maid Marian. I think thats just a princess from Charming family or from nobel family, that's why i gave her last name Chaming. Last name changed after the wedding)
Beauty: Primrose Beauty ( Ah, Beauties and their roses)
Beast: Damian Beast (like it)
Fairy Godmother: Beatrice Goodfairy ("blessed one" mmm... too bad you can't bless yourself)
Jack Beanstalk: Jasper Beanstalk (nice)
Snow Queen: Isolde Winter (perfect for ice queen)
Snow King: Nikolai Winter (took his wife's last name, couldn't think of his own that's not arleady taken)
BONUS: PRINCES CHARMING
The Good King: David Charming (i think that only the main Charming follow that logic with names where all siblings have names with the same first latter)
Cinderella's prince Charming: Louis Charming (he's a nice boy)
Snow White's prince Charming: Cassian Charming (I just like it)
Sleeping Beauty's prince Charing: Liam Charming (don't ask)
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Whumper-Turned-Caretaker CYOA 3
CW for the series
You chose to tend to their wounds.
However much they might need reassurance, you doubt they'll believe you if you tell them you’re not going to harm them. You’ll try to act non-threatening and hope that will put them a little more at ease.
You approach slowly, keeping your movements gentle. You crouch down next to Whumpee so you’re on their level and they won't feel like you're looming over them. You try to keep your voice soft as you say, “I want to treat your wounds. Can I trust you not to try any funny business?”
They nod quickly.
“That’s good.” You hope you sound soothing enough. Probably not. A little bit of soft talking isn’t going to undo the hurt Whumpee’s received at your hands, but maybe it will help them feel like they’re not imminently about to receive more.
You unlock Whumpee’s chains. “Alright, come on.”
You take them upstairs and into the bathroom, where you pull out the first aid kit. They’re as timid and as quiet as a mouse, and true to their word they don’t try any funny business.
You carefully pull off Whumpee’s shirt and inspect their wounds. No broken bones, fortunately, but they’ve got a number of cuts and bruises of varying ages and intensities. All your handiwork, of course, so you’re not surprised by any of it.
None of it seems to be infected, so you figure you’ll be able to handle it without having to get a doctor involved. There’s not much you can do about the bruising other than giving it time to heal. The cuts, though, should be cleaned and bandaged.
Taglist:
@kabie-whump, @whumpanthems, @whumpsoda, @3-2-whump, @generic-whumperz, @taterswhump, @alivenova, @whumped-by-glitter
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i’ve stopped expecting interesting animation from bones. the star and stripe fight is cool but like every other fight/moment in mha, it’s only cool bc the source material itself is cool; bones does nothing to elevate the manga
they rarely try to experiment with colour and style. i saw so many colourings of the moment star and stripe made a giant version of herself out of the air; people made her look like a cosmos, like it reflected and bent the sky around her, doing so many inventive things and for the anime to just make her an outline against that godforsaken sky? i’m disappointed
but people will take me saying i’m disappointed and spin it to me saying the fight was bad. it wasn’t, just like most fights and moments in the anime aren’t bad but that’s all bc horikoshi knows how to draw. they never do anything beyond that; they never try and adapt it. whether it’s bc of time, direction, budget, or what have you, they will never do something truly inventive with their colouring
i’ve said this before and i’ll say it again, it’s not just that the sky is blue; it’s what the blue sky represents and that is an unwillingness to broaden their colour palette or atmosphere to support the changes in the tone of the story. the story isn’t just “will midoriya get into his dream high school and achieve his dream job?” it’s child abuse and societal systems and their dysfunctions, it’s racism and morality and is it right to try and save someone who’s determined to destroy the world just bc they are also a victim?
look at the finale of atla, a show that mirrors the narrative tone of mha; it starts out bright and colourful and vibrant to match the happy and small stakes nature of the story and as the tone of the story changes, the environment changes to reflect that. the siege of the north pole? everything goes blood red when the moon spirit is threatened, then goes completely desaturated when it is killed with only fire bending having any colour. the day of black sun? uses a solar eclipse to change the lighting. the entire sozin’s comet fight? has red skies and lighting to show the threat
bones abject refusal to change anything about the art itself is a detriment to horikoshi’s complex narrative
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if you wouldn’t mind, could you share the class system and magic workings of your stp dnd au?
There's a worldbuilding side to this and a game mechanics side to this. I'll start with the game mechanics, since that part's quicker.
I've made the general decision that the game the characters are playing is something that on the surface looks pretty much like D&D (same d20+ability score+skill system, for one, and pretty much all the terminology is the same), but if you poke into the mechanics of character creation it's not like D&D at all. Which is to say that classes in-game aren't quite the same as classes in D&D.
It's like college, you know? Eventually you have to declare your major (class), and you'll have to take a certain number of courses (skills) in the major (class), but that doesn't stop you from exploring courses outside of it (taking other classes' skills) as long as you can still meet the requirements for what you're trying to do.
(I imagine there are a few skills that are locked to specific classes, and others to specific patronages—a divine cleric and warlock both get to dip into a list associated with celestial magic, while their demonic counterparts have access to an assortment of more infernal abilities.)
This is how the party can have three bards who each have an entirely different relationship with magic. Contrarian is (ironically) the only one playing a normal bard, while Smitten has been almost exclusively taking non-magical bard skills, and Opportunist poured half his points into taking progressively higher ranks in a single non-bard skill.
(Most of the party is playing a single-class character. Skeptic and Broken are the primary exceptions, with neither of them having a class yet—Skeptic has a single, very expensive sorcerer skill and everything else isn't attached to a class [think extra proficiencies], while Broken has been using a level 0 character sheet the entire time, with his real sheet being held by the Narrator until the party reaches the point where all his level-locked skills become available.)
On to the worldbuilding/magic system side of things. I'll break this down by spellcasting class.
ARTIFICER: The line between artifice and wizardry is extremely blurred, and generally it's just a matter of identification, with casters on both sides being extremely uppity about their personal definitions. Generally speaking, artificers create magical effects primarily through mundane tinkering imbued with magic. They can't really take spell slots through their class, but they can create reusable magic items.
BARD: In this world, music is inherently magical, but there are some who put genuine effort into increasing the magical output of their music. Their magical repertoire is mainly limited to healing and support spells—even focused magical training can't summon fireballs by the power of music alone. There are a few bards who can manipulate other's actions or even take over their minds entirely, though...
CLERIC: Clerics can gain their magic either through actively being granted a higher status from the god they worship, or passively absorbing some of the powers of the Sleeping Gods through faith and luck. Either way, it's a pretty lax contract—their power is drawn from their god, so they'll lose them if they taper off in worship or start going against their god's morals, but all a deity ever really asks from a cleric is their faith.
DRUID: Druids draw their power from the interconnected network of living things called the Networked Wild, tapping into it momentarily to summon storms or communicate with plants. Their powers are, of course, stronger when there are a lot of living things nearby, but it's hard to cut them off from the Wild entirely. Druidic magic usually uses a one-way connection with the Wild—giving it a command to produce a spell—but some more powerful druids take the risk of opening their mind to the Wild entirely, gaining immense awareness with the danger of losing their individuality.
(Paladins and rangers exist in this system, but they don't have their own systems of magic. Paladins are essentially martial classes who tap into clerical magic, while rangers are martial classes who tap into druidic magic. They do have some class-specific skills, but most of what they can do comes from a combination of other classes.)
SORCERER: Sorcerers' magic is innate—less powerful, but more readily available and often more customizable. Some sorcerers can trace their magic back through their bloodline to a demonic, divine, or otherwise magical ancestor, but just as many gain their powers seemingly at random. Generally speaking, sorcerers have their potential from birth—it's not unheard of for someone to be struck by lightning and walk away with powers, but anything granted by an outside force with any measure of awareness will probably come with a clerical or warlock pact.
WARLOCK: Warlocks are similar to clerics, and can actually have any patron a cleric might (though they can also have patrons a cleric could never dream of). The difference lies in the terms of their agreement. While all a cleric's benefactor wishes for is some form of worship, a warlock is expected to provide some sort of service to their patron. For most, it does pay off in the benefits—innate abilities that don't drain from a finite pool of spellcasting energy.
WITCH: Witches deal in curses—similar to spells, but more permanent, sometimes more powerful, and more difficult to resist. The catch is that every curse has a condition that breaks it, usually tailored to the target—and the more powerful the curse, the easier it has to be to break. The condition generally falls into one of three categories: personal growth, giving up something of value, and a fetch quest. Witches can also control nature spirits, with each having their own specialty—local lakes or animal species, or even (if they're ambitious) a section of the Networked Wild.
WIZARD: The academics of the magical world, wizards gain their powers through study. They have the potential to be a jack-of-all trades (more so than any other single casting class) or to narrow in on a single field of magic and attain incredible magical abilities. There's some overlap with artificers, but generally wizards are considered to rely more on magical power than mechanical contraptions, and they have more ready access to spells.
(Making magical items, especially potions, is within the domain of both wizards and artificers, but the skills involved all technically belong to the Artificer class. Likewise, if an artificer wants to fill out their spellbook, they'll have to buy spells from another class's list—usually Wizard's.)
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