#codebasics
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The Game-Changing Advantages of AI in Data Analytics
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I can't believe I'm actually hopeful for Half Life 3 again.
Like, seriously, the quality of stuff done to make Half Life and Half Life 2 better and nicer is amazing, along with the documentaries and the stuff they're willing to share, with them also actively actually developing games again. I just can't help but be hopeful.
#Halif Life#Half Life 2#Half Life 3#gordon freeman#hl1#hl2#hl3#hopeful#it may actually be real... maybe. I know the codebase is absolutely getting worked on at the least.
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Bye im so embarassed of being poor that its so hard to ask this
Is the game going to be free?
100% free : D
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which version of unreal are you doing BBkart on? (I do know it's 4, but I'm wondering about the minor version)
4.25!
#lilith answers#4.25 was the version bbpsx was made in#cuz it started development in 2021#and bbkart is a fork of that codebase#so its still in 4.25#and i dont want to upgrade versioning mid project#as that will just slow everything down by the bugs upversioning would introduce
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it's good that i do juuuust enough red team shit in my job to get a deep, visceral understanding of why it's a good thing that it's not my WHOLE job
#me after being told i get to professionally dunk on some bullshit c++ codebase: haha fuck yeah!! yes!!!#me after 4hrs of combing through gadgets: well this fucking sucks. what the fuck#(my red team buddy once told me ge thought *i* had the shit job lol#feeling is mercifully mutual bro)
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Fabric is supposedly more optimized than forge. Both of them still have mods being developed for them but imo fabric has more interesting ones and they tend to run a little better
i think i figured it all out! thank you everyone for your help
hehehe square aurora borealis
#dibi#minecraft#by far the most annoying part of the whole affair#is how EVERY MOD WANTS FIVE HUNDRED MORE SUPPORTING MODS#it's like installing skyrim animation mods#i love the paraglider in skyrim that mod is legit a game changer#but installing it is like. okay download seven framework mods. two of those require mods to rewrite the entire codebase#oh one of those mods is gone. find a dodgy mirror reupload#oh the game updated. figure out which version to downgrade your game to so it still works#then reinstall everything#i've more or less given up on modding skyrim bc of it suddenly updating again#but minecraft was easy in the end by comparison#i just needed a LOT of supporting / framework mods huh#i couldn't get bobby to work#i might need to try distant horizons instead#or something...#there seemed to be a few options for the same thing
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hm. just thinking about that staff post that says longterm they want to move tumblr over to atproto or whatever. probably a good idea for longevity because you know at somepoint fuckomatt is going to throw a really hard tantrum and tumblr will get wordpress'd, and you know tumblr doesn't have a sustained decades-long community of independent developers relying on it for both personal work and their businesses. it will simply be over. on the other hand, from what i've gleaned from bluesky, this is also going to be a privacy nightmare because there currently... is no privacy on bluesky? your choices are "everyone can see me posting" or "delete your account".
also idk how the fuck reblogs are gonna work because lmaooooo oh my god. i can only imagine the spaghetti behind the scenes here
#i imagine that opening up the tumblr codebase is like those horror stories where you open a wall/hardware panel and there are#actual biological organs inside and you're just like. this is hell what the fuck is this. what am i supposed to do with this#in conclusion we should all move back to livejournal (dreamwidth)
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A weird screenshot that I can't explain from my Beta 1.8 mod sixteen months ago.
#Noticeably Beta 1.8#NBODE#Minecraft#Minecraft Beta 1.8#Minecraft screenshot#weird Minecraft image#Taken in 2023#golden pickaxe#gold pickaxe#style#NBODE Pre-Alpha 018#Beta 1.8#older Minecraft codebase
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I swear to god if I see anyone doing the "look what modders can do!" bullshit around the mob vote this year I'm gonna fucking lose it
#modders are not required to balance version parity between two entirely different codebases!#modders are not required to go through multiple rounds of design and implementation!!!#modders are not required to make something WORK!!!!!#every minecraft modder I know (myself included) is so fucking tired of this shit#we are not REMOTELY under the same constraints that mojang employees are#and most mojang employees are FORMER MODDERS!!!!!!!!!!#they hate the limitations as much as you do!#they're real people with lives and bills!#stop demanding they overwork themselves for your amusement!
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Zooz.
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How it feels to be a stickler for best practices when the rest of your team is passive-aggressively side eyeing you to rush and just hard-code things
#no!!!! that’s gonna cause PROBLEMS later and then you’ll blame me!!!#there’s already stupid inconsistent stuff in this codebase and I will NOT contribute to this problem
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was considering writing something that started with impl<T> OptionT<T> for Some<T>. i think that means it's time to set the keyboard down
#i'm being asked not to “bring a mid-2010s typelevel haskell sort of vibe to the codebase” by hypothetical employers#self refraction#rust#(un)funny
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getting into the halloween spirit by being very scared of my job/career/work in general
#idk how to keep up with the expectations and the complexity of the codebase and i don't think a different workplace/job would be better :/#i think this is just how it goes for the next forty or so years.
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in the past year, I wrote critical APIs, built a microservice from the ground up, did a fuck ton of ops work, played a key role in the WEEKEND meetings that we were having to get our service ready for customers and was the most junior person there, demoed to my manager’s manager twice and a guy right under the CEO once and am currently working on solving the problem that was the reason that our team was created in the first place…
AND IM STILL NOT GOING TO BE PROMOTED BY THE END OF THE YEAR BECAUSE OF OFFICE FUCKING POLITICS
#I got a new manager who doesn’t know me at all and tomorrow I’m meeting him to drill into his head that I am a key member of this team#and that while this team won’t fall apart without me it will be very annoying to not have someone who will literally pick up any task#that is given to them and has a very solid understanding of this extremely complicated codebase#I will not be taking this lying down and if I don’t get promoted by EOY I will be on the news#naina.txt
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Combining forces, GSAP & Webflow!
New Post has been published on https://thedigitalinsider.com/combining-forces-gsap-webflow/
Combining forces, GSAP & Webflow!
Change can certainly be scary whenever a beloved, independent software library becomes a part of a larger organization. I’m feeling a bit more excitement than concern this time around, though.
If you haven’t heard, GSAP (GreenSock Animation Platform) is teaming up with the visual website builder, Webflow. This mutually beneficial advancement not only brings GSAP’s powerful animation capabilities to Webflow’s graphical user interface but also provides the GSAP team the resources necessary to take development to the next level.
GSAP has been independent software for nearly 15 years (since the Flash and ActionScript days!) primarily supported by Club GSAP memberships, their paid tiers which offer even more tools and plugins to enhance GSAP further. GSAP is currently used on more than 12 million websites.
I chatted with Cassie Evans — GSAP’s Lead Bestower of Animation Superpowers and CSS-Tricks contributor — who confidently expressed that GSAP will remain available for the wider web.
It’s a big change, but we think it’s going to be a good one – more resources for the core library, more people maintaining the GSAP codebase, money for events and merch and community support, a VISUAL GUI in the pipeline.
The Webflow community has cause for celebration as well, as direct integration with GSAP has been a wishlist item for a while.
The webflow community is so lovely and creative and supportive and friendly too. It’s a good fit.
I’m so happy for Jack, Cassie, and Rodrigo, as well as super excited to see what happens next. If you don’t want to take my word for it, check out what Brody has to say about it.
Direct Link →
#amp#animation#change#codebase#Community#CSS#css-tricks#development#Events#flash#GSAP#gui#integration#it#Link#links#money#News#One#organization#PAID#platform#plugins#Resources#Software#time#Tools#web#Webflow#website builder
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Thus far, I've shaved the file containing all of GNU Backgammon's evaluation logic from ~5.5k lines of code down to ~3.5k lines.
I've split it off into three or four brand new source files containing over a dozen functions each, just to keep things better organized (and because there was a bunch of extra crap thrown into the evaluation source file which had no business being there, heh).
But there's yet more work to be done: 3.5k lines in a single file is better than 5.5k lines, but it's still much too large…
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