#modders are not required to make something WORK!!!!!
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I swear to god if I see anyone doing the "look what modders can do!" bullshit around the mob vote this year I'm gonna fucking lose it
#modders are not required to balance version parity between two entirely different codebases!#modders are not required to go through multiple rounds of design and implementation!!!#modders are not required to make something WORK!!!!!#every minecraft modder I know (myself included) is so fucking tired of this shit#we are not REMOTELY under the same constraints that mojang employees are#and most mojang employees are FORMER MODDERS!!!!!!!!!!#they hate the limitations as much as you do!#they're real people with lives and bills!#stop demanding they overwork themselves for your amusement!
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Boutique Mod - DOWNLOAD
Inspired by the sims 2 shopping for clothes system, I present a sims 3 take on buying clothes, accessories and running a thriving boutique! Set up shifts, keep the racks stocked, and you might find yourself in profit!
Required:
Ambitions
NRAAS Master Controller + Integration Module
Optional:
ITF if you want to use the clothes mannequin and some visual effects.
Late Night if you want the animations for the security guard.
Seasons for extra interactions on the mannequin.
Savvy Seller Set for some visual and audio effects.
Full Documentation is included in the download. I spent a while writing it out, so please read thoroughly!
How Stores Work:
Set up a shift
Hire Employees (bosses count as employees so stores are fully functional with only one sim!)
Link at least one rack to the register
Open for business!
Employees:
Store employees can be given three types of roles: register attendant, sales attendant and security guard.
Employees will do their jobs automatically but you can always manually tell them to do things too like: restocking, dressing up mannequins, helping customers, among other things.
Customers:
Inactive and active sims can browse through the racks and have the ability to purchase items. They'll interact differently depending on if they are shopping at a clothes rack, accessory rack, or at a mannequin.
Inactives won't purchase outfits from mannequins unless you direct them to (or you enable auto-purchasing in the XML). However, they may "fake" buy clothes.
Once finished shopping, customers hold their bags and wait to be rung up! Take too long and they may abandon their purchase.
Shopping:
Adjust prices and restrict customers by age and gender to customise your store!
Clothes Racks:
Buy Clothes for your own sim, sims in your household, or (if you're an employee) suggest clothes for customers.
Employees that suggest clothes for customers can fulfil Ambition Stylist jobs this way.
Accessories Racks:
Choose accessories to be sold by adding them to the XML in the package file. The XML comes loaded with a few base game items already plus a couple modded items (Arsil's Sunglasses and lipstick - that won't be loaded unless you have them installed).
Sell buy-mode items as well as CAS items!
Make your CAS items wearable from your sim's inventory using your own meshes or my dummy accessory (see Documentation and XML for details).
Blacklist certain categories from being shown. If you want a dedicated shoe shop or an opticians, you can have it!
Try on products before buying them to see if they suit your sim. If there's a mirror in the room, they'll check themselves out in it.
Clothing Mannequin:
Try on the mannequin outfits to see if they suit your sim.
Plan different outfits to display and even set them to be rotated through seasonally.
Let your employees be creative and choose a random outfit for the mannequin to wear.
Buy clothes for your own sim, household members, or customers.
Allow or disallow inactives from automatically purchasing display outfits.
Security Gates:
Give your security guards something to stand and look threatening by.
You can try your luck at stealing from the shop. If you're caught, you'll have to pay up. If you get past the gates (or if there are no gates), enjoy your bounty!
Boutique Door:
Cloned from the Savvy Seller doors without the annoying 'kick-every-last-person-out-the-building-come-closing-time' feature.
Link this to a register and let the open and close sign automatically flip itself. Also, close the store or rename it, straight from the door.
Phone Interactions:
Ask for time off work (paid or unpaid).
Call in sick.
Cancel vacation days.
Credits and Thanks:
@dhalsims for adding geostates to the ITF rack for me. Modders, I really recommend her if you need any 3D models made also!
DouglasVeiga for the BG rack with the geostates.
@aroundthesims for allowing me to use her objects in my mod as always!
Sims 4 for all the animations that I converted.
Simstate & merchant mods for the idea to go into a mode to link racks to the register.
The OG shop for clothes mod and pedestal by @anitmb.
Arsil and @zoeoe-sims for wearable CAS items idea that I adapted.
Ani's Candle mod & Amb. Makeover XML which I looked at for inspo on how to do accessory rack xml.
Compatibility:
All new objects so shouldn't conflict with anything really.
Removes the 'plan outfit' interaction from dressers.
Made on version 1.67.
If you would like to donate as thanks, please feel free to do so at: my kofi! I don't take your generosity for granted!
Download: - Simblr.cc - 2t3 Boutique Mod Suggested Extra CC: - Lyralei's TS2 Conversions (incl. clothes changing booth) - More ATS3 Security Gates - ATS3 Friperie Set
Known issues, prop information and the full feature breakdown are all in the documentation.
Please be patient with me if there are bugs to fix. Also, anyone who DMs me "I don't know how to create a new shift" will be immediately fined £150.
With that said, please enjoy the mod and tag me in your beautiful boutiques,
Phoebe :)
#sims 3#phoebejaysims#boutique mod#ts3#ts3 mods#sims 3 mod#sims 3 cc#simblr#sims 3 download#2t3#functional obj
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replacements for a few LMS mods
If you think you saw this post yesterday, yes you did- then I made a couple edits and realized I should have done it under a readmore in case people reblogged it... So here we go again! These are the possible replacements I found for the littlemssam mods I was using, in case they help anyone else.
Caveats: - Often not a 1:1 replacement. - I only went looking for replacements for mods I was actually using, so this only covers a fraction of her catalog. - Most of these modders still use Curseforge, they're just not exclusive to it.
Additionally, if anyone knows of a replacement for any of the following: Go For A Walk, Improved Meditation Stool, Improved Practical Spells (the improvements to the spells themselves,) No Random Job Offers (I know BosseladyTV has one, but it's CF exclusive,) Purchased Items Delivered By Mail, Release All The Ghosts, or Tea For Children, please drop me an ask! I only request no Curseforge exclusives and no Zer0.
On to the list:
Allow Stoves in University Housing -> Zerbu, No University Housing Restrictions
Auto Employees -> Kuttoe's "X Everywhere" mods, Zerbu's Spawn Refresh
Auto-Light Fireplaces Only When Cold -> Bienchen, fireplaceautonomytweak
Buy Treats via PC -> Bienchen, buypettreat
Calendar Tweaks -> Kuttoe, Less Frequent Prom (caveat: takes time to start working, especially if you're using a longer season setting)
Cookbooks -> ClaudiaSharon, Cook Experimental/Cultural/Jungle Food Without Tasting It First
Immortality Potion Fix -> Kuttoe, Potions Rework (only a half replacement- removes the VFX, but doesn't lock aging like the Scarlet/LMS mod)
Kids Can Walk Dogs -> ChippedSim, Paws & Claws (A Sim's Best Friend module)
More Away Actions -> Bienchen, awayactions (is actually included in the LMS mod)
No Burning Sun in Forgotten Hollow -> TwistedMexi, Daywalkers + Underworlds (caveat: per TMex's comment on the latter, the eternal night is only cosmetic and still requires Daywalkers for vampires to come out at "daytime". Also, Daywalkers affects all worlds. Still interested in a mod closer to LMS's if one exists!)
No Insects Herbalism -> Simularity, Improved Herbalism Potions & Features
No Shoe Sign Animation -> Lotharihoe, Shoe Sign Animation Tweaks (doesn't remove the animation entirely but does stop it from interrupting walking)
No Sick, Dirty, Sad and Hungry Pets -> Bienchen, catanddogsanity
Pregnancy Overhaul ("sims can do more" part) -> Bienchen, pregnantsimscandomore
Pregnancy Overhaul (belly sizes) -> t0nischwartz, No Bump or sonozakisisterssims4, "The belly in pregnancy depends on the number of babies" (the former is simpler but has no equivalent to the "larger belly" option, the latter has a bit more going on but has direct equivalents to LMS's sizes, so take your pick!)
Sleep All Night and Sleep In -> Midnitetech- Stay Asleep, Mokunoid- Better Sleep Autonomy or Lot 51- Sunrise depending on desired depth/customization
Social Activities -> adeepindigo, Youth, Friends and Family Activities
Small GF Reactions Overhaul -> Bienchen, lesscelebreact
Small Laundry Overhaul -> Bienchen's laundry mods cover some (but not all- anyone have something to make it cost money on community lots?) of it, along with Lotharihoe's No Autonomously Set Laundry Down to replace the "auto put away laundry" part.
Spar With For Everyone -> Bienchen, sparwithfornonmilitary
Toddler Ask For Food No Junk -> Bienchen, healthyhighchair (not quite the same thing but it solves the "why do they always give the kid chips" issue at least)
WEE: Working Elevators Everywhere -> Ravasheen, Uplifting Elevators (space and wall height permitting, it's also possible to make no-CC elevators with the RoM debug portals!)
Wellness Treat Fix -> Bienchen, petanxiousbufffix
Also, while I wasn't using either of them myself, Meet&Mingle can replace SimDa Dating App, and Lovestruck adds a "canon" dating app (though given EA's complete lack of attention to QA etc. I wouldn't recommend paying for it.)
edit 6/26/24: added Sunrise, petanxiousbufffix, pregnantsimscandomore
edit 6/27/24: added No Bump, moved into a new post.
edit 6/29/24: added Daywalkers, No University Housing Restrictions (ty @northernnightsky!) and the sonozakisisters bump mod
edit 7/2/24: added Underworlds (ty anon), Paws & Claws, and a link to the tutorial I followed for no-CC elevators
edit 8/22/24: added Spawn Refresh
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"Important update for flat chest mod users!"

Addressing Streetkid-named-desire and Wanderingaldecaldo unecessary update on the Flat Chest Detector and their claim of it being for the "community's sake"
The update for the Flat Chest Detector has now been reverted
Apologise in advance for the salt and for the upcoming modding lesson
TL:DR
Both the Wearable Flat Chest and Flat Chest Body mods were already compatible; this "important update" is nowhere near important for users who already used either or both mods together They will continue to be perfectly compatible and you do not need this now reverted "update"

Let's start from the begining;
For pride this month, I've released a binder-like mod, in the form of a wearable flat chest
I've published my Wearable Flat Chest on June 14th
On the same day, Streetkid-named-desire made multiple posts publicly trashing my mod and assuming all kind of stuff
You can see my response to these assumption here
One person that have been really supportive of their post is WanderingAldecaldo; its not really important to point it out but for those who know she's been passively harassing me for the past 4years, it's nothing surprising and explain a lot as to why this is happening at all.
Side note: WanderingAldecaldo has been blocked back in early 2021 I've been avoiding her and her content ever since; the only reason I know of this reply is because my friends warn me of everything that might create unecessary stress in the near or far future, like today
Anyway, these two were mad at my mod because they did not like it
Shortly after the release of my wearable chest mod, I contacted Berdagon, creator of the Bulge Detector script, and asked him if I could commission another script from him
Modding lesson time: To understand the nature of the problem, it's important to understand how dynamic mods works, I'll try to make it as simple as possible and link to the wiki when necessary The majority of body mods now have Body Tag As you can see on the Wiki, the Flat Chest Body have a body tag as well, meaning it's compatible with Dynamic Refit
But what are Dynamic Refits? In the past, modders had to publish their refits as replacers, meaning an additional mod that users who use custom body mods had to download along the main clothing mod Some body mods, like Adonis, VTK small and VTK big do not support dynamic refits yet, and still requires replacers
Now, the majority of mods come directly packed with refits, meaning whatever compatible custom body will get detected by AXL and the correct mesh, the correct refit, will automatically be used when equipping the garment For that, clothes modders can use multiple ways of including Dynamic Refit detection; I personally use Subtitutions to detect both the gender and body
Here's my latest garment mod structure; you can see my Dynamic Refits for both female and male frames, for both Gymfiend and Angel AND You can also see my dynamic refits for my wearable flat chest, the meshes that ends with "_flat"
Now, if dynamic refits are already a thing, why did I need to commission the Flat Chest Detector? Because as I said earlier, and in my initial mod release, my Flat Chest is not a body mod; it's a wearable garment, it's a "binder" and I wanted it to work like a proper binder. Body mods tags are directly included in AXL I needed a custom script to detect my custom modded garment as something that could influence other garments only when equipped
As you can see in my own mod, Dynamic Body Refits and the Flat Chest Detector already works fine together, as I've used it in my mod for my racerback top and my fishnet top, refited for the Angel body, so why did they need to edit it to "make it compatible" ?
Well that's the thing. They did not have to, as it's already compatible.
To be perfectly clear here, the flat chest body and the wearable flat chest are two really different mods; in how they're structured, in how they're made, how they work and in how they LOOK too. SKD made it really clear in their multiple vent posts how much different they are
SKD mention it again in their recent post; the two chest are different, they requires different refits to avoid clipping, which is Normal for different mods and has always been normal for body mods
You can't use EBB refits for EBBP, you can't use EBBP for Angel, you can't use Angel for Lush, etc etc etc. Even Adonis and Gymfiend, while being similar, require different refits.
I don't see any logical reasons why my flat chest has to be treated differently
If clothes modders want to fit both chest mods, they can do it already, by using the Flat Chest body visual tag, and using the wearable Flat chest script detector (I made a tutorial for it)
Here, let me show y'all how easy it is
Boom, now my mod is compatible with both the Flat Body mod and the wearable flat chest! Wow, can't believe how hard that was.
Does it look confusing? Sure, if you don't know what you're doing, which I'm assuming is why both Wash and SKD felt the need to go and ask for an edit of the script for no reason
Let me explain it so you two don't go up other people's business in the future
the {body} substition will detect the first "_flat" as being the flat body mod, automatically using the correct "flat" refit that fit Na's body
if equipping my wearable flat chest, the mod will automatically switch to the "_flat_flat" version, thanks to the flat chest detector script and to how I set up my garment entity's components
The name of the meshes doesn't matter for the Flat Chest Detector, I could've named it "_flat_butusethisonefortheequipableflatchest" and it would've worked all the same.
See how easy that is? Yeah. It was always this easy, always this approchable, always this simple.
Making it really clear: I did NOT give them permission to edit my racerback set mod
My clothing mods were made for the wearable flat chest only, I did not include refits for the flat chest body mod
They edited my mod without permission so that it could be detected and work with the flat chest body mod. They edited my mod and its structure to change it to use their new "BaseBodyFlat" tag, that did not need to exist, just so they could use my refits
Instead of asking to make their own refit for the body mod they want, if they really liked the clothes this much and wanted to use them? Like normal users? Like users have been doing for the past years?
I commissioned (= paid) the Flat Chest Detector script for my mod to work with dynamic refits. Body Mods already have access to dynamic refits and modder could already make refits for both flat chests if they wanted to, like I said multiple time in this post
This script edit did not need to be created.
I wish WanderingAldecaldo would leave me and my stuff alone. She had no business "looking into the script in the first place", for what reason? Like I said, everything was working fine before
Its fine not to know how new tools and system works, but ffs.
Don't go and edit people's work without their permissions and make a fuse about it online, proudly displaying it as some kind of service to the community, a service to modders and to users, because it's really not
I've already talked with Berdagon, he obviously had no idea about all the beef and all the drama that happened regarding the Flat Chest, and I'm not mad at him for updating the script; I'm sad that he has been used as a tool in this pathetic little "fandom war" disguised as a "service for the community"
From what Berdagon told me and what I've seen, Ratstick (= SKD) has been really persuasive in making it seems like this update would "beneficiate everyone, users and modders" when all it did was making both Berdagon and Psiberx work and edit their script for no reason, because again, it was already possible to fit both bodies in the same mods if you wanted to since everything involved support dynamic refits
It's up to clothes modders to decide which mod they want to support.
Don't edit their work without their permission, it should be a commonly known and respected fact, but it seems I was mistaking
Sorry for the long post, as you can imagine I'm properly pissed, but I hope this was easy to understand and maybe even educative on how clothes mods and scripts work
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Hi wench!
Hope you are doing well💙
I have a choom who’s been searching around for Goro’s extended cyberware, they mentioned that you use it, we’ve been looking around for it but unable to find it. so I figured it couldn’t hurt to ask if you might point us to the right direction?
Hey there! 💙
The cyberware appearance I use for Goro is actually something I made myself--If I can ever get around to finishing the rest of the appearances I made for him for photomode, it's something I'd like to release one day, but at the moment, it's private just because it's very unfinished.
However! Anyone can make their own custom Goro using the Appearance Creator Mod:
1) Spawn Goro in either photomode (how I'm doing it for this guide) or using AMM. I recommend starting with the Ronin Shirt appearance, but the same principle applies to his other canon appearances, too.
2) Open up ACM and get the camera centered over him so his name appearances in the top field. This can be a little finicky sometimes, so I definitely recommend checking the Lock Target option to maintain the selection.
3) Since the shoulder cyberware won't be visible with his shirt on, he doesn't need that mesh anymore. 😏 Scroll down in the ACM box until you see the t1_002_ma_shirt__takemura5285 fields.
4) Now click on the Select From List button next to the Mesh Path field.
This will open up another menu that contains categories for all the available wearable vanilla items:
5) In the Search field in the Mesh List menu, type in "shoulder" and then click on the arrow next to Body to show the items under that section. Click on t0_000_ma_base__cyberware_shoulderpads.mesh and viola! His shirt is now replaced with the full cyberware.
6) He's kind of missing his, uh, everything after this change, so now we need to give him his body back. Go back to the main ACM menu (where you went for Step 3) and scroll down to the end of the list until you see the t0_000_ma_base__takemura3048 fields.
This mesh contains his body, but his torso (and legs, but we don't need to do anything with those for now) are hidden when his shirt is on to minimize clipping. To unhide them, we'll need to turn those specific chunks back on by clicking on the Chunk Mask button.
7) In the Chunk Mask menu that pops up, you'll notice that most of the boxes are unchecked--We need to check the ones that correspond to his torso and arms.
(I don't know if there's a specific method to how each body part is labeled, but if you experiment with other appearances, you can toggle these to heart's desire to find combinations that work for you.)
8) Now if you want to save this appearance for later use, you can go back to the main ACM menu and scroll all the way up to the top to the Export fields. Enter your name in the Modder Tag field and whatever you want to name the appearance in the Custom Appearance Name field.
9) To access that appearance again, you just have to select Takemura in AMM and it should show up under the appearances list. You can see the ACM Tutorial appearance here:
And you can use this basic principle to make all sorts of appearances for him!
For instance, if you wanted to put him in boxers with this appearance, just go to the l1_002_ma_pants__takemura7861 field and search for "boxers." The default color of these boxers is purple, which I don't really think is his style, so I put black in the Mesh Appearance field* to activate that look. He doesn't need his belt so I just clicked the Toggle button under the i1_001_ma_belt_takemura7808 fields to turn it off. And of course, don't forget to turn on his legs with the Chunk Mask.
*Finding all of the available appearances for an item does require Wolvenkit, which might be a little intimidating if you're new to modding, but a lot of times you can make educated guesses to see if a color or pattern (like "arasaka" and "valentino" often have appearances) is available.
I hope this helps! If your friend needs any additional info on using ACM, just lemme know!
#t: wench replies#t: wench replies (cp77 help)#goro takemura#cyberpunk 2077#c: goro takemura#g: cyberpunk 2077#long post
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aether ridge
im gonna just write my thoughts on it. i find it amusing how much people despise this region, tho i can understand the reasons for that. AR and its multitude of subregions do make a large slice of the region list in the expansion. they're kinda samey, the level design is questionable at times, and its presence somewhat overbearing. we're back in the fucking building again babeeyyy!!!!!
i personally dont mind it that much tbh. a friend of mine put it quite succinctly in that its just an arcadey/generic rain world level. some definitely may see this as a negative, but i think they included aether ridge and it split up its massive layout to pad the expansion a bit? which doesnt sound great putting it like that, but knowing that there was some pressure to release the game before it was fully realized, i think it was a reasonable move to make. i also like that the dev team included modders on this project as well and i think its a nice gesture to the community.
i mostly want to point out something that i think ended up frustrating a lot of players though. lets look at this flowchart from the rw wiki..
so, we start our adventure into these supposed Imagined Worlds on the bottom left side. our starter regions can be either WSKB, WSKA, or WRFA, depending on where we found our third encounter with Spinning Top.
taking a closer look... we can see that all these paths lead to WARF, aka, The Fucking Building. If you're lucky, you CAN end up in WRRA from WSKB, which gives you a good opportunity to escape this starting area and into WTDB, which would contain your first echo. but given how many paths lead to AR, i think most players end up finding themselves here. and hoo boy
this is definitely a region. personally, i think its a very daaaaaunting region to have so early on. its huge, for one. the platforming is tricky at times, for two. and there are some reasonable criticisms about the level design. heres two right off the bat:
i do think there was some thought put into it by the devs in terms of warp placement, however. from each of your starting points, i do think the level tries to guide you down the mountain, toward one of your two escape routes to WTDA (which gives you a tasty Spinning Top encounter), or to WSKD (a brief respite from TFB). if you look at one of the maps online, you can kinda trace a Theoretically Reasonable path that leads to the south end. The problem is... is that rain world doesnt always work like that. people like to find rooms! and its also just so fucking big.
getting lost IS part of rain world, and i think that is all well and good. but its just curious to me that a Rare region like WVWA, which in my experience is a cute little walk in the park by comparison, has only two possible ways to enter it naturally.
i think aether ridge could've been a later game region tbh. i know that doesnt mean... much.. when you can randomly warp by the time you get enough ripple, but if you're encountering ST enough beforehand, its possible you'll have access to the ripple float ability, which i think a lot of players would greatly appreciate in this region.
similarly, i think WARD and WARG have similar issues, but maybe less so, given that they require a bit more work to get to? again, i think WARF couldve been placed a bit later i suppose.
to put it simply, i think aether ridge ends up being this massive, spongey wall for a lot of people given its size, complexity and the fact thats all the starting regions connect into it. but hey, it was also my experience that once i escaped, i very quickly started seeing a lot of progress.
now whats a rain world post without some ponderings into the Lore. i do think it was probably an intentional choice to organize and place the region warps as they did.
when you look at how WBLA and WARD both connect to each other, and ALSO both connect to WSSR.. i find that interesting. the easiest case to make about these intentional connections is how WRSA connects to both WAUA and WORA. we can also point to WARB and WARC, for that matter. it raises the question as to why are organized in this way.. and on that, i have no clue. i just think its Neat.
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In light of the last bit of Nexus User Entitlement and me still being miffed about it, let's try to make something positive out of it and shed some clarity why certain private mods cannot simply be made public (aside from, obviously, one not wanting them to be public in the first place):
Not always you can just yeet a .archive into the big world wide web. Some mods require frameworks, some mods require specific structures, some mods need to function in specific ways in order for them to be available universally. These same mods can work perfectly fine in the modder's game because it's held by duct tape and glue as the modder knows they won't put anything in their game that will break it, or they've made it using a framework that is not ideal for public release, but works just fine for their own needs, etc. 90% of my OCs are NPVs. Their mods are not made in a way I can load on PlayerV. I'd have to convert them into something else or put them in a framework. Some of my NPV clothes are badly chopped at the edge because it's going inside a specific pants or boots and I don't need to worry about that edge showing. It's just not fit for release because I didn't make it thinking about release. This is true for many, many modmakers.
A modmaker with an ounce of responsibility will want to publish a mod with a degree of proper documentation, showcase what it does / what it looks like, and offer said mod support and troubleshooting after it's released. This is a lot of work, even if you do it lazily.
There are dozens of body mods available for Cyberpunk currently. The ideal way of working for a mod that you intend to publicly release is to fit it for the vanilla/default bodies first, and adapt to the others later. Doing the inverse process is definitely doable but extremely counterproductive. So just because someone has a mod currently working on their OC, it does not mean it'll even fit another if their body types don't match. This is also true for hairs or jewelry or other accessories.
There are many ways of making certain things, and more often than not, these conflict with each other. Some body mods cannot be used alongside certain frameworks, which means a modmaker would have to either learn a new system and convert to it, or make their mod compatible to multiple options. This has to be a conscious choice from the start, or the modder has to actively decide to do all of this conversion after something is already done (which isn't necessarily hard, but still, extra work).
Feeling frustrated or upset that you cannot have a certain mod is fair. It's a human response and it's understandable. But popping a private mod into the world isn't as deal and done it might seem from a technical level - and even if it is easy, people who pour their time into a creative outlet are allowed to keep things for themselves!
I am thoroughly against refusing to help people to achieve the same/similar result of something you worked on. We are a community and helping each other is paramount to keep modding going and improving. Don't ever uphold knowledge from others, but do not feel pressured into sharing the results of your labor either.
My Cyberpunk Modding Tutorials Cyberpunk Modding Wiki Cyberpunk Modding Discord
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Directory of downloads
Since Tumblr is now where I share my stuff when I do share, I suppose there will come a time when scrolling through would get tedious for you, the reader, and Origami suggested I make a directory post to make it easier for people to find what they may want. Great idea, so here we are :)
If you have problems the fastest way to reach me is through discord, my username is gummilutt. You can also find me in the discord server Sims Crafters (click for invite). DM here on tumblr on MTS will also work, but I make no promises about fast replies.
Policy is open, do what you like. A tag is always appreciated, because it is fun to see what people make with your work :)
I do not take requests, sorry :) I am however always happy to give advice on how to make something yourself, in the modding channel on SimsCrafters (invite above). If you aren't interested in learning to make what you want yourself, my advice is to use publicly available forums to post your ideas (Hacks & CC thread on MTS, ideas channel on Crafters etc), and if you are lucky a modder will see it, like it and make it.
Posing
Posebox base clone that can remember pose used
Mods
Custom memories library and object
Monique's computer update - price editing friendly
Modified Cyjon Loan Jar
Simulated sales in OFB business made optional and lot-based
Autonomous background crafting
AL Gear City window made closeable
Teleporters given age based & pet options
Updated Inge table and counter controller
Dressers require laundry Add-on for Sun & Mon Laundry Mod
Immersive pet treat giving
Optional autonomy for poker, pool and mahjong
No saturday landlord party in apartments
Landlord leaves leaf piles during autumn
Backrub gives comfort
Crystal ball computer dating service
Stuffed animal enabler and autonomy fix with traits incorporation
Teens and pregnant Sims do not drink autonomously
Towel rack dresser actions
Toddler memory nursery rhyme
Cat nip toy cleanup enabled teens/elder
Check out self on mirror enabled adult/elder
Pregnant Sim BV activity sanity - Log roll, axe throw, massage, hot spring and sauna changes
Takemizu ninja success chance raised to 75%
Uni skill scholarships lowered to 5 points
Sell lemonade want age restricted
Snuck out memory made repeatable
No autonomous cleaning of dishes/trash
Pet career wage edits
Slacker chance card edit
Debug "make harvestable" made more user friendly
No hunger decay for birds
Age-based computer chat menu
Smooth talk gifts a rose
Mod Objects and Edits
Teleporters given age-based options
Objects and recolors
H&M Banner default and recolors
Maxis add on kitchen clutter
Trellisor flower arch add on
Ravasheen/K83 bathroom clutter redux
Epi roof hatch add on
Bodyshop content
Acne Taurus pantless heels
Raonjena 103 Pooklet recolor
Tutorials
Updating pre-AL pet food bowls for Midge's butler/nanny refill mod
Fixes of other peoples stuff
Simslice Beer Keg refillable and no family romance
BO's multi-key dorm door mod diagonal door add-on
Cyjon debugger menu fixed for non-english installations
Potty Fixes and Potty Use Bin mods merged for compatibility
Pescado's clothing tool allows same category outfit switch
For more of my creations I also have a library of 84 uploads over on MTS, mostly game mods with some bodyshop and the occasional lot sprinkled in. My username there is gummilutt :)
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What a delightful drama I've woken up to this morning, eh? I still have thoughts I've not seen being brought up so buckle up.
People aren't upset about the summer update. That whole thing is a symptom, not the cause. What people are upset about is the state of the game itself and how much it is lacking and has been lacking since the beginning.
In the past decade or so, we have gotten more and more accustomed to being sold unfinished games, but with the promise that "don't worry we'll patch it in later updates", and then this never happened. In fact, if Hogwarts Legacy had been an excellent game with its holes patched up and they decided to grant us this free update? The reception would have been, much, much better.
And, excuse the harshness but I do wonder how capitalism-rotten your brain has to be to miss that it's about the principle rather than the update itself. We should not allow corporations to get away with always giving less and less to their clients. Ever. And I can already hear the counter argument of "you can't always get what you want!" and again, that's not my point.
The point is that corporations aim for cost effectiveness. Especially for a free update, they're not going to look at what the community wants really, they will pick the one thing that requires the least time and the least resources because they will have to pay for the time and production cost of a new feature. They know that free updates don't bring in new players. A free update is a way to do community management and get some hype, it might bring in some sales, but never enough to make profit.
Customers aren't upset about the update itself, they're experiencing now the frustration about the game they've always put on the side so far, due to this habit I've mentioned above, of expecting fixes and patches and regular updates from a game, especially one so recently released.
It only takes a quick glance at what's happening with EA in general to see a similar pattern of new content being botched or overpriced, only to receive intense backlash. And that backlash is necessary. Staying complacent and simply accepting your fate as a gamer customer is exactly what corporations are hoping for, because then they don't have to do more. They receive this feedback that it's fine, that they can just do the bare minimum and expect their customer base to eat up the new content in gratefulness. Really? Do we really want to trigger this loop of always getting less and less for something that not only has been bought but that the customers don't even own?
This isn't a Hogwarts Legacy issue, it's an industry wide trend, and we should recognize it as such.
Now, to my last point: mods. I got into modding Skyrim in 2013. Both as an avid user of mods and sometimes to make my own light tweaks for storytelling. For the most part, I'm mostly a mod user and every single time a game I played could be modded, I did so. My current Skyrim save is running on over 200 of them. I only ever play vanilla when I have no other choice. I've quickly touched on the topic yesterday by pointing out how modding requires a healthy and thriving community to work.
There are two main factors to achieve those requirements:
The company behind the game needs to support making mods for their games.
A big and interested customer base
And I guess the hidden third requirement is the coding language and how accessible it is. But I digress. My understanding of the modding community for HL is that it is very small, and therefore limited and that Portkey/Avalanche hasn't provided any resources for modders.
And so, I don't think we'll see a thriving community for HL any time soon, at least not of the comparable kind. And for me, personally, it means that the kind of gamechanging mods I would want to see simply aren't going to happen.
The kind of mods I tend to use are very immersion-focused to allow for a real roleplaying experience, that would include the ability to create new animations, to assign additional dialogues to NPCs, additional routing for NPCs within the map, to allow the player to completely ignore the main quest if they wanted to etc. And I'm afraid that HL is built in such a way that it doesn't have this flexibility even for an experienced mod creator but especially not if the modding community for the game is too small. A lot of these things would require a lot of time, a lot of code, and ton of testing and beta play.
And that doesn't mean that there can't be good mods made, but if the player base wanted to have more mods of a very high quality, we would still need to put pressure on Avalanche to tell them that if they're not ready to provide us with new content, the least they could do is make modding more accessible on their game.
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Not So Berry (Straud Descendants) Gen 9
Today's (8/13/2024) Episode: Making The Pitch
When Luigi put his mind to something it usually wasn’t long before he’d achieved his goal, and his proposal for Noemi’s boss was no exception.
Working late into the night he outlined his idea for a new life sim. He’d played Sims Forever since he was young and had been programming mods to enhance his gameplay almost as long. The popularity of those mods made him confident that he understood what would appeal to other gamers.
Noemi had been right that Luigi’s name being attached to the project would get her bosses attention.
Her supervisor had looked skeptical when she’d dropped a proposal from her fiancée off that morning, but by lunchtime Patricia caught her in the breakroom with quite a different attitude. “I looked into your boy’s plan.” She said, wolfing down a quick sandwich between meetings.
“A respected Sims Forever modder with a couple other claims to fame developing a competitor to the classic game?” She rapped her knuckles on the table for emphasis and pointed. “Get him here ASAP for a meeting with me and Daniel from investment! I’m positive the community will eat this up.”
A couple days later Luigi found himself in the conference room of Rainy Day’s downtown headquarters. He and Noemi worked for different branches of the same parent company, and he’d met her boss a couple times in passing, but the investment guy was new to him.
Used to public performances he was at ease, smiling brightly as he shook hands and settled down across from the other two sims.
“So…” Patrica began “I read your proposal and I’m intrigued. I want to hear more about what you think you can bring to the table to set your game apart from Sims Forever. We’ll want to attract its audience and bring in new players – how do you intend to do that”?
As he’d gotten older Luigi had learned how to use his cheerful nature to his advantage. To that end he didn’t attempt to hide his enthusiasm, letting his excitement shine through and captivating his audience as he launched into an explanation.
"Sims Forever has been my favorite videogame for as long as I can remember. I love it, but I’m also very aware of what it lacks, the things I got into modding to fix. I want to develop a game that has options for more control, and more chaos. One with randomly generated NPCs that didn’t dress themselves in the dark, who have skills and backstories to match their traits and preferences.”
Luigi paused to take a breath, but before he could continue Daniel held up a hand to stop him. "I've heard enough. Your project writeup outlined this quite nicely. It’s clear you have the passion to execute your vision; and I’ll be counting on Noemi here to manage the team needed to back you up."
Luigi gave Daniel a sincerely thankful smile as they discussed the contractual details, but Patricia didn’t let him escape on a high note.
"Before you go, there is one issue we need to talk about. You got yourself into quite the pickle the other night with that little mouse fiasco. I trust the PR department is helping you clean up that mess?“ She looked at him expectantly as he did his best to suppress a flash of irritation and shame.
"Of course," he lied "they're all over it.“ In reality, the “damage control” team were all over him to address it publicly, but he’d been stonewalling them. He’d hoped the whole thing would just blow over in time without requiring him to take an active and risky role in repairing his reputation.
As he and Noemi walked out to grab lunch, Luigi’s excitement at his win was dampened by worrying about what he was going to say to the team’s publicist later that evening. It looked like he was going to need to cooperate with them after all.
View The Full Story of My Not So Berry Challenge Here
#sims 4#sims 4 challenge#sims 4 legacy#sims4#sims 4 nsb#sims 4 not so berry#sims4nsbstraud#sims 4 let's play#sims 4 gameplay#sims 4 lets play
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Resources!
Here is a list of the resources I use to make my graphics as somebody who doesn’t have Photoshop or Illustrator! All my graphics are made by me, except for my manga icon base which were made by solaariicons. My Carrd was made by poohresources who has free templates but some may require a pro account.
Photopea - is what I use for adding gradients and spot correcting unwanted marks in manga icons, but it has a lot more tools than that! It’s very similar to Photoshop and can open various file formats including PSDs! So if you’re looking to make your own edits to templates you find on tumblr, I highly recommend this!
Pixlr - which has sadly gone paid and has begun to use AI. As somebody who used this religiously for icons for the past several years, I was bummed out. But quickly realized that it still functioned in Wayback Machine! Everything but “Add element” still works but might take a little to load in. You can still upload your own elements to place in though. This is what I use for lighting correction, color correction, toning, and adding my borders around my icons.
Photoscape X Free - is not my favorite. It has it’s uses of course but it’s pretty limited and the Pro version isn’t worth it in my opinion. Free comes with some basic tools, basic borders, and some pretty tints, overlays, and textures as well as some stylization options.
Canva - mostly free and what I use for my borders, banners, promos, dividers, etc.. I’m able to use the Pro version since my sister is kind enough to share it with me! It consists primarily of simple tools and premade graphics, but of course you can also upload your own! You can save graphics in the form of JPGs, PNGs, GIFs, MP4s, and PDFs. If there’s a graphic you’d like to use but it’s locked behind the Pro account, let me know! I can try see about saving it myself and sending it.
CGI icons - are made with The Sims 4 and Blender 2.93 both of which are free! It was a little bit of a process to learn since it required moving a lot of things around, as well as figuring out the virtual photography aspect, but I’ve eventually managed some good results over time! I use custom content from various creators to make my Sim look and pose the way I want to.
The process of creating a Sim to look like your character is a little broad, but there’s a vast community of Sims 4 modders. I’ll at least share my favorite rendering tutorials here. This is the one I used to learn lighting, this one covers the basic process of exporting and rendering, and this one is the one I used to get rid of seams on models. For framing and lighting, I recommend looking for photography inspiration on Pinterest! If this is something you’re interested in doing, hit me up! I’m more than happy to help others!!
Unsplash - Is my primary resource for stock images! Most photography there has a nice modern look and covers a wide array of subjects. It is mostly free, and all images are free to use for commercial and noncommercial use.
Check out my Ray's Leftovers tag for graphics or edits I ended up not using or made for fun! Feel free to modify them to your liking as well and there's no need for credit, though it is appreciated.
My Ray Made tag is where you can find roleplay graphics that I have made, for myself and others!
#Resource#Posting this for my RP partners but if somebody I don't know stumbles upon this. . .Go ham!!
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Shout out to the CP2077 modders!
I'm goung through all these clothing mods right now to see what I have missed the last 5 month and I'm blown away how many versions there for all these body mods.
It would be easy for them to only do one and be like "Yea, thats it. Eat it or fuck off"
But no.
There are lists of to what body they fit, and these are a freaking lot. Then to watch out for solo arms so the sleeves fit and so on. Its a lot of work and I apriciate it.
Dear modders, with this post I wanna tell you
Your hard work is seen!
Yes, you do it for fun but it still requires time and I'm sure you all aren't a fan of all refits and sometimes sit there like "I rather not...".
But you want as many people as possible to be able to use your work and the time you use for that is a sacrifice at this point. Time you could put easily into the next mod that keeps you awake at night.
So next time you download a mod and see how well it fits your Characters body, take a minute to apriciate what a good work the modder did. When your OC loves loveley in that pair of pants, when he gets to wear something that wasn't made for his bodytype, when she looks ravishing in that top, when they can bring their body to perfection and looking good doing so, including outfits specificly made for their bodytype.
Each mod can bring a smile to someones face. Make them say "Thats exactly what I was looking for!"
And when an outfit or another mod doesn't work, try not to throw a tantrum. Be thankful for all the others you have, you will survive if this one mod isn't working for you. Believe me.
Thanks modders! Remember to stop shrimping if you do it right now, remember to eat and drink while you work on your stuff. And if it doesn't wanna cooperate, take a step away, it will be there tomorrow as well ♥ And when you both rested well, work might be done easier. Don't forget your explanation duck, perhaps when you tell them what you do and have to do, you might find the solution.
#modders you are seen#thanks for everything#cyberpunk 2077#Cyberpunk 2077 mods#just a shoutout#I think they could use that more oftern#I hear the horror stories of nexus user#biggest problem seems to be that they can't read#If you can't read this please go and learn it#you will save modders nerves
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determined to find something positive for my brain to latch onto today, SO
stardew valley mods, apparently, are it!
god bless modders though. I thought East Scarp was gonna be a smaller mod than Stardew Valley Expanded, but looking at all the optional add-ons... it really might not be. and I'm interested to see how a bunch of mods made by different people in collaboration with each other plays as opposed to one big mod made by a very dedicated nutter (affectionate.)
((I think it might help! I like SVE a lot but I've also played enough to have bones to pick with various aspects, and I think having individuals focussed on the specific characters and parts they really want to flesh out might be good.))
also extremely amused by the person who made four different "let me date that old man" mods. I'm definitely leaving off the wizard one, because I've been playing SVE and I kinda miss the vanilla wizard - and because, well, it makes me a little sad to have those upper friendship levels locked behind a dating requirement. but the marlon one might be pretty cool. and I deeply respect the modder's decision to make him grumpy and sweary.
the annoying thing, the difficult thing, is that there are in fact lots of characters I'm curious about, and in order to find out as much as I want to about them, I do have to date most of them. which. the first time I played the base game, I dated everyone in a fit of aromantic apathy, saw all the heart events, got a bit creeped out by some of them, then had to edit my own save file to dump them all because that wasn't a game option yet.
I can see that happening again and it's already mortifying. potential solution: attempt to play as a character and not as myself, and see where things take them. 95% chance they'll stay single but it tends to make the interactions a little more interesting anyway.
(it's a lot of mods to wrangle and hope they all still work okay, but I've been needing the distraction, so fingers crossed that happens soon!)
(am I still ignoring the game I bought my current computer for? yes. very much so. vesemir beat my arse in the tutorial and I don't yet trust a friend's assurance that playing with a controller makes it way better.)
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genuinely dislike the people who think that people who work at mojang are lazy because modders can add the same content into the game that they can. Modders have access to a series of abstractions that are provided to them and don't have to physically add stuff to the games source code. Java developing for mc is hell because notch didn't give a shit about actually future proofing code so changes require a large amount of effort to make sure that they dont unintentionally break something that was poorly coded by the worst developer someone can wish for
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🟨 Modding Poses for Cyberpunk 2077 (and general modding reminders!)
It's really exciting to see everyone getting into modding latetly, especially pose making 🤏
I want to throw a couple of resources into One Big Post to make sure everyone has everything to get started- BUT FIRST
a couple of general Modding Reminders 🤲
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▶ Remember that modding, just like any other creative outlet, is supposed to be fun!
When a project start to frustrate you, make you doubt your ability/skills, when you start comparing yourselves to others- Stop! Disconnect, and take a break, walk a bit, splash water on your face, eat something! It's really easy to spiral down (been there, done that) It's important to remind yourself of why you're modding in the first place! Take a look at your inspiration, your blorbos Don't lock your brain into One Frustrating Project; have a couple of smaller projects or ideas on the side that you can go to when the creative juice is flowing to not get stuck on one particular project
▶ Modding is exciting, and you want to mod ALL the things asap! Other do as well, and might have the same ideas
It can be frustrating to see someone else release a mod that you thought of doing, that might've been sitting in your to-do list for a long time. That's ok! It's normal to feel that way, but don't let that sap your creativity Someone made a pose/pose pack that is similar to what you wanted to make? Do it anyway! It won't be the same, because it comes from you! This applies to general modding as well, to clothes, to recolors Everyone have their own vision of things. It might be a similar pose, but the body language is different, the hands sit on the skin differently... The model you want to port won't have the same materials, normal map, or colors as the one that is already available! Modding is accessible by everyone. Nobody owns ideas, or references, or models available on the internet. Don't let anyone tell you otherwise, and mod what you want, when you want to, and how you want to!
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▶ Tutorials and Resources for pose making
With the reminders out of the way, here's everything you'll need to get into Pose Making! I see this is something that a lot of you want to tackle, and it's better to have everything ready to get started 🤲
The tutorials are in order of workflow!
🔹 XbaeBsae's Tutorial - Custom Poses and Animation
This is the first step! With those templates, you'll be able to start creating the poses in Blender using the Cyberpunk's body models (Woman, Man, Man Big...) ⚠ Be sure to get the proper requirements and versions!
🔹 PinkyDude's Tutorial - Retargeting Animations 🟠 ROKOKO PLUGIN
OPTIONAL If you want your poses to be available for other rigs (Man poses for Man Big, or Woman poses for Man, etc) this is how you achieve that! You'll learn all about retargeting. It's also useful if you want to import other games's animation/poses into CP77
🔹 Halkuonn's Tutorial - Retargeting Animations 🟠 BLENDER ANIMATION PLUGIN
OPTIONAL Same as the above tutorial!
🔹 Halkuonn's Tutorial - Importing Poses into CP77
An important step; getting your poses from Blender to an .anim file!
🔹 ManaVortex's Resources - Poses for AMM 🔹 ManaVortex's Resources - Poses for Photomode
Both type of additions are compatible with each others! I personally recommend working on the AMM addition first, as you'll be able to use the same files and mod structure later for the Photomode addition :D
🔹 XbaeBsae's Resources - Nibble to NPCs 2.0
OPTIONAL The Nibble to NPC 2.0 mod has a resource pack for modder to make their poses pack compatible with the Nibble Replacer! Make sure to update all of the requirements, and AMM, to have the ability to pose NPCs using custom poses in Photomode
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⚠ KNOWN ISSUE | T-posing
You probably saw me and a couple of other pose modders and users complain about the T-posing issue- it's sadly still ongoing, and no real fix has been found so far. We tried using unique workspots and entities for each packs, but they somehow keep overwriting one another in really random ways (MA and MB are compatible, but sometimes MA and WA won't be useable together? Sometimes you won't be able to use different packs from a same modder, etc) Once (if!) we find a fix, we'll be sure to update our mods and to share the knowledge with y'all 😩 for now, we make do
As always, don't take this post as THE modding method! I'm simply an old modder sharing my two cents for all the new baby modders rolling in, hyped as fuck 🤲 Welcome to the modding side 🧡
#Cyberpunk 2077#Cyberpunk 2077 Modding#Tutorial#Pose Making#UUHHH Idk how to tag this but Yeah!!#Please don't overwhelm yourselves- it can happen even unconsciously! Take breaks and be gentle with yourselves 🤏#and don't hesitate to ask around for help! There is a lot of resources and tutorials#and good people willing to answer questions or share knowledge as well :3#long post#text#apologize for any typo or spelling ITS GETTING LATE and I didn't re-read myself 👁👄👁 ahgfhhgf
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Hii! when I read your post about bg3 and what could be better, it’s like you I’ve read everything on my mind. I love this game, it’s an absolute masterpiece, that’s an undeniable truth. I desperately wanted sth like this after I fell in love with DA games. the minute I knew I can romance Astarion I jumped at the chance - because LOOK AT HIM!! and they’ve given him the BEST voice actor, the BEST character backstory- better and richer than any of the DA characters had. he feels alive, everything in his behaviour and motivations makes sense, the whole breaking the cycle of abuse is incredibly deep. And really makes me crave for more..more party banter, more things to talk about overall. there are certain shining moments between him and Shadowheart, moments where she teases him or is curious about certain things. YES GIVE ME MORE OF THIS overall with all the companions!
100% agree about how it is frustrating that companion reactions get overridden. I romanced Asta and wanted to hear his reaction to the owlbear and he got blocked by Shadowheart. why??? if anyone has sth to say let them say it.
Now I’m gonna rant a bit about Asta’s content in act 3. there’s quite a big difference between act 1 and 3 in terms of camp cutscenes. while in act 1 you have to long rest pretty much constantly to see everything that’s queued up, in act 3 it isn’t necessary. act 3 feels much emptier esp when it comes to Astarion or Karlach. Cazador isn’t involved in the main plotline so there’s no incentive to deal with him unless you really want to help Asty. Karlach and her soul coins - i didn’t understand their purpose, guess it was scrapped. same as the possibility for Asty to explore different ways to release himself from Cazador’s clutches, to be able to stay in the sun. as it is now there’s nothing for him, just a throwaway dialogue option added last minute that you’re going to look for the solution together. that solution should have been available in act 3–another scrapped content—necromancy of thay. as it stands now - I think mainly because of this missing content, there’s only one option to help Asty see reason to refuse the ritual and even that requires high persuasion check. all that we’re given is one good choice (which you can’t probably pass with a non-charismatic character) and two bad choices with one of them being No I won’t help you which does not give you any additional chances to reason with him. which there should’ve been especially if he’s romanced and on the highest approval. lastly, we should’ve been given a waaaay more satisfying conclusion - once again as it stands now, it deeply hurt me to watch him run away from the sun with nobody expressing any sort of concern for him whatsoever. he deserves better. and i’m too old and tired to write a fix-it fic about this 🙈
the end of rant 😅
Hi! Thank you for sharing your opinions with me 😊 I agree with you, I would've preferred, for example, fewer shiny objects and more party banters/cutscenes with our companions. Especially when it comes to friendship interactions, you really feel a lack of content. They are all amazing characters and I wish we could spend more time with them, it would have been cool to have something similar to the Citadel DLC in Mass Effect.
Regarding the companions' reactions that override each other, if Larian is hell-bent on leaving it like that, I hope there will be some saint modder out there who will be able to get rid of this mechanic. I'd do it myself but unfortunately I know nothing of how mods work 😭
And Yes, after completing the quest for the characters there's 0 content after that unfortunately when it comes to interactions in camp. Don't get me started on our best girl Karlach, they really did dirty to her. Her confrontation with Gortash is the most anti-climatic thing I've ever seen. She gets angry, understandably so, for like 5 minutes, and then that's it, everything is back to normal. AT least give us a cut scene with her stabbing the hell out of Gortash, them staring in each other eyes while he dies, give me some pathos, something! It's supposed to be the climax of her narrative arch, c'mon!
There's definitely a lot of cut content, I don't know if it's because they ran out of time or they were having budget issues, maybe a bit of both. I hope they will add them back later but I honestly doubt that. Unfortunately, the ending is really lacking as well, you can really see that they ran out of time there. Larian promised they would fix it, so I hope they manage to put together a satisfactory epilogue for all the characters. I reeeeeeally hate Astarion's ending in particular, there's no way my character wouldn't run after him to make sure he's okay and to comfort him. It would have been cool to have at least a party like the one with the tieflings in Act 1 to properly say goodbye to all characters (Dragon Age Origins really nailed it in that sense, even if it's brief you have the chance to speak with all characters and ask them for their future plans after the final battle).
#bg3#baldur's gate 3#baldur’s gate 3#baldur's gate iii#astarion#astarion ancunin#karlach#karlach cliffgate
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