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technewseveryday · 7 months
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League of Legends Patch 14.4: Lethal Tempo Nerfs
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League of Legends Patch 14.4: Lethal Tempo Nerfs
Introduction
The League of Legends community is buzzing with excitement and relief as Patch 14.4 brings significant nerfs to the Lethal Tempo rune, impacting two highly disliked champions. This article delves into the community's response to these changes and explores the adjustments made in this patch.
The Impact of Lethal Tempo Nerfs
With Patch 14.4, Riot Games has addressed the concerns of many players by nerfing the Lethal Tempo rune. This rune has been a source of frustration for the community due to its overpowered nature, particularly when used by certain champions. Let's take a closer look at the impact of these nerfs on two of the most hated champions in League of Legends. Champion A: Nerf Details and Community Response Champion A, known for their ability to abuse Lethal Tempo, has been hit hard by the recent changes. The nerfs to Lethal Tempo have significantly reduced their early game dominance and late game scaling. The community has expressed their satisfaction with these changes, as they believe Champion A was too oppressive in the meta. Champion B: Nerf Details and Community Response Champion B, another champion notorious for abusing Lethal Tempo, has also been affected by the nerfs. The adjustments to Lethal Tempo have curbed their ability to snowball and dominate team fights. Players who have faced Champion B in the past are relieved to see these changes, as they felt the champion was unfair and unbalanced.
Community Feedback
The League of Legends community has been vocal about their thoughts on the Lethal Tempo nerfs in Patch 14.4. Many players have taken to social media platforms and forums to express their gratitude towards Riot Games for addressing this long-standing issue. The general consensus is that these changes have improved the overall balance and fairness of the game.
Changes in Patch 14.4
Aside from the Lethal Tempo nerfs, Patch 14.4 brings several other changes to League of Legends. These changes include adjustments to various items, bug fixes, and balance tweaks for other runes and champions. While the Lethal Tempo nerfs have stolen the spotlight, it's important to acknowledge the broader scope of changes in this patch. Item Changes Several items have received modifications in Patch 14.4 to enhance gameplay diversity and balance. Riot Games has carefully analyzed item statistics and player feedback to make these adjustments. Players can expect a more dynamic item meta with these changes. Bug Fixes Patch 14.4 also addresses numerous bugs that have been affecting gameplay. These bug fixes aim to improve the overall stability and performance of League of Legends, ensuring a smoother experience for all players. Other Balance Tweaks Riot Games has taken this opportunity to make additional balance tweaks to runes and champions. These adjustments are aimed at creating a healthier and more enjoyable gameplay environment. Players should keep an eye out for these changes and adapt their strategies accordingly.
Conclusion
The Lethal Tempo nerfs in League of Legends Patch 14.4 have been met with praise from the community. Champion A and Champion B, known for their abuse of this rune, have been significantly impacted, resulting in a more balanced and fair gameplay experience. Riot Games' responsiveness to player feedback is commendable, and the broader changes in Patch 14.4 further contribute to the overall improvement of the game. Players can now look forward to a more diverse and enjoyable meta in League of Legends. Read the full article
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hargo-news · 9 months
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Answering the farmers' aspirations, Al Amin distributes dozens of agricultural tools for residents
#FarmersAspirations #AgriculturalTools Answering the farmers' aspirations, Al Amin distributes dozens of agricultural tools for residents
Hargo.co.id, GORONTALO – As an area with abundant agricultural potential, farmers in the Randangan District, Pohuwato Regency often voice the need for agricultural tools to support productivity. In response to the needs of the community, Golkar Faction Chairman Al Amin, with his concrete work, directly realizes various aspirations. This is marked by the distribution of dozens of agricultural tool…
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otaviogilbert · 1 year
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1976 Chowchilla kidnapping: 26 kids and their bus driver buried ALIVE!?
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The 1976 Chowchilla kidnapping is a harrowing and tragic event that took place in Chowchilla, California, USA. On July 15, 1976, a school bus carrying 26 children and their bus driver was hijacked by three men, who then buried them alive in a quarry.
The kidnappers, armed with guns, forced the victims into a van buried underground in a gravel quarry and demanded a ransom for their release. The victims were trapped for over 16 hours before managing to dig themselves out of the makeshift underground prison.
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The Tragic Nashville Shooting: What We Know So Far and How We Can Respond
On December 25, 2021, the city of Nashville was shaken by a shooting episode that occurred close to a midtown inn. The shooter, distinguished as 29-year-old Travis Reinking, killed four individuals and harmed a few others before being caught by the police. The episode immediately stood out as truly newsworthy across the world and ignited conversations about firearm control, emotional wellness, and the more extensive issues tormenting society. Read more...
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phonemantra-blog · 5 months
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The ever-evolving social media landscape is witnessing a paradigm shift with Elon Musk's X (formerly Twitter) announcing a potential pay-to-post model for new users. This move, aimed at curbing the rampant issue of bots and spam, has ignited debate within the X community. Let's delve deeper into the details surrounding this policy change, its potential impact, and the ongoing conversation it has sparked. The Spark: Code Hints and Musk's Confirmation The initial whispers of a potential paywall for new X users emerged when @xDaily, a news account dedicated to X happenings, shared a post by @xUpdatesRadar, a code tracker. This code tracker unearthed hints of a new fee structure embedded in the web version's code. The speculation gained momentum when Elon Musk, the owner of X, confirmed the existence of such a plan. A Small Fee to Fight Bots and Spam Citing the ineffectiveness of current "Are you a bot" tests against sophisticated AI and troll farms, Musk declared via tweet, "Unfortunately, a small fee for new user write access is the only way to curb the relentless onslaught of bots." This statement underscores the two primary objectives behind the proposed fee: Combating Bot and Spam Infestation: Bots and spam accounts not only disrupt user experience but can also manipulate online conversations and spread misinformation. This fee aims to discourage the creation of such accounts by adding a financial barrier. Freed Up Usernames: Fake accounts often occupy coveted usernames, making it difficult for legitimate users to claim them. By deterring the creation of inactive accounts, the fee could potentially free up these usernames for genuine users. Unveiling the Details: A Glimpse into the Fee Structure The specifics of the proposed fee structure remain somewhat opaque. While the exact annual fee amount hasn't been officially revealed, leaked code snippets shed some light on the potential implementation: Limited Functionality for Free Users: Under this system, new users who don't pay the annual fee will be restricted to following existing accounts and browsing X content. Posting, liking, bookmarking, and replying will be reserved for those who have paid the fee. Focus on User Experience: The code snippet emphasizes the goal of creating a "better experience for everyone" by reducing spam. This implies that the platform anticipates an improvement in overall user experience with a lower prevalence of bots and spam content. Pilot Testing: The announcement revealed that the pay-to-post model has already been tested in select regions, namely New Zealand and the Philippines. Analyzing the effectiveness of these pilot programs will likely play a crucial role in determining the global rollout of this policy. Beyond the Fee: X's Commitment to User Experience and Security While the proposed fee structure is a significant development, it's not the only recent update shaping the X experience. Here are some additional noteworthy initiatives: Enhanced Security: X recently introduced Passkey support on its iOS app for users worldwide. This integration leverages secure login credentials stored directly on user devices, potentially boosting account security and reducing the risk of phishing attacks. Empowering Indian Users: X has opened its doors for Indian users to participate in Community Notes, a feature designed to enhance information accuracy and reliability on the platform. This initiative aims to leverage user contributions to create a more trustworthy information ecosystem. Free Access to Premium Features (Limited Time): X is currently offering access to X Premium and X Premium+ tiers at no cost under specific, yet undisclosed, conditions. This move might be a strategic attempt to entice users and potentially increase subscriptions once the free trial period expires. A Fee for Free Speech? Exploring the Debate The announcement of a potential pay-to-post model has predictably generated mixed reactions within the X community. Let's explore the core arguments surrounding this development: Pros: Supporters believe this fee can act as a deterrent against the creation of bot accounts by adding a financial hurdle. Additionally, it might free up valuable usernames and potentially foster a more authentic user base with less spam and misinformation. Cons: Critics argue that a paywall could hinder free speech and limit accessibility for new users, particularly those from economically disadvantaged backgrounds. Moreover, concerns remain regarding the effectiveness of the fee in deterring bot creators and professional trolls who might have the resources to absorb the cost. FAQs: Q: Will existing users be charged a fee? A: As of now, no indication existing X users will be charged a fee for posting or other core functionalities. The proposed fee seems to target only new users who haven't previously established accounts. Q: How will X differentiate between bots and real users? A: This remains unclear. While Musk mentioned the limitations of current "are you a bot" tests, X might explore more sophisticated verification methods in conjunction with the fee. This could involve multi-factor authentication or other measures to deter bot creation. Q: Could the fee be a way to increase X's revenue? A: While revenue generation might be a secondary benefit, the primary focus seems to be on combating bots and spam. If the fee discourages bot creation and leads to an increase in genuine user engagement, it could indirectly contribute to X's long-term financial health. Q: Will this model be implemented globally? A: The pilot programs in New Zealand and the Philippines offer valuable insights. Based on the effectiveness of these tests and user feedback, X might decide on a phased global rollout or implement the policy with regional variations. Q: Are there alternative solutions to combat bots and spam? A: X likely continues to explore other solutions in conjunction with the proposed fee. This might involve advanced AI-powered detection systems, stricter account verification processes, and improved user reporting tools to flag suspicious activity.
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i-news-you · 9 months
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creativemedianews · 1 month
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Fears of incurable mosquito-borne virus prompt Massachusetts town's voluntary lockdown after dark
Fears of incurable mosquito-borne virus prompt Massachusetts town's voluntary lockdown after dark #communityresponse
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ncisladaily · 4 months
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@monarch.wine - INDULGE in our latest lifestyle feature, “Every Day Action Celebrity Gala” 🥂🪩📸🌎 Sneak peek 👀⁠ The real stars of the night turned out to be hope and generosity. Monarch was honored to partner in The Recycle Ball Celebrity Fundraiser – a sold-out gala as elegant and heartfelt as it was unpredictable. A silent auction kept some of the money-making mysterious… while the live auction, vibrantly hosted by Chris Hanke and The Bidding Group, blew the roof off – complete with a puppet guest appearance by Gobo Fraggle. The evening also featured Tony Award-winning actor Jesse Tyler Ferguson (Take Me Out, Modern Family) presenting the inaugural Heart of Humanity Award to his fellow Broadway actor, Cheyenne Jackson (Finian’s Rainbow, Into the Woods). By the end of the affair, over $150,000 was raised for Every Day Action, a vital and ever-evolving charity that feeds those in need in the Los Angeles area. Their mission is beautiful and we’re proud to showcase it right here. 🌟 Featuring Every Day Action @every_day_action The Bidding Group ON Kitchens @onkitchens ROC Era @r.o.c_era Youth Emerging Stronger @youthemergingstronger Entertainment Community Fund @alifeinthearts Bridge To Home @btohome Hollywood Food Coalition @hollywoodfoodco TiiPii Bed @tiipiibed PS at LAX @reserveps Eco Set @ecoset Intercrew LA @intercrewla World Centric @worldcentric Los Angeles Community Fridges @lacommunityfridges Los Angeles LGBT Center @lalgbtcenter 🥂 @devantchampagne 🍷 @generationalwealthwines ✨ Poured by the lovely @vino_woman 🖊 Kevin Chesley @kevinchesley⁠ 🔗 read the full article → link in our bio or check out our Facebook & LinkedIn for the direct link. 📲 subscribe to Monarch Wine to join our community of wine lovers, creatives and artisans ✨⁠ #monarchwine 🍷 ⁠ #fundraisingevent #communityfridge #celebritygala #bcorp #reducewaste #onlyatPS #tiipii #HoFoCo #btohome #EntertainmentCommunityFund #communityresponsibility #localtheatre
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creativerogues · 7 years
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5e Backgrounds: 8 Backgrounds For Your D&D Character...
Commoner 
You come from a humble social rank, perhaps working as a farmer, servant, or laborer. 
Although your background is not as glamorous as others, you find it easy to blend in wherever you go and have a sort of folksy wisdom that can sometimes help you out of a jam. 
When you choose this background, choose a profession that is found among the common folk, or roll a d20 and consult the following table to determine your  particular expertise. 
d20                         Result 
1–2                         Fisher 
3                             Forester 
4–7                         Laborer
8–11                       Messenger
12–16                     Serf
17–18                     Servant
19                           Shepherd
20                           Trapper Skill Proficiencies: Investigation, Persuasion
Trait — Salt of the Earth: Since you come from the ranks of the common folk, you fit in among them with ease. 
You can find a place to hide, rest, or recuperate among commoners, unless you have shown yourself to be a danger to them. 
They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.
Suggested Equipment: Common clothes, iron pot, spade, tool kit (appropriate to your profession), 14GP, 4SP.
Guide
You know the wilderness like the back of your hand. 
You have spent many days and nights in the wild, sometimes traveling on your own but more often leading others along rarely used tracks and paths.
Skill Proficiencies: Choose two from Animal Handling, Athletics, History, Medicine, Nature and Survival.
Trait — Wanderer: You have an excellent memory for maps and geography and can always recall the general layout of terrain, settlements, and other features around you. 
In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Suggested Equipment: Backpack, bedroll, hempen rope (50 ft.), tent, tinderbox, traveler’s clothes, waterskin, winter blanket, 40GP, 8SP.
Guild Thief
You made a living by stealing as a member of a thieves’ guild. 
The guild is similar to a modern organized crime syndicate. 
It exacts protection money from criminals and businesses alike, and uses its influence to keep the city watch focused on apprehending criminals who operate without the guild’s blessing. 
Necessity might have driven you to this work, having no other means to provide for yourself, or you might have been an orphan taken in by a thieves’ guild. 
Whatever your reasons, you learned how to slip into places where others would prefer you not go, neutralizing traps, locks, and sentries with uncanny skill.
Skill Proficiencies: Investigation, Stealth.
Trait — Thieves’ Cant: Among thieves, there is a secret language, a combination of jargon words and secret signs that members of the criminal underworld know and use. 
Creatures hearing you converse in Thieves’ Cant might think you say one thing when you are actually saying something else entirely. 
You have learned the secret language of thieves. 
You can correctly interpret thief signs and doublespeak, and you can communicate in this manner to others familiar with this language.
Suggested Equipment: Thieves’ tools, lampblack, oil can, breeches with secret pocket, small steel mirror, belt pouch, 18GP, 4SP.
Jester
You were employed as a jester by a noble. 
You performed acrobatic stunts, told jokes and stories, and provided entertainment for your employer and his or her guests. 
However, you also served a key role, lacing your entertainment with criticisms and observations too controversial for others to speak aloud.
Skill Proficiencies: Acrobatics, Performance
Trait — Licensed Fool: You enjoy the rare privilege of speaking your mind with little concern for repercussions. 
As a jester, it is your duty to use comedy to point out the absurdities of the world. 
You can criticize through the lens of humor without offense. 
In addition, you can gain access to nobles in order to perform. 
When traveling, you can usually find a meal and a place to stay in the local castle or manor house in return for a performance.
Suggested Equipment: Jester’s motley, tin scepter, musical instrument (your choice), book of bawdy poems and jokes, traveler’s clothes, 38GP.
Knight
You have successfully completed your training as a squire and earned the title of knight. 
Your title carries many responsibilities, and you are expected to behave in a chivalrous manner, protect the innocent, and mete justice across the land. 
You might be sworn to a noble house or be a wandering knight, questing for some prize or glory.
Skill Proficiencies: Choose two from Athletics, History, Insight, Intimidation, Perception, Religion and Survival
Trait — Knight’s Station: When you are among nobility or some other group that would recognize your station as a knight, you can expect to receive free accommodations and food for yourself and your adventuring companions for the duration of your stay. 
Certain nobles might decline, but this is a serious breach of etiquette and usually has social consequences.
Suggested Equipment: lance, token of affection, signet ring, sealing wax, light warhorse with saddle and bridle, grooming kit for horses, feed (seven days), traveler’s clothes, 32GP, and 5SP.
Minstrel
You wander the land performing music, telling tales, and entertaining audiences with your talents. 
Rarely does a community not welcome you in, as you bring news of distant lands to the common folk.
Skill Proficiencies: Performance, Persuasion
Trait — Noted Performer: You can always find a place to perform, usually in an inn or tavern. 
At such a place, you receive free lodging and food (within reason) as long as you perform each night. 
In addition, your performance makes you something of a local figure. 
When strangers recognize you in a town where you have performed, they typically take a liking to you.
Suggested Equipment: Fine clothes, ink, musical instrument (your choice), paper (five sheets), traveler's clothes, 27GP.
Priest
You have pledged your life to serve a god, pantheon of gods, or philosophy. 
You serve as an intermediary between your chosen power and the mortal world, conducting sacred rites, offering sacrifices, and expounding the teachings of your faith to those you meet. 
When you choose this background, select a deity or power. 
Your knowledge and experience is drawn from your time as a priest in the service of that faith.
Skill Proficiencies: Religion, Insight 
Trait — Temple Services: You belong to a specific temple dedicated to your chosen power. 
You have a residence there, and you can perform religious ceremonies and offer sermons drawn from the sacred teachings of your faith. 
While near your temple, you can call upon acolytes and fellow priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple. 
Additionally, when you are in a location that has a temple, shrine, or other presence of your faith, you can expect to receive free healing, care, and religious services for yourself and your adventuring companions from others aligned with your faith.
Suggested Equipment: Holy symbol, flask of holy water, ink, ink pen, paper (ten sheets), vestments, 3GP, 9SP, 8CP.
Thug
Years of being a street tough have given you an aura of menace. 
Your look communicates a basic message to those who annoy you: You’d as soon break their knees as receive an apology. 
Threats and bullying tactics come easily to you. 
Your demeanor has landed you jobs with less-­than-­reputable organizations in the past, where you’ve provided both protection and muscle.
Skill Proficiencies: Intimidation, Athletics
Trait — Bad Reputation: No matter where you go, people are afraid of you due to your connections to the dangerous criminal underworld or your history of violence. 
When you are in a place of civilization, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.
Suggested Equipment: Sap (equivalent to club), tattoo, half of a set of manacles, common clothes, 28GP, 4SP.
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briefnytw · 6 years
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Together in the Storm: Community Responses to Climate Change Disasters
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Hurricane Sandy hit New York and New Jersey in October of 2012, devastating many communities. Though these areas were prone to Northeastern storms, Sandy exceeded expectations in the worst possible way, becoming at the time the second most costly US hurricane after Katrina. John Spodofora, Mayor of Stafford Township, New Jersey, said, “I don’t think anyone thought what happened would happen, and we were devastated. Even though we had a plan, the plan couldn’t meet the horrors of that storm.”
In the face of such devastation, it was up to communities to come together and help one another. However, community camaraderie in such situations is often not as simple as believed. According to the Local Initiatives Support Corporation (LISC), communities who are already connected are the most likely to not only survive a disaster, but also rebuild their community the most quickly and completely. Larger organizations like LISC or the Federal Emergency Management Agency (FEMA) rely on communities to assist in their aid efforts. As LISC member Susan Fitter Harris reflects on Hurricane Sandy, she writes:
"When residents are connected to one another, they look out for one another. They know where the senior citizens live, the single moms with small children, the neighbors with physical challenges. They can be invaluable in helping first responders know where to look and for whom, and in making sure that emergency relief resources get to those who need them."
Community connectedness is particularly valuable for low-income groups who may not have the resources to come back from a disaster on their own. When studying low-income neighborhoods in Chicago, researchers from the Center for American Progress found that “socially cohesive communities in which people are engaged in social or civic events enjoyed increased resilience against extreme weather events.”
Of course, we also hear stories of “spontaneous volunteers” who come out of the woodwork to help those they have never met - those who still had power during Hurricane Sandy and shared charging stations outside their homes; the O’Neill sisters who created community relief efforts despite the government telling them to pack up and go home. It seems that people will come together in times of trouble regardless, but perhaps creating tighter bonds between our neighbors can aid in this process.
Sources: Federal Emergency Management Agency, Local Initiatives Support Corporation, The Center for American Progress, The Huffington Post, and AccuWeather. Image source: TIME.
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theseedthatgrew · 4 years
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Understand this about trauma, if people cannot use their words in a way that you will listen, they will use their actions to show you how it makes them feel. #trauma #historicaltrauma #ptsd #ptss #healing #communityhealing #seenandheard #bmn #blm #criticalracetheory #crt #oppression #racism #traumainformedcare #calltoaction #communityresponse @theseedthatgrew https://www.instagram.com/p/CAv6imsJrYq/?igshid=1avsw52polvgx
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lannyedey · 6 years
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When old meets new. The advancement in camera technology is amazing. But ...... the quality in images is and always will be ageless. I took this image to express my concept of change in the photographic industry. #blackmagicdesign #nikonaustralia #canonaustralia #panasonicprovideo #samsungau #olympus_au #SonyAustralia #dji #zoomsoundlab #rodemic #yuneecapv #cameraproau #videopronewstead #dcwarehouse #lemac_australia #dragonimage #indigenousfilmmaker #indigenousphotography #digitaldreamtime #appleaustraliaofficial #pentaxaustralia #manfrottoimaginemore #atomos_news #pelicancaseaustralia #loweprobags #videoeducation #photographytours #culturaltours #communityresponsibility (at Manly, Queensland) https://www.instagram.com/p/BsciH0DH2RA/?utm_source=ig_tumblr_share&igshid=673lngdkzmy6
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freeglehertford · 4 years
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A tweet
thisisfreegle: RT EdinRemakery: If you have a laptop, tablet or ipad that you no longer need, and can safely get to us, bring it along to our IT Donations Drop-Off which is open between 12-2pm every Monday and Thursday.#CommunityResponse #NeverMoreNeeded #WorkingTogether …
— FreegleHertford (@freeglehertford) June 23, 2020
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bigherelongnowbigwe · 5 years
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GoldenGusTweeted
Anyone know how best to set up a contact centre for covid volunteers to field calls for help? one public facing number redirected to on duty volunteer. BT wants 36 month contract, fixed landline... make it light and NOW #communityresponse RT pls
— Gustavo (@GoldenGus) March 16, 2020
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creativerogues · 7 years
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Homebrew Subraces: Genasi
Storm Genasi
Purple skinned genasi with silvery szuldar and most commonly a crown of crystalline silver spikes coming from the head.
Ability Score Increase: Your Dexterity score increases by 1.
Lightning Resistance: You have resistance to Lightning damage.
Promise of Storms: You know the Thunderclap cantrip. Once you reach 3rd level, you can cast the Thunderwave spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells. 
Plague Genasi
With skin the color of dried blood these genasi are marked by their unusual black szuldar and rust-like flakes that emanate from their scalp.
Ability Score Increase: Your Constitution score increases by 1.
Plaguebearer: You have advantage on saving throws against poison and disease, and you have resistance against poison damage.
Mantle of Pestilence: As a Bonus Action, you emanate an aura of sickness in a 10 foot radius. Any enemy that ends its turn in your aura takes 5 poison damage.
This Aura lasts for 1 minute. It ends early if you are knocked Unconscious or become Incapacitated.
Variant Plague Genasi
Plaguebearer: You have advantage on saving throws against poison and disease, and you have resistance against poison damage.
Ill Caller: You know the Infestation cantrip. Once you reach 3rd level, you can cast the Ray of Sicknessspell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.
Void Genasi
With near-black skin and even darker szuldar, these genasi actually cast a shadow of darkness from atop their head.
Ability Score Increase: Your Wisdom score increases by 1.
Haunted Mind: You have resistance to Psychic damage.
Void Assumption: As a Bonus Action, you cease to exist and can take no actions until the start of your next turn. You have line of sight to no creature, and no creature has line of sight to you. 
At the start of your next turn, you re-appear in the unoccupied space of your choice within 60 feet of the place you left.
Variant Void Genasi
Haunted Mind: You have resistance to Psychic damage.
Voidchild: You can cast the Darkness spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.
Para-Genasi
By far the most common breeds of genasi are those descended from the four primary elements of air, earth, fire, and water. 
Slightly less common are para-genasi, descended from the mixed blood of two types of elemental outsiders. 
For example, if the daughter of a mortal and an efreeti has a child with a djinni, that child's descendants might include smoke para-genasi as well as fire and air genasi. 
Because such unions are less common than those that create the standard genasi, however, para-genasi are comparatively rarer than the four genasi described in texts.
Dust Para-Genasi
Dust para-genasi tend to be morbid and sarcastic. 
They are most often neutral, but many of them have a slightly chaotic bent. 
They are pale and gaunt, with hollow cheeks and dark circles under their eyes.
They usually have at least one or two traits that hint at their ancestry, such as perpetually dry skin or a cloud of dust that clings to them wherever they go. 
They almost always dress in black, and more often than not they wear funeral garb, even when such garb would be highly inappropriate.
Ability Score Increase: Your Dexterity score increases by 1. 
Breathless: Dust para-genasi do not breathe, so they are immune to drowning, suffocation, and attacks that require inhalation (such as some types of poison). 
You can hold your breath indefinitely while you’re not incapacitated. 
Dust and Gales: You can cast the Dust Devil spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.
Ice Para-Genasi
Ice para-genasi are cold, emotionless beings. 
Like most genasi, they tend toward neutrality. 
They appear human, but their features are often sharper and more chiseled than normal, and their skin is paler than the norm for their race. 
In addition, they have one or two minor supernatural traits that hint at their heritage, such as breath that frosts in even the hottest weather or frost-caked hair. 
They prefer loose, light clothing in whites and pale blues, even in cool climates.
Ability Score Increase: Your Wisdom score increases by 1.
Cold Resistance: You have resistance to Cold damage. You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.
Chilled Soul: You can cast the Chill Metal spell (Described Below) once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.
Chill Metal
2nd Level Transmutation
Casting Time: 1 action
Components: V, S, M (A piece of iron)
Range: 60 ft
Duration: Concentration, up to 1 minute
Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to become ice cold. 
Any creature in physical contact with the object takes 2d8 cold damage when you cast the spell. 
Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.
If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. 
If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.
Magma Para-Genasi
Ponderous but powerful, magma para-genasi combine many of the traits of their earthen and fiery ancestors. 
Like all para- genasi, they tend toward neutrality. 
They are usually short and stocky, sometimes to the point of resembling tall dwarves. 
They usually have dark skin, and they typically possess traits that mark them as unusual, they might have a reddish glow to their skin or eyes, feel unusually hot to the touch, or have hair that ripples like fire. 
They tend toward simple, utilitarian clothes, which often seem disturbingly close to smoldering.
Ability Score Increase: Your Strength score increases by 1.
Fire Resistance: You have resistance to fire damage.
Volcanic Touch: You can cast the Heat Metal spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.
Smoke Para-Genasi
Smoke para-genasi seem crude and lazy. 
They tend toward neutrality, like all genasi. 
Smoke para-genasi are tall and lanky, reflecting their heritage of air and fire. 
They tend to have dark skin and hair, and like other genasi have one or two unusual traits, such as hair that billows like clouds of smoke or the faint whiff of something burning clinging to them. 
They prefer loose clothing in dark colors and heavy fabrics.
Ability Score Increase: Your Dexterity score increases by 1.
Body of Embers: Your body is naturally adapted to hot climates and extreme heat, as described in chapter 5 of the Dungeon Master’s Guide.
Hand of Smoke and Smolder: You know the Control Flames cantrip. Once you reach 3rd level, you can cast the Fog Cloud spell once with this trait as a 1st-level spell, this fog cloud appears as a seeming ever-lasting cloud of smoke.
You regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.
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