#counter strike go
Explore tagged Tumblr posts
theredhairedbastard · 1 year ago
Text
Tumblr media
goes hard
10 notes · View notes
megafreeman · 2 years ago
Text
2K notes · View notes
kaledo-art · 1 year ago
Text
Tumblr media Tumblr media
My two takes on Anubis map from CS GO, watercolors on paper
479 notes · View notes
bsptourist · 9 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
de_20th
created by NIPPER
134 notes · View notes
ladyhoneydarlinglove · 2 months ago
Text
there is obviously nothing wrong with people making sanji out to be a pretty boy, but ngl, every time i see it in art or in fic there is a not insignificant part of me that wants to dig my heels in and insist that no, actually, i don’t think he should be a pretty boy at all! in fact, i kind of think he should be a little bit uggo!
42 notes · View notes
cheatsru · 10 months ago
Text
Tumblr media
Counter Strike 2 Hacks
In the realm of competitive gaming, where every millisecond counts, Counter Strike 2 Hacks have become a double-edged sword. While some may see hacking as an easy route to victory, it ultimately undermines not just individual integrity but the spirit of the game itself. Imagine stepping into a virtual arena where skill is overshadowed by cheat codes—what remains is a hollow semblance of triumph that lacks authenticity.
However, there’s a fascinating psychology at play here. Players often dive into these hacks, believing they’ll finally break through their ceilings and taste victory. Yet, as fleeting moments of glory come and go, many realize that true fulfillment lies in honing one’s abilities rather than relying on shortcuts. By immersing ourselves deeply in strategies and gameplay mechanics instead of seeking Counter Strike 2 Hacks from websites like cheatru.com, we cultivate resilience and grow as gamers—qualities far more rewarding than any temporary power-up can provide.
Ultimately, the allure of hacks challenges us all to reconsider what we celebrate within our community. Will we choose temporary gains or embrace the journey that comes with mastering skills? In this ongoing debate about integrity versus advantage in gaming culture, reflecting on personal experiences offers powerful insights: achieving success by overcoming obstacles not only delivers satisfaction; it fosters camaraderie among players who are also striving for excellence.
42 notes · View notes
nartouthere · 3 months ago
Text
1% of players can make this cs2 jump
4 notes · View notes
x86-roadtrip · 8 months ago
Text
broke down at: de_gossamer.bsp
by Foofinoo, various assets
https://gamebanana.com/mods/453898
sort of a remix of cry of fear into a defuse map, which is neat. the color scheme and certain locations were pinging 'wait, isn't this cry of fear?' in my head before i went and saw the gamebanana page. this uses assets from that as well as Grey, a source horror mod with similar aesthetics, and INFRA, which i don't know much about besides a guy who used to make very pretty gmod maps did level design for it
4 notes · View notes
galmiahthepigeon · 1 year ago
Text
Art school is a fundamentally unserious experience. I was on my way to class and found out they're hosting a gaming competition sponsored by Monster Energy in the middle of the school and they're giving out free energy drinks. Mine straight up just tasted like Fanta.
Tumblr media
3 notes · View notes
keppylo · 10 months ago
Text
Tumblr media
need some time to generate some content for COD for now - 1.6 CS GO SAS soldier quick drawing, cause i like their uniforms
3 notes · View notes
ryuzaki-lawliett · 2 years ago
Text
Personally, for me... I like computer guts more than organic ones. But a mix of the two? Liquid cooling systems filled with blood, artificial or otherwise.. Cyborgs.. I don't know. I like those.
16 notes · View notes
kaledo-art · 7 months ago
Text
Tumblr media Tumblr media Tumblr media
Mirage from CS:GO
paintied on A3 format with watercolors and tears
I shouldn't paint large watercolors that I won't have anywhere to frame and hang later...
6 notes · View notes
Text
On casual vs competetive game design
youtube
I watched this video, it got me thinking a bit and the comment I posted on the video ended up being so long that it would fit here cleaned up a bit and expanded a bit. The video itself makes the very good point that to make a good game you need the lowest possible skill floor with the highest possible skill ceiling.
However.
I think there's a bit of confusion when it comes to terminology and developer intent in the video. The word "casual" here is pretty much exclusively referring to noobs, however the term can also (as is often the case in TF2 discourse) be used to refer to people who play for fun rather than to win, or simply non-e-sport players. "Competitive" on the other hand is used to both mean "highly skilled players" and e-sport. The best highlight of this confused terminology is with the two 343 quotes. When they said the game was "too competitive" they mean that it favored skilled players too much. Later when they say that Halo was always about competitive play they are referring to e-sport. However, in both cases the argument that the developers is actually making has nothing to do with skill expression, it has to do with controlling the experience. The developers believe that they need to control the experience in such a way that new players will have a "good" or "rewarding" experience by simplifying the game to lower the skill floor and giving them cheap easy kills respectively. Also keep in mind that the comment was made at a time when skill-based match making wasn't the norm yet, meaning it was entirely possible for a single player with 1000 hours in the game to stomp lobbies full of new or inexperienced players. Later when arguing in favor of e-sport, they argue against mechanics they can't control, such as physics. This is because in the eyes of the developers e-sports have to be a finely balanced numbers game that can be tweaked so that all variables are perfectly balanced to ensure "fairness". The issue here is that
Concessions made for the sake of maximum retention of new players are neither fun nor fair.
Concessions made in order to keep the game "fair" at a top 1% competitive e-sport level are sterilizing and not fun either.
What these developers fail to realize is that engineered e-sports always fail because of this, just look at what happened to Overwatch, every single change made was made in service of the competitive meta and the result is that everyone hates it and the competitive league died. I think the whole issue stems from the fact that these developers look at games like Counter Strike and League of Legends and try to emulate their sterile, point and click numbers game and apply that mind set to a game formula that simply doesn't work like that.
Ironically making a good game that's fun and has lots of options for creative skill expression can often lead to a game becoming an e-sport despite not being perfectly balanced. Perfect examples of this are Super Smash Bros (Melee being a particularly good example with wave dashes etc.) and Quake and TF2.
TF2 is an especially good example of "competitive vs casual" because the actual competitive e-sport scene for the game has their own rule-set that bans a ton of weapons while reducing the number of players and effectively cutting the game in half as many classes aren't even viable at all (or barely viable) for competitive play. Valve tried and failed (miserably) to bridge the gap between casual and competitive play and the result was a lot of weapons being re-balanced, some deserved, other not, some weapons that used to be completely dominant got nerfed into the ground and became useless, some goofy weapons that were never a problem were nerfed into the ground (RIP caber) and some already fairly well balanced weapons were nerfed into the ground specifically because they'd be overpowered in competitive play. Not that any of that mattered to competitive players as they would continue to enforce the exact same weapon bans and continued with the exact same meta as they always had.
The lesson all devs should learn is to make a fun game and then give the players the freedom to tweak their experience to fit their needs. Should a competitive scene arise it will then sort itself out using weapon bans and other tools you make available to them to adjust the experience to ensure the balance for their e-sport.
As for making a game more accessible to new players it's probably easiest if the game is designed in such a way that low skill players can feel like they're contributing in some way even if they're bad. For FPS games having objectives that aren't just based on K/D ratio does the trick. Anyone can push the payload or stand on a point in TF2 or Overwatch and feel like they are meaningfully contributing to their team regardless of if they have a 0/10 K/D.
5 notes · View notes
neonpurrs · 2 years ago
Text
Tumblr media
🗓️ STREAM SCHEDULE! 🐱 10/16 - 10/22
Happy Sunday, Kitty Paws! Slowly overcoming my cold 🤒 but I want to see you guys again, so I'll be streaming this week! We've got a lot of fun stuff up ahead.
In the spirit of spooky month, I'll be revisiting Resident Evil 4, finally playing the "Separate Ways" DLC! I'll also be checking out the new Halo Infinite Season 5 on Tuesday with friends, Cyberpunk 2077 (and hopefully Phantom Liberty) and finally some more Counter Strike 2 with Azaka Sekai!
See you all soon!
4 notes · View notes
cheatsru · 10 months ago
Text
Tumblr media
Counter-Strike 2 Hacks
When diving into the world of Counter-Strike 2 hacks, players often find themselves at a crossroads between skill development and shortcut temptations. Many new gamers believe that utilizing cheats can substitute for honing their skills, but in reality, they might just be robbing themselves of the thrill that comes with mastering the game through practice. Hacks may offer immediate gratification—like dominating a match or racking up kills—but they also strip away the essence of competition and accomplishment that is so integral to gaming culture.
Moreover, relying on hacks can lead to unforeseen consequences, such as account bans or deteriorating community reputation. Players might feel momentary power from using cheat scripts or wallhacks found on sites like CheatRu.com, but these fleeting benefits come at a cost. The satisfaction derived from genuine victories outweighs any short-term advantages cheats may provide. Embracing authentic gameplay not only cultivates a sense of pride but also fosters an environment where improvement leads to true success in Counter-Strike 2, making every win feel hard-earned and totally rewarding.
43 notes · View notes
nartouthere · 8 months ago
Text
apEX Shows Crazy Molotov on Dust 2 in CS2
3 notes · View notes