#cpu fps
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posicionarte · 30 days ago
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Nuevas tecnologías de pantallas en notebooks: OLED vs. Mini LED
La evolución de las tecnologías de pantallas ha llevado a la introducción de OLED y Mini LED en el mercado de notebooks, ofreciendo a los usuarios opciones avanzadas para mejorar su experiencia visual. A continuación, exploramos las características, ventajas y desventajas de cada una. ¿Qué es una pantalla OLED? OLED (Organic Light-Emitting Diode) es una tecnología en la que cada píxel emite su…
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coesmos · 2 years ago
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i’m getting way better frame rates than i thought .
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neolunanocte · 1 year ago
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An issue I thought I solved without much fanfare has reared it's ugly head again.
And is very frustrating and confusing. For some reason, and I've tested it quite thoroughly, FFXIV gets tab/pull to desktop bit at 9:36pm.
I've test other games, monitor my temps, and a few other things. It seems is just doing it with FFXIV. No idea whats going on here and why at that exact time. Especially after it appeared to have been resolved but nope let's do this again.
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mazovian · 1 year ago
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i was getting annoyed at my cat for only wanting to sit on my desk while i was gaming and no other time but realized today it's because of the heat of my exhaust fan. bg3 act 3 space heater moment
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techdriveplay · 1 year ago
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What We Know About the PS5 Pro
In the world of gaming, the anticipation for the next big leap in console technology continually builds. Among the forefront of these advancements is the rumored PS5 Pro, a potential successor to Sony’s highly acclaimed PlayStation 5. This enhanced version promises to push the boundaries of what gamers can expect in terms of performance, graphics, and overall gaming experience. As whispers of its…
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ultrakart · 1 year ago
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We love and stan pipelined architectures in this house
That post got me thinking about programming, and that maybe I should talk about one that I really had fun writing recently, and that I'm kinda proud of, so here it goes!
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So, in my computer experiments and stuff like that, I often have to write scripts that process entries in various stages. For example, I had a thing where it read a list of image urls and downloaded, compressed, extracted some metadata, and saved them to disk.
That sort of process can be decomposed in various stages which, and that's the important part, can be run independently. That would massively speed up the task, but setting up the code infrastructure for that every time I needed it would be cumbersome. Which is why I wrote a little library to do it for me!
That gif is a bit fast, so here's what it looks like when it's all done:
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This is from a test I wrote for the library. It simulates running a set of items through 4 different processes (which I named production lines), each with their own stages and filters.
Each line with a progress bar is a stage in the process. If you follow the traces on the left side, you can visualize how the element enter the 4 production lines on one side, and are collected on the other. The stages I wrote for the test are simple operations, but are written to simulate real world delay and errors.
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To set up the processes, I do practically nothing. Just initialize the production line structure and connect the stages together, and that's it! All the work of setting up the async tasks, sending the entries from each stage to the next, filtering, error logging, even the little ascii diagram, all that happens automatically! And all that functionality packed into one data structure!
I feel like trying to explain how it does all that (and why having built it myself makes me proud) would make it harder to believe that I actually had fun doing it. I mean, it involved reading a lot of code from high profile open source projects, studying aspects of the language I had never played with (got really deep into generics with this one), and I can't really explain how I really enjoyed doing all that.
I don't know, I feel like I lost the point of what I was trying to say. Hm, I guess this feeling are harder to pin down that I expected.
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demilypyro · 5 months ago
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Have you tried out the MHWilds Benchmark yet? Any reports back from the front on how stuff looks with and without Framegen?
I'm really excited to see you playing it when it comes out, are you planning to play the second beta when that releases soon as well?
Without framegen, my build holds at 50 fps on high settings, sometimes dipping down to 30 in intensive areas. On medium settings, there's only marginal improvement. With framegen, we hold 60 easily, but there's input delay to worry about. I'm going to see how it feels at the next beta test.
In the meantime, I'm thinking about upgrading my CPU before the end of the month.
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posicionarte · 1 day ago
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Checklist: Lo mínimo que debe tener un equipo para Zoom, Meet y Teams
Las videollamadas ya no son una novedad: son parte del trabajo, las clases, las reuniones familiares e incluso las entrevistas de empleo. Pero si tu computador se queda pegado, la imagen se ve borrosa o el audio no se entiende, algo está fallando. Para evitar contratiempos, te compartimos un checklist con lo mínimo que debe tener un computador para videollamadas exitosas en Zoom, Meet y Teams. ✅…
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ranchstoryblog · 1 month ago
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Ranch Story's PC Review for Rune Factory: Guardians of Azuma
Hello everyone! Welcome to Ranch Story’s review for the Steam release of Rune Factory: Guardians of Azuma! Here we will go through the graphical settings, how the game runs on the devices I ran the game on (including the Steam Deck), My personal thoughts about the game, and finally a list of Steam features that are included for this release!
Graphical Settings
The graphical settings to the Steam release of Guardians of Azuma are extremely customizable, and I was very surprised to see the Super Resolution and Frame Generation options. I have not seen those options on previous pc versions of previous Rune Factory or Story of Season games!
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 Specifically, the bottom half of the Graphical Settings menu are the settings that are changed depending on what Graphical preset you use.
High Preset
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* This was captured with a machine using a NVIDIA GPU. AMD GPU users will have FSR instead of DLSS.
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Medium Preset
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Low Preset
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While playing on the medium preset on the Steam Deck, I noticed some detail pop-in specifically with the LOD of 3D models. When I was testing on other devices, I noticed it was specifically happening with the Medium and Low presets.
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I found out that it was the Mesh Quality setting and turning that from medium to high disables the pop-in if that bothers you, but that may cause performance issues depending on your hardware, but for me the performance decline was not too noticeable! I will go into more detail in a later section but this game is very optimized!
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Devices
Desktop: CPU: AMD Ryzen 7-Series 3700X
GPU: NVIDIA GeForce RTX 3060
Memory: 16 GB
Operating System: Windows 10 Home
I decided that I wanted to see this game in the best possible way I could. So I used my main machine. I am very glad I did because I was amazed at everything shown! Everything impressed me; from the textures, 3D models, and even how smooth and snappy the animations were. These are amazing features in general, but it even furthered the gaming experience seeing it all come together at max graphics with no visibly noticeable slowdowns! 
Steam Deck:
Model: LED 512 GB
Operating System: SteamOS
I was very happy when I tried out Guardians of Azuma on my Steam Deck. I chose to keep the settings on the default Medium and the game is just as pretty as it was on my desktop. I had no issues with Proton running this game, and there was nothing special I had to do to get the game to run. One thing I did have some issues with was during some demanding cutscenes, the game’s framerate would drop noticeably lower, but it does not happen for all cutscenes, and honestly on a handheld computer I expect these things to happen, other than the demanding cutscenes, the frame rate stays around 50~60 fps.  Personally, I would not notice if I didn't have the fps overlay on while playing! Another thing I would like to say is that the battery while playing lasts 1:30~2:00 hours with the fps uncapped and/or capped at 60 fps, using the in game settings to cap at 30 fps or setting the frame limit to 40 fps using SteamOS’s performance settings. I ended up being very happy with how Steam Deck ran the game on medium plus the convenience of laying down while playing means that for the majority of my playthrough I ended up playing mostly on the Steam Deck.
Laptop:
CPU: AMD Ryzen 7-Series 3750
GPU: NVIDIA GeForce GTX 1650
Memory: 8 GB
Operating System: Windows 10
I went back and forth on trying Guardians of Azuma on my laptop, but ended up trying it out for a bit and was pleasantly surprised? The laptop is slightly below the minimum requirements with the “GeForce GTX 1650 SUPER” being the minimum requirement for GPU but it was such a small difference that I might as well try it out! I noticed boot up and post load would get really laggy and models would take a second to pop up, but once things loaded the game was mostly smooth at a 40-50 but sometimes when the character was still and nothing really going on at 60 FPS. The performance was almost the same when unplugged, which I couldn't really say the same for some games previously.
General Thoughts
Alright alright, enough with the technical for now!
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I could go on and on about it for quite a bit of time, but there is so much more to the game than how it runs and it deserves to be spoken about too! It’s a spin-off from the mainline Rune Factory titles, and honestly as someone who grew up with only playing Frontier and Tides of Destiny before getting into the numbered titles, it feels faithful to its preceding spin-offs. I am so happy this is the case. Spin-offs are wonderful, and I really love it when they experiment with new concepts and try new things but in such a familiar way. Farming is a bit different and can even be a bit more hands off with the town management sim part of the game, but also its bare mechanics are very familiar where you do not have to learn a whole new system just to make sure your plants grow. Another thing I really love about Guardians of Azuma is the cast of characters.
To put it straight to the point, I love how human they are. (Even the non-humans) They all have things that they love and hate, things that they are scared of, and their own personal things they have to go through. And this all affects how the social interaction choices work too, you have to think “would they actually like this topic” or “is this a place they would enjoy visiting” and each interaction could be positive or negative, depending on the character.
And if I may get a little technical again to tie things off here, I really really love that no matter which device I ran this game off of, it worked. Of course there will be limits and you should probably pay attention to the minimum requirements, but the game itself runs rock solid and the settings allow you to tweak things if you would like things to be more easy to run on your hardware. I feel like it's very important that games are able to run natively on all sorts of hardware old and new, weak or powerful in the current era of very expensive hardware, and I am glad that Marvelous thought about this when developing the game.
Fun Steam Stuff
The Steam release of Rune Factory includes various classic Steam features like 
Cloud Saves
Controller Support
81 Achievements (Holy Moly 👀)
7 Badges
15 Trading Cards
Final Thoughts
Rune Factory: Guardians of Azuma has been a very pleasant and fun adventure, and the Steam release has been such a great experience that I can recommend with all my heart. Even with all of the unique features, I feel like with this title Rune Factory is returning to its roots and everything feels like such a nice change of pace but yet so familiar. It was my pleasure to be able to make this review, and I am excited to see what the future holds.
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jor-elsemissary · 1 month ago
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AI integration in game software will eat your cpu. It is not a godsend. It is an eldritch creature that will consume resources and burn out your cpu.
An example of this: Oblivion Remaster added AI to the game to generate frames in the world, theoretically to increase fps. It is the reason why everybody was having crashes, poor fps, and hot cpus. I discovered that feature and turned it off and the game became mostly stable and my cpu was happy.
Like it went from a constant 80C to 65C. My FPS stayed around 30-40 and only dipping below 20 when it rained.
CPU: Intel Core i9
GPU: GeForce RTX 2080 Super
RAM: 32 GB
Storage: 1TB SSD
My rig is getting old but back in ‘21, this build was #3 for top of the line for gaming. So I know my settings are going down the older it gets. I started with Ultra for Oblivion and reduced the settings to try and stabilize the game and nothing was working. I know my rig should be able to handle Oblivion on High at least and was doing fine in buildings and dungeons but struggled in the world and my cpu temp would spike to a constant 80C. That’s when I discovered the AI feature that generated frames in the world to help populate the play area as you approached and to increase framerate.
Except it wasn’t working as it claimed. So I turned it off and suddenly the world stabilized, my framerate increased and I could set it to High. I still had the occasional crash but I noticed it’s because I’m entering an area with large resource population like npcs, ingredients or some weather effect is happening like rain. Tweaking the settings for things like that stabilized the game more, but I never had a framerate problem or a hot cpu anymore after turning off the AI.
That’s how bad the AI integration is.
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ofthedevil · 4 months ago
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Has the performance improved? I think the game was asking a lot of unnecessary computation when I last tried it (frame freezes, lag.)
Is there plan for a linux version (how cyberpunk that would!)?
When are you going to update the system requirement to describe the CPU and graphics card in more detail?
Much love, and hope! :3
We can tell you that by all accounts performance and stability has been greatly approved by patch 1.05 that released on February 27th.
In addition to reduced memory consumption and requirements it includes an in-game setting letting you choose a Target FPS value, which should further reduce power and resource consumption, especially on laptop or Steam deck.
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darkdragon768 · 1 year ago
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My laptop is not very strong.
Not me downloading a ds emulator on my laptop so that I've got something to play during class without getting much attention.
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tunnelsnacks · 1 year ago
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A longish list of Fo4 mods that hopefully won't break your game if you're playing on Next Gen (This list is very much catered to my specific play style and my love of the Minutemen and the Railroad, BOS look elsewhere)
I'll add more or edit this list when I find other mods that I like which play nice or if one's on here are incompatible
The Technical Ones:
Extended Dialogue Interface You'll need F4SE For this one though I'm pretty sure you need it for quite a few. The extended dialogue interface does what it says on the tin and removes the short four options you have for responses and gives you exactly what your sole survivor is going to be saying so you don't end up being incredibly racist towards Nick when the option says 'sarcastic'.
HUDFramework is a UI framework that makes it possible for mods to add new UI elements to the HUD (I say don't worry about this one until it's in a requirement for mods you're getting)
Cheat Terminal Yes, yes I know how some people feel about this kind of mod. I've been playing fallout 4 for like 10 years, I don't have fun scouring every corner of Boston's armpit looking for clipboards. This is a holotape cheat menu that lets you add anything in the game to your inventory, SPECIAL points and other bits. It also lets you teleport companions to your location if they get stuck in an elevator, fix some faction quest if they get broken. This one is great for me because in my little make believe world I have my soul survivor is either a Courser or the Kellogg guinea pig and there's options to make you a little more deadly
Workshop Framework For Players: New controls and faster, more stable workshop scripts. For Modders: Add new resource types, override settings, and generally change the way settlements work dynamically. You'll need this bad boy for a few of the mods on this list They'll be in the requirements for them on nexus
Fallout Priority Next-Gen - CPU Performance FPS Optimizer Does what it says on the tin and stops me from ripping my hair out. Improves performance by elevating the CPU Priority of the game process and minimizes input lags and prevents stutters caused by other processes.
Workshop Menu Missing Tabs Fix Sometimes your workshop tabs will just disappear which is really really annoying. This fixes that with a holotape
The Immersion/Gameplay Ones:
Realistic Death Physics - No Animations decreases the amount of force of both melee and ranged attacks (especially crits) to more realistic levels
Lowered Weapons I hate how your character is always pointing their gun foward 100% of the time in first person, this has your character relax their hold on their gun when not firing it
Improved Maps and Visible Roads A much better high contrast world map with roads, topography, and waterline all clearly visible. Optional number grid and regions
Reverb and Ambiance Overhaul Increases the diversity and dynamics of in-game sound, Great on the ears if you're playing with headphones. My one problem with it though is that it's a little too loud for me and the settings keep resetting every time I boot up the game, but that can be fixed by going into your sound settings, and it takes less than 5 seconds
Enhanced Blood Textures Mixed blood look a little more like well... blood
Vivid Fallout all-in-one In many cases they sharpened the games original textures somewhat, made new normal maps and enhanced shadowing.It looks really good and the textures are less V-Ram heavy than the original ones
Skip Kellogg's Memories I hate that Bethesda felt the need to try to make me sympathetic towards that man, and so I skip his memories all together. Wouldn't recommend for a first play through
Raiders Nonaggressive Raiders are now name "Wastelander" and they are no longer immediately hostile. If the player gets to close the Wastlander will warn you, if you continue to get close the Wastelander will draw a weapon, if you continue to move forward from there they will then attack
Gunners Overhaul makes the Gunners friendly to the player at the start of the game. It also makes all containers and useful items in Gunner areas belong to the Gunner faction, which means you have to steal it from them.  It basically makes them the mercenary/militia faction they're implied to be
Extremely Long Lasting Stealth Boy There is different scales for the length but I do the one that extends it to 1 minute
Pip-Boy Flashlight This one is one of my personal favorites, it overhauls the flashlight on your pip-boy as well as on power armour making it look more like an actual flashlight and like the light is coming from your pip-boy. You can customise what kind of light it is too and some of the options are really cool
Settler and Companion Dialogue Overhaul reduces or eliminates repetitive companion dialogue and adds new situation-appropriate dialogue for companions. They'll have more to say and seem more aware of their surroundings. Settlers are aware of your quest progression, and while they still occasionally complain about "my back hurts, my feet hurt…", they display increased awareness of the dangers lurking in the Commonwealth, expressing gratitude for the protection you've provided them
Better Third Rail this one makes the 3rd rail a little more lively in a lore friendly way
Combat zone restored-restored brings back the cut content that made the combat zone more than just another dungeon
Friendly East City Downs restores the content where this isn't just another dungeon
Fiddler's deliver animation retexture ooooh my god I'm obsessed with this one it makes the loading animations for unarguably the best gun in the game beautiful. And if you're wearing your wedding rings still you can see it in the animation and it makes my heart hurt each time
Natural expression fix helps make the expressions the player and emphasis have a little more...normal
Project reality footsteps changes almost all footstep sounds into more realistic ones. Including subtle gear and backpack rattle
Commonwealth encounter adds almost 300 new encounters to the game
The Faction/Companion Ones:
Afiinity Gains This changes the rate of how you gain affinity with companions. I choose the one that halves it because of the way I play, I get deacon's conversations a lot sooner than I feel is in character for him
Companions Infinite Ammo Gives the vanilla companions infinite ammo for all weapons, just like settlers. As long as they have 1 round in inventory they can fire indefinitely
Companions Stealth Distance Companions can sneak is the one I got before this but it's no longer compatible. It prevents your companion from charging up your booty at full speed whenever you enter stealth. Also slightly increases their follow distance. Now also prevents Dogmeat from entering player crosshairs every damn time you stop
Immersive Dogmeat Makes him a little more sneaky and a little more deadly. He'll wait for you to attack before doing anything for the most part. It also removes his level cap
Everyone's Best Friend Speaking of dog meat, this mod let's you take him with you and a companion at your choice like how it was originally intended before the game was launched
Preston Garvey No Radiant Settlement Quests Until you take the Castle, Preston will give you the quests as normal. After you have control of the castle and the radio powered up again, he'll stop giving you new quests every time you speak with him. Now to receive further quests you simply tune into the Minutemen radio station and will receive the alerts from there.
Deacon outfit change change stop deacon from changing clothes every three seconds. This one's for my own little game play reasons where he gets to a point where he feels like he no longer needs to change his clothes every 5 seconds when he's with Wanderer
Improved Railroad Overhauls the Railroad faction (in a lore friendly way) to more closely resemble the Underground Railroad and put them on the same level relative to the other major factions
Cleaner Railroad HQ Environment This is when I instal a little bit after joining the railroad, it gets rid of all of the trash and random bricks scattered throughout HQ
Railroad redone is an overhaul of HQ Even though the Railroad is a struggling faction in the commonwealth at the start of the game, I still feel that their base of operations in vanilla fallout 4 is extremely underwhelming. This mod fixes that by changing the physical environment. There's now personalized spaces for iconic characters like Desdemona, tinker-tom, deacon and others. The Player character also has their own quarters with a private terminal, bed, and power-armor station. It cleans up all trash -and some bricks and re-navmeshed the cell. And there's a pathway across the waters in the escape tunnel
More railroad exits adds a small little dungeon and two more exits into the inner city through the escape tunnel
Diverse railroad adds new faces to the unnamed NPC associated with the railroad
Railroad redemption This adds more bits to for the railroad associated with settlements, and allure friendly way it makes the railroad feel bigger and outside the scope of just the player
Railroad perks All of the quest reward perks for Railroad quests were cut before the game was released. This mod enables them at the appropriate times in doing Railroad Quests through a scavenger hunt style "quest"
You and what army Have you ever felt like the minutemen were a bit lacking? Perhaps the settlement system feels tedious, extra, or simply lacks real progression for you. Maybe even wondered why the minutemen seem less relevant the more you play? This mod aims to fix that, using your settlements as a base to expand the Minutemen and improve their ability to help the commonwealth. No longer will everything be entirely on the shoulders of one general. I love this one because in my head Preston and I are co-generals
We are the Minutemen The Minutemen are supposed to be the best alternative for rebuilding the Commonwealth because : More settlements = More resources = Better materials = Better fire power and a larger presence in all the Commonwealth. But currently this is not the case, this mod attempts to fix that
We are the men an alias framework gives the Minutemen ranks and lets you find out their names using the Alias Framework.
The Pretty Ones:
Forest Transforms the Commonwealth into a dense and overgrown forest landscape without disabling precombines. It's my favorite nature overhaul. Tree Trim is a 2024 patch for it that improves tree placement and compatibility (but you can open console commands and type 'disable' after selecting one if there's a tree in a place where a tree shouldn't be)
Animated Traffic Lights This makes the traffic lights thought the Commonwealth work again which I think is fun and goes nicely visually wise with the next one on my list
Lighting Series - All In One lights up red rockets, Starlight and other diners neon, bus stops adds, and illuminates billboards in the Commonwealth
Lightweight Lighting The lighting overhaul lighting mod I use, there are others out there higher on the endorsement list, but this is the best I've found for not tanking my fps while still looking fantastic
Interiors Enhanced - Darker Ambient Light and Fog Ambient light power and fog brightness inside all interiors reduced by 60%, without touching any directional light sources whatsoever, keeping lighting 100% true to vanilla except for those dark corners and unlit areas. Subways are actually dark and scary! Not just a filter, actual light data has been altered. 10/10 my fav lighting mod
Enhanced Lights and FX creates more atmospheric and realistic lighting. It overhauls the lights, effects, ambient light and creates a new mood for interiors. If you get a weird teal light at some locations it might be because of this mod
Darker Nights The lighting ones above look really cool with this. I have the lower setting that doesn't make the nights longer but adds just a little more night
The Flora and Fauna Ones:
Glowing Animals Emit Light Makes glowing animal variants emit light, scaled to their size
Fireflies This adds fireflies at night. It gets a little heavy at the start for my taste but there's a holotape that can tweak the settings
Wildlife overhaul less aggressive creatures and companions This mod makes prey cautious but still scared - also stops companions from hunting them down without cause. Additionally randomizes the animals height slightly, and adjusts some stats. Adds aggression radius to most creatures and robots
Squirrels of the Commonwealth there's squirrels now :)
Mutant Menagerie is a real fun one with all new creatures gathered from a wealth of public access sources. These new, lore-friendly creatures come with unique drops and hand-placed spawns. This mod also adds in dozens of dynamic spawns for new, vanilla, and DLC creatures alike! I'm not going to tell you what it's using as a shell but there's a giant hermit crap and the first time I saw one I was genuinely afraid
More Radstags adds more radstags
Commonwealth Chickens and Rabbits adds, you guessed it! Chickens and rabbits
Commonwealth wilderness overhaul adds a ton of hand placed scenes, objects and creatures across the entire commonwealth wilderness
DECAY makes feral ghouls terrifying
The Player and NPC Ones:
Rusty face fix so there's this bug right? Bug changes the colour of your characters and NPC faces and it's really annoying. This mod fixes that
Classic Ghouls Redux Every Ghoul in the vanilla game gets a Fallout 3/NV ghoul look. It gives them that gruesome falling apart look like the older games
FCO - HD Eyes My fav eye mod that just enhances the vanilla eyes. There's the eyes of beauty but I feel like that mod is too over the top and the eyes, while beautiful, don't fit the game
Ponytail Hairstyles This is the hair mod I think fits best with the vanilla textures, also 13 is my favorite
Lore-Friendly Maxson I don't even see his stupid face in my games, I just need to know that he actually looks like a 23 year old before I blow up his stupid blimp. But seriously, there's something more heavy about knowing that you're destroying a ship whose captain is someone who is so so young
Magnolia is not a cartoon makes Magnolia look a little bit more like the fantastic Linda Carter who is her voice actor. Hi Linda!
Shawn goes to bed this one's a spoiler so don't click on it unless you know what happens at the end of the main quest but now your son goes to bed at night
Eli's Armor Compendium Adds a bunch of new lore friendly armors and outfits to the game
Wasteland fashion also adds a bunch of more friendly outfits and armors
Black Metal pip-boy Makes the pip-boys in game black
Player comments and head tracking makes your character speak other then just in dialog scenes. Includes combat taunts, player hello's, responses to NPC's and much, much more including player head tracking
The Settlement Ones:
Transfer Settlement Blueprints This mod is currently not working if you're playing with the next gen. The author's most recent update on the 5th of June says that their hard work's paying off, and they're getting to a point where they're testing the mechanics of it. Basically this mod lets you download other people's settlements that they've made and posted on Nexus to have them be in your game and vice versa. Since this mod is currently out of commission, I won't include any transfer settlement mods in this list but Fiddleflaps has the best one's in my opinion
IDEK's Logistics Station 2 Adds a system to automatically manage supply lines, improve the efficiency of inter-settlement resource sharing, and adds a handful of minor convenience features.
Place Everywhere My beloved, makes building where you want them a lot easier
Scrap Everything And in game version of a console command disable that lets you delete things while you're in build mode. Be very careful with this 'cause if you delete a part of Sanctuary's road I'm not responsible for the 30 minutes you had to reload to
Icebreaker Settlements 400+ new carefully selected lines of settler dialogue to reduce the repetitive sound of the 168 original. All lines in the original actors' voices. Intended to blend in very naturally with the default lines. Settler dialogue lines that insulted the player character were also tweaked
Graygarden Planters Unlocks the ability to craft the planters at Graygarden after you clear the water purifying plant and talk to Supervisor White. Each planter yields the same amount of plants that are visible in the planter
Proper trading stores and animation Changes how trading stand look and settler animations to be the same as the crafting workbenches So now, an armor-smith who sells your armor would be seen like he actually made the armor
Settlers Go Shopping Your stores in your settlement are no longer empty and silent. Settlers occasionally go shopping and start different randomized conversations with the vendors. Or maybe just the vendors asks them about buying something. Invisible Shopping Marker version is available too
Dino's Decorations Gives you the option to craft static clutter, makes settlements feel more lived in
Sanctuary Hills Overhaul is my favorite Sanctuary mod and the one I used for like 7 years straight . It makes it so there were a few plane crashes near sanctuary and previous settlers used the bits of those planes to build walls and homes
Rickety restored Sanctuary bridge fixes the bridge in Sanctuary but in a lore friendly way
Anom's Sanctuary Hills Overhaul makes the houses there somewhere to the ones and the rest of the commonwealth instead of 'houses of the future' It also adds a community centre and a hotel in a lore friendly way
Starlight bus barricade is an overhaul of Starlight Drive, it's very fun but very big
CVC Dead Wasteland Workshop adds 1000s of unique, lore friendly items to build in your settlements and I love it, The candles and other lighting they have or an excellent touch for low/no power settlements
Settlement supplies expanded is another workshop expansion , this one adds about 400 things
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cottoncandylesbo · 1 year ago
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birds get to move 10-15 fps faster than humans, on average. they're running more efficient CPU systems.
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currymaker · 10 months ago
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funny thing about thief deadly shadows is that its unplayable unmodded in 2024. if your cpu is too good you get too many fps and it bricks the lockpicking minigame
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elderscrollsconceptart · 2 months ago
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whats your computer specs? just wondering since how the fuck are you getting that good quality pictures of the npcs ingame sob
I have a RTX 4090 gpu, Ryzen 7 7800X3D cpu with a light overclock, and 64gb of RAM. Game is installed on an SSD.
I play in 4k, at ultra settings with the Quality DLSS setting on. I get 50-60 FPS outdoors (thick forest can get as low as 40fps) and get solid 60 indoors invariably.
The game needs several stability patches as it doesn't seem to be detecting the VRAM in my GPU. I'm "powering thru it" thanks to my PC being very strong, but the game definitely has issues detecting ppls hardware from what I've read on other forums.
I'd imagine with patches and NVIDIA driver updates things will play alot smoother in a few weeks/months time.
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