Crimson Skies: High Road to Revenge - DLC Aircraft Ideas
I know some people are gonna look at this and say "WTF man, Crimson Skies came out in 2003... it's not getting any new content!"
True. But there's always a possibility- however small- that the game could be re-released on modern consoles, or (God willing) get a full-blown remake. In which case, the devs could always add new planes.
The original PC game had 17 playable aircraft, most of which did not make it into the Xbox game. Only 2 planes, the Devastator and the Brigand, would ship with the game. 4 others would be added as DLC for online multiplayer only.
I picked out 7 aircraft from the original PC game that I would like to see added if Crimson Skies gets a remake, and outlined what class I think they should be, and what weapons they could have.
It'll probably never happen, but hey... I can dream. And remember, Crimson Skies: High Road to Revenge was one of the top 5 game on the OG Xbox Live, right alongside Halo 2 and Star Wars: Battlefront II. So I'd say it has a better chance of getting a remake than most.
Whittly & Douglas M210
Raven
Class: Interceptor
Primary Weapon: Six Machine Guns
Secondary Weapon: RF-Guided "Beeperless" Seeker Rockets
Secondary Ammunition: 20 Rockets
A fast and agile fighter with six machine guns and highly accurate radio-guided Seeker Rockets that track targets aggressively. Seeker Rockets function like the Halo 2 Rocket Launcher; hold down the trigger to lock on to enemies, and release to fire.
The name of the Seeker Rocket is a reference to the "Beeper-Seeker" rocket from Crimson Skies lore. Whereas the Beeper-Seeker uses a two-stage system, firing a high-velocity "Beeper" rocket that emits a radio signal, followed up with a high-explosive "Seeker" rocket that homes in on that signal, these new rockets are able to track their targets without the need for a beeper unit; hence, "Beeperless".
Grumman E-1C
Avenger
Class: Dogfighter
Primary Weapon: Eight Machine Guns
Secondary Weapon: "Detonator III" Incendiary Rockets
Secondary Ammunition: 15 Rockets
Armed with more machine guns than any other plane in the game, along with a secondary rocket that sets enemy planes on fire for damage over time. So you get the best of the Devastator and the Bandito all in one plane.
Curtiss-Wright P2
Warhawk
Class: Zep-Killer
Primary Weapon: Four Cannons
Secondary Weapon: XR-1 "Perforator" Railgun
Secondary Ammunition: 12 Railgun Shells
Another plane outfitted with the Brigand's fast firing cannons, plus a new secondary weapon in the form of the Railgun. Hold the trigger to charge up, and release to fire. Does more damage than the Tank Gun, but is harder to aim.
Hughes Aviation
Bloodhawk
Class: Interceptor
Primary Weapon: Four Machine Guns
Secondary Weapon: XL-1 "Lancer" Laser Cannon
Secondary Ammunition: 100 Battery Charge
The standout feature of the Bloodhawk is it's secondary laser, which is extremely accurate and has unlimited ammo, but has to recharge it's battery after firing for long periods of time. Ammo starts and 100 and counts down to 0 as you fire. The longer you fire, the longer it takes to fully recharge.
McDonnell S2B
Kestrel
Class: Zep-Killer
Primary Weapon: Five Cannons
Secondary Weapon: Aerial Torpedoes
Secondary Ammunition: 15 Torpedoes
Turret: Twin Cannons
As pure a Zep-Killer as can be, the Kestrel boasts five rapid-fire cannons, as well as two more cannons in a rear turret a la the Brigand. It's secondary weapon is a rocket-propelled Aerial Torpedo that deals tremendous damage to zeppelins, but has no magnetic lock-on, making it all but useless against enemy planes.
However... if you do somehow manage to score a hit on an enemy plane with the Aerial Torpedo (whether by skill, or dumb luck) it's a 1-hit kill no matter how high your opponents armor rating.
Bell Mk. II
Valiant
Class: Zep-Killer
Primary Weapons: Six Cannons
Secondary Weapon: Grenade Launcher
Secondary Ammunition: 30 Grenades
An exceptional Zep-Killer with six cannons right out of the box, and a secondary grenade launcher. Grenades deal massive damage to zeppelins and ground targets, but are less useful against enemy planes than other Zep-Killer weapons.
Marquette PR-1
Defender
Class: Interceptor
Primary Weapons: Six Machine Guns
Secondary Weapon: "Flyswatter" Flak Rockets
Secondary Ammunition: 20 Rockets
A capable fighter in the right hands, the Defender is armed with six machine guns and Flak Rockets. Flak Rockets have the damage of the Devastator's Magnetic Missiles with the projectile speed of the Bandito's Fireball Cannon, making them highly accurate and easy to use.
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the creators of crimson skies went all-in on creating an alternate 1930s america where sky pirates shoot at each other in rear-propellered planes launching from zeppelins, and apart from FASA and, for a few brief, glorious years, microsoft, everyone’s looked at it and said “this is worthless!” for no apparent reason
like, it’s battletech but pulp, come on, you don’t want to muscle in on battletech’s territory, and also get the rocketeer/indiana jones/sky captain/talespin crowd in there?
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