#Multiplayer
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your-worst-boy · 3 months ago
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🗣🗣🗣ELON IS A TORBJORN MAIN & NEEDED TO BE CARRIED BY HIS 12 YEAR OLDS, SPREAD THE GOOD WORD!!!!!!
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prokopetz · 1 year ago
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The trouble with trying to get into very niche multiplayer titles is that there's always this core group of like half a dozen players who've been fighting each other on a daily basis since pre-alpha and are the only ones who give the developers consistent feedback, and now the game's entire meta revolves around the personal idiosyncrasies of these five or six specific guys in a way that's balanced and competitive when taken on its own terms, but melts foreign organisms on contact.
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kerburaxx · 1 year ago
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DRAUPNIR FELL BEFORE THE HELLDIVERS DID
HOLD THE LINE AGAINST THE AUTOMATON MENACE ON UBANEA
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lgbtransgirl · 28 days ago
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I think game archipelagos/multiworld randomizers are the IDEAL way to play games with friends and I will die on this hill. I've been playing multiple archipelagos with my friends and oh my god it is genuinely the best way to both play together and play single player games separately.
You may ask "Well what the hell is it?" and I'll explain with an example of my last game session I am playing Terraria My Boyfriend is playing a Stardew randomizer My Partner is playing Legend of Zelda Link to the Past randomizer My roommate is playing Legend of Zelda OoT randomizer I beat a boss in Terraria which gives me an achivement. Instead of that boss being checked off in my world, it gives my BF an upgraded farming level in Stardew. Roommate opens a chest and sends me Hermes Boots. I use those to get the achievement for crafting Terraspark boots and now Partner has the Master Sword. It goes on like this, where you might get something from your own world but you can also end up giving your friend in an entirely different game items as well. Truly the best kind of Singleplayer Together AND IT CAN BE ASYNCHRONUS, meaning you don't have to play at the same time and instead you can do a long running game where "Oh hey I'm at work and Roomate got me Post-Goblin Army so now I can craft better gear once I find the NPC, nice!" And also for my systems/plurals out there? You can very easily play with your headmates by each of you running your own game in an archipelago session.
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n64retro · 10 months ago
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Super Smash Bros. HAL Laboratory, Inc. / Nintendo Nintendo 64 1999
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incognitopolls · 6 months ago
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For the purposes of this question, assume you're playing with people you don't know very well or at all.
Example: if you use he/him pronouns in real life, imagine you've chosen to play as Peach in Mario Kart. Do you care if the other players refer to you with she/her pronouns (grouping you and your character as the same entity) during the game?
We ask your questions so you don’t have to! Submit your questions to have them posted anonymously as polls.
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aidensm8 · 6 months ago
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Cult of the lamb has been very fun to multiplayer with my partner
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smallturtlebomb · 26 days ago
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Player ocs have been on my mind recently so I decided to draw some interacting with mine ^_^ hope that alrrr (they’re rlly social and rlly weird fellas)
Ik there’s a lot more ppt ocs I wanna draw interacting with Otto & Aurelius but I ran out of ideas so here are some I’ve managed to do :3
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Raph belongs to: @outer-andromeda
Riley belongs to: @spaced-out-tiger
Louise belongs to: @louiseartnfriends
Mason belongs to: @furathegoat
And Janet belongs to: @chibifox2002 !!
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jadthemagnificent · 29 days ago
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HALO 2
“It’s not a war to decide who’s right.
Only who’s left.”
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jazzystudios82 · 3 months ago
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The Average Hanzo Shimada Enjoyer 🏹
I’ve played as him for over 3 hours…
���—————————————————————————
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kerburaxx · 1 year ago
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👊PUSH BACK THE MACHINE MENACE 🤖
FOR SWEET LIBER-TEA
#Helldivers #HellDivers2 #fanart
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hyperboreandad-82 · 2 months ago
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flooferland · 3 months ago
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I find kernel level anti-cheats and generally client-side anticheats like BattleEye, EasyAntiCheat, and Vanguard really stupid, because they really aren't stopping cheaters, all they're doing is discouraging them while sacrificing performance, user privacy, Linux support, and generally risking accidentally banning casual user.
I started developing my own anti-cheat for a game and it hit me, you should never have any anti-cheat on the client. All anti-cheats should be server-side, because to this day players are still figuring out ways to bypass these anti-cheats, like using hardware-level exploits which are physically impossible to detect unless they start serving anti-cheats as AI-powered robots that are physically in your room looking at you while you game.
Think about it.. Wall hacks let you see other players through walls, easy solution right? Just don't tell the client where the other players are, do server-side calculations for occlusion, you already have a system for it to do it client-side since it saves performance not to render players that aren't on the screen. But nope, because it would slightly increase server costs, even if it makes cheating impossible to perform.
The number one rule in multiplayer is "NEVER TRUST THE CLIENT UNDER ANY CIRCUMSTANCE", and these huge game dev corporations are consistently not following it, then complain about having cheaters while going "Oh, it must be the Linux users!!! Not our flawed approach at anti-cheat!!!"
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n64retro · 4 months ago
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GoldenEye 007 Rare / Nintendo Nintendo 64 1997
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thequndemands · 1 year ago
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You solved the puzzle and got Holy Fire, but you're undead
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