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#custom module integration
merchantservices444 · 9 months
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Custom API Integration Services
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zvaigzdelasas · 1 year
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#making an automatic watering system w arduino#have it flashed to trigger the relays already for a variable amt of time#which at the end of the day is basically all it takes + scheduling#but now ofc its growing its own potential spinoffs...#i wanna add a BLE module to be able to control the scheduling from like a phone#which will then also require some minimal data storage...#then the big question is rly how to power it...#its probably gonna b within an extension cord length from the back door but dont wanna deal w unplugging it for rain etc#so maybe like a weatherproof case w solar & a battery? but then ive gotta figure out the best way of battery-izing it....#lithium seems like an overkill unless its like maybe lifepo#& generally prefer lifepo over cobalt etc for safety#but then ive gotta figure out how to add a charging circuit to it....#anyway then once i have the app controlling scheduling i can also start integrating it into my home organizing/etc app?#& ideally be able to like have a couple nodes like that?#ah fuck also gotta figure out a case#maybe just start w a nice n dirty project box til i eventually make a custom enclosure/PCB backplate for the assemblage#maybe just put it next to our sprinkler box & just make the tubes longer so i dont have to fuck around w batteries for this?#starting to convince myself of that idea tbh#rn the relayboard has 4 guys...might b better to just have this as the master instead of having nodes so just get more relays#centralize & dont have to deal w synching headaches#maybe get like a multiplexer? not like this would necessarily need multiple at a time 1 at a time wouldnt b the end of the world#& i have some cheap moisture sensors but dont rly trust em tbh#esp w plants i intend to eat#eventually tho maybe link some sensors into the system#tho weather alone is probably enough to figure out#oh! huh how would i do that....#dont wanna have a whole ass wifi connection on the arduino#or like parsing web results on there...#& i dont rly wanna only know when connecting to my phone...#so that seems to point towards some client that checks the weather prediction like once a day & sends that/consequences to arduino?
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technocevious · 1 year
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TallyPrime's Features for Cash Flow and Credit Management
TallyPrime, a business management software, provides several features that can help improve cash flow and credit management, ensuring seamless operations for your business. Some of the ways TallyPrime can assist in cash flow and credit management include:
Managing receivables and payables:- TallyPrime generates a unique bill reference that can be used to track and manage outstanding payments, ensuring timely collections and payments. This helps in maintaining healthy cash flow and credit management by providing insights into who owes you and to whom you owe.
Ageing analysis:- TallyPrime generates ageing analysis reports that show receivables based on age, helping you identify customers who consistently pay past the invoice due date. This allows you to follow up and ask for payments upfront, improving cash flow by reducing overdue payments.
Multiple bill settlement:- TallyPrime’s multiple bill settlement option enables you to pay multiple bills in bulk, reducing the chances of bills piling up and becoming overdue. This ensures timely payments and better cash flow management.
Cash and fund flow management:- TallyPrime generates reports that provide a snapshot of your cash flow and fund flow, helping you monitor and evaluate cash inflows and outflows, and make informed decisions regarding resource allocation and spending. This allows you to prevent cash flow problems and maintain sufficient cash reserves.
Cash flow projection:- TallyPrime’s cash flow projection feature allows you to anticipate future cash inflows and plan accordingly. This helps you make informed decisions about spending and investment, ensuring optimal utilization of cash resources.
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phoebejaysims · 2 months
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Boutique Mod - DOWNLOAD
Inspired by the sims 2 shopping for clothes system, I present a sims 3 take on buying clothes, accessories and running a thriving boutique! Set up shifts, keep the racks stocked, and you might find yourself in profit!
Required:
Ambitions
NRAAS Master Controller + Integration Module
Optional:
ITF if you want to use the clothes mannequin and some visual effects.
Late Night if you want the animations for the security guard.
Seasons for extra interactions on the mannequin.
Savvy Seller Set for some visual and audio effects.
Full Documentation is included in the download. I spent a while writing it out, so please read thoroughly!
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How Stores Work:
Set up a shift
Hire Employees (bosses count as employees so stores are fully functional with only one sim!)
Link at least one rack to the register
Open for business!
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Employees:
Store employees can be given three types of roles: register attendant, sales attendant and security guard.
Employees will do their jobs automatically but you can always manually tell them to do things too like: restocking, dressing up mannequins, helping customers, among other things.
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Customers:
Inactive and active sims can browse through the racks and have the ability to purchase items. They'll interact differently depending on if they are shopping at a clothes rack, accessory rack, or at a mannequin.
Inactives won't purchase outfits from mannequins unless you direct them to (or you enable auto-purchasing in the XML). However, they may "fake" buy clothes.
Once finished shopping, customers hold their bags and wait to be rung up! Take too long and they may abandon their purchase.
Shopping:
Adjust prices and restrict customers by age and gender to customise your store!
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Clothes Racks:
Buy Clothes for your own sim, sims in your household, or (if you're an employee) suggest clothes for customers.
Employees that suggest clothes for customers can fulfil Ambition Stylist jobs this way.
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Accessories Racks:
Choose accessories to be sold by adding them to the XML in the package file. The XML comes loaded with a few base game items already plus a couple modded items (Arsil's Sunglasses and lipstick - that won't be loaded unless you have them installed).
Sell buy-mode items as well as CAS items!
Make your CAS items wearable from your sim's inventory using your own meshes or my dummy accessory (see Documentation and XML for details).
Blacklist certain categories from being shown. If you want a dedicated shoe shop or an opticians, you can have it!
Try on products before buying them to see if they suit your sim. If there's a mirror in the room, they'll check themselves out in it.
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Clothing Mannequin:
Try on the mannequin outfits to see if they suit your sim.
Plan different outfits to display and even set them to be rotated through seasonally.
Let your employees be creative and choose a random outfit for the mannequin to wear.
Buy clothes for your own sim, household members, or customers.
Allow or disallow inactives from automatically purchasing display outfits.
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Security Gates:
Give your security guards something to stand and look threatening by.
You can try your luck at stealing from the shop. If you're caught, you'll have to pay up. If you get past the gates (or if there are no gates), enjoy your bounty!
Boutique Door:
Cloned from the Savvy Seller doors without the annoying 'kick-every-last-person-out-the-building-come-closing-time' feature.
Link this to a register and let the open and close sign automatically flip itself. Also, close the store or rename it, straight from the door.
Phone Interactions:
Ask for time off work (paid or unpaid).
Call in sick.
Cancel vacation days.
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Credits and Thanks:
@dhalsims for adding geostates to the ITF rack for me. Modders, I really recommend her if you need any 3D models made also!
DouglasVeiga for the BG rack with the geostates.
@aroundthesims for allowing me to use her objects in my mod as always!
Sims 4 for all the animations that I converted.
Simstate & merchant mods for the idea to go into a mode to link racks to the register.
The OG shop for clothes mod and pedestal by @anitmb.
Arsil and @zoeoe-sims for wearable CAS items idea that I adapted.
Ani's Candle mod & Amb. Makeover XML which I looked at for inspo on how to do accessory rack xml.
Compatibility:
All new objects so shouldn't conflict with anything really.
Removes the 'plan outfit' interaction from dressers.
Made on version 1.67.
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If you would like to donate as thanks, please feel free to do so at: my kofi! I don't take your generosity for granted!
Download: - Simblr.cc - 2t3 Boutique Mod Suggested Extra CC: - Lyralei's TS2 Conversions (incl. clothes changing booth) - More ATS3 Security Gates - ATS3 Friperie Set
Known issues, prop information and the full feature breakdown are all in the documentation.
Please be patient with me if there are bugs to fix. Also, anyone who DMs me "I don't know how to create a new shift" will be immediately fined £150.
With that said, please enjoy the mod and tag me in your beautiful boutiques,
Phoebe :)
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nectar-cellar · 2 months
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Downtown Roles Mod Tutorial - TS3 - Mature Gameplay Ideas
NSFW 18+ mature content / a long read   
TLDR: this is a compilation/recommendation list of mods, a tutorial on how to set up NPCs, and how to tie it all together to add some mature gameplay to your save. 😈
Misukisu/Virtual Artisan had a “Downtown Roles” mod that sadly does not work anymore for the latest versions of TS3. Her mod basically allowed players to add role sims to community lots so your sims could have more NPCs to interact with, making the lots feel more alive in a mature "downtown" sort of way.
I was inspired by her mod and I want to share how you can recreate and expand her mod’s functions with Nraas Register and Arsil’s Custom Generic Role mod. Some players might already know how these mods work, but it was a new discovery for me. I didn’t know how useful role sims could be! It got the gears in my dirty mind turning.
The main purpose of this mod list/tutorial: to add role sims to community lots for your main sims to interact with, while they’re out on the town. These will be sims outside of your household. Their main “job” is to hang out at the lot. You can let the game generate new sims to fill these roles, or assign existing sims in the town to fill the roles.
Examples of role sims you can create: 
A regular patron at a dive bar for your sim to befriend or make enemies with.
A sexy single sim at a beach, gym, pool, bar or club for your sim to mingle and hook up with. 
An escort at a brothel for your sim to woohoo with (Passion mod). 
A client for your sim to sell drugs/weapons to (MonocoDoll Vile Ventures mod and Arms Dealing mod) - I have not tested this but in theory it should work. 
You can add multiple role sims on each lot. You could have a number of partygoers on a club lot/a number of escorts on a brothel lot/a number of mobsters or criminals on a warehouse lot who will always be there when your sim visits.
Why role sims?
Townies are unpredictable - you never know which lot they’ll show up on, and how long they’ll stay. Role sims will consistently be there as the supporting characters in your main sim’s story. 
Having consistent NPCs at certain locations around town can help with story-driven gameplay scenarios.
You can move a household of your own sims into town and assign them to fill various roles. See pretty NPCs around town!
If you let the game generate new sims for the roles, then it saves you the hassle of setting up new households yourself. You can always edit them later in CAS.
Limitations: 
According to Arsil, it seems like sims who are already employed (such as most townies) will be removed from their jobs if they are assigned to be role sims. So I would avoid using any employed townies for this unless you are ok with that. Use unemployed residents instead.
I believe the role sim cannot leave the lot during the designated work hours. Your sim cannot form a group with them and go to another venue. However, you can invite the sim over or hang out afterwards from the relationship panel.
Mods Needed:
Nraas Master Controller + Integration Module
Nraas Register
Arsil‘s Custom Generic Role mod (both the floor marker and the desk)
Passion (if you want your sim to be able to have sex with the role sims on the lot or have the role sims dance on the stripper pole) 
MonocoDoll’s Vile Ventures mod (if you want to create NPC clients for your sim to sell to) 
MonocoDoll’s Arms Dealing mod (if you want to create NPC clients for your sim to sell to) 
How to Set Up: 
Step 1: Install the mods listed above. Then, open the save file you want to add some downtown sleaze to. 
Step 2: Find a community lot you want to add role sims to. This could be a bar, nightclub, brothel/motel/strip club, a run-down warehouse or block of buildings, casino, etc. I have downloaded many lots from Flora2 at ModtheSims and @simsmidgen here on Tumblr that fit the gritty urban vibe.  
Step 3: Enter Build/Buy mode. You can do this from Live mode. 
Press Ctrl + Shift + C, enter this cheat: testingcheatsenabled true 
Press the Shift key and click on the ground of the community lot. 
Click on “Build on this lot”. 
You can also enter Edit Town mode to renovate the community lot. 
Step 4: Place Arsil’s Custom Generic Role floor marker or desk on the lot. Place one for each role sim you want to create. They are located in Build Mode -> Community Objects -> Misc. If the desk looks out of place, use the floor marker instead. 
Step 5: In Live mode, click on the object -> Settings to set:
The name of the role (clubgoer/stripper/escort/mobster/etc.) 
The “work” hours the sim will be on the lot for 
The days off 
The motives to freeze or not (I recommend freezing all the motives to avoid interactions being interrupted/sims complaining due to low motives) 
If the sim you want to assign to the role already lives in town, click on the object -> Nraas -> Register -> Select -> Choose criteria -> select the sim from the list. I would avoid choosing any employed townies as they may lose their job when switching to this role. Choose unemployed residents to avoid conflicts.
Remove assigned roles: click on the object to remove the sim from the role.
Step 6: In Live mode, click on City Hall -> Nraas -> Register
Allow immigration: choose whether you want new sims to be moved into town to take the roles (enable this if you want the game to generate new sims for the roles) 
Allow immigration = False: if you set this option to false, then a new option called "Find Empty Roles" should appear. You can then assign any sim to the role object you placed, from City Hall.
Allow resident assignment: choose whether you want existing unemployed townies to be randomly assigned to fill the roles (I recommend to disable this. I had Buster Clavell show up to work at my strip club. NO!)
Pay per hour: I'm not sure how to adjust the pay for each custom role but you can just leave it at the default or change it globally
Remove roles: click on the object to remove the sim from the role, or click on City Hall -> Nraas -> Register -> Global Roles -> Remove by sim
Step 7: In Live mode, give the game some time to generate the role sims. Visit the community lot and have a look at your new role sims. The role sims should autonomously interact with other sims and objects on the lot. Using Nraas Master Controller, you can take the sim into CAS to give them a makeover, edit their traits, or replace them with a sim from your sim bin. 
Step 8: Make your sim interact with the shiny new role sims and play out the storylines you always wished were possible. Public hookups, functioning brothels, selling drugs and guns - this is what The Sims 3 was made for, baby!!! 
Related Mods:
Arsil’s Exotic Dancer Stage - if you have a club community lot, you can use this mod to hire dancers. You can use role sims to add other NPCs to the club such as guests, shady business sims, or non-dancer sex workers. 
Nraas Relativity - this handy mod can slow down the speed of time so your sim can spend more time doing their "activities"
Nraas Woohooer - if you don’t want the explicit sex animations from Passion, you could use this mod instead to provide more woohoo options. 
Passion - for brothels/strip clubs, this mod will add sex animations and the ability to have role sims dance on the stripper pole. 
MonocoDoll’s Vile Ventures mod and Arms Dealing mod - you can use role sims to create more clients for your sim to sell drugs and weapons to, like different individuals/gangs/mobs. You could have different clients hanging out at different spots in the city. 
LazyDuchess Lot Population - this mod populates community lots with townies, and they can interact with the role sims you’ve created. 
Service Sims Out on the Town - this pushes service sims to visit community lots, to add even more variety to your crowds. 
Conclusion
If you made it to the end, thank you for reading. Please let me know if you try out this style of gameplay, and if you have ideas for more role sims and community lots to make. This tutorial was NSFW-oriented but you could easily adapt it to create NPCs for SFW community lots.
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carionto · 1 year
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I like to think the humans ambassador hides black powder weapons around their office instead of Lazer guns or plasma, just walks about with 2 hidden flintlock pistols
You sir or madam or otherwise have given me the biggest grin with that idea, thank you.
(me from after having written it out) I did not know where this idea would take me, stream of consciousness writing will do that.
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Every delegate of every integrated species aboard a Coalition governing station in their respective segment of the Galaxy receives full accommodations in the form of an isolated embassy structure.
One day, as per a Human custom, the main delegate - Ambassador Glenn York, invited several other delegates on a tour of his embassy. With some hesitation from a few due to their prey-like ancestry and associated cultural background, but ultimately won over by the Human's eager friendliness, they embarked on this little cultural exchange.
It was a little difficult to move about, as each embassy is adapted to suit the environmental preferences of the respective species, and Humans live on a high gravity and dense atmosphere world, so much so in fact, some of the less physically suitable delegates had to put on an exoskeleton, while many others required a breathing apparatus to thin out the poisonous air.
Once we were underway, Glenn showed us that the Humans were diligent in their work - acquiring information from and learning about all the various species within the Coalition, establishing communication lines with the respective counterparts in the disparately varied local government structures, and most importantly continually updating the translation modules.
In addition, we admired their art they had installed along the barren walls. Most, Glenn explained, was done by the delegates and their staff themselves during free time, and it ranged from tiny contraptions painstakingly assembled within a minuscule glass container (we did not realize they could hone their dexterity to such a precise degree!) to large murals covering an entire wall with the most vivid color and shape combinations one could imagine; from the very clear and obvious to impossibly abstract! Though the music they had to turn down - the vibrations of the thick atmosphere were beginning to overload the dampening systems and one of the delegates almost passed out.
Near the end of the tour, Glenn invited us into his office to show off what his "hobby" is:
"The boys and gals I work with are all talented people, but none of them appreciate the kind of craftsmanship I prefer. It's kind of a ancient art form, you see, high maintenance too, very delicate."
He pulls out a pair of ancient looking projectile weapons, at least judging by the shape, but none of us can quite grasp, aside from the trigger, how it operates. We are all silent as he pours some sort of fine grain from a small bag into the upturned tube then drops a small metal ball and proceeds to jam it further in with a cloth and stick.
"I handcrafted these myself. Sure, I could get a printer to do it and it'd be perfect, but perfection just ain't right when it comes to work of the soul, amirite? I find it therapeutic, to mold the shape, heat the iron, cast the shape, smooth the edges, straighten the barrel, carve the grip, roll the bullets, grind the powder... just..."
He lets out a long sigh of relief? satisfaction? euphoria? as he gazes with great affection at the pair of devices in his hands. We feel the urge to end the tour. Like. Right now. But Glenn insists on a demonstration. We hesitantly follow him to a largely empty room below where he sets up a couple of small wooden block on a pedestal. As he points one of the devices and is about to pull the trigger, he stops, looks back at us and says:
"Almost forgot, you'll want to take a few more steps back and turn your dampeners to max."
Heeding his advice, we do so, and after he appears satisfied with our... safety?... he returns his gaze to the wooden block and pulls the trigger.
[cacophony]
We awaken after a short while, the sturdier of our fellow delegates say the rest of us were out for just a few moments, but the ringing reverberation of the shockwave through the Human atmosphere still resonates throughout our bodies. Glenn, worry in his eyes, is apologizing profusely:
"Oh I am so sorry, I didn't think you'd still react so poorly. Is anyone hurt? I even put in less gunpowder than normal, but I guess that's still too potent. I--I'll file an official apology and compensate for any damages I may have caused to any of you. I will take full responsibility for this incident. Please do not think poorly of us as a whole due to the willfulness of one individual, it was never my intention to inflict any injury on anyone."
---Later---
After a thorough medical examination, it was determined that only a few delegates suffered a minor case of shock, which was alleviated rapidly at their respective medical stations. Ambassador Glenn York was reprimanded and sent back to Earth, a replacement will arrive shortly. The one permanent remnant of the incident is the wooden block that was struck by Glenn's pistol - now put on a small display in one of the inner rooms of the Human embassy. The bullet still embedded half-way and the splinters it shot out arranged in a chaotic manner, befitting an explosion, down in front.
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simphoraa · 2 years
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ઇଓ│ Simphora’s Ultimate Sims 3 Masterlist of Mods │ઇଓ
Hey guys! I receive a ton of questions on the mods I use in my game, so here is my ultimate masterlist of mods for the Sims 3. All of the mods listed are organized by category. This list will be updated from time to time. Happy Simming!
9/1/24 - Last Updated
(credits to all of the wonderful modders listed below!)
(PSA: I own this image of Sunset Valley. Please do not use this image anywhere without my permission or you will be reported for copyright purposes. Thank you!)
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(Keep reading to see the list of mods).
εϊз NRAAS Mods
These mods are essential!
NRAAS Master Controller: This mod adds countless options that allow you to easily control and change just about anything about Sims in your town. Featuring a robust filter system to allow you to find the Sims you want to target and execute actions on. 
NRAAS Master Controller Cheats (module): This mod is an optional module of Master Controller and includes the more advanced; therefore "cheaty" aspects of Master Controller. (Must have the base-mod installed for this module to work properly).
NRAAS Master Controller Integration (module): This mod is an optional module of Master Controller and replaces all the CAS interactions in the game with the one managed by Master Controller, including the "Create-A-Sim" button in "Edit Town". (Must have the base-mod installed for this module to work properly).
NRAAS Career: This mod is used to load custom careers into the game. It is also possible to load custom book lists, custom skills, and standing social interactions.
NRAAS Careers School: This mod contains a series of high-school "trade" school careers.
NRAAS Debug Enabler: This mod exposes EA debug commands so that it is usable in game. It also adds a few useful commands to fix common problems.
NRAAS Error Trap: This is a core-mod intended to catch and correct data corruption errors that can render a save-game unloadable. Any corruption errors that can not be corrected will be trapped and logged, allowing the save-game to load regardless.
NRAAS Go Here: This mod replaces the "Go Here" interaction, with one that can be stacked in the queue, allowing the user to better direct the route of a sim. It also makes inactive Sims less likely to go home, restores haunting ghosts in the grave yard, fixes common routing errors and adds a robust set of door locking features.
NRAAS Mover: This mod removes the "greater than eight" and "requires adult" restrictions in "Edit Town" and the Phone and Computer "Move" interactions. It also retains the dreams and opportunities of Sims when switching households.
NRAAS Overwatch: The primary purpose of this mod is to act as a periodic clean up system for correcting errors and eliminating junk that accumulates over a regular play-session.
NRAAS Portrait Panel: This mod changes the Portrait Panel to display a maximum of 24 Sim portraits, useful for playing overstuffed families.
NRAAS Porter: This mod adds a custom version of the import and export system used to create Library families. With this, it is possible to transfer entire towns worth of sims, preserving relationships across households, and reducing the amount of manual intervention required afterward.
NRAAS Relativity: This mod can be tuned to change the speed at which time flows during the course of a sim-day.
NRAAS Relationship Panel: This mod changes the Relationship Panel. Changes have also been made to correct the "red box" relationship error that occurs when the window bounces while displaying certain types of sims.
NRAAS Register: This mod alters the rules governing role assignment in the game, allowing sims to maintain regular careers without losing their roles. In addition, it provides the ability to select which sim you want to perform specific roles in town. 
NRAAS Returner: This mod provides the ability to alter which interactions are autonomous and/or user-directed via an in-game interface, both ITUN and SocialData based.
NRAAS Saver: This mod prompts the user to save after a given amount of play-time.
NRAAS Story Progression: This mod is a non-core story progression replacement. The EA story progression will be disabled by this mod, and a new, hopefully better, system is started in its place.
NRAAS Story Progression Extra (module): This module contains the expanded scenarios of Story Progression which failed to fit into the scope of any of the other modules. (Must have the base-mod installed for this module to work properly).
NRAAS Story Progression Money (module): This module contains the expanded money scenarios for use with Story Progression. (Must have the base-mod installed for this module to work properly).
NRAAS Sims Drinks: This mod adds custom moodlets to the game when your Sims have drinks to simulate them being drunk.
NRAAS Tempest: This mod provides a more detailed approach to controlling weather on a town-by-town basis, providing the ability to adjust weather profiles on an daily basis during any particular season.
NRAAS Woohooer: This mod alters the romantic game systems allowing for more relaxed rules when compared to EA's. It also allows for teen woohoo and pregnancy along with risky woohoo.
NRAAS Woohooer Toilet Stall (module): This module for Woohooer integrates the toilet stalls, adding support for Woohoo interactions. (Must have the base-mod installed for this module to work properly).
NRAAS Woohooer KamaSimtra (module): This is a custom skill to facilitate tracking of woohooing. It provides a series of optional challenges that can be completed for improved post woohoo moodlets. (Must have the base-mod installed for this module to work properly).
εϊз CAS & Genetics Mods
These are mods that affect Create-A-Sim and the Sims genetics.
CAS Zoom In + Pets: This mod allows the camera in CAS to zoom in closer, including pets.
CAS Lighting Mod: This mod enhances the lighting in CAS.
CAS Room Recolored: A custom/recolored CAS background instead of the original one.
Pearly Whites Default Teeth: A realistic default teeth replacement.
Stand Still in CAS: This mod gives Sims more of a gender-neutral, natural-looking, standstill animation in CAS.
Sliders: This mod realistically enhances Sims facial and body features in CAS.
Teen Neck Edit: This mod allows Teen males to wear Adult male clothing without a neck glitch.
More Clothing Rows: This mod adds extra clothing rows in Create-A-Sim.
εϊз Environment Mods
These are mods that affect the environment.
BrntWaffles Frozen Lighting Mod: A default replacement lighting mod that overrides the lighting in all worlds. It makes the environment look so much prettier, and not dark or gloomy.
Realistic Clouds: More realistic and improved clouds. This mod is compatible with all lightning mods.
Snow But Better: An override filled with textures to make your game more frosty looking and even more realistic if you're into those sorts of things!
Improved Environmental Shadows: This mod enhances the shadows in-game.
Project renaissance: This mod can adds a little realism to your game, the vegetation will look much more realistic.
εϊз Gameplay Mods
These are mods to help enhance gameplay.
Better Greets: This mod aims to solve that and expand upon the possibilities by making Sims’ greetings also take into account things like personality traits, social group and relationship status.
Cigarette Smoking Mod: This mod allows Sims to smoke/purchase cigarettes and nicotine gum.
Deep Conversations Mod: This mod gives you some insight on what your Sims are talking about and often lets you choose what your sim will say, which may affect their relationship positively or negatively.
Enhanced Hospitals: This mod improves upon the hospitals by adding more features to it, such as abortion, donation services, sex reassignment, and surrogacy. 
More Complex Recipes: This mod makes existing recipes more complex by changing or adding ingredients.
No Fridge Shopping: This mod replaces the meal-making interactions on the fridge with custom ones that check whether the Sim has the required ingredients to make the meal or snack.
NPC Romance: This mod attempts to breathe some life into your Sims’ NPC friends and romantic interests by allowing them a chance to advance their relationship with your Sims.
Online Center: This mod adds a set of new interactions to computers and smartphones, such as eShopping, reading eBooks, checking the PlumbBook.
Retuned Attraction System: This mod revises a bunch of the parameters that control the attraction system; changing it to be more selective in-game.
Sim State: This mod focuses on adding ownable stores to the game. (LINK DELETED)
Taxi Charge: This mod will charge sims for Taxi rides.
Violence and Aggression: This mod adds a list of violence social interactions.
Attend University Online: This mod allows sims to work towards completing a university degree on the computer.
εϊз Gameplay Fix Mods
These are mods to help fix any gameplay errors/mistakes from EA.
The Smooth Patch 2.0: This mod alters the speed at which the game's processing runs, which improves the overall performance of the game and some loading times. Most noticeably in Create- A-Sim, Create-A-Style and Buy/Build.
Thumbnail Camera Edits: This mod contains some edits to the INI files that control the camera positioning the game uses for generating thumbnails.
No More Zombies: This mod disables Zombies during the Full moon.
Random Sim Fixes: This mod attempts to fix issues with and improve randomly generated and aging up Sims (such as pudding face) in a non-intrusive, non-core way.
Route Fix: This mod reduces the amount of time sims will stand around  trying to figure out how to get where they are going, checking for obstacles, and waiting on other sims to move before going around them.
Shimrod’s Autonomy Fixer: This mod makes the autonomy run more frequently, such that auto-Sims will not stand around as long before deciding what to do next, they choose the next action quicker. 
No (or fewer) Automatic Memories: This mod stops the memory scrapbook from filling up with useless memories that then have to be manually deleted to make room for custom memories or to keep save files small.
No Social Groups: This mod disables all Social Group Influence gain and removes any existing Influence from all Sims.
No Mutant Hair or Eyes: This mod forces all newborn sims to have their parents' or (if they exist) grandparents' eye and hair color. There is no chance of a mutated color being chosen.
All Traits for All Ages: This mod unlocks all visible traits for all ages, baby through elder.
Annoyances Disabler: This mod turn off paperboys for every family or if you don't like the free ingredients that the game adds to your fridge.
Get To Know Fix: This mod fixes the broken get to know code and enables more discoverable traits. 
Spring Cleaning - An Assortment of Vaguely Spring-Related Tweaks: This is a collection of four pure script mods that make a variety of tweaks with the aim of providing a bit more fun and realism to springtime activities.
Spicy Animation Fix: This mod fixes the fire breathing animation error when a sim gets the Spicy or Too Spicy moodlet that forces them into the sitting animation, rather than playing the proper standing animation.
User-Directed Scolding + Other Punishment Tweaks: This mod tweaks parts of the punishment system from Generations. It will warn you with a pop-up whenever the game tries to force a sim to scold a misbehaving child/teen so you can stop them if you wish.
Home Video Camera Fix: This mod changes the speed of the home video from Generations to a slower, more efficient speed.
University Life Visual Fixes: This mod includes fixes for a few visual mess-ups EA made with University Life.
No Camera Fade: No fade in camera view or first person.
Less Or No Laundry On The Floor: This mod can either reduce the amount of laundry piles that appear on the floor in a 24 hour period once a Sim gets changed to complete a particular task, or can eliminate laundry piles appearing on the floor forever.
Faster Gardening: This mod reduces the time needed for weeding, watering and harvesting plants, and therefore makes gardening much faster. 
Pigtails Glitch fix: This is a core mod that fixes the infamous 'pigtails glitch' caused by CC hairstyles.
Pick up Toddler fix: This mod does in detail, is a simple fix that now sims will always route to the toddler to pick them up no matter where they are, while the toddler waits and stays in place. They can also pick up them up at whichever angle, which doesn't always look the best but I've also replaced the animations so the transition between the toddler sitting on the floor and being picked up is smoother.
Cross Eye Fix: This mod is an experimental fix for Sims going cross eyed.
Sims need less Space: This mod allows your sims to need half of the space for all interactions, which vastly improves routing in small spaces.
Keep Your Hair: This mod allows NPCs to keep their own hair.
Toddler Routing Fix: This mod makes it so toddlers won't "fall down" anymore while routing, which would cause them to continuously sit down or start crying and cancel their interaction.
εϊз Pregnancy Mods
These are mods that affect pregnancies in the game.
Mixed Feelings About Pregnancy: This mod allows pregnant sims to express feelings about their pregnancy.
More Pregnancy Interactions: This mod adds new social interactions between pregnant sims and sims of all ages. Another part is an overhaul of the pregnancy announcement interaction.
More Seasons Interactions For Pregnant Sims: This mod enables various seasonal interactions for pregnant sims.
εϊз Baby & Toddler-Children Mods
These mods impact babies and toddlers in the game.
No Stretch Children Can Series: These mods convert adult motion to child one. Children can use objects with no stretch
Blush Baby: A default skin blend for babies. (LINK DELETED)
Beetle Eyes: Accessory contacts for babies. 
Little Baby Wisps: Little hair wisps for babies that will show the baby’s real hair color at birth.
Sleeper Footies: Babies are now born with cute onesies and legs. No more burrito babies!
Better Playdates: This mod allows toddler-children to have playdates.
Breastfeeding Mod: This mod adds a breastfeeding interaction to the game.
White Formula Default Replacement Bottle: This mod replaces the green milk bottle with a white milk bottle.
Biggest Little Mod For Toddlers: This mod enhances the gameplay of a toddler.
More Toddler Interactions: This mod adds new interactions for toddlers, so now you can do a lot more with them, such as bathing them, talking to them, literally tossing them in the air and more.
More Play, Playmat:  An interaction where babies can actually play on the mat.
Toddler Food and Snacks: This mod adds two interactions to the high chair to feed toddlers meals or snacks.
Toddlers Extra Activities: This mod allows Toddlers to do extra activities.
Toddler Foods and Snacks: This mod adds two interactions to the high chair to feed toddlers meals or snacks. There are 11 meals and 5 snacks. Similar to Growing Together, toddlers will love, like or hate certain foods.
Toddlers Can Learn To Walk Alone: In this mod, toddlers will finally be able to learn to walk by themselves, no adults or store walker required!
Toddlers Can Sit With Sims: This mod allows toddlers spend even more quality time with their parents and/or siblings!
Functional Baby Carrier:  An actual functional baby carrier inspired from the Sims 4 Growing Together Expansion Pack.
Tooth Fairy Mod: This mod gives child-aged sims the chance to lose their teeth and get money from the Tooth Fairy.
Sims Can Hand Over Babies & Toddlers: This mod allows sims to pass babies and toddlers to other sims.
Growing Pains: This mod aims to make younger sims’ personalities more dynamic.
Children Can Repair Base Game Objects: This mod allows children to repair objects.
School Additions: This mod allows child/teen sims to call in sick or ask for school sick day and manually attend after school activities.
εϊз Pet Mods
These are mods for pets.
Pet Bowl Requires Food: Instead of watching your money disappear into thin air when you fill the pet bowl, now watch your money disappear into the grocery store void (or your supermarket owner’s pockets, if you please).
εϊз Miscellaneous Mods
Extra mods, not essential to have at all.
Build/Buy Catalog Search: This mod simply adds a search button to Buy and Build mode. 
One More Slot Please: This mod allows you to place objects anywhere in your sims house.
Facial Expressions Converted From The Sims Medieval: This is a replacement mod that swaps out The Sims 3's facial idle animations with their The Sims Medieval equivalents, plus some additional tweaks.
Clean UI: This mod changes the UI color from Blue to White.
Ultimate UI Overhaul: This mod changes the UI color in Create-A-Sim.
Modern Map Tags: This mod changes the map tags with clean, simple, minimalistic design.
Fast Camera Change: This mod makes the camera move faster when switching between sims/lots.
High Resolution Speech and Thought Bubbles: A default replacement for headline effects. It is more clean and sharp, graphic wise!
High Quality Headline Effects: This mod enhances speech and thought bubble icons, relationship gain/lose icons, memory icons, musical notes, and sleep effect icons.
772 notes · View notes
ntrlily · 20 days
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is it possible for people to like, create old consoles/computers from scratch? like if they could replicate the physical hardware using new materials, and plant old software onto the new hardware to create like, a totally new, say, win98 pc? cause i browse online and see a lot of secondhand stuff, but the issue is always that machines break down over time due to physical wear on the hardware itself, so old pcs aren't going to last forever. it makes me wonder if at a certain point, old consoles and computers are just gonna degrade past usability, or if it's possible to build new pieces of retro hardware just as they would have been built 30 or 40 years ago
Can of worms! I am happy to open it though. For the moment I will ignore any rights issues for various reasons including "those eventually expire" and "patent law is the branch of IP law I know the least about"
Off the top of my head so long as you're only* talking computer/console hardware there aren't any particular parts that we've lost the capability to start manufacturing again, but there's more economical approaches to building neo-retro** hardware.
But before digging into that I would like to mention that anecdotally, a great many hardware failures I see on old computers are on parts that you can just remove and replace with something new. Hard drive failures, floppy disc drive failures, damaged capacitors, various issues with batteries/battery compartments, these are mostly fixable without resorting to scavenging genuine old parts. Hard drive and floppy drive failures may require finding something that you can actually plug into the device but this isn't strictly impossible.
Additionally, it's common among retro computing enthusiasts to replace some of these parts with fancier parts than were possible when those machines were new. The primary use cases for buying say, floppy-to-USB converters are keeping old industrial and aviation computers alive longer, but hobbyists do also buy these (I want to put one in my 9801 too but that's pricy so it's just on my wishlist for after I have finished school and settled down ;u;) Sticking SSDs in old computers is also not an uncommon mod.
So-- hold on let me grab my half-disassembled PC-9801 BX2 to help me explain
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(Feat. the parts I pulled out of it in the second photo)
In that second photo we have some ram modules, a power supply, floppy drives, a hard drive, and floppy+hard drive cables. The fdd+hdd+cables are easily replaceable with new parts as mentioned, the power supply is a power supply, and the ram chips are... actually I don't know a lot about this one. I have enough old ram chips laying around that I haven't had to think hard about how to replace them.
Now in photo number 1 we have the motherboard and some expansion chips. The sound card is centered a bit here*** and underneath it is a video expansion card and underneath that interesting expansion card setup is the motherboard itself.
The big kickers for manufacturing new would be the CPU and the sound card-- you in theory could make those new but chip fabrication is only economical if it's done beyond a certain scale that's not quite realistic for a niche hobbyist market.
But what you could use instead of those is an FPGA, or Field Programmable Gate Array. These aren't within my field of expertise so to simplify a bit, these are integrated chips (like a CPU or a sound chip) but unlike those, they can be reprogrammed after manufacture, rather than having a set-in-stone layout. So you could program one to act as an old CPU, at a cost that is... more than that of getting a standard mass-manufactured CPU, and less than attempting small scale manufacture of a CPU.
So in theory you could plunk one of those down into a custom circuit board, use the closest approximate off the shelf parts, and make something that runs like a pc-98 (or commodore, or famicom, or saturn, or whatever.) In practice as far as I'm aware, users who want hardware like this use something like the MiSTer FPGA (Third party link but I think it's a pretty useful intro to the project)
And of course for many users, emulation will also do the trick.
*manufacturing cathode ray tube displays is out of the question
**idk if this is a term but I hope it is. If it's not, I'm coining it
***That's a 26k which isn't the best soundcard but it's super moe!!!!!!!!!!
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feivelynart · 4 months
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NEW FOURTH VERSION OF THE (ONLY) SUNLESS SKIES MOD OUT NOW!
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Get in on Nexusmods
https://www.nexusmods.com/sunlessskies/mods/1
or ModDB
https://www.moddb.com/mods/monarch-steel-wine
Monarch Update 4: Glorious Dawn Features Include:
Expanded London: - New random events for London; some original, and some based and heavily expanding upon previously flavour-only events that now actually give you options and stuff! - New location tab for London: Nelson's Square where we sorted all high society related stuff to unclutter St Dominic’s; and finally proper New Sequence content (for all the 5 weirdos - me included that care)! - A dominance mechanic similar to New Winchester that currently influences Shop prices in London, reflecting which Albion Factions you throw your support behind
Pirate Ports: - Kenyon's Hand in the Reach can now be interacted with for piratical activities. - Canback's Gambit in Albion can now be interacted with for macabre and Resurrectionist activities.
New Facets: - Over 70 new Facets to fill out your Captain's background, many based on either your Origin or lore things from Fallen London, Sunless Seas or more fleshed-out things already in Sunless Skies we fleshed out more
The Cartographer in New Winchester: - A new shop in town, the Coffee & Cartography Company offers quests and a reward for clearing up the map to make a comprehensive Atlas of the Known Skies (Best started in a new lineage, but there is a legacy option for ongoing runs)
Ratpair Barges are a new, neutral NPC locomotive that offer repair on the fly when hailed (press toot button)
Two new Mascots can be found around the Skies
Sophia's Alehouse at Langley Hall offers high level hunting quests, where you are pitted against large waves of sky beasts.
Similar to London, New Winchester's and Magdalene's flavour-only events have been given actual mechanical impact and been integrated into the Something Awaits You mechanic
Pan finally gets purchasable Lodgings at last
New Mod-Modules: faction related modules have been added, which can be obtained when your reputation is good (or at least not bad!) with a given faction.
QOL improvements to Mod-UI and jettissoning of Fuel/Supplies
Many small balances and fixes of previous mod content, and a lot more small additions
This update saw the largest Quest and Event addition of the mod so far. We more than doubled our added Event count. Some mechanical features like boarding have been postponed until the next update, since they need more polishing. We also recently made some mechanical breakthroughts that need proper exploration, like adding new docks and save points (and not just dockable discoveries), custom prospects, bargains and discoveries. If you find bugs you can either tell us on Failbetter Discord’s Sunless Skies channel, our mod team Discord, on Nexus or Moddb, the Sunless Skies Subreddit or here on tumblr (feel free to dm me).
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dungeonmalcontent · 1 year
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So, I'd like to showcase a few things that I've put on DMsGuild because there's a whole lot more now.
I want to start off with Grimdark & Dangerous. Follower turnover is pretty high on Tumblr, and people go inactive pretty quick. So many people that see this will not be familiar with G&D. It was a huge project for me and I am very proud of it.
Grimdark & Dangerous is a 5e d&d homebrew book available for purchase on DMsGuild for $19.99. It comes as a PDF (for now) and is 159 pages of content geared towards gritty aesthetics. You can follow this link to see my full post on the book or the DMsGuild page here. It has a lot of content and is more than worth the price tag.
While G&D is my biggest item on DMsGuild, I have a nice handful of middle sized docs as well. These are mostly pay what you want (PWYW) titles and quite old. They are also more prone to errors and unintelligible text (where I just started writing and went into a stupor and created something I no longer fully understand).
+ Ancient Artifice Primer for Modern Practitioners (PWYW) - A magic item crafting system which can allow players to create magic items with some degree of value based balancing. It doesn't cover as much as it should in my opinion and is one of those unintelligible texts. However, I do still appreciate my very limited world-building of early runic magic and early graphic design work.
+ Better Backgrounds: 5e Character Building Alternative (PWYW) - A short book on how players can build characters without relying on race based ability score increases. I built on this premise in Grimdark & Dangerous and I'm still quite proud of how I did it in Better Backgrounds. This is a much rougher document than G&D and the writing has a handful of errors, but still decent.
+ The Inheritor: An Artifact and Exploration Class (PWYW) - A homebrew class option. I always say that if you want to play in a game and have a strong connection to the setting, run vestiges (Critical Role), or have a complex backstory this is the class for you. Inheritor characters come with a prebuilt artifact which functions as a growing magic item. You get to customize the item and there is a lot of variability to what your item can do (also includes a modular builder if you aren't very creative). Still pretty proud of this.
+ Mystic Revised (PWYW) - A full remake of the mystic UA class using my own opinions of what it should be. It's based, roughly, on the Nen system in Hunter x Hunter. It's a pretty fun class, but is not very mystic/psionic-y.
+ An Outcast's Notes on the Plane of Pensos - A Planar Adventure Setting for 5e (PWYW) - Don't pay money for this one unless you really genuinely love it. It's an outline and not worth much (IMO). Technically, it can't really even be sold on DMsGuild because it constitutes a homebrew setting (which they don't allow). I created it because I ran (and still do run) this setting and figured it could be a fun thing to share.
+ Plague Pestilence Parasite (PWYW) - A disease book that introduces new mechanics for how contagious diseases spread and how they can be integrated into 5e adventure settings. It also includes a handful of new diseases of varying danger (not all of which are actually threats to player characters). Still a decent book, though I now recognize it lacks some clear writing and has a handful of errors (I may come back and redo this book at some point).
+ Plague Pestilence Parasite: Avolakia Overrun (PWYW) - I don't think I'm really fit to write actual adventure modules, and this book is why. It is an adventure module written to use the rules in Plague Pestilence Parasite. It is still technically an open beta test. It's not unplayable, but I don't think it represents an adventure that players would latch on to (feel free to prove me wrong).
+ The Emissary: An Extraplanar Class (PWYW) - One of my first docs. It's a homebrew class heavily inspired by the Fate/Stay series (has nothing to do with any of the core themes/tropes/abilities of any Fate title) and is actually way more fun than it may sound. The premise: you get a little pocket dimension to store things in and it gives you a variety of powers (the ability to make a little nature preserve, become an auto-crafter, or be Gilgamesh in UBW and launch items at people).
Then there are smaller docs. These are moderately more expensive than most of my short docs (will list those later) but have a significant amount more content than my short docs. These are more recent docs and I generally have higher opinions of them because I was more skilled when I made them.
+ Grimdark Puzzles ($5) - An extension of the themes present in Grimdark & Dangerous. This document contains three (technically 5-6 depending on how you think about it) puzzles that present unique puzzles with dark aesthetics. I really like this doc.
+ From the Dwarven Vault ($1.50) - An item collection themed for dwarven cultures. This does rely a lot on dwarven stereotypes in fantasy, but I did get to bring in some fun things (like burial armor and the DUBA) that I think most people would really appreciate having in their games for lore and aesthetics. Also includes some content for rune carving.
+ From the Elven Vault ($1.50) - Like FTDV, this is a collection of items themed for elves. However, this one is a bit different. While Dwarves are smiths and warriors, elves are crafters. Not just of metal, but most mediums and particularly with mediums that take a great deal of time. If you like crafting in campaigns (if artificer is your favorite class), you want to take a look here because I added in crystal singing and there are three new sets of artisan's tools.
+ Lich Minions: A Lair Building Guide ($2.50) - I really liked making this doc and I am very happy with it. This is a guide for making lairs when your BBEG is a lich. It includes a variety of undead themed minions and how they fit into a lich's minion hierarchy. Each minion has some unique difference from their generic variety or are outright unique, they all have stat blocks. This is a really good resource if you want to do a short dungeon run campaign or a siege campaign. I plan on making more docs like this and I really enjoy this format.
Finally, I have my short docs (there's a lot of these). For simplicity I'll break these into two sub-categories: "Encounter With" and "Subclass".
The “encounter with” docs are short docs that include information on a unique or updated monster, a specific NPC, or a type of NPC. Each is given a stat block, has an outline of what kind of hazards are in the same area as this creature, and lists what kind of loot you might be able to gather from encountering this monster. These encounters include:
+ Archchancellor Ensiid
+ Dracolich Gollryn
+ The Athach
+ The Beholdra
+ The Boom Goblin
+ The Chaos Beast
+ The Destrachan
+ The Drow Paleweaver
+ The Introspective Terror
+ The Lifeblood Magus
+ The Musclemancer
+ The Non-Phaneron Beast (note the cover of this doc is intentional, as the beast does not have a visible form)
+ The Pale Widow
+ The Silkscale Coiler
+ The Soliptic Nightmare
+ The Sunken Effigy
+ The Venomous Plesiodrake
+ The Werewolf Lord
(I feel like I'm missing one...). All encounters have a $0.50 or $0.75 price tag depending on if the encounter features an original or converted stat block.
The subclasses are just that, subclass docs. I really love making subclasses and I try not to burn out on them because I have so many subclass WIPs I want to do. These subclasses include:
+ Druid: Circle of the Grove (Plant druid. Why doesn't this exist already?)
+ Druid: Circle of Witchcraft (Discworld witches, love this one)
+ Fighter: Blade Drifter (I just want to link a song from the Sonic Riders franchise here, but they're all so corny)
+ Ranger: Hell Skulker (nine hells/abyss ranger, also really like this one)
+ Warlock: The Greatwyrm (DRAGON PATRON! Why doesn't this exist already?)
These subclasses all have a $0.75 price tag. I will probably be making a lot more of these, they just take a bit longer than the encounter docs.
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leidensygdom · 6 months
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I've seen you posting about what I think is a DnD campaign, and I'm wondering what software the screenshots are from?
It is a DnD campaign, even if an odd one!!
We use FoundryVTT, which is an absolute godsend. It's a Virtual TableTop (like roll20), with a few differences:
It's single payment. $50, but it goes on sale, and it's very lenient with the license (one person gets it, the whole group can use it to DM as they'd wish! they don't really care)
No subscriptions or extra payments after that. You get the entire software with all of its utilities for that.
It's self-hosted (think like Minecraft servers) but it's easy to set up and it's wonderful since you don't need to worry about storage
It comes with just all sort of functionalities out of the box and it's far much more fleshed out than roll20. There's a lot of integrated TTRPG systems in it already (including 5e, Pf2e, Blades in the Dark, Call of Cthulhu, etc), which update constantly
The software itself is also actively updated and they add more functionalities constantly- It's already VERY good, but they keep expanding it!
A very important one, but it allows modding and has a very active modding community, so if there's a functionality the base software doesn't have, chances are that someone already did it. for example, the healthbar or the turn markers are mods
Honestly the devs are pretty cool too and I appreciate the work they do
For some of the cool functionalities it has that I really use (most of which roll20 doesn't have)
It's just really well optimized and they actively work on optimizing it further with every update!
This one is very important to me, but it allows animations natively, which I use quite a bit for animated tokens. There's people who have done animated spell effects and such too. It supports webm, which are much better than gifs
Overall a LOT of visual customization. You can set lights in the scene with lots of animation, filters, there's a mod to add weather and particle effects, you can have forehead tiles (basically stuff that is over the character), etc.
The sheet and inventory management system is so much better than roll20! you can drag and drop features, classes, spells, all that sort of stuff. Pf2e's module is particularly well done and you can just drag about everything and get a sheet ready in no time
it has a delightful vision system with integrated walls, fog of war and so on (yknow, that thing that roll20 has behind a paywall, but better)
integrated rulers and templates too!
and of course just endless customization with mods
a really nice system for journals, player notes, handouts, etc
fairly specific but you can make both lootable chests and interactive shops for your players with a mod and I LOVE that
I could fawn ALL day about how much I love this software. I ran my campaign in roll20 for two years and the amount of wrestling I had to do with it was infuriating! I really recommend FVTT to pretty much anyone. It can be a bit overwhelming at first since it's a bit harder (given how much functionality it has), but once you get used to it, it's hard to go back to other stuff tbh
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goatsludge · 4 months
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EvolutionGear IS-EG NGAL Laser Aiming Module
For those of you that shake your fist to the heavens cursing L3Harris for not releasing a civilian version of their famed NGAL, you're probably at least tangentially familiar with EvolutionGear -
They do the OEM parts manufacturing for InvisibleSight, who offers a higher quality level of QC, but is infamous for their astonishingly long lead times.
EvolutionGear sells the 'cheaper' version of the IS-EG NGAL which you can buy direct from them if you wanna bypass the year-long inspection wait and don't need all the different options offered through InvisibleSight.
Before I get into the details of the unit itself, I'd like to clear up a lot of myths about EG - the common consensus about them is that they're known for not shipping their items, but from my own research, I really could only find an evidence case of one from a dude who was dumb enough to order during Chinese New Year and threw a tantrum when it took longer than expected to receive a tracking.
I opted for the more expensive UPS shipping option, and while it was kinda awkward having to wait for a live representative to email me a paypal invoice rather than going though a site-based payment portal, I didn't have any issues ordering from them and everything arrived within a week of receiving a tracking.
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Here's where I'll get into the initial impressions.
The body of the unit is forged 6061 aluminum, and unlike the Somogear NGAL's, these actually have recoil lugs integrated into the body with a proper L3Harris-style screw clamp, as opposed to the crappy PEQ15 clamp the Somo units have.
The selector switch, I find somewhat mushy (due to the integral o-ring added for waterproofing), but still tactile enough to satisfy me, and the button has a positive enough click for my needs as well. The rear focus knob for the IR illuminator is a little bit stiff, but no major red flags about it.
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Another nice feature of the EG NGAL is the fact it includes actual diffuser caps whereas the Somo units are only provided with blackout covers. The visible potting of the unit seems very well-done and I'm definitely excited to see how well this holds up considering EG touts this as a 5.56-capable laser where Somogear continues to scream "airsoft only" from the rooftops.
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The unit included two different sets of stickers (one laminated, one not, interestingly) as well as a pressure pad and an eggcrate-padded plastic storage case.
The pressure pad is where I'm going to focus a majority of my initial critique.
On the website, EvolutionGear claims they offer the option of an LA23 Plug or an ATPIAL Crane Plug version. I triple checked that I'd be receiving a crane-ported NGAL, and the customer service acknowledged this.
The switch they provided is an LA23 version and upon testing the port with a surplus Insight PEQ-2 Pressure Pad, there was no function from the laser, meaning my request was completely disregarded and I'd been given an LA23-ported version instead.
Not a humongous deal to me, but it would have been nice to have a wider choice of aftermarket switches instead of proprietary ones that cost 100-300 fucking dollars.
Anywho, the switch they include is what I'd describe as solidly "meh" - it feels like a very cheap silicone, the click is positive enough, but the cable is visibly hot glued in and it's just left me wishing that Somogear offered their fantastic Modbutton Lite knock-offs a la carte.
Might email them later to see if I can get one.
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The build it resides on presently is my FDE A2 Retromod, and despite being an offset beam unit, I still find the lasers are just a little too close to a standard FSB for my comfort.
I plan on possibly doing a URG-I build out of my Colt LE6920 in the near future, so this is definitely not the build the EG NGAL is staying on forever.
Later I'll give it a look under NODs and see how that goes.
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kaidanworkshop · 9 months
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Kaidan Revoiced: Community Expansion Content Frequently Asked Questions
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Looking for more information about the Kaidan Workshop as a whole? Check here first!
What will be included in the Kaidan Revoiced: Community Expansion mod?
To list every small addition and fix would make this FAQ unbearably long, but here are the key highlights:
Remastered and rebuilt from the ground up! Every single line of code, every asset, and every script has been overhauled – our new follower framework eliminates long-standing bugs and quality of life issues that plagued the original mod
All new voice acting of Kaidan by the talented Paul Warren
Many new QOL features for Kaidan such as:
Wardrobe management
Pronoun selection
Combat damage adjustment
Immersive settings system through dialogue
Audio restoration and engineering on supporting characters from Kaidan 1 sources
Reviewed and updated quest commentary conditions - you may hear lines from the original script that you’ve never had the chance to hear before!
Customize your playthrough by choosing a nickname that Kaidan can use for you - or ask to not be called by a nickname (ie. "Dragonborn")
Players can now obtain the custom home Autumnwatch without marrying Kaidan if they so choose, or via the original romance route
New high poly and HD assets while preserving LivTempleton’s original mod aesthetic
Do I need the original LivTempleton Kaidan 2 mod?
No, Kaidan Revoiced: Community Expansion mod is standalone, and has no other mod requirements. It is not compatible with the original Kaidan 2 mod.
Can I use KR:CE with [insert Kaidan replacer]/[insert Kaidan patch]?
KR:CE will not be compatible out of the box with ANY existing Kaidan replacers, patches, or extensions. KR:CE uses a new framework that current visual replacers and compatibility patches simply will not work with; however, converting existing replacers and creating new compatibility patches for other mods (such as Legacy of The Dragonborn) is a relatively easy process we are more than happy to assist in.
Besides that, we have incorporated many different Kaidan fixes that have made several of his old patches and mods obsolete. Below is a non-exhaustive list of the fixes and mods included in KR:CE.
Extensive dialogue tweaks & subtitle fixes
Stat & combat balancing
Follower distance adjustments
HD Armor Retexture
Shackles Fix
Select parts of Kaidan’s Armory and Kaidan’s Arsenal
Dwarven Mail CC conflict patch
Immersive Start (pending current Community Poll)
Kaidan Refreshed 
Additionally, Axarien’s Animations, as well as Kaidan Silvered, have been updated and will publish concurrently with KR:CE.
Patches and modules that will need to be converted &/or patched for compatibility include, but aren’t limited to:
All existing visual replacers 
All existing Autumnwatch replacers
Legacy of the Dragonborn followers patch
Hjertesten
Blackthorn
MCO animation folders
Custom DAR/OAR animations 
Can I use KR:CE with a follower manager mod, such as NFF or AFF?
No, KR:CE’s custom follower framework will break if you import Kaidan into any such mod. As we have rebuilt it from the ground up, any requested features that the community wishes to have implemented can be investigated and integrated relatively seamlessly; these can always be suggested via any of our socials for consideration.
Will Kaidan still have his interactions with Lucien?
Unfortunately, we are unable to coordinate the revoicing effort of the Lucien-Kaidan interactions for our initial 1.0 launch – it is something that we are very interested in pursuing once schedules permit.
Will Kaidan still curse/drink in KR:CE?
The short answer: Yes. Our design policy with regards to any changes we make to Kaidan is one that aims to be lore friendly, as well as keeping his characterization as close as possible to his original depiction. 
The long answer, as per our Writing Team: 
-- Please note the response below contains NSFW language -- 
"Kaidan's cursing and drinking is something our community has definitely weighed in on, spurring an entire section of exposition in our style guide to address it. Our main concern is that some of his language is anachronistic, and we want to address that. 
In the base Skyrim script, mild language such as damn, piss, and bastard are used throughout the world, while other words like bitch, whore, sex, and ass are used less frequently. It was clearly LivTempleton's intent to have Kaidan be someone who is unafraid to let a foul word slip here and there, but not so much that he's swearing like a sailor. Hell and fuck are both used by Kaidan, and despite not being strictly “lore friendly,” both swears are canonically used within The Elder Scrolls world. Similarly with regards to drinking, Kaidan’s base script contains several lines that clearly show he enjoys having a drink here and there, but not so much that he’s a drunken mess.
We are considering replacements for the anachronistic swears with something more lore friendly in future Workshop Original content, but we don't have any specific plans to expand the amount of swearing or drinking lines he has by any significant amount at this time. Ultimately, sometimes less is more."
Can I use KR:CE with Extended Edition?
No, KR:CE will not be compatible out of the box with ANY existing Kaidan replacers, patches, or extensions. Further, as Extended Edition has the original Kaidan 2 as a mod requirement, it is unfortunately incompatible with our expansion.
Will KR:CE be ported to Xbox/Playstation/Switch?
For Xbox - Yes, we have plans to do so (and have been building KR:CE with console compatibility in mind), but in the event that we are unable to do so in house, we would be more than happy to coordinate with a knowledgeable member of the community to port KR:CE.
For Playstation & Switch - Unfortunately due to the limitations of modding on this particular console, we cannot release KR:CE on either of these platforms.
Can I use KR:CE with Skyrim VR?
Yes, KR:CE should be compatible out of the box.
Will KR:CE be backported to Skyrim: Legendary Edition?
We currently have no plans to backport KR:CE to LE. However, we would be more than happy to coordinate with a knowledgeable member of the community to port KR:CE.
Is the Workshop planning on creating interactions with [insert your favorite custom voiced follower]?
Interactions with other custom voiced followers has always been a goal of ours! Right now we are focused primarily on releasing the 1.0 version of KR:CE, and creating an entirely new script with another content creator will add too much production time to our current workflow. However, once we begin transitioning towards Workshop Original Script production post-launch, we will be revisiting this topic in full force.
Can I make a compatibility patch for [insert your favorite mod]?
In general, yes! Link us to the content you wish to make a patch for, so we can ensure it does not violate our Terms of Use Policy (see below). Besides that, all we ask is that you please credit us as The Kaidan Workshop, as well as crediting LivTempleton for providing her assets to the community. 
Dragonborn Voice Over/AI Voice Generation Policy
The Kaidan Workshop, as well as our VA Paul Warren, have a strict policy against the utilization of AI Voice Generation. We do NOT consent to the use of Kaidan’s new lines by Mr. Warren in any mod &/or media content that uses AI Voice Generation as a permanent fixture of its content, nor do we consent to the utilization of any of our content in helping to train AI Voice Generators. Mods that use AI voices as placeholders while official lines are being recorded will be evaluated on a case by case basis. In the case of the popular Dragonborn Voice Over mod, only a voice from a human voice actor who has consented to their voice and its likeness being used for AI Voice Generation will be considered for a compatibility patch. Otherwise, the above no-tolerance policy stands.
NSFW Patch Policy
The Workshop, as well as our VA Paul Warren has a strict policy against the utilization of KR:CE in NSFW content. The only exception to this rule are nude body replacers for mods such as HIMBO or SOS.
Help! My question isn't on this FAQ page!
No problem! Come swing by our Discord, or leave a message in our inbox.
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faizan2f · 17 days
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Video Conferencing Software applications.
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All businesses have different priorities when it comes to their video conferencing software choice depending on their industry, size, budgets and key use cases. For some small businesses, cost is the primary consideration, while others put a premium on security, reliability and support — perks typically associated with enterprise-grade video conferencing solutions. Of course, many fall somewhere in the middle, making it all that more important to understand the differences among video conferencing software providers.
With seemingly endless options for video conferencing tools in today’s workplace, we at PeopleLink, want to make it easy to navigate potential vendors and choose the best free video conferencing for your unique needs.
Video Customer Support
Video Customer Support is a workflow application specially designed for websites where by just putting a simple JavaScript file, you can enable “Click to Video Call” button which will directly connect to sales representatives and agents at the backend. Read More
Prisoner Relative Interaction
V-Mulakat facilitates relatives of prisoners to have live audio-video chat with jail inmates while sitting in a chat room at a distantly located Common Service Center (CSC). Read More
Video Shopping Portal
Video shopping is a workflow application designed for highest video shopping experience. With this application, a user can go to the website of the store and browse for the product of choice. Read More
Video LMS Portal
Acumen not only complements the classroom, making way for more effective methods of learning, but also supports students’ learning outside the classroom. Read More
Patient-Doctor Portal
Pulse is a software that connects patients with doctors – facilitating round-the-clock appointment booking, onsite and remote consultations, and post-consultation support.
Read More
WebCasting
Impactful & Real time Web audience engagement with PeopleLink Central Recording & Streaming Read More
API Engine
InstaCore is a software that integrates video technologies along with a set of useful modules that change how your organization interacts with itself and with others. Read More
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shantitechnology · 6 months
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Boosting Efficiency:  The Role of ERP Software in Modern Manufacturing Operations
In today's fast-paced manufacturing landscape, efficiency is not just a desirable trait; it's a necessity.  To stay competitive and meet the demands of the market, manufacturers must streamline their processes, optimize resource utilization, and enhance decision-making capabilities.  This is where Enterprise Resource Planning (ERP) software steps in as a game-changer.  In this article, we'll delve into the pivotal role of ERP systems in revolutionizing manufacturing operations, particularly in India's thriving industrial sector.
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Understanding ERP for Manufacturing Industry
ERP systems for manufacturing are comprehensive software solutions designed to integrate and automate core business processes such as production planning, inventory management, supply chain logistics, financial management, and human resources.  By consolidating data and operations into a unified platform, ERP empowers manufacturers with real-time insights, facilitates collaboration across departments, and enables informed decision-making.
Streamlining Operations with ERP Solutions
In the dynamic environment of manufacturing, where every minute counts, efficiency gains translate directly into cost savings and competitive advantages.  ERP software for manufacturing offers a multitude of features that streamline operations and drive efficiency:
1.   Enhanced Production Planning:  ERP systems enable manufacturers to create accurate production schedules based on demand forecasts, resource availability, and production capacity.  By optimizing production timelines and minimizing idle time, manufacturers can fulfill orders promptly and reduce lead times.
2.   Inventory Management:  Efficient inventory management is crucial for balancing supply and demand while minimizing holding costs.  ERP software provides real-time visibility into inventory levels, automates reorder points, and facilitates inventory optimization to prevent stockouts and overstock situations.
3.   Supply Chain Optimization:  ERP solutions for manufacturing integrate supply chain processes from procurement to distribution, enabling seamless coordination with suppliers and distributors.  By optimizing procurement cycles, minimizing transportation costs, and reducing lead times, manufacturers can enhance supply chain resilience and responsiveness.
4.   Quality Control:  Maintaining product quality is paramount in manufacturing to uphold brand reputation and customer satisfaction.  ERP systems offer quality management modules that streamline inspection processes, track product defects, and facilitate corrective actions to ensure adherence to quality standards.
5.   Financial Management:  Effective financial management is essential for sustaining manufacturing operations and driving profitability.  ERP software provides robust accounting modules that automate financial transactions, streamline budgeting and forecasting, and generate comprehensive financial reports for informed decision-making.
6.   Human Resource Management:  People are the cornerstone of manufacturing operations, and managing workforce efficiently is critical for productivity and employee satisfaction.  ERP systems for manufacturing include HR modules that automate payroll processing, manage employee records, and facilitate workforce planning to align staffing levels with production demands.
The Advantages of ERP for Manufacturing Companies in India
India's manufacturing sector is undergoing rapid transformation, fueled by factors such as government initiatives like "Make in India," technological advancements, and globalization.  In this dynamic landscape, ERP software plays a pivotal role in empowering manufacturing companies to thrive and remain competitive:
1.   Scalability:  ERP solutions for manufacturing are scalable, making them suitable for companies of all sizes – from small and medium enterprises (SMEs) to large conglomerates.  Whether a company is expanding its operations or diversifying its product portfolio, ERP systems can adapt to evolving business needs and support growth.
2.   Compliance:  Regulatory compliance is a significant concern for manufacturing companies in India, given the complex regulatory environment.  ERP software incorporates compliance features that ensure adherence to industry regulations, tax laws, and reporting requirements, minimizing the risk of non-compliance penalties.
3.   Localization:  ERP vendors catering to the Indian manufacturing sector offer localized solutions tailored to the unique requirements of the Indian market.  From multi-currency support to GST compliance features, these ERP systems are equipped with functionalities that address the specific challenges faced by Indian manufacturers.
4.   Cost Efficiency:  Implementing ERP software for manufacturing entails upfront investment, but the long-term benefits far outweigh the costs.  By streamlining processes, optimizing resource utilization, and reducing operational inefficiencies, ERP systems drive cost savings and improve overall profitability.
5.   Competitive Edge:  In a fiercely competitive market, manufacturing companies in India must differentiate themselves through operational excellence and agility.  ERP software equips companies with the tools and insights needed to outperform competitors, adapt to market dynamics, and capitalize on emerging opportunities.
Choosing the Right ERP Software for Manufacturing
Selecting the right ERP solution is crucial for maximizing the benefits and ensuring a smooth implementation process.  When evaluating ERP software for manufacturing, companies should consider the following factors:
1.   Industry-specific functionality:  Choose an ERP system that offers industry-specific features and functionalities tailored to the unique requirements of manufacturing operations.
2.   Scalability and flexibility:  Ensure that the ERP software can scale with your business and accommodate future growth and expansion.
3.   Ease of integration:  Look for ERP systems that seamlessly integrate with existing software applications, such as CRM systems, MES solutions, and IoT devices, to create a cohesive technology ecosystem.
4.   User-friendliness:  A user-friendly interface and intuitive navigation are essential for ensuring widespread adoption and maximizing user productivity.
5.   Vendor support and expertise:  Select a reputable ERP vendor with a proven track record of success in the manufacturing industry and robust customer support services.
Conclusion
In conclusion, ERP software has emerged as a cornerstone of modern manufacturing operations, empowering companies to enhance efficiency, drive growth, and maintain a competitive edge in the global market.  For manufacturing companies in India, where agility, scalability, and compliance are paramount, implementing the right ERP solution can be a transformative investment that paves the way for sustainable success.  By harnessing the power of ERP, manufacturers can optimize processes, streamline operations, and unlock new opportunities for innovation and growth in the dynamic landscape of the manufacturing industry.
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mr-geargrinder · 2 years
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Last few days have been a whirlwind of stuff happening with all this WotC OGL 1.1 business. The leaks were real. The document is now out there. We’ve got confirmations and insider rumors saying that WotC totally knows everyone is pissed, they still think this plan will make them more money, the cancellation of D&D Beyond subs is making them panic, and worst of all, they still think they can push forward with their plans, but they’re going to wait for things to cool down first. 
And then Paizo comes out and says they not even going to fuck around with the OGL, though they will fight WotC in court if it comes to that. Until then, they’re hard at work making a new Open RPG Creative License (ORC) for everyone to use, perpetually, irrevocably, forever, because fuck you WotC, that’s why.
That’s a lot to process on its own and that’s not even everything that’s happened in the last 12 or so hours. 
I think the unsubbing idea is really good, but I’ve also seen a few people who are treating it like it’s a temporary thing. They’re waiting for WotC to back down, rescind the OGL 1.1 entirely, apologize, and then expect everyone to go back to giving them money and buying any product they put out. I think that would be a terrible outcome and I hope that everyone following this developing story understands why.
The OGL changes are just the start. There’s stuff in there about VTTs and other forms of media. WotC has the D&D movie coming out this year and a D&D series in the works, too. They wanted their VTT to be the biggest, most used one on the market, partially by strangling their competition. There’s also very clear plans to pursue further monetization and microtransactions. The OGL wasn’t just about gutting the competition, it was about making sure there was only one platform, under their control, where D&D would live, and where as much of the money as possible would go into WotC’s pockets. 
You can go on D&D Beyond right now and buy individual stat blocks or single magic item descriptions from their official modules. There’s no reason for that to even be an option, but you know that once they finally get their VTT and their new app and the new not-a-new Edition of D&D running, there will be many more things available in microtransaction form. Just a few taps, like Fortnite does, to get some new minis or some fancy effects for your character sheet, or whatever stupid little bullshit they can cram in there to milk people for more money... 
It’s THE WORLD’S GREATEST ROLEPLAYING GAME™ after all. No way they wouldn’t tap as many creators and influencers and possible, eagerly showing you how cool it is to be immersed in D&D, the lifestyle brand, spending money on the integrated D&D Beyond App.
All this to say I don’t think anyone should be going back to WotC and D&D unless there’s some massive course corrections that likely aren’t coming after they spent 150 million to purchase D&D beyond. In my opinion, I think WotC has been a very awful company for longer than it’s been good, anyways. The people they’ve got in charge now are the worst they’ve ever had.
The chances of WotC getting their shit together and not being a scummy company who tries to scam their customers are very low. In my opinion, it’s in everyone’s best interest to just be done with WotC. There are better publishers and independent game designers out there who would greatly appreciate a little bit of love, and I guarantee you that there’s nothing D&D has that you can’t get somewhere else or can’t bring with you.
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