#d&d websites
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edenthebat · 10 months ago
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D&D Campaign Planner/Character Sheet Organizer
ok so because I am becoming a DM this year in my school TTRPG club, I've been looking for things to hopefully make my life a little easier for keeping track of the campaign and sharing stuff with my players.
that being said, I have found this really cool website:
It lets you create and keep track of campaigns, create characters, add other players/dms to the campaign, link different aspects and such, and a whole lot more!!
It's free to make an account, all you need is a verifiable email! There is an option to support them and get extra perks, but they're not necessary to use the website.
This seems really cool!!! Also, other Dungeons and Dragons enthusiasts, please share other sites you know of in the comments and reblogs! (Help a new dm out lol /lh /nf)
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lizardlymatters · 2 years ago
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gellavonhamster · 1 year ago
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One Piece Live Action + Tumblr text posts, 2/?
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justskyla-art · 2 months ago
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rhinestone eyes
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londoneh · 1 year ago
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‼️ Scopophobia warning ‼️
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Audio from joe on YouTube, when we were kids (the last Monday demo music) :)
🌺🌸🌼🌸🌺
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summertiide · 3 months ago
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THE BIZZYBOYS BLOCK YOUR PATH!
(link to the other part of these!)
got an ask about their fight in a continuation of the OFF-styled ones i did before, and i'd been procrastinating these for a while, so i finally got around to finishing them!! boss fight thoughts below the cut! :-]
this might be a little rambly so apologies in advance!!!
so to start with, i feel like it would be shortly before the Inspekta fight as sort of a miniboss - none of the bizzyboys on their own have a ton of health, but its a 6v1, so the difficulty comes in from that! with direction from Capochin, they're more organized, and if he's defeated, they're able to do more specialized attacks, but they're more scattered in turn order/lacking the previous flow to the fight, making it more clear which ones need to be defeated sooner than others
here's some ideas for each bizzy on their own:
Capochin (Bizzy Captain): potentially able to use a "rally" attack to bring back fallen bizzyboys, uses his turns when they're all up to make one of them do an extra attack - doesn't do all that much attacking, himself, but you'd wanna get rid of him first to keep the bizzyboys that you've already defeated down
Grujaja (Bizzy Brute): with Capochin still active, he's got a moderate attack recharge, and deals some pretty heavy damage, inflicting Palsied as a sort of "knockback" from each hit / when Capochin goes down, he still deals as much damage, but takes a significantly longer time to charge attacks, and has lower accuracy
Patty (Bizzy Defective): "defective" in the sense that she doesn't want to fight you and, when Capochin goes down, the fast but light-damage-dealing attacks almost entirely stop, save for reactive attacks when she's dealt damage
Bananathaniel (Bizzy Chatterbox): STATUS EFFECTS FOREVER!!! he's sort of the support of the two "casters" of sorts, boosting bizzyboy stats and giving them Hasty, while rarely doing anything to the enemies directly (if there's no other bizzyboys, he might have a low-damage attack, but i'm not certain on that one)
Alexei (Bizzy Glutton): moderate to heavy damage, occasionally healing himself from a snack-break turn! when Capochin goes down, he'll do a lot less attacking and a lot more healing, which makes him hard to take down, but easy to avoid damage from
Vibiano (Bizzy Couturier): the other "caster" of the group, but specializing in afflicting the enemy with status effects - Blinded, Madness, Poisoned, and Asleep are the main ones among those! similarly to Bananathaniel, when there's no other bizzyboys left, he has an attack, which is just slightly higher damage than Ban's, but a fair bit slower to use
ANYWAYS that's all i got!! i might find some excuses to do more art for this (idk if it qualifies as an AU at this point, i haven't thought about how it'd go plot-wise!), but thank you again for asking, anon, i love thinking about this stuff!!
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trainstationgoodbye · 2 years ago
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In dreams, I walk with you In dreams, I talk to you In dreams, you're mine all of the time We're together in dreams, in dreams
Blue Velvet (1986) dir. David Lynch
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sheepydwagondraws · 3 months ago
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LOOKS LIKE YOU'RE [[All Alone On A Late Night?]]
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utilitycaster · 3 months ago
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I've been a pretty harsh critic of Dr. Friedman and Polygon's general Critical Role coverage in the past, and while I think her latest article for them critiquing Campaign 3 is a fairly good one, it does in many ways cast an even harsher light on her kid-gloves handling of D20 and WBN. However, I want to talk about these two excerpts, because I think she hits on something I've increasingly noticed in Actual Play:
"This is where Critical Role’s strength — that Exandria often feels like a real, complex world — collided with the needs of a D&D campaign (a clear adversary, clear plans of action, forward momentum)."
and
"But the confused way D&D handles religion and divinity — polytheism as imagined by midwestern American Protestants — turned the question of how to handle this particular cosmic horror into a glue trap, paralyzing the players for dozens of hours of circular existential debates. Gods once mechanized (or digestible) become just another power bloc, and for players used to a system where in the end you are “basically gods,” the line gets blurrier still. And as D&D’s messy cosmology added friction to much of the campaign, D&D’s mechanics also don’t have the necessary friction for the interpersonal beats that make Critical Role compelling."
I agree with both these statements, as someone who, to be clear, enjoys D&D 5e. D&D supports a range of narratives, but all are ultimately a story of gaining power and fighting off or through a series of adversaries; if your characters are not doing that, it raises the question of why you picked a system that gives you few other options. (This is also, I should note, an increasingly loud question when it comes to Worlds Beyond Number; I fell behind for personal reasons after the Coven arc, but Brennan's initial statements about D&D as scaffolding were perhaps too true; almost every interesting mechanic, in a game with minimal combat that has thus far felt primarily focused on how the three protagonists have fundamentally different adversaries, has been homebrewed, to the point where the cosmology and baggage of D&D has felt like a liability rather than an asset).
D&D also has, in part due to such programs as D20, developed a reputation for being world-agnostic, and that ultimately isn't true. D&D does struggle to make the lines between "real divinity", an archfey or similarly powerful entity, and a L20 character feel sharply defined on a mechanical level; once you give a god a stat block, it can be killed (and on a metanarrative level, revealing the gods' statblocks in Downfall serves to make them both immense, yet also more fragile. The hit points are many, but still finite.) There are a number of questions most D&D worlds simply fail to address - and to be clear, this is not a flaw provided you have buy in. A level 2 warlock in D&D is, in most societies, an one-person lethal force unless the entire town swarms them at once, knowing that many of them will lose their lives in the effort; a level 2 warlock PC, however, is almost never, in-world, treated this way, and indeed is framed as an underdog in a harsh world despite usually having the ability to destroy the entire tavern.
D&D has also developed a (not undeserved) reputation as being The Dominant TTRPG put out by a massive corporation, and has developed a (not deserved) reputation as being itself uniquely problematic as a power fantasy, particularly by people who conveniently forget where Pathfinder came from. I've previously covered that, for all people demand non-D&D actual play, the viewership drops precipitously whenever a big AP show that made its name with D&D dares to branch out, and, related to that, I've seen an uptick in people who are excited for D&D to subvert itself. They wanted Campaign 3 to subvert these norms of divinity and heroic fantasy, cheered for it...and ultimately it was unable to do so. I don't think it's accurate to say that D&D's lack of interpersonal mechanics was the problem here, given that Campaigns 1 and 2 (and again, D20) have no such issue; but rather that since D&D's lack of interpersonal/RP mechanics require more effort from the players to initiate, the debates on the nature of divinity in a world and system that could not sustain them sapped any energy for the late-night watch conversations D&D can support when you're not fighting against it.
I think one of the many lessons we can learn from Critical Role Campaign 3 is that if you go up against D&D with an attempt to destroy it from within, your story will instead find itself conforming to the shape of its container, often to its detriment.
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i-may-be-an-emu · 3 months ago
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we are so lucky as a fandom that Tom chose improv comedy instead of becoming a model like the universe intended
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raycatzdraws · 1 year ago
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ribbonwood
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talesfromthecrypts · 2 years ago
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Fascination (1979) dir. Jean Rollin
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saya-ewokaku · 2 months ago
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Kurofai/Fai doodle dump
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danandfuckingjonlmao · 9 months ago
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it just hit me how embarrassing it is that dnp can see what parts of their videos we rewatch the most. like it’s not just that they see what we post, they can legitimately see that phannies are going back every time they touch or look at each other and watching it over and over and over like THAT’S SO HUMILIATING LMAO
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dietbongrip · 10 months ago
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hi these are some of my favourite photos of hunter and his bitch wife mrs. michaels helmsley
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kinerxy · 1 month ago
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Redid the index of my site with a silly dungeon themed menu :D
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