something i keep thinking about as i replay dark souls 1 in ng+ is how at any given point in a soulsborne game I'm going "wow i hate this area, i can't believe they put in such and such an enemy, ridiculous, What Do You Mean I Have To Climb Out Of Blightown" and I'm just low key annoyed all the time, BUT the overall lasting impression i come away with is generally "that place was super cool! i can't wait to go back someday". i really love how that is the typical from soft experience for me
dark souls 1 probably has this the most which is why it remains the best of the games for me
(castle sol is a glaring exception to this. seriously fuck that place)
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as a huge Dark Souls fan who honestly loves the games more for their lore and themes than ooo big boss fights, i wish i was coherent enough to make a big long beautiful dissecting post about the themes of DS and HK, but honestly. I just like that there is a possibility of 'saving' Hallownest. Not the kingdom itself perhaps but. All isn't so totally lost like in Dark Souls. There's still room to rebuild, there's still folks who haven't given up, there's still most of the infrastructure and even groups of bugs like the Mantises or the denizens of Deepnest (the creepy noble ones I'm talking about with the bench) that thrive (?). In Dark Souls, there is... Nothing to really 'save.' The best ending options, in my opinion, are to just let everything *rest* at last. Let the fire fade, let the cycle begin anew. You won't survive, nor will anyone you've met, but existence itself will, because you let everything be burned away at last.
But I don't feel that way about Hallownest. Society still hasn't fallen... *That* far, compared to like, Lothric and Lordran, and hell even Drangleic. I can't quite think of one character in HK who even mentions just waiting for death at this point because that's the only good way anyone is getting out of this (not in a self-death way but like, the world of dark souls is very much converging in on itself because it's been kept in stasis for *so* long to try and preserve Gwyn's Age of Fire. It's not sustainable.) I think Cornifer is a great example for this. He hasn't lost hope, he's got a clear purpose, and yes, he takes your geo (as does Iselda), but both of them take it with the future in mind. They both look forward to the day Cornifer can come home and they can just settle down together. In Dark Souls, there are merchants, but many of them are just kind of... Taking money for money's sake, really. There's not much to *do* with it, there's nothing to look forward to with it. They're getting it for the feeling of power that comes from wealth. There are a few exceptions (Shoutout to my man Domhnall of Zena the best character in DS1) but on the whole, it's a very different vibe. Even Sly, who says himself he just likes to be rich, doesn't seem to be taking it to die rich. No one is waiting for Hallownest to fall.
I don't know. Dark Souls will always be my favorite series, but there's something to be said about how Hollow Knight took a similar path and I prefer the feeling of the endings much more. Sure, in the case of the endings like Dream No More, you shed your shell and *you* return to the void, but Hallownest lives on. Not only does it live on, but it lives on WITH NO (or very, VERY little) CHANCE OF THE CURSE/INFECTION COMING BACK! And hell even your self-sacrifice is viewed as a good thing for you, the Ghost, and the Hollow Knight, because you get to finally *rest*. It's not even painted in a horrible light for the ghost personally.
Hollow Knight lets you kill the Undead Curse and Hollowing itself (i.e. the Infection). It lets you undo the mistakes and wrath of a vengeful god who wants to keep grasping at what little power they have over the lands. A lot has been lost, but not *so* much that everything is for naught.
Hollow Knight makes the best endings the one where the world survives, and I think that's beautiful.
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I'm glad Elden Ring being successful has led to people trying fromsoft's older games, and in particular Bloodborne because everyone should play Bloodborne.
But people acting like they've "discovered" Bloodborne and it was a preciously unknown game is driving me crazy. You know it was nominated for game of the year when it came out right? You know everyone fucking loved Bloodborne right?
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I'm making a video game, called Battle 4 Blocktopia (you can download an unfinished version on itch.io)
I'll be posting updates about it here I guess bc why not.
Its a 3D fighting game (with online multiplayer support), with various game modes (free for all brawl, team brawl, juggernaut, and capture the flag, and more coming "soon" (I have no idea) (the only I know for sure works is ffab)). On top of this, there is 10 different characters, each with unique mechanics and personalities, and 11 different maps. There is also story mode in the works (I have CH1 done, out of 10 planned. I need to completely redo CH1), a training mode (HOW DO PEOPLE MAKE THESE USEFUL), unlockable cosmetics (obtained by beating chapters in story mode), a functional tutorial, and the ability to bind any move to any button (except for dash and the camera controls, but I will get to them)
I really want to tag this as B4B but I think thats reserved for fanfic stuff
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What is most probably a sexbot just followed me and it claims to be a sex slave etc... and it tagged SLAVE KNIGHT GAEL, the Dark Souls boss, in one of its posts, I'm dying!!
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Deathloops multi-player invasion thing is such a cool idea honestly. Like you're just playing this single player game, shooting NPC's, when suddenly there's a Real Human Person now and they're actually going to kill you. And the dynamic of "okay what do I do now. Run, hide, try to find and fight them directly?" adds so much to the game
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