#darkseed II
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mike dawson stimboard
#darkseed#darkseed ii#tw body horror#gif#everyone say thank you giger for being responsible for the meat hook incident happening
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darkseed 2 pals :~)
#my art#artists on tumblr#cartooning#darkseed 2#darkseed II#retsupurae#mike dawson#steam#explaining everything
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#gaming#video games#horror#horror games#adventure games#point and click games#darkseed#darkseed ii#hr giger#cosmic horror#eldritch horror#lovecraftian horror
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Would you ever consider making a program like harvesterharvester for Darkseed II ? They seem like similar enough games but im not tech savvy enough to know if theyre completely different in terms of coding
I wasn't planning on it, but I could definitely look into it!
HH was my first, big C project so, I've been meaning to come back to it for a little while now (it desperately needs some tidying up).
HH is very close to being a generic iso-9660-dat-file unpacker as is. If Darkseed 2 is also distributed in a dat file format like Harvester is, there's good chance HH could unpack it with minimal modifications.
I'll try to move that project up on my to-do list, maybe even to this weekend if I have time. (No promises though, sorry lol)
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I was rewatching Retsupurae's excellent Darkseed II commentary, and it hit me: Mike Dawson as a Disco Elysium protagonist. I just can't decide if all his facets should be just as pathetic as him or hate him as much as everyone else does.
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Doom WADs’ Roulette (2009): NewDoom Community Project II
Sigh
I hate my life.
G2: NewDoom Community Project II
Main author(s): Various (project led by)
Release date: April 8th, 2009
Version(s) played: updated
Required port compatibility: Boom
Levels: 32 (standard 30+2)
Hey, look – it’s another stupid community project that I (most of the time) played bit by bit to not bore myself to death. But let’s not dive ourselves into negativity immediately. What are we talking about?
Newdoom Community Project II is a successor to the original NDCP. Now, I wasn’t exactly the fan of the original community project, ‘cause it felt like a slog to play through; not to mention many maps having the annoying Classic Doom gimmicks that even by 2006 felt outdated.
Now, this project began its development on January 10th, 2006, just two days after the previous community project. It was led by Wes Rath (PumpkinSmasher), who was one of the contributors to the first project. People were trying not to drag the in-making of this project like the first one, but considering it was released over 3 years after NDCP 1, you can already guess how it went off.
Time to find out if it’s better than the first NDCP.
Now, my mind of these at this point is hectic and fragmented since I don’t exactly remember them, but I know one thing for sure – these maps look better than the ones from the first community project. They seem to be more complex without going too far (at least most of the time), and I think they have more insane locations for the lack of better words, like for instance the area after the first one in Second Attention.
Music-wise, it got much better, since unlike the first NDCP, most of the maps here have custom tracks. My favorite one was from Comrade (which is one of Marilyn Manson’s covers MIDIfied); there are a couple of fun tracks as well, like one of the tracks from the Ace Attorney series in Halfway Between or the remix of On the Hunt in ShootDown.
Most of the time, the maps didn't seem to be overly complex, but they do suffer from the one-map WAD syndrome (I mean, come on; it’s a community project after all). I don’t know if it’s a bigger chore to play these maps rather than the ones from the first NDCP since I don’t really remember my experience playing those maps anymore, but considering how I didn’t feel that negative towards this WAD, I think I can count as this WAD’s pro.
In terms of more memorable maps, there is the aforementioned Halfway Between, where you hop between two versions of the map (the other variant, of course, looks more demonic).
Darkseed is full of traps so assholic that you won’t be able to finish it without saving on your blind playthrough. It might be dickish, but at least it made me feel something.
Evil Eye might be the most interesting map since you are forced to shoot only if there are no titular eyes looking at you, otherwise the murder squadron of arch-viles will come after you.
Brimstone’s first half feels more like a racing track on lava (it moves fast as shit). Watch the jump at its end.
And of course, it wouldn’t be a typical community project without yet another, shitty icon of shit.
I can only hope that the 2010s will have much less of these.
While yes, it is another mixed bag of a community project with its difficulty. In case of this WAD, it’s overall somewhere in between, but it tends to get hard at the final third (for more or less fair reasons).
One of the harder maps I can muster from my mind is Plutonic Dawn, of which just the name itself should warn you what caliber of the map you are about to face despite having less than 150 enemies on HMP. It is also one of the maps that I didn’t feel like it was dragging out.
What ruins many moments while playing, however, are two new enemies. The first being slomnibus, AKA macadamia nut on crack that explodes upon contact. Really annoying to deal with and any tactics while fighting the other enemies go into the trash as soon as these twats appear.
Same with the flesh-made turret, because how else do I have to call him? By his official name? No thoughts. No brain. No reaction to getting shot by other demons. Just shoot where Doomguy is no matter how far he is, nor if he’s behind a wall/enemy or not. It’s like this… thing was a half-ass made enemy and people behind this community project didn’t have time to polish him.
You know, I got used to the fact, that by the late 2000s, WADs have next to no bugs, but this one is kind of a buggy mess to say it kindly. Cannot finish Not Applicable because you end up stuck in the yellow key area and the exit doors refuse to budge; Cyber-Rinth available only through commands/cheats because the exit teleporter to it is blocked by an invisible wall; not to mention a couple of cases where the enemies end up stuck and unregisterable secrets.
If this WAD were released like a decade ago, that would probably be normal for such an amount of bugs. And I know, many of the authors were probably green in map making at that time, but I think I can remember the first WADs of other people that felt less buggy than some of the maps in this one.
NewDoom Community Project II is a much better WAD than its predecessor, but I don’t think I would still recommend playing it. Some of the maps are worth taking a look at, but that’s it. Don’t marathon this WAD if you are interested in it.
…
phew
Now with that boredom gone, I only have a spooky clown map part two before finally playing… that other, last WAD from 2009.
…
Shit.
#doom#doom wad#review#doom mod#doom 2#doom 2009#2009#newdoom#NewDoom Community Project II#doom NewDoom Community Project#doom wads’ roulette#cacowards#top ten wads of the year#newdoom community project
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USA 1996
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Harvester
Started watching the Game Grumps play Harvester, a point-and-click adventure game that's trying be subversive and edgy. I seem to be drawn to these things.
Harvester reminds me a lot of Darkseed II, in that you're some ordinary shlub wandering around a small town where everybody acts like nothing is amiss, even though everything is obviously very amiss. It reminds me of Thimbleweed Park in that the game is filled with crude stereotypical characters that talk too much because the writers think it's biting satire or something. It reminds me of Kathy Rain because there's a spooky cult at the center of everything, but that's clearly a half-baked idea that won't begin to explain the huge plot twist that's inevitably coming. It reminds me of something else, too, but I can't put my finger on it.
So this uninteresting guy Steve wakes up with amnesia, trapped in this weird predicament, and the only other person who can help him get to the bottom of this is Stephanie. Conversations with Stephanie seem important but don't reveal very much. I keep thinking the story would be more interesting if they worked together and you could follow her around. There's some unconvincing romantic tension, but I can't rule out the possibility that it's a swerve and she's going to betray our dopey hero. The plot only really gets cooking when Stephanie disappears and Steve finds what may or may not be her remains, and then Steve falls down a shaft and...aw dammit.
...ok look, I'm just noticing certain patterns that interest me.
A tip at the start of the game warns you to "avoid cliches like the plague," which is ironic because the entire game is filled with cliches. I'm sure the writers thought it was fresh for Steve's mom to act like a "typical" 1950s housewife but actually it's all weird, but I feel like I've seen it a million times. The mortician that looks like a reject from a vampire LARP is old hat. The butcher that's obviously carving up cat meat might as well be Barth Bagg from You Can't Do That On Television. Range Ryder is literally every Buffalo Bob spoof you've ever seen. I could go on, but I'd rather not get into the gay firefighters. It's like these guys thought it's not a cliche as long as their parents wouldn't have thought of it.
It occurs to me that this is where aesthetic comes through in the clutch. I mean, Darkseed II was an unwitty fever dream too, but at least it had HR Giger art, and Danganronpa had...whatever the hell Danganronpa was doing. But in Harvester, even the sex dungeon is pretty dull.
I think Arin and Dan are in the home stretch, so I'm invested in seeing how this plays out, but I'm not confident the ending will be satisfying. This feels like one of those stories where everything will be a dream, or the bad guys already won before anything happened, or you were the bad guy all along, or some shit like that. Which, I guess you can tell a good story with one of those cop-out twists, but games like this seem to be shitty at doing that.
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guy who’s only played darkseed and darkseed ii, playing his third video game: getting a lot of darkseed and darkseed ii vibes from this.
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Darkseed II
© Cyberdreams 1995
Image sourced from hardcoregaming101.net
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Amiga Hdf Games

WHDLoad is a way to run Amiga games from hard disk, even for games that did not originally support HD installation. Thanks to the fantastic work of the WHDLoad team, we can run those games, both on real Amigas and emulators, quickly and easily. Features downloads of all Team17 games in ADF or IPF format. Some CD32 ISOs are available as well. The site also includes Team17 related goodies such as game MP3s, wallpapers, fan art and a.
Accueil>Amiga >Commodore Amiga - Hardfiles - HDF (0.01)
Choisissez votre affichage :
Nom Taille
Agony (1992)(Psygnosis) Alien Breed 3D (1995)(Team 17)(AGA) Bloodnet - A Cyberpunk Gothic (1994)(Microprose)(AGA) Breathless (1995)(Fields Of Vision)(AGA) Burntime (1993)(Max Design)(AGA) Cannon Fodder (1993)(Sensible) Civilization (1992)(Microprose)(AGA) Colonization (1995)(Microprose) Darkseed (1992)(Cyberdreams) Dune 2 - The Battle For Arrakis (1993)(Virgin) Dungeon Master II (1994)(Interplay)(AGA) Flashback (1992)(Delphine) Flight Of The Amazon Queen (1995)(Interactive Binary Asylum) Frontier (1993)(Gametek) Hare Raising Havoc (19xx)(Disney) Indiana Jones And The Fate Of Atlantis (1992)(LucusArts) King's Quest VI (1994)(Sierra) Lemmings 2 - The Tribes (1993)(Psygnosis) Lost Vikings, The (1993)(Interplay) Mean Arenas (1993)(ICE) Patrician, The (1992)(Ascon) PGA Tour Golf (1991)(Electronic Arts) Reunion (1993)(Grandslam)(AGA) Rise Of The Robots (1993)(Mirage)(AGA) Secret Of Monkey Island 2, The - Le Chuck's Revenge (1991)(LucusArts) Secret Of Monkey Island, The (1990)(LucusArts) Settlers, The (1993)(Blue Byte) Simon The Sorceror (1994)(Adventure Soft) Star Crusader (19xx)(Gamtek)(AGA) Star Trek 25th Anniversary (1992)(Interplay)(AGA) Syndicate (1993)(Bullfrog) Valhalla And The Lord Of Infinity - Plus Both Sequels (1994)(Vulcan) Waxworks (1992)(Accolade) Workbench V3.0 (1992)(Commodore)
I’m trying to get running an Amiga again, to see if I can remember what was rocking my computer world twenty years ago. I want to run that code, swim with the Fish disks, and generally muck about with what was my life back then.
Amiga Hdf Games Online

Emulation is interesting. Variants of UAE (which came with an Amiga Forever CD set I bought in 1997 or so) rule the roost. Quality is variable – on Windows, WinUAE is very comprehensive, even making grink-gronk noises as the floppy spins. On Mac, E-UAE is really not worth the bother kinda okay – it doesn’t want to emulate anything above a 68000, and falls over quite often but has decent sound. On Linux, it’s plain and stable, and I happen to have an old Thinkpad going spare I can dedicate to emulation.
I would have expected all the old disk images to be readily available for download. It seems that the current owners of the Amiga name (this week, at least) still cling on to the old IP as if it has real value. The Amiga games market (which was the market) basically collapsed with Commodore in 1994. I really wonder who is buying the PowerPC based, vastly overpriced new hardware? For now, I’m relying on good old-fashioned torrent sites for my data.
I want to emulate two machines; the A500 I had for all my cringe-worthy magazine writing running Workbench 1.3, and a fast thing maxed out with all the processors and RAM I never had, probably running 3.1. While I did have Amiga(D)os 2.04 (can’t remember if they’d dropped the D by then), it wasn’t the main focus of my interest by then.

The biggest problem I have is getting hard disk image, even blank ones. UAE is picky. Here are a couple I formatted under WinUAE, both blank.
Amiga Hdf Games Free
I wonder if they’ll work under 1.3?
Amiga Hdf Games On
Update: yes, they should. I formatted them FFS under AmigaDos 1.3.

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Does Jingoro like Darkseed II?
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USA 1996
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the woke mob got to my fucking precious mike of dawson. sickening
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