homesick
remember who you're fighting for
BONUS: paula dont need no phone
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Red Sky DeckTech is just the pocket partner trope
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am i like an actual mtg blog now this might be interesting
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Timeline Tuesday: The Un-Tsung Hero of the Forest
A Genesis: BoC Decktech Series Genesis deckbuilding can get a little math-y with balancing chi values, aura pools, and having no card limit, so I’m here to help breakdown some fun archetypes you can expand on or rip apart and completely remake with your own ideas! We’re gonna take a card and build an entire …
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First Contact: My DeckTechs
Hello Reader (Presumably, anyway). If you got here, you most likely enjoy Magic: The Gathering, and specifically EDH/Commander.
I love talking about Magic. I love playing Magic (Less these days, but any parent of young children will understand, I'm sure). I have a Magic-shaped hole in my life. And, as I'm sure someone once said: If you can't do something, might as well write about it.
Today, I want to talk about my Commander decks, but there is a lot of them. In the Spirit of the 32 Challenge, I'll start at the beginning: White.
The genesis of my White EDH deck starts, funnily enough, with a Red deck. The 2014 Red Preconstructed, Daretti-led Built From Scratch deck. My first introduction to Artifact decks, I quickly, despite the power of the commander, changed the helm with something I was more familliar with: Burn, through the power of Pia and Kiraan Nalaar.
This created a deck where Goblin Wielder, Mycosynth Lattice and Furnace of Rath all worked in harmony to either generate overwhelming value, or dome your opponents to death. I kept that deck for many years, until the release of the Adventure in the Forgotten Realms Set. See, far too often did I suffer the commonplace issue of "Drawing the wrong half of the deck", and mixing the artifact Sacrifice Fodder with the aggressive robots and burn caused too many non-competitive games. Then I saw him, with his Mutton Chops, low Mana cost, and type line not unlike some of my own DnD characters. It was time to split my Pia and Kiraan Nalaar deck in half, one going to the world of Boros, which we'll talk about another day, and the Value-generating, Sacrifice-worthy half landing in White, under the guidance of Oswald Fiddlebender.
Story time over, let's jump into the deck.
Oswald Fiddlebender is, essentially, a Birthing Pod for Artifacts. It means that, for our deck, our curve is essential to ensure we get plenty of value to go up our artifact ladder (Something I failed because there is way too many cool artifacts at MV 4). Let's discuss the play patterns of the deck, the paths to victory, and what might make you enjoy this type of decks.
First of all, Oswald is an Enabler-type commander. You will often play him on turn 2 (Maybe on turn 1 if you have that kind of budget) except in Removal-Heavy pods, and many of your cards are heavily enhanced by having him around. A lot of the low-MV artifacts generate value when coming or going, such as Ichor Wellspring and Prized Treasure, so we can get some things out of going up the chain.
From MV 3 to 5, we're mostly looking at value engines and combo pieces, and over that, we're going for either haymakers and win-conditions, or just Value if we don't find an artifact in that MV slot that fulfills that purpose.
For our Win Conditions, this deck primarily functions as a Combo deck. We have a few ways to get there, so let's look at those.
One of the most straightforward, and least likely to happen, is Darksteel Reactor.
Just wait 20 turns and win. Easy, obviously. In all seriousness, we have a few options that plan on stalling the game as long as possible, and Contagion Engine as our main way to proliferate. It's expensive and clunky, but that's kind of the point of the deck, in a sense.
Most of our other win conditions are tied to Krark-Clan Ironworks, a staple of artifact-centric combo decks.
One of the easiest combo to achieve is, using our Commander'a ability, Myr Retriever > Junk Diver > Krark-Clan Ironworks. While this, by itself, is not a combo yet, this sets up multitude of way to achieve infinite mana with cards like Cloud Key, Semblance Anvil or Slagstone Refinery. You can then use that infinite mana to win in a couple ways, like blowing up the board with infinite castings of Spine of Ish Sah, Darksteel Forge + Nevinyrral's Disk + Mycosynth Lattice, or using your infinite sacrifice loop for a infinite tokens with Summoner's Station or infinitely big dork with Daring Archeologist.
Another Combo-y path is Untappers and Ability doublers for our Fiddlebender. While I don't have Rings of Brightheart in the deck, it would feel right at home here. Using cards like Illusionist's Bracers to double our artifact yield, and untappers like Umbral Mantle and Thousand-Year Elixir to more rapidly progress through our artifact ladder will provide more explosive turns and faster combos. Knoe, however, that the deck can struggle to produce the colored mana necessary for those explosive turns, so focus on Mana Rocks that produce colored mana
Now, my version of the deck is not optimal. There is plenty of cards that would work great in that deck, so let's list a few of my favorite ones.
Mishra's Self-Replicator is another win condition for when we reach infinite mana, and by providing expendable copies of a 5-mana artifact, it allows us to easily reach the top of oir artifact curve through Oswald.
Rings of Brighthearth is a powerful combo enabler, is easily tutorable by our wide selection of 2-drop artifacts, and allows us to spend more colorless mana for more artifacts.
Portal to Phyrexia is a pretty hot addition to our top line, currently dominated by Darksteel Forge.
Since we already have Summoner's Station in the deck, we could go full theme and grab Grinding Station, Salvaging Station, and Blasting Station to have the full combo and win with style.
Altar of the Brood is an innocious addition that would provide us with possibly the cheapest path to victory, mana wise.
If you hate everyone at your table, Possessed Portal is a card that will make that abundantly clear (Fun Fact: It is my understanding that you can still Dredge with this card in play. Do with that information what you will).
That's mostly it for my little tour of my Mono-white Artifact Sacrifice deck, helmed by Oswald Fiddlebender. Hopefully, this will make you interested in trying the deck! I will return with another installement with my next deck in WUBRG order, skipping Blue, and going to monoblack from a Universe Beyond, thanks to The Mind Flayer.
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Hifi stereo tapedeck reddit
There are 3 cables – one running to the top control board, and two head cables connected to the mainboard. You’ll find it easier to remove the top chassis bar which is secured by plastic rivets on either side. It lifts up and slides backwards and is removed as a unit including the door. The mechanism is held in by 4 screws – two at the top and two at the bottom to either side. Had there been irreparable damage it is likely this particular machine wouldn’t warranted an article, so the fact that you’re reading this is a spoiler for a happy ending. Amazingly nothing was broken – and even more amazingly, the tiny E clip that secures the capstan in place was still to be found in the bottom of the deck. Thanks to its handling by Hermes there were bits of the mechanism strewn about the chassis, including the flywheel and capstan and parts of the door mechanism. I actually rebuilt this mechanism before any of the pictures were taken. They’re also well-priced and quickly delivered. Mine was kindly supplied by DeckTech, from whom you can purchase quality belts that unlike many of the cheap belt kits you find online are actually manufactured to meet or exceed original specifications for wow and flutter. The mechanism requires a 63 mm x 4 mm belt. The flywheel has no thrust plate, so the belt can be simply unhooked and a new one threaded into place without even removing the mechanism from the chassis. This has to be the simplest cassette deck in which to change belts. There are two motors, one driving the reels via a reduction gear and the other driving the capstan flywheel via the single belt. It is solenoid-driven via the large gear beneath the primary flywheel. The simplicity of this mechanism however is its greatest strength. Lifting the lid reveals mostly a box of air, with a couple of circuit boards, a power transformer and a mechanism that leaves one in no doubt of its production era. In this article we’ll delve into the internals of the machine. Mark has the original model but as far as I know the two are functionally identical. Its features and their operations were covered by Mark Pearce in his 2017 review of his KX-580, which you can read Here. And of course the crowning feature was Dolby S, along with B, C and HX Pro. Based around a chassis more solid than most with plenty of features including automatic tape calibration, music scan, a mechanical tape stabiliser and play trim treble adjustment. This was a last gasp for the cassette format after all.Īnd as last gasps go it’s a good one. There are no mechanical or mechatronic alterations a dual-capstan mechanism would have been nice, as would 3 heads, but alas. This ‘tuning’ extends only to electronic tweaks including Nichicon Muse capacitors, copper bus bars in the power supply and a few op-amp substitutions. The KX-580SE was a special edition tuned for the UK market. I do wish UPS and DPD would increase their spread in this area, so as to rule out convenience as a factor in a seller’s choice of courier and put an end to Hermes rein of destruction and package loss. The prevalence of drop shops make Hermes all too convenient for eBay sellers. Subsequently shipped with Hermes, so some reassembly and repair was required on late receipt. Purchased in mint condition in the original box because the price was too good not to. Herein a tail of Yamaha’s penultimate flagship cassette deck, the KX-580SE.
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Athreos God of Passage EDH
Here is a list of what I have made into my Athreos commander deck. Message me if you think I could make it better in any way.
TOTAL: 77 cards - $0.00 (77 cards missing price)
1 Athreos, God of Passage [JOU]
1 Wall of Bone [DDD]
1 Hell's Caretaker [A25]
1 End Hostilities [KTK]
1 Mikaeus, the Unhallowed [DKA]
1 Archfiend of Despair [BBD]
1 Day of Judgment [M11]
1 Liliana, the Necromancer [M19]
1 Avatar of Woe [ARC]
1 Nevinyrral's Disk [3ED]
1 Marsh Flats [ZEN]
1 Westvale Abbey [SOI]
1 Apprentice Necromancer [UMA]
1 The Eldest Reborn [DOM]
1 Morbid Curiosity [BBD]
1 Faith's Reward [CN2]
1 Sol Ring [C15]
1 Plaguecrafter [GRN]
1 Tree of Perdition [EMN]
1 Reflecting Pool [CNS]
1 Banishing Light [JOU]
1 Indulgent Tormentor [M15]
1 Merciless Eviction [GTC]
1 Guildmages' Forum [GRN]
1 Isolated Chapel [ISD]
1 Phyrexian Obliterator [A25]
1 Reya Dawnbringer [UMA]
1 Urborg, Tomb of Yawgmoth [PLC]
1 Fetid Heath [A25]
1 Mox Amber [DOM]
1 Tenacious Dead [M14]
1 Rupture Spire [C13]
1 Rescue from the Underworld [THS]
1 March from the Tomb [BFZ]
1 Command Tower [C13]
1 Thrilling Encore [BBD]
1 Reassembling Skeleton [DDJ]
1 Ashnod's Altar [5ED]
1 Merciless Executioner [FRF]
1 Sigil of the New Dawn [UMA]
1 Temple of the False God [C13]
1 Open the Graves [M19]
1 Wrath of God [V14]
1 Demonlord of Ashmouth [AVR]
1 Reanimate [TMP]
1 Overwhelming Splendor [HOU]
1 Sadistic Hypnotist [DDJ]
1 Magus of the Abyss [C17]
1 Shizo, Death's Storehouse [CHK]
1 Rogue's Passage [UMA]
1 Blood Artist [AVR]
1 Ashen Rider [THS]
1 Damnation [MM3]
1 Whisper, Blood Liturgist [DOM]
1 Dark Prophecy [M14]
1 Bojuka Bog [C13]
1 Ifnir Deadlands [HOU]
1 Phyrexian Scriptures [DOM]
1 Twilight Prophet [RIX]
1 Panharmonicon [KLD]
1 Chromatic Lantern [GRN]
1 Cleansing Nova [M19]
1 Fleshbag Marauder [ORI]
1 Rune-Scarred Demon [M12]
1 Demonic Tutor [UMA]
1 Grave Pact [CM2]
1 Loyal Sentry [DDF]
1 Archon of Justice [M12]
1 Flagstones of Trokair [UMA]
1 Harvester of Souls [AVR]
1 Ancient Tomb [UMA]
1 Phyrexian Arena [C15]
1 Blood Divination [M19]
1 Endless Cockroaches [C13]
1 Swords to Plowshares [3ED]
1 Phyrexian Altar [UMA]
1 Midnight Reaper [GRN]
I left out all basic lands
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Arcades Butt Brawl
This week in Brawl we’re playing with Arcades the Strategist
Arcades is a huge excitement for a lot of people, because it is support for Bant walls! Which is exactly what we’re going to play.
Most of our deck is going to revolve around our walls! Most of which come in as a 2 mana 0/4 with defender, and probably an upside? Maybe? Now without our commander these are just going to be big dumb blockers, which isn’t entirely a bad thing! These guys allow us to keep up our defenses during the early game and then overwhelm the competition with some solid stats on aggressively costed creatures. And since we draw a card with every creature we drop, we’re just creating a stupid amount of value.
Now these are not literally walls, but effectively do something similar. These cards help us lock our our opponents. Authority of the Consuls and Kinjalli’s Sunwing help our walls get damage through and slow down the opponent while Baird, Stewart of Argive gives us protection from the crack back. These cards set our opponents back making our incremental value even more portent.
Next up is our board wipes! Because we’re trying to play value creatures, we need to make sure that we can really control the board. BUT because we’re playing LOADS of creatures with 0 power, we have access to some really powerful one sided wraths! Slaughter the Strong can pretty much cripple other strategies at the table, while ours will allow us to keep pretty much our entire board. Dusk // Dawn does the same thing, and helps us recover from someone else’s board wipe.
Lastly, we have our even further value engines! Tetsuko Umezawa, Fugitive basically reads “Your creatures cannot be blocked”. With the right timing we can basically just slap her down and kill someone even from full health! Mentor of the Meek makes sure we have card draw even when we don’t have our commander out, which is of the utmost importance. FInally, Radiant Destiny can give our whole team vigilance, so we can attack with our huge team and keep them back on defense.
Without any further ado, here’s our list!
1x Aegis of the Heavens
1x Amaranthine Wall
1x Angel of the Dawn
1x Arcades, the Strategist *CMDR*
1x Authority of the Consuls
1x Baird, Steward of Argive
1x Botanical Sanctum
1x Cancel
1x Cast Out
1x Consulate Skygate
1x Deep Freeze
1x Desert of the Indomitable
1x Desert of the Mindful
1x Desert of the True
1x Disallow
1x Divination
1x Dusk
1x Essence Scatter
3x Forest
1x Forsake the Worldly
1x Glacial Fortress
1x Gleaming Barrier
1x Glimmer of Genius
1x Golden Guardian
1x Heroic Intervention
1x Hinterland Harbor
1x Irrigated Farmland
4x Island
1x Kinjalli's Sunwing
1x Lifecrafter's Bestiary
1x Llanowar Elves
1x Meandering River
1x Mentor of the Meek
4x Plains
1x Radiant Destiny
1x Reliquary Tower
1x River's Rebuke
1x Scattered Groves
1x Seal Away
1x Secrets of the Golden City
1x Settle the Wreckage
1x Shalai, Voice of Plenty
1x Slaughter the Strong
1x Sunpetal Grove
1x Supreme Will
1x Suspicious Bookcase
1x Tetsuko Umezawa, Fugitive
1x The Immortal Sun
1x Tranquil Expanse
1x Wall of Forgotten Pharaohs
1x Wall of Mist
1x Wall of Vines
Tips for play and Budget
The best tip i can give you for playing this deck is don’t just slap down your commander immediately. Since we only have one way to swing with the majority of our creatures, you really want to make it count when you do. If you’re afraid of this happening to you, feel free to throw in some other big bois too!
As for budget options, remember that the core of the deck is pillowfort, so just take all the cheap walls as a pile and cut all the expensive stuff! The deck doesn’t need Disallow or The immortal Sun, they just make it a bit better!
Have a brawl!!
~T
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Ral Caller of Storms Planeswalker Deck Unboxing + Brawl Deck Tech - Guil...
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https://www.ligamagic.com.br/?view=forum/mensagem&id=149787 #novopost na @ligamagic ajudem com seu #feedback 🤗🤗🤗 #mtgtravel #mtgaddicts #uwapproach #segundosol #mtgstandard #decktech #mtgakh #amonkhet #wotc #mtgcommunity #mtggoldfish #mtg @wizards_magicbr (at Santa Catarina)
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Now that's what I call synergy. Tuning up my #Sidisi EDH deck. #mtg #mtgedh #Sultai #DeckTech #MillYourself #MillThePlanet #DoYouEvenSummonBro
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new fuckass bird image dropped
DAMN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
the original image!! it's a pūkeko!!
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drawing dj and vivian being cute and affectionate i am a DeckTech truther
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EnchantWorldle 2-card opener update: Pure/Simple & Hapatra, Vizier of Poisons*
pinpoint accuracy on mana values 2-6 (79.6% of all cards)
solid overlap of colors (though no confirmations--a WB or BR card will appear the same as a G one. put your money on the monocolor though)
pinpoint accuracy on rarity (hopefully self-explanatory)
three (super)types and two relevant subtypes (13.4% of all cards wow that's a lot of humans)
divides years i believe as evenly as possible** (7998/7642/7807+)
while i doubt a 3-card success is possible from here outside of luck, i could see 4-card being much more consistent. key word could.
*hapatra may be swapped for temmet, who is remarkably identical in all but color (WU--still ideal). his name is more fun to say but hapatra was my first all-digital decktech so i'm her softie
**by next magic year 2006/2018 is more advisable, in which case muldrotha the gravetide and conjurer's ban do pretty much the same thing except one's a mythic now and the subtype's much worse (18% of the prior card pool--about 2.4% of all cards now. still not horrible i suppose)
oh and cuz i know he's the main guy to be interested i oughta tag @dimestoretajic
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Timeline Tuesday: Apocalypse Gamilla
A Genesis: BoC Decktech Series Genesis deckbuilding can get a little math-y with balancing chi values, aura pools, and having no card limit, so I’m here to help breakdown some fun archetypes you can expand on or rip apart and completely remake with your own ideas! We’re gonna take a card and build an entire …
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Can anyone give me advise on a deck for modern?
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