I don't know why I did this
Here's the Gatewatch, but they're teens from the 2000s 💫
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Had a really irritating experience with a game tonight. A player was unhappy that I targeted him with an attack and a removal effect, and told me I was making the "wrong" move. When I told him I wasn't, he started complaining about the other player's board, and when I said "I'm not worried about that," he started complaining about how the whole game had gone. (Lots of board wipes from the other players.)
At this point, he was making the others uncomfortable, so I said, "I get it, you're salty. Let's move on." His response? A very bitchy, "I just don't like it when people make plays that don't make sense."
If you get angry because someone's making a play you don't understand, you shouldn't play MTG. If I have cards in my hand, you don't have all the information I have. The worst part? If he had actually thought about what was on the board, my reasoning would have been pretty clear. Getting mad because you don't understand why your opponent is doing something is just silly. "This isn't what I expected you to do" is just a fucking silly reason to tilt.
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They are done and look amazing thank you so much @vizziedrixxie I can't wait to kill that stupid bitch Kikyo and her bullshit stax pieces but first their on a quest to find Embercleave
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Note: We’re Arab, not Native American, so listen to their opinions on this before ours.
I wanted to have hope that Outlaws of Thunder Junction would be handled well, or even just not awfully. But the evidence is starting to rack up, folks, and it aint pretty:
At MagicCon, Blake Rasmussen (mtg’s Senior Communications Manager) said that, “everyone’s a newcomer to Thunder Junction.”
Also at that MagicCon panel, Aaron Forsythe (VP of Magic Design) called it an “unspoiled land.”
Mark Rosewater (mtg Head Designer) says that, “prior to omen paths [sic], it was uninhabited.”
Could this just be three white guys saying White Guy Things? Sure. Especially since they’ve all shown themselves in the past to be kinda uninformed on the particulars of their product’s storyline. But it’s not a great look.
The narrative that lands are uninhabited and ripe for plunder is inextricable from the American colonial genocide of indigenous nations (which has never stopped). This is especially the case in a setting based on the American West, rife with the trappings of the imperialist genre of American Westerns, and fraught with the colonialist propaganda of “frontier fantasy.” For this world, they’ve even created an ethnic group explicitly based on the Diné nation, per the official MTG Twitter account. Yet they still chose to center the set’s story around the genocidal selling point of “exploring uninhabited lands to find untold treasure and fortune.”
Yes, they’ve said they used cultural consultants. And, sure, that’s gone well-ish (though not without great flaws) for NEO and LCI. But whatever influence those consultants were allowed to have on OTJ, it was clearly not enough. Because holy shit, even the (otherwise amazing) side story, No Tells, says, “Thunder Junction’s a new plane, one that’s still beginning.” (Do NOT go hating on the author; I doubt he had control over that level of worldbuilding.)
All of this has shattered my hope in the set being respectful, or even not actively harmful. You can say, “wait and see,” and we will, but we’ve seen a lot already—and gang, it has not looked good.
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Hello, for a couple of years I was pending to share the updated version of my old fan art of magic the gathering Gatewatch.
I extended the frame a bit so you can print it on playmat without cutting the illustration too much.
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In order to learn more about Magic: the Gathering, I’ve decided to build mono coloured decks. I’ve already built a mono white deck and now I wanted to tackle blue. My initial thought was to build around Mill but while I was searching through my spare cards I found a play set of Jace’s Erasure and now I’m thinking of going with Mill with a side of card draw/mill effects.
I’m excited to see how this turns out. I don’t expect it to be a brilliant deck (in the beginning), but more something to build on and learn from.
Also, the art and flavour text on this card are great!
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Some art I did for a MTG proxy of some goblin Bushwhackers. Liked the design enough that I thought it deserved a punch up with some type.
Trying to get it printed and stocked in some local game stores as well, we'll see how that goes.
I keep forgetting to post on here but I'll get better - insta and twitter suck ass right now and the people on here are V nice ❤️
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