It's fun to work with the color limitations of the NES, and also I'm a sucker for all-black UIs.
I made a font that matches the modern sans-serif style of the original but still fits into the one-letter-per-tile scheme, and I really like how it turned out.
Halo 3 ODST Commodore 64 version. 160*200 multicolour mode, 16 Colours 2:1 pixel ratio. Loading screen for a proposed ODST C64 demake.
This was super fun to do, working at 160*200 and then stretching the image afterward to the 2:1 pixel ratio can be a little awkward but after a short while it becomes very satisfying :-)