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#demon's souls ps3 for me
asleepinawell · 5 months
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looking for full replays here which means you get to the end boss but don't necessarily 100% stuff. dlc completion not necessary, just the base game
you can vote if you haven't played them all but please don't vote if you only played one. I'm curious about preferences
feel free to tell me why in the tags!
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sbekubutgamer · 8 months
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RIP skeleguy. forever in our ribcages Music from Shin Megami Tensei (Battle b8 - Ryota Kozuka)
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darthyolk · 2 months
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I wish there was more of a Demons Souls community :(
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fiddles-ifs · 1 year
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Which Dark souls 3 Dlc is your favorite aswell as Bosses?.
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i personally loved both The Painted World of Ariendal and The Ringed City Dlc's and my favorite bosses are:
1. Soul of Cinder
2. Slave Knight Gael
3. Sister Friede
4. Dancer of The Boreal Valley
5. Aldritch Devourer of Gods
6. Twin princes
7. Nameless King
8. Dark Eater Midir
9. Champion Gravetender
10. Dragon Slayer Armor
11. Abyss Watchers
12. High Lord Wolnir
Favorite DLC was Ashes of Ariandel for the pure massive cunt-serving aesthetic VIBES. You can’t give me cold icy ever-winter worlds pupulated by giant wolves and not expect me to go ham. AND it’s in a cool painting??? Come on.
BOSSES RANKED
1. Abyss Watchers (flair and aesthetic, plus I have a huge soft spot for Artorias and Sif, and also swamps. Watchdogs of Faron is actually my default covenant besides Darkmoon)
2. Sister Friede
3. Dancer of the Boreal Valley (QUEEEEEN I loved fighting her)
4. Aldritch, Devourer of Gods (goop and flair. Deducted points for his attacks being annoying and for munching on my beloved boy Gwyndolin but he still makes the list)
5. Slav(e) Knight Gael
6. Nameless King (HE IS SO SO COOL)
7. Old Demon King
8. Soul of Cinder
9. Darkeater Midir
10. Yhorm the Giant (actually one of the simpler boss fights but he makes the list for being the terminus of my beautiful onion Siegward’s questline)
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rominasaintofthebud · 9 months
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i just got incredibly misty eyed thinking about how happy i am that im getting the demons souls artbook like i love her i love demons souls soooo mcuuhhh ue ue ue ue ue ue ue
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facts-i-just-made-up · 6 months
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I spent two damn years on my demake of Demon’s Souls for PS5 into a PS3 aesthetic and now they friggin tell me…
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eletricheart · 5 months
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Hii i wanted to ask if you could do Donna Beneviento with a fem! s/o whos like Alastor from Hazbin Hotel? You dont have to do this request if you dont want to, no pressure!
Me and the Devil
(Donna Beneviento x fem!reader)
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*pic from pinterest
Word count: 757
So, I've never seen this show so this was a bit hard to write, sorry for the short lenght. I hope it's good, i tried to make some research on the character but wiki only goes so far😭
ps: sorry for the long wait too😔✌
ps2: its fluff btw, i promise
ps3: not proofread pls lmk any mistakes
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Donna met…well…noticed your presence at her workshop every week when she worked with human subjects. The dollmaker was afraid at first but chose to remain calm, silently working and observing your moves. It went on for months, making Donna even used to your hidden company.
You met her after three months of stalking, finally deciding to ask the purpose of her actions, which she didn't answer. So you kept returning, week after week, slowly getting closer and asking more questions.
Angie met you once she noticed the dollmaker taking longer to leave the workshop. The doll was distrustful at first but soon enough you won her over by playing with her shadow. You regretted that decision after her chasing you around demanding you played with her.
𓍊𓋼𓍊𓋼𓍊
You found yourself following the directions of a doll into the village.
Earlier on the day Donna had expressed her wish for new tolls to which you responded by saying why she didn't buy it before it ended, to which started an argument on responsibility.
Now, you pride yourself in being the strongest being alive and dead, taking orders from no one. Therefore, your current predicament was completely your choice.
You had easily found the man named Duke, his carriage surrounded by commoners who quickly made way once seeing Angie. You didn't like the people around you, in fact was close enough to hating them.
You were watching Angie speaking to the Duke when a villager touched your shoulder. You weren't impulsive, of course not, he just dropped dead, on his own.
With the noise of the body falling followed by the townsfolk screaming and running off. Angie turned to look at your smiling face. “What the hell did you?!”
You smiled looking from the body to the doll. “Well…I sucked the soul out of his body, obviously. Touching someone without their consent is very impolite.”
After this occurrence the doll loved going out with you, getting more excited every time you killed someone, by accident of course.
𓍊𓋼𓍊𓋼𓍊
Rainy day
You were sitting on Donna’s couch fixing the radio while the dollmaker knitted on a nearby armchair.
Donna turned to stare at you shaking the radio. “Why don't you sing yourself? It’ll sound the same.”
You looked up with furrowed eyebrows, blinking slowly while staring back at her. “No. Unless you’d give me something in return.” You said, turning your confused face into a smile.
Donna rolled her eyes behind her veil. “No.”
You shrugged and returned to your task, successfully fixing the radio.
𓍊𓋼𓍊𓋼𓍊
Angie’s birthday
After questioning Donna on how a doll has a birthday, you fell into an easy silence while baking a cake and some sweets for the dolls.
The dollmaker noticed your apparent skills, slowly trusting you more with her kitchen. “I didn't think demons had baking lessons in hell.”
You turned to her with a sly smile. “Making jokes, huh. Well, I didn't learn it in hell.”
Donna smiled and threw some flour at you. “How did you learn it then?”
You chuckled, cleaning your face from the attack. “My mother taught me, you would've liked her.”
The Lady nodded. “I’m sure I would've.”
𓍊𓋼𓍊𓋼𓍊
Something new
You were standing in front of her workshop, holding a pot with a single flower in your hands. You stayed still for a few minutes before having the courage to knock.
It didn't take long for you to hear the ‘come in’ and make your way around the hanging wood pieces.
You stood in front of her, holding the flower to her face. “I made it.”
Donna stared back and forth between your face and the floor before speaking. “I don't recognize it.”
You scuffed. “Because I made it, it’s mine.”
The dollmaker gently took the pot from your hands, holding it dearly. “You made me a flower.”
You tilted your head at her. “Yes, I’ve said it twice.”
Donna nodded. “Wait outside, please.”
And so you did, walking around in circles in the hall waiting for her to open the door again. You weren't nervous, you didn't have a reason to be since not fully understood why you felt the need to make her a flower. You were bored, and so you walked.
The dollmaker opened the door after an hour, holding a wooden flower. “I could've made you a normal flower too, but you’ve already seen all of the ones I can do. So…here’s something new.”
You carefully took the flower from her hands and smiled sincerely. “It’s mine now.”
Donna laughed. “It’s yours.”
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requests are open: masterlist
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miquellah · 2 months
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✧ After Elden Ring: What Next?
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This is intended as a condensed, spoiler-free guide for people who have played Elden Ring and no other Soulsbornes, but are very curious about the rest of the genre. If you were enamored with Fromsoft's game design or lore, and are otherwise new to things, I'm here to peddle you some other potential starting points!
I'll give a lowdown on systems available, DLC available, and some thoughts in regards to each as a starting point post-ER. And just because I like him, also whether or not each game contains our favorite little guy: Patches!!!!!
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DARK SOULS 1 (2011) Systems: Playstation, Xbox, WIndows, Steam, Nintendo Switch DLC: purchaseable intact with special editions or purchased in online store (intact: Artorias of the Abyss, Prepare to Die, Remastered)
With slower combat than Elden Ring, and no fast-travel for a good portion of the game, this is often a tough sell for many. Nonetheless the entire Dark Souls saga is a shining gem of its own right, and it all starts here. The setting is somewhat similar to Elden Ring, albeit striking far further into Low Fantasy than High. You may or may not have some growing pains, but don't let that deter you; determination is all very much part of the experience. (And, it's got enough cracks in the code you can sufficiently cheese a lot, should you get fed up and stuck.) Contains Patches, the Trusty.
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DARK SOULS 2 (2014) Systems: Playstation, Xbox, Windows, Steam DLC: purchaseable intact with special editions or purchased in online store (intact: Scholar of the First Sin)
Considered by many to be the black sheep of the DS trilogy, given its abrupt change in development direction; nonetheless, it's still a VERY worthwhile title, and a very apt inclusion into the Dark Souls story. Certain mechanics such as a gradual, incremental loss of HP bar per each death MAY seem daunting, but for a mediocre player like me it actually wasn't all that big a deal. You COULD jump into this one as a starting point, but you may as well just go for DS1. Does NOT include Patches (but has a Patches-like).
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DARK SOULS 3 (2016) Systems: Playstation, Xbox, Windows, Steam DLC: purchaseable intact with special editions or purchased in online store (intact: The Fire Fades Edition)
Faster-paced in combat than the previous two titles, it serves as a decent starting point from Elden Ring, if only for the relative similarity in feel and mechanics. It also has just a bit more hand-holding that the previous two, though nothing to sand away the bulk of challenges. But as the final title in the trilogy, and intended in and of itself as a send-off, though, if story is your priority then you're best off starting with DS1. Contains Patches, the Unbreakable.
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DEMON'S SOULS (2009/2020) Systems: Playstation Only DLC: no expansions, only items
Alright so I haven't played the remake, which also may very well be the most accessible to you unless you have a PS3 and the original discs. Nonetheless, Demon's Souls in and of itself was the predecessor to Dark Souls, and the beginning of the Soulsborne formula itself. It seems a bit simpler on the surface, but there's a lot of brutal charm here all the same, and unique lore you could still dig through for years. Contains Patches, the Hyena.
The remake is most easily available, and has a higher graphical fidelity if you're into that; nonetheless, there's been a lot of understandable qualms about the changes made in much of the art direction from the original, so if you want the true, ORIGINAL intentions in full... well, find yourself a letsplay or a PS3.
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BLOODBORNE (2015) Systems: Playstation Only DLC: must be purchased intact in special editions or purchased in online store (intact: The Old Hunters)
Everyone's favorite. Bloodborne is a standalone Soulsborne that gave the genre that latter half of its name, and takes place in a horrific, Victorian-era England. Its primary focus is on offense over defense, and there's a bit less customization available in builds... nonetheless, the trick weapons are fun as all hell. It's got a unique, dreadful atmosphere unlike anything else, and a feel I've been craving to see again anywhere. Contains Patches, the Spider.
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SEKIRO: SHADOWS DIE TWICE (2019) Systems: Playstation, Xbox, Windows, Steam, Stadia ?? DLC: no expansions, only items
While NOT a true Soulsborne, it's considered by many to be within the fringes of the formula. I personally still have yet to play this one, but the combat is apparently fast-paced, and primarily focused on deflections, with a story centered in fictionalized Sengoku Japan. It's been praised consistently and highly by many, but may have a bit of a learning curve. Does NOT include Patches, to my knowledge.
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ARMORED CORE VI: FIRES OF RUBICON (2023) Systems: Playstation, Xbox, Windows, Steam DLC: none. yet?
.... Okay this one isn't a Soulsborne at all. It's actually the long-awaited revival of Fromsoft's Armored Core series, and it's a mech game. But do you like crazy customization in builds? Do you love Fromsoft's lore and stories, and want to see their unique writing in a fresh, yet still crazily strong take? Do you LOVE critiques of hypercapitalism and want to see it all burn? Please play AC6. Please. It was so fucking good. (Doesn't contain Patches, but he DID appear in AC4: For Answer)
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And that's that! If you feel I missed anything, or have any further questions, don't hesitate to add anything on or shoot me a message. Elden Ring has brought sooo many new people into the fold and there's so much more for you to discover!!! Don't ever be afraid to try out the rest, challenge yourself, and fall in love!! ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧
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goombasa · 2 months
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Thoughts on Elden Ring and the DLC
So, I spent the better part of June playing through Elden Ring for the second time after my initial playthrough not long after the game came out. It was mostly in preparation for the DLC that launched at the end of the month, but it was also an excuse to go through the game again with an entirely different build, and let me tell you, while prior knowledge might have something to do with it, the game feels so much different when you intentionally change up the way you're playing, and it feels great when it works out.
I've told this story before, but I was a late arrival to the Soulsborne games, owing to a poor experience I had with the original PS3 version of Demon Souls. Since then, I have played through all of the main Soulsborne games, including the remake of Demon Souls, and ‘Soulslike’ has become one of my favorite subgenres to try out and play through as well. Out of all of them, Elden Ring stands on its own pedestal as not only a great Souls game, but also an excellent example of how to make a densely packed open world that rewards exploration and constantly make you feel like you're finding something interesting and amazing for poking your nose everywhere. It was such a breath of fresh air when it came out.
I will say, personally, I do feel like the sudden jump in difficult for the endgame was a bit much. I don't even Fromsoft's difficulty, in that since the game is designed to be as open and explorable as possible right from the get-go, it's difficult to design an endgame that is going to feel like a challenge for folks that have gone out of their way to conquer every other challenge in the world, and could potentially be overleveled for the endgame. Souls games are usually very good about balancing this, but again, the wide open nature of the game makes this more of a challenge, and that's why you have things at the end of the game like the Godskin Duo. It's not an insurmountable challenge, but it is quite a jump out of nowhere, from the moment you set foot on the snowy mountaintop to the moment you sit upon the throne.
And then the DLC dropped.
God, this is great. It's hard, but it's fantastic. Anyone who got through the difficulty jump at the end of the base game is going to feel right at home here. It feels like an entire souls game smooshed into its own expansion, and adds so much more to the game in terms of weapons, challenges, items, recipes, armor sets, it's legitimately impressive just how much the game gives you, and just how much it challenges you.
The bosses in the DLC are very interesting, as they really feel like an extension of that endgame. Their attack patterns of powerful and long, and more than ever, you have to really learn their patterns and figure out where and when you can attack them safely. Good timing is absolutely essential against them. Again, they don't feel insurmountable, but man, some of these bosses really felt like a round two against Malenia, and that's without her penchant for healing herself. I'm actually impressed that there aren't any other bosses that use that same sort of gimmick anywhere in the DLC, it remains wholly a gimmick unique to her.
Not that these guys don't lack their own gimmicks on top of just being really freaking challenging. Even the first major boss, the Dancing Lion, will change between four different damage types as the fight goes on, basically guaranteeing that you won't be able to fully defend against everything that it's throwing at you, no matter what you do. You can lower your defense to cover everything, but you can't really account for everything it can potentially throw at you.
The way the word is designed is much more like a puzzle in and of itself. Technically speaking, much like the base game, there's not a lot that's keeping you from exploring everything around you at any time, except trying to figure out how to get around. The Land of Shadow is very vertically oriented, with several layers to it, and even from the starting area, you'll find yourself looking out over large cliffside vistas that you aren't able to safely ascend or descend, and you have to parse out how to traverse these areas, or find a tunnel or cave or hidden path through a legacy dungeon that will allow you to spill out into that new area. It's legitimately fascinating and it takes the open world concept introduced in the base game and turns it into more of a puzzle, making exploration even more important and tied into the game feel even more. It's a very clever expansion.
BE WARNED, STORY SPOILERS BEYOND THIS POINT
I also find the story quite interesting as well. We learn a lot about Marika's history through this, and just how screwed up she really is, along with the rest of her family. I don't think that was every really in doubt, but there was always one particular bright spot in Miquella, the eternally young demigod.
This DLC absolutely shreds any notion that he was any better than his siblings. While yes, all of the demigods were complicated beings, equally capable of good as well as evil, but Miquella's obsessive lust for his brother Radahn, coupled with his use of his ability to charm others to do what he wants, makes him one of the more sinister of the demigods. While his goals sound altruistic (his wish to create a world where the opressed and forgotten can have a place to go and can stand on equal footing with the gifted and the favored), they are laced in a combination of childish wishing with a selfish want to have whatever he wishes, while also being on top of this new world, even leaving behind anything that would have made him a better leader. Not only does he abandon parts of his phyiscal form, but also his doubts, his fears, his anger, even his love, all while trying to ascertain godhood and revive his dead brother, assumedly putting him in a flesh puppet that would be easier to control.
Messmer himself is one of the most tragic figures that the story has introduced. Essentially an unperson forced to be a genocidal dictator by his mother, who wanted him to be a hate sink for the entire Land of Shadow so that their ire would be on him instead of her and the lands between, he does it because he was ordered to do so, but he generally hates his position, hates his mother, and seems to have some resentment for the golden order that has left him there.
I love it. Everyone in this world is essentially a tragic monster, forced to act as a martyr for something they don't even necessarily want to be a part of. And of course, none of this is told to us directly, it's all contained in item descriptions and the various little environmental touches that the Souls games love so much.
So yeah, I was worried when I saw the DLC price point, but this isn't just a piece of DLC. This isn't just a single new area, this is an entire new world to explore, and it is well worth its asking price. Just be forewarned, if you had difficulty with the endgame of the main game, Shadow of the Erdtree pulls no punches right from the start. It is punishingly difficult and tenacity is needed to push through. But the sense of accomplishment and that feeling of discovery and overcoming adversity is worth every time you have to hear about how you will be burned away in Messmer's flame.
And believe me when I say you'll probably be hearing it around as often as you hear that Malenia has never known defeat.
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princesseevee06 · 1 year
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i think many people believe that music has to be good in order for someone to enjoy it. let me assure you this is not true: i love listening to music that is the auditory equivalent of ps3 demon’s souls jank
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realwizardshit · 2 months
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Been playing demon's souls lately. Emulating ps3 version because I'm cheap. It's mostly been a breeze. Except. Fucking 4-2. I went here because I wanted upgrade materials. Shit sucks. The cyber-skeletons. The sniper stingrays (with no audio cue for when they're shooting you). The grim reapers. The shades that shoot laser beams. The fact that if you die while in human form the world gets Objectively Worse. This is the only place in the game that I've struggled enough in to start seeing black phantoms. Punished for being griefed. I'm so desperate for validation that I'm looking at the comments on the wiki. Truly a DS2 tier trek to a boss (who is nothing to fucking sneeze at either)
left: me playing a mage build 90% of the game right: me playing a mage build the other 10%
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straycatherine · 4 months
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What drew you to writing your current character?
Hi there! Thank you for taking the time to ask!
So, I remember (many years ago now) playing a Catherine Classic on the PS3 and really enjoying her character, I honestly thought and still think she’s so cool!
I bought Catherine: Full Body last Christmas and you could say it’s what really got me back into her character!
Another thing is, I really like that I can write Catherine as a sweet lady at times and then a soul sucking demonic succubus when I feel like it. Thumbs up to that.
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beesmygod · 1 year
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What do you think of Demon's Souls, and have you heard of the weird cut connections it apparently has to Bloodborne?
i havent played it due to it being sort of chronically unavailable to me (no ps3. then servers died, then ps5 remake lol) but i was aware that they had a bunch of "umbasa"s scattered across characters. gascoigne still has a cut line where he gives the hunter an "umbasa" after beating the shit out of them. the previous implication would be that boletaria was the "foreign land" where gascoigne came from but im glad they cut it because what da hell lol.
every from game rehashes the same themes and ideas in novel ways, so more than anything i would be interested in seeing a very, very comprehensive and in depth playthrough of the original just to see the skeletal structure that formed later games.
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mrslittletall · 4 months
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How did you get into soulsborne?
Oooh, that is a nice story! So, I talked to a friend back in 2017 regularly who was, like me, into Binding of Isaac. I would often share my runs with me and I was at the challenge runs (Lost my beloathed). Anyway, one day he said I would enjoy Dark Souls. I was like "Eeeh, I don't know... I don't enjoy games that are hard for the sake of being hard." And then he told me about the story of Sif and that got me interested. And I also was like "Wait, I am doing incredibly hard challenge runs and don't want to play a game like this?" So in September of 2017 I started Dark Souls and wanted to stop it after 10 minutes of playing because I thought you had to beat the Asylum Demon without a weapon. My friend luckily told me what to do and then it started... my journey through Lordran. I struggled. A LOT! Died so many times. Needed several months to finish the game. But I did it! I finally made it! And I wanted to play more! Dark Souls 2 was next, then Dark Souls 3. Then Bloodborne. In the meantime Sekiro did release. Sure why not. And then I found Demon's Souls on the PSN store of my PS3 and played this one too. And then Elden Ring ^^ It was a blast playing it with everyone else for the first time. And well, that is also why I started writing fic. Because Ornstein fascinated me. Thank you Dark Souls, thank you Ornstein, for making my life better.
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gamejoypod · 6 months
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So I finished Demon's Souls (ps3)
I wasn't expecting to love Demon's Souls as much as I did. There's something about the weapons, armor and creature designs that just hits different compared to the fromsoft games that would follow.
And the animations! two-handing the claymore & estoc never looked so good. It just solidified how much I love a good "at rest" pose with your weapon.
I was super into how many bosses had a little "trick" to them, it sold the idea that you were physically outmatched but you still had options to be a little crafty
Two big thoughts, then the rest will go under the cut
The Maiden Astraea fight was probably my highlight. The atmosphere and the sheer drama of it shook me and now I'm disappointed there wasn't a similar vibe to at least one fight per game since. The other games could have done to have a fight where the tragedy is the fact that you showed up.
What a cool game to experience last! It's like having a cherry tree in your backyard for as long as you can remember, then finding a photo when it was just a seedling. It was so charming seeing all the ideas fromsoft was experimenting with in the worldbuilding and gameplay, knowing which ones would get expanded and which ones would stay in this little game.
Really, really worth playing if you're a fan of fromsoft's other games and you somehow haven't played Demon's Souls yet
-Armor Spider is the worst. easily the most frustrating boss in the game
-The music for all the bosses was really fun, fantastical but before everything was made to sound "epic"
-Scattering the vendors across the different levels sounded way more inconvenient than it ended up being, but I get why they stopped doing it
-Tardigrades!
-World Tendency is a really neat idea but I ended up having to do the last leg of the game with the hardest world state because I was playing offline and couldn't change it back
-The voice acting is just as lovingly performed as the titles that would come after, if with a slightly different style
-I loved the sepia tone portraits of npcs as the loading screens
-Incredible that you can find "good timeline" Patches, and he's waaay more judgy
-Having to upgrade a weapon to +7/8 to transform it into a corresponding Boss Weapon is super cool, but again I see why they stopped doing this
-Really interesting to see the weapon upgrade systems simplify over time
-Storm King is the best spectacle fight of the series imo. None of the other "fight the huge guy" bosses sell the sheer scale of the boss and the fight like this one did
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facts-i-just-made-up · 8 months
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does this blog ever contain fact made up prior to posting?
(due to the linearity of time it'd make sense that it would, but I'd hate to assume)
I don't even know. A friend lent me a PS3 and I'm playing Demon's Souls and the level design is epic and the challenge is extreme yet addictive but like, how much of my life do I want to spend farming dragonstone chunks from giant bearbugs? How many years do I have left? What actual percent of my life will be spent swinging a digital sword at a colossal lava looking tardigrade thing? Is it worth it just to get a +4 dragon axe to swing at more digital creatures? Truth is, it IS fun for me so why not? Why not be happy even if it's just a game? Is life itself not a game of similar meaninglessness? Are we not all farming that metaphorical dragonstone from our various pursuits, all to no true objective avail?
If life is a game, there's no question that it's made by FromSoftware.
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