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Happy 2nd anniversary to Road 96: Mile 0 💖🎉
(Under the cut has the progress steps this illustration underwent)

💖
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11-11: MEMORIES RETOLD (2018) • dev. DigixArt and Aardman Animations
Kurt – Fortune smiles on me, Katrin. I've made new friends, Franz and Lothar. We play cards when we have the time and talk of home often. They are good men. I have arrived now, stationed at Vimy as an engineer. Engineers can use the radios. I will listen to news of Max every single day. Harry – We spent weeks on that boat, and it was a few weeks more before we got to Vimy. I was so excited. Hell, I was like a kid at Christmas. And with the Major looking out for me, I wouldn't have to worry about the war...
#11-11: memories retold#gamingedit#videogameedit#indiegameedit#indiegamesource#gamingnetwork#gameplaydaily#world war i#wwi#digixart#aardman animations#userkayluh#scheduled#mine: gifs
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I never??? Posted this study I did of the nighttime in Road 96????
Click for better quality
Ko-fi
#road 96#digixart#road 96 game#mcart#I know I posted this in a discord server but I guess I never did here#anyways it’s been a bit for art in the road 96 tag so might as well post this for now#cause I got nothing new#I’ve been hyperfixating on other things right now
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Tides of Tomorrow
Release Date Trailer
Website / Steam
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Despite everything that's wrong here, there is still so much beauty.
Road 96
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Motel 🦕 [Road 96]
↓ Descarga ↓
Créditos a los autores del cc que utilice.
DESCARGA // [alt] 💖
Motel V1 [with ''The sims for rent''].
Más fotos:
ENJOY! :)
#road 96#sims4#sims4fanart#ts4build#sims 4 cc dowload#ts4 cc#sims 4 current household#Seristh#the sims 4#los sims 4#thesims4cc#the sims screenshots#digixart#ravenscourt#Plaion#Plug In Digital#ts4 custom content#ts4cc#sims4cc download#ts4#ts4 maxis match#sims 4 cc#thesims4#the sims build#sims build#sims 4 screenshots#simblr
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ROAD 96 FAQs
1) Why does Jarod’s face look like that? Is he paralysed? Did he have a stroke? Was he in an accident?

Note: Kham is one of the members of the dev team.
2) Who are the couple in the More Than Words encounter? Is it Zoe and someone? Is it Zoe’s parents?

Note: Matthew Vanston is a voice actor. Notably, he voices Stan in Road 96, among other smaller characters in this game as well.
Second Note: This is the original short story that won and was featured in the More Than Words encounter.
#i feel like ppl ask these all the time and i always have to go dig up the info lol#i mostly wanted to have the screenshots accessible#road 96#jarod thompson#jarod road 96#road 96 jarod#r96 jarod#more than words#r96#jarod r96#wade talks#my post#road 96 faq#digixart
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Teaser trailer for a Road 96 fan film! (Road 96: Lucky Star)
#road 96#road 96 game#road 96 mile 0#road 96 lucky star#digixart#the little tyrax#little tyrax#gormaco#Youtube
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Road 96: Mile 0 and the Complications of Life
Road 96 is a 2021 video game letting you experience the thrill of hitchhiking across a fictional country in 1996. The journey begins from your goal to escape Petria’s authoritarian regime. You will meet different characters and make choices with potentially drastic consequences while discovering secrets along the way. The way the game unfolds is procedurally generated to a degree. By the end of the game, you will have experienced the journeys of several teenagers. Your choices culminate over time – meaning that your story can change from play-through to play-through. In the two years since, the developers at DigixArt released a new game expanding the world, subtitled “Mile 0.”
Road 96: Mile 0
The game is a prequel to the previously mentioned critically acclaimed video game, which released April 4th, 2023. It gives you a glimpse into how the nation of Petria was before the events of the main game. It also sets up some of the characters you run into further down the line. If you are looking for a fun and immersive narrative adventure game with a retro vibe, Road 96: Mile 0 might be for you. In the original game, you followed a series of random teens on a road trip to escape Petria. The plot of this prequel however focuses heavily on the daughter of Petria’s Minister of Oil, Zoe Muller. It follows her life right before she embarked on her journey to escape Petria and introduces a brand-new character. Well, brand new to the world of Road 96, anyway.
Kaito

Kaito is a teen living in the less-privileged side in Petria’s most luxurious gated community by the name of White Sands. He is best friends with Zoe, living in the posh side of town alongside influential individuals like President Tyrak and Sonya Sanchez. Both him and his parents are workers for the city, doing various work as needed by the city and residents. Kaito had to deal directly with the consequences of Tyrak’s rule due his past in Colton City. This led to a more rebellious perspective on his future in Petria. As a result, Kaito tries to challenge Zoe’s beliefs and show her the reality of the country.
Also, Kaito is a character brought over from DigixArt’s first game “Lost in Harmony.” His design looks a lot better in this one too. Kaito’s journey in Road 96: Mile 0 ultimately tests his friendship with Zoe and his own values.
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Gameplay in Road 96: Mile 0
Due to Mile 0 being a prequel, it seems a given that this entry borrows some gameplay and mechanics from Road 96. This effectively is the half of the game where you explore the world in first person. It also ends up being where much of the story develops. On top of this, players alternate between the roles of Zoe and Kaito throughout the narrative. Zoe was one of the protagonists you met on your journey in Road 96 as a nameless teenager.
Is there any new gameplay in this sequel?
The game involves a mixture of narrative and musical track-based skating segments, where players will have to make choices that affect the story and the fate of Zoe and Kaito. The musical segments can be an intense experience at times, putting players into the inner worlds of the two protagonists. These skating segments occur in a near-cyclical nature.
You ride and dodge your way through some beautiful psychedelic tracks at the end of each major story event. The moment-to-moment action of these sections is a bit reminiscent of such mobile gaming titles as Subway Surfers or Temple Run, with more production value. However, I found myself very engaged during these moments. To the extent that I dedicated an extra two hours after I completed the story to unlock the achievement for attaining S+ rank on every track. There may be a chance it is concerning that it took me that much time to achieve this. The gameplay here might be a tad simplistic if you’re intently familiar with that style of game. But I found it to be engaging, and even challenging at times.
“The rides are designed to be highly replayable – there is a score system that shows your precision like rhythm games, but also some narrative choices and hidden shortcuts. But don’t worry, for the more chilled players, you can skip those rides so that you’re not blocked from story progression.” - From “Road 96: Mile 0 – How the New Psychedelic Rides Work,” by Yoan Fanise, Creative Director at DigixArt.
Petria and Its People
The prequel features a few of the colourful individuals you met during Road 96. This gives a chance to experience another perspective of the unstable country. The world feels a lot more alive from this point of view. Your character has more of a place in the world. This might be because your playable characters have an identity and voice actor this time around. For the record, they still opt to not voice the character you actively play. The first playable character Zoe only has voiced dialogue during cut-scenes, musical segments, or when playing as Kaito.
I would argue that it helps with the flow of gameplay. It means you don’t have to listen every line of dialogue you already read out and selected. But Road 96: Mile 0 is a story about the conflict and growth between two well-meaning friends. Because of that, the conversations can feel a bit awkward at times.
What’s changed
Is this a problem?
*Spoilers until "Is it worth a try?"*
Akin to the original title, Mile 0 offers the impression that your choices can have a significant impact on the outcome of your story. While this is true to an extent, it only really results in about three or four different endings. Only two endings also have any major difference in their result. Zoe’s choices will either drive her closer to Petria’s regime, or further against it. During your time with Kaito, his choices will either push him into becoming a violent revolutionary with the Black Brigades, or more of a freethinker who simply wants to escape with his family. So yes, the narrative is much more linear than you might expect.
The game suffers from a bit of predetermination due to being a prequel. TVTropes speaks on this issue where prequels are forced to adhere to the canon of the original story. This results in actions from characters that might seem unrealistic, or way too coincidental. You might recall that Zoe is on her own by the time you meet her in Road 96. Due to this, it felt clear that her friendship with Kaito was fated to halt in some form or another. Some of this conflict between friends felt a bit forced as well for story purposes.
In the beginning of Mile 0, Zoe is already a tad checked out from her life in Petria. She doesn’t have a great relationship with her dad, and her mom left years ago. Because of this, Kaito ends up being the only anchor in Zoe’s life that she can rely on. This wonderfully sets up a plot event later in the game when Kaito goes against Zoe’s wish to escape Petria with his family, for their safety. It seems perfectly believable that Kaito, a rebellious but loving teen, would be slightly more concerned with his own well-being than his friend’s – especially considering she lives such a privileged life in White Sands. Even if it isn’t all sunshine and rainbows for her time there.
Themes
The story evokes a sense of regret, hope, and inevitability. It seems almost obvious that Kaito and Zoe weren’t meant to last together in Petria. Zoe’s elite status makes her a hot target if she were to ever go on the run, and Kaito’s family isn’t well-equipped to be on the country’s most-wanted list. The overarching narrative of the game follows Kaito’s hope to teach Zoe the truth about Petria’s corrupt government. Throughout my play-through, I consistently made choices that drove Zoe to become a more freethinking person. However, Zoe ends up making some choices at the end of the game that are impossible to change. Due to how open-minded I chose Zoe to act throughout the story, it felt a bit outlandish for her to take such drastic action during the game’s closing chapter.
All Zoe was really looking for was someone who could understand and support her. But when Kaito abandoned Zoe in White Sands with just a letter, it drove her a bit past the breaking point.
So, is Road 96: Mile 0 worth a try?
If anything I wrote here seemed appealing to you, I’d recommend trying it out. If you know anything about me, you know I’m a sucker for narrative games of any kind. But this takes the narrative aspects of Road 96 a step further with much more fleshed out characters. Unlike its predecessor, Road 96: Mile 0 isn’t available on Xbox Game Pass at the time of writing. There is a notably low cost to entry, though. The title launched at well under twenty dollars, even offering a special discounted launch price to some of those who played the original game.
Conclusion
There were places where the experience could have been better, despite my obviously positive feelings. The game stayed a bit small-scoped with the lives of Zoe and Kaito. Don’t mistake my words here, I loved the entire time spent with these two characters. But it all feels like it could have added up to a bit more. It would have added to the overarching narrative and gameplay if they went more in-depth on how these two survived having to live in a place like White Sands. Kaito was a great character throughout the game. His choices and general demeanour throughout the narrative felt very in-line with a teen in his position.
It would help immensely to expand on some gameplay narrative sections. This could tangibly mean adding stealth segments, or slightly more intricate puzzles. Gameplay sections that provide a bit more meaning to the first-person exploration side of the game would make a much more engaging experience. Even with unchanged gameplay, they could have gone more in-depth with a lengthier story overall. This obviously wasn’t feasible due to requiring a bigger budget. The main gripe I noticed so far online is that some actions from these characters feel a bit out of place. I wouldn’t say I necessarily agree. Audiences weren’t given enough time to spend with Zoe and Kaito. If they were, it would have given DigixArt the chance to really set up the personalities and tendencies of these characters in a believable way.
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Road 96: Mile 0
Developer: Digixart Steam Deck Compatibility?: Verified Rrp: £10.96 (Humble and Epic), £11.96 (Gog.com, Steam)
Last year I finally got around to playing Road 96 and it ended up becoming one of my favourite games of the year due to its well crafted and highly engaging story. So when I found out that the developers had created a new game in the same universe, a prequel no less I couldn’t help but find my interest piqued.
As I mentioned earlier this is a prequel to Road 96 where you play as one of the other characters you meet on the road, specifically a character called Zoe. You also play as another, new, character named Kaito. These two are from different backgrounds, Zoe is the daughter of a high ranking politician and lives luxury while Kaito is the son of two low level workers who effectively live in a slum. This is the story of how Zoe ended up out of that luxury and on the road trying to escape the country.

Now on its own merits this game is… fine, and sadly that’s the best I can truly give it. It absolutely fails to achieve what Road 96 did and I feel that this is in large part due to the fact it’s a prequel. The game is constrained by what narratively has to come next in Road 96, as such many of the stakes presented to you just don’t feel that meaningful. I also can’t ignore the fact that this game has a lot of QTE’s for the length of it and really liked to throw a skating mini game within each chapter. I get that these mini games were supposed to represent the character performing a task or dealing with their mental state but it felt so strange when compared to Road 96. Sure, that game has some goofiness to it but it wasn’t as concentrated as this.
Do I feel it’s worth playing? That’s a difficult question for me to answer. I won’t lie, I felt disappointed by this game. I’m glad I got to know some of the backstory to Zoe but this whole game just felt a bit lacklustre.
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If you’d like to support me I have a Ko-fi, the reviews will continue to be posted donation or not.
#game review#game reviews#games review#games reviews#video games#video game#video gaming#indie#indie games#indie game#Road 96#Road 96 Mile 0#Digixart#Blast Review
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New Road 96 Video Alert!
New Video Alert: Road 96 Let's Play Episode 009: A Family Reunion
Full Livestream VOD: https://youtu.be/lGQ9c-bIVVA
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There are thousands of roads across the authoritarian nation of Petria…
•
Which will you take?
Who will you meet?
Who was there before you?
And who will follow?
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DigixArt anuncia “Tides of Tomorrow”, aventura pós-apocalíptica com decisões que influenciam outros jogadores
A desenvolvedora francesa DigixArt, conhecida por “Road 96”, revelou a data de lançamento de seu novo projeto: o jogo “Tides of Tomorrow” chega em 24 de fevereiro de 2026 para PC, PlayStation 5 e Xbox Series X|S. A proposta é levar os jogadores a uma experiência narrativa envolvente, com um diferencial ousado: as escolhas de cada pessoa influenciarão a jornada de outros jogadores, por meio de um…
#coleta de recursos#decisões#DigixArt#Elynd#fevereiro de 2026#Jogo de aventura#lançamento#pc#plastificação#Playstation 5#pós-apocalipse#sobrevivencia#Tides of Tomorrow#Xbox Series X|S
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Hey guys, I plan on doing a video on Stan and Mitch, and I wanted to get peoples opinion on them. This form is meant for people who finished the game and got all of Stan and Mitch's encounters, cause there's spoilers.
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Tides of Tomorrow - Release Date Trailer [Official]
Website / Steam
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Tides of Tomorrow: descubre lo nuevo de los creadores de Road 96
Tides of Tomorrow es el nuevo título de DigixArt Studio, los creadores del aclamado Road 96, que ha debutado en el Summer Game Fest Day of the Devs con un impresionante tráiler que muestra a los espectadores la idea de juego. Tides of Tomorrow es un juego de aventuras ambientado en un planeta oceánico, Elynd, donde la vida se enfrenta a la extinción a causa de una enfermedad mortal. Los jugadores…
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