#efficient space
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bandcampsnoop · 11 months ago
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7/15/24.
I've been enjoying this release from Australia's Efficient Space label for over a month now. It's been sitting there as a tab on the left side of my browser for over a month.
Skeet were a Coventry, England group that formed in 1981. This is pretty minimal and immediately reminds me of Young Marble Giants. It also reminds me of the vocals from another Efficient Space reissue, Pel Mel. Finally I would add the following band to a RIYL list: Antena, Meat Joy, Deep Time...you get the idea.
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trevlad-sounds · 7 months ago
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For the birds 027
15.11.2024
Intro 00:00 Li Yilei–CHU / 處 01:20 marine eyes + IKSRE–Rainforest Dawn 03:25 David Cordero–Plácido 08:02 Forms–Impossible Object 15:54 OdNu–Reinvent 19:01 Micah Frank & Chet Doxas–Silva Ignis 22:55 No Translation–Remembering Fresh Air 25:34 Aqeel Aadam–Jetlag 28:47 Gears In The Rain–Nipigon Trail Rediscovered 31:36 D York–Cloudburst 36:16 MO~DU–IN THE PARK I 46:45 Kilometre Club–Wild Rain 50:05 Wilson Tanner–All Hands Bury the Dead 51:50 Polypores–Exstasis 55:06 Outro 58:35
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backstreetsbackalright · 2 years ago
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Tresa Leigh, “Until Then” [Lyndell Records, 1970]
Newly available on a four-song career anthology from Efficient Space.
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Unlocking the Potential of Your Property: The Advantages of Installing an ADU
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In the ever-changing real estate market, astute property owners are turning to Accessory Dwelling Units (ADUs) as a strategic means to boost both their property’s value and usability. Commonly referred to as granny flats, backyard cottages, or in-law suites, ADUs provide numerous advantages that make them an appealing choice for homeowners aiming to fully utilize their property’s potential.
The Growing Popularity of ADUs
In recent times, ADUs have become a popular alternative for adding versatile housing options. These units can be connected to the main house, constructed as independent structures on the property, or created by converting existing spaces such as garages or basements. Their adaptable design and functionality make them ideal for various uses, including earning rental income, housing multiple generations, serving as home offices, or accommodating guests.
Enhancing Property Value
A significant advantage of installing an ADU is the potential increase in property value. Expanding usable living space and creating opportunities for rental income can greatly boost a property’s market value. Furthermore, ADUs offer homeowners a valuable asset that can yield long-term financial benefits, either through rental income or by providing a comfortable living area for family members.
Adaptable Living Solutions
ADUs provide flexible living solutions that can evolve with the homeowner’s changing needs. Whether it's housing elderly parents, offering a separate space for grown children, or leasing the unit for extra income, ADUs are a dynamic solution that can cater to diverse lifestyle needs. This adaptability enhances the attractiveness of ADUs, making them a practical choice for homeowners looking to optimize their living spaces.
Potential for Additional Income
For those aiming to mitigate their mortgage costs or earn extra money, ADUs can be an excellent source of additional rental income. Renting out the unit can provide a consistent income stream that helps with mortgage repayments, property taxes, or other ownership costs. Moreover, as the demand for affordable housing continues to grow, ADUs present a profitable investment opportunity for property owners.
Boosting Community and Neighborhood Dynamics
ADUs also play a role in enriching the vibrancy and diversity of communities by offering more housing options within established neighborhoods. They foster inclusivity, accommodating various groups such as young professionals, retirees, or small families. Additionally, ADUs can alleviate housing shortages in urban settings, contributing to the development of more sustainable and resilient communities.
The inclusion of an ADU can substantially benefit property owners looking to maximize their investment. With the ability to enhance property value, generate rental income, provide adaptable living options, and improve community dynamics, ADUs are a wise investment for the future. By leveraging the flexibility and functionality of ADUs, homeowners can explore new avenues for financial gain and personal satisfaction.
Integrating an ADU into your property transforms it into a dynamic, multi-functional space that adapts to your changing needs. Whether your goal is to create a comfortable space for family, generate additional income, or simply enhance your property’s value, ADUs offer a comprehensive solution that aligns with your objectives and ambitions.
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zattirizat · 2 years ago
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Efficient Space, Belver Yin'in Para Mi Madre albümünü yayınladı
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Melbourne'lı label Efficient Space, 90'ların başında Cocteau Twins, Cure gibi etherhal, shoegaze gruplarının etkisi ile kurulmuş olan Belver Yin'nin, Para Mi Madre albümünü yayınladı. Son zamanlarda çıkan canlı görüntülerinin etkisi ile grubun geçmişine daha derinlemesine dalan label, şimdilerde grubun kurucusu Pedro Ortega tarafından yürütülen grubun yeni kayıtlarından oluşan albüm aynı zamanda Ortega'nın annesine hazırladığı bir veda hediyesi. Kişisel bir belge niteliğide taşıyan bu albümü aşağıdan dinleyebilir ve bandcamp üzerinden edinebilirsiniz. Belver Yin - Para Mi Madre
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mixxsweetheart · 1 year ago
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Robot Pearl x Alien Marina okayy gonn go sleep like crazy now
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switch · 6 months ago
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this horse can fit so much horse on it
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slingbats · 6 months ago
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Day 1 - Swim
☆ next page (not yet) ☆
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vespula-acadica · 22 days ago
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I so badly want to study the genetics of tlt universe
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simulation-error · 7 months ago
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on the first day I got my set of markers I did this quite like how it turned out, considering I never really work with this medium before! Also, Garak is an all time favorite character of mine. The first time I tried to get into art about 7-8 years ago, was when I had the strongest urge to draw something with garashir. You can still find those 2 pieces on this blog, but maybe you shouldn't :) search tag: art-edit-vid
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wandixx · 1 month ago
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I love making up Martian lore that makes senseTM, but also isn't canon in the slightest. They did not evolve in environment even slightly similar to humans, J'onn and M'gann are out of place on Earth, let me push that shit further!!!
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moreclaypigeons · 3 months ago
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FUCK this thing
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We (me on this current pump) deserved so much better...
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do you remember how we used to run....
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spontaneousmusicalnumber · 2 years ago
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I bought a chest freezer recently so I can finally indulge my grandma instincts of Make An Unreasonable Amount Of Food For Not Much Money And Eat Of It For Months
Today I bought two rotisserie chickens and made SIX large chicken pot pies (9" pie tins), used the leftover carcasses and have chicken stock going in the slow cooker, with enough leftover chicken meat and veg to make chicken rice soup tomorrow for DnD and probably have quite a bit to freeze as well.
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thesassymarquess · 7 days ago
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Factorio’s Module Problem
I’ve been thinking about this for a while, and it’s been an issue that’s bugged me arguably from the day I started playing Factorio. It’s the Efficiency Module. Specifically Efficiency Modules 2 & 3.
I’ve been thinking about this in no small part due to the fact in my MP save, we decided that each planet should specialize in their respective modules, and as the Gleba player that means I’m in charge of 2 modules, Productivity on Nauvis & Efficiency on Gleba. I’ve got both set up churning out a decent number of them, and upcycling the lower quality ones, at least for Prod mods, I’m waiting on a shipment of quality modules to start it on Gleba.
Which brings me to my issue. I don’t really like efficiency modules, I never have, and as the player with the most experience, my group follows my lead in this kinda thing.
When I first started playing Factorio, I believe the modules had only just been added an update or two ago, and I didn’t frequently use them. I tried with all three, and ended up sticking to Prods & Efficiency modules at first. But then I realized I didn’t care about pollution, so efficiency modules were only good at saving power, and I could just scale that up and ignore the pollution still. This was before nuclear OR flamethrowers, so my defenses were entirely laser turrets and solar. I’d just expand my solar grid since I cleared a large space & scale up.
I took a much longer time to warm up to the speed module, having to do the math and learn that while it increases the power cost to run the machine, the time saved reduces the electricity cost per item… from that moment on I was a believer in the Prod/Speed combo, especially after I saw how compact a Prod 3/Speed 3 Furnace stack was.
This left me only ever making efficiency modules for power armor. I did recognize the pollution reducing benefits of the module, but once you unlock flamethrowers and set them up as defenses, I found pollution management to be irrelevant. Flamethrowers will take care of even behemoths decently enough without any space science research, and by the time they show up (I actually hadn’t seen a behemoth before playing Space Age, and I’ve beaten the game a few times) I’ve already established all the sciences available in the base game.
So ultimately I find their usage… lackluster. But it gets worse, because it’s not just their usage I have to consider that they’re competing for a module slot. And that’s against a Speed & a Prod mod and both are good. Let alone in the base game, I can make the competing modules for the same price, so I usually have to consider which to craft before I’m even at that point.
But I should amend that I think the Efficiency Module 1 is actually good. When it comes into the game it provides a decent power reduction, is fairly cheap, and most players don’t have bases ready to handle the downsides of the other 2 modules.
So now with that out of the way, I’ll mention how they fair in Space Age: Poorly. Ironically despite the fact that the T3 mods have different costs now and the T3 Efficiency mod is the cheapest now (taking 10 spoilage in addition to the standard 5 blue, 5 red, and 4 of the T2 module), it still doesn’t hold up well. Like the Speed/Prod combo is broken because now it’s more viable to look at either Quality only, Prod/Quality, or Speed/Quality, and I think this is awesome that it isn’t straightforward what modules to combine and how anymore, but… efficiency is rarely the answer now. It still shines in reducing pollution on Nauvis, has a new role in reducing nutrient consumption on Gleba, and the power reduction can still be useful in a few places, but… 4/5 planets have power production mostly unchained from their pollution mechanic (Gleba pollution comes from farming mostly, very little is needed to produce significant power) and the last place is Space, which is a great place for the t1 modules, but… T2 & T3 you’re likely to be looking at foundries if it’s going to Aquilo & you’ll need nuclear or better anyways at that point, so power is less an issue than making sure it’s fast enough for ammo production, which… puts another win to speed modules here, because they’re better for churning out more in a smaller area, which is what you want there. Yeah, you do want to reduce power usage, but if you’ve got a reactor you’ve got 5.8 MW of power per turbine to play with, and a minimum of 40MW of heat too. This gets worse if you use quality reactors OR Fusion reactors, as the power density increases a LOT. The smallest fusion reactor build puts out 50 MW of power.
So… the real reason for this post though, is this. I felt something was off in the scaling of the efficiency module, and I realized what it is. It scales differently from all the other modules, which (with one exception) scale all the same.
Prod mods go 4% to 6% to 10% (1, 1.5, 2.5)
Speed mods go 20% to 30% to 50% (1, 1.5, 2.5)
Quality mods go 1% to 2% to 2.5% (1, 2, 2.5)
So those three (with the exception of the Quality 2 mod) all scale the EXACT same for their upside.
Efficiency mods go 30% to 40% to 50% (1, 1.33, 1.66)
If they followed the same ratio, Efficiency mods would have either 30% -> 45% -> 75% or 30% -> 60% -> 75%. Which might be enough to justify making them. Even that though… I’m not sure if it’s enough, as they STILL have to compete against the other mods because there’s only so many slots, and power is one of the easier things to scale up, rather than mines or a build itself.
I just wish there was MORE of a reason to use the T2/T3 efficiency modules. They’re basically useless as far as I can tell since they’re weak and by the time you get them, they help with a downside that’s much easier to just deal with instead.
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sandwizard9-thesequel · 4 months ago
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happy falintines :3
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