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#farmville special
shewhoworshipscarlin · 8 months
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Thomas Fountain Blue
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Thomas Fountain Blue, the first African American to head a public library in the United States, was also a civic, educational, and religious leader. Blue was born in Farmville, Virginia, on March 6, 1866, to Noah Blue, a carpenter, and Henry Ann Crawley Blue. They were parents of two other children, Alice Blue and Charles Blue.
Blue enrolled in Hampton Institute in Hampton, Virginia, in 1885 and graduated in 1888. In 1894, he enrolled in Richmond Theological Seminary (now Virginia Union University) in Richmond, Virginia, finishing in 1898 with a Bachelor of Divinity degree. One week later, when the United States declared war on Spain after the sinking of the USS Maine off the coast of Cuba, touching off the Spanish-American War, Blue joined the Sixth Virginia Volunteers battalion comprising African American soldiers and was stationed first in Camp Poland in Tennessee and later at Camp Haskell in Georgia.
In 1905, Blue was selected to lead the Western Branch Library of the Louisville Free Public Library on South 10th and Chestnut Street, the first Carnegie Library in the nation to serve African American patrons with an exclusively African American staff. The facility cost $31,024.31 to build and when completed had over 4,000 books and 53 periodicals.
In 1914, Blue opened Louisville’s second Carnegie Library for African Americans, the Eastern Branch Library. During World War I, Blue was drafted, left the branch, and was appointed the Education Secretary at Camp Zachary Taylor in Louisville, one of sixteen national Army training camps created across the nation. Blue worked with Black troops who mostly had supporting and laboring roles in the United States.
After the war ended in 1918, Blue returned to Louisville, and a year later, in 1919, he was named head of the “Colored Department” for the city’s public library system and supervised eight African American assistants. The Colored Department was the first in the United States to have a staff which served multiple Black library branches.
In 1922, Blue was a presenter at the American Library Association Conference in Detroit, Michigan, where he gave a paper titled, “Training Class at the Western Colored Branch,” and led the subsequent discussion with the Negro Roundtable composed of other African American Library staffers from across the nation.
On June 18, 1925, Blue married Cornelia Phillips Johnson from Columbia, Tennessee, and they parented two children, Thomas Fountain Blue, Jr., and Charles Blue (named after his younger brother). Two years later, in 1927, Blue founded the Negro Library Conference and conducted its first meeting at Hampton Institute.
Later becoming a minister, Reverend Thomas Fountain Blue—who held membership in the American Library Association, the Special Committee of Colored Ministers of Louisville on Matters Interracial, and was a charter member of the Louisville Chapter of the Association for the Study of Negro Life and History—died on November 10, 1935, in Louisville, Kentucky. He was 69.
At the 2003 joint conference of the American Library Association with the Canadian Library Association Annual Conference at the Metro Toronto Convention Centre in Toronto, Ontario, Blue was posthumously honored when the organization passed a resolution recognizing his leadership in promoting professionalism among the staff of African American libraries across the United States. In 2022, a headstone honoring Blue and his wife, Cornelia Phillips Johnson, was placed at Eastern Cemetery in Louisville by the Frazier History Museum.
https://www.blackpast.org/african-american-history/people-african-american-history/thomas-fountain-blue-1866-1935/
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crystalaris · 2 years
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This was massively inspired by @novanitee
I have to say I loved a lot of your Yandere Moonknight stories and couldn’t help but wonder how a Yandere would react to someone who doesn’t want to leave and one who’s happy to stay. So if I’m being honest this was more for me, but I loved how it turned out. I hope you enjoy it as much as I loved your stories
Leaving Isn't an Option
Yandere Moonknight x OC
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It's not so bad, being stuck here.
And 'stuck' is the right word.
I'm not really trapped, per say, just... encouraged to stay put.
Which is easy, it's not like I did anything else before. Go to work, pay the bills, cook, repeat.
Life was monotonous and very, very lonely.
I'm not sure when, where or even how I ended up in the world of Moon Knight. Or even the Marvel Universe. I didn't really get out much, didn't really have a reason to.
Just a boring and lonely existence.
Maybe it was wishing something would happen.
Maybe it was staring at the moon and quoting, "Second Star to the right and Straight on till Morning." Never really knowing if the star was my right or the moon's right because it's never been specified.
But something happened.
Something shifted.
I was no longer there, but here.
Which I understand makes absolutely no sense, but it happened without my knowledge and my days went on like normal.
I've never watched the news, it always felt misleading.
Never bothered with facebook, FarmVille had long since become boarding and redundant. Who waits 4 hours of real life time for one patch of strawberries to grow?
I wasnt going to spend five dollars on speed enhancers.
Never really called my parents, they finally got the kids out of their house? Why would they want to see me?
I've only ever talked to my fellow fan fiction writers and readers on Discord, but we all were focused on our mutual love for Undertale. So not really friend friends, but also not not friends.
Weird, believe me I know.
So absolutely no real reason to leave except for food and the extremely rare occasion for eating out.
I had no real reason to even suspect being on someone's radar.
I had never been and forever assumed I would never be.
Friends and acquaintances? Easy.
Family? Yeah, well you either have them or you don't.
Lovers? What's that? Can you eat it? ...Ew, on second thought don't answer that. Please.
So really, my life wasn't't anything special.
Or shouldn't have been anything special.
My life changed when I had decided I didn't want to cook that day. So I went to a Burger King next to a Starbucks. Simple.
Fill up on the fries and drink, have a burger for breakfast, all for a debatable price of 10 dollars.
Again nothing special.
A sit-down would be expensive and would remind me just how alone I was.
I guess I was pretty predictable, always going to the same places to eat or shop, but I never really noticed.
Never really cared.
Not until he, well I should really say 'they' , pointed it out. And they never pointed it out until they made sure I could never leave, which again I don't really mind.
I met them, him when I walked out the door accidentally spilling iced coke all over the poor guy.
Apologizing profusely, I had offered to buy him lunch as an apology, its not like I could buy the guy a new shirt.
I'm somewhat surprised I didn't recognize him to begin with, sure he looked familiar and his name was Steven, but what really should have sold it was the fact that Steven with a 'V' was Vegan.
Though I was more surprised that Burger King had vegan options, the impossible burger? Really?
I guess its in the name. Still, shocking, both the burger and my own stupidity.
But I liked him.
He was nice, well muscled, dark hair (that was my weakness, those cheating bastards) and polite.
Honestly, what wasn't there to love? We talked. A lot.
I was pretty thrilled when he shyly asked for my number. I thought 'Why not? It'd be nice to have a friend again.' And we traded phones, I never noticed him activate the tracking part of the phone.
I probably shouldn't have been so lazy and trusting (Jake has lectured me a lot on that, really that sweet worry wart) handing Steven my phone, in my defense I've never had to worry about that.
Steven once told me he finally understood why Marc and Jake had wanted to protect his innocence once they had met me.
Others probably would have been offended, me? I was honored and kissed him.
It was... nice, having someone to talk to, someone to text.
Someone I could just be me.
Steven would send these really cute or funny history bits, mostly Egyptian, sometimes complaining that gods can be annoyingly demanding.
Again, I should have noticed, but really would you notice? Or even care too? We all complain about god.
Looking back, I feel like my past self was one of those side characters on Doctor Who that never noticed aliens or the blue police box.
To be fair, its easier to notice things when they don't happen to you. Still makes me feel stupid though.
I never really found it odd that we kept meeting up when ever I was out shopping, passing it off as coincidence time and time again.
Sure there were times I felt someone watching, but every time there was no one following me.
Sure there was a feeling or two that made me glance over my shoulder a few times just to check, but then Steven would show up and it would stop.
Which was extremely relieving, having Steven by my side. After a while it turned stressful without Steven there to shop with. I tried not to, but calling him and asking if he'd like to shop together made the day that much better, that much less lonely.
It was on one such day, after feeling a piercing stare and finding nothing, that I ended up laying my head on his shoulder with a sigh of relief.
Of course I removed it with a shit load of apologies. But to my utter amazement, after he got over his shock, he just smiled and gently placed my head back on his shoulder.
"Are you sure?" I asked, again still a bit worried.
His smile was so gentle, so sweet, so warm, "Of course, luv." And placed his arm around my shoulder. Heaven could never have such forbidden fruit.
I, gladly, soaked up as much as I could.
Steven could be the nectar of the gods with his sweetness, he laughed quite happily when I told him that once, well it was a mumble, but still... true.
We didn't just shop together, I rather enjoyed inviting him over so he could teach me some vegan recipes.
Being with Steven made life, easier.
It was easier to breathe, to enjoy breathing again. I wasn't just moving through the motions of life, I was Living again.
I could actually look forward to tomorrow.
And when tomorrow came, Steven asked if I wanted to be his girlfriend.
I was flummoxed.
Me? Steven wanted me?
I didn't know it but Jake was rather close to fronting and yelling at me for daring to hurt sweet Steven, when I hadn't answered soon enough.
Tears had slowly fallen from my eyes and Steven nearly went into a panic seemingly about to apologize when I softly asked, "Me? Are you sure?"
It was the first time anyone had ever asked. Had ever looked at me.
His smile could have melted gold, easily shattering my shields, ones I never knew had surrounding my heart.
It burned, but somehow in a good way, still it was too much and I looked away.
He had to cup my cheeks in his hands, getting me to look at him. His thumb wiping away a stray tear, "I would love that, luv. Would you be willing to be mine?"
Choking back a sob, "No one... no one ever... ever... no one's ever wanted me."
I couldn't help leaning into his gentle touch, missing the frown that formed, but he quickly wiped it away from their face, "Not like that anyway. I've...I've had a few crushes, but nothing ever..."
I couldn't help looking into his eyes, practically begging for this to not be a dream, searching for even a hint of a lie.
I searched his face, soft and gentle, "Are...are you sure you want me?"
"Oh, baby girl of course we want you."
I wailed clutching him tighter as he leaned me on to his shoulder, as he shushed me rocking me back and forth, " I've got you, baby girl. Shhhh. We've got you. Shhh" years of pain, anguish, want flowed into those tears. "Let it out, mi amor. Let it all go."
I didn't leave his arms that night, or even that weekend. We refused to let go of each other. Sometimes the grips were tighter, or stronger but all it felt like was safety and home. I didn't want them to let go.
I was wanted.
I was happy for the first time in forever.
It nearly tore me apart watching them walk away, but I did have work in the morning.
Work had never been such a drag until then.
It physically hurt to be away from Steven, so I did the one thing I could think of. I went to the hardware store after work.
As much as it hurt not to ask Steven to come I wanted it to be a surprise, but like always I felt those eyes boring into me. It made me want to call Steven, but... but picturing his, hopefully, happy face? I could deal with the discomfort.
The feeling didn't stop, at least I think it didn't, I'm not sure when it did but the older clerk behind the counter had smiled when she saw my fidgeting, "Ah, someone special?"
I could only blush violently and nod my head nervously. Her smile widened, "What a lucky man." She reached behind the counter, and started running the machine.
"Well, ...he's my, my first... so..." my nerves were eating me alive, but it'd be worth it.
"Really?" She looked surprised as the lady looked me up and down, "When I'm glad. You seem like a sweet young lady." The clerk chittered on.
It was nearly ten minutes of constant chattering as the clerk milked me for information.
I didn't really want to brag, didn't want to jinx it, but it felt good to share.
It felt good to smile.
The clerk watched on with a warm smile of encouragement as I called my boyfriend, biting my bottom lip as she handed it over and I placed the small box into my pocket.
-click-
" 'Ello?"
Swallowing nervously, "Steven?'
"Luv?" He sounded a bit worried.
"Yeah, ah hi. I was wondering..." I couldn't stop tapping my fingers on my leg just to use some of my extra energy. Steven, sweet, sweet Steven just patiently hummed, "if you wouldn't mind coming over? Please."
Not even noticing the man walking away on the phone two isles down.
"Sure I wouldn't mind luv."
"Great" I squeaked before quickly repeating it in a more normal voice, " See you in a few"
"See you in a few, luv."
-click-
Letting out a large breath, I turned and thanked the clerk as I handed over the money with a smile on my face, "Thank you."
"No thank you for making this old lady's day. I wish you luck."
I couldn't hold back my chuckle, "And I wish you a good week of good customers."
That made her laugh as she handed me change, "Ah, I see, another fellow retailer?"
"Yeah, first few years of college were horrible."
"Say no more." She said with a smile on her face.
I returned it, "Again, thank you."
"It's no trouble, now go on, shoo!" She waved her hands, "you've got a boy to gift. Shoo!"
I laughed on my way out, feeling happy and hopeful.
A great day indeed.
It turned into an even better day when Steven opened the box to reveal my new extra house key.
I didn't see the kiss coming, "It's absolutely beautiful, baby girl."
Completely shocked, missing how his accent had dropped as I touched my lips a deep blush forming. "What? Baby girl, what is it?"
Looking up, I blushed deeper catching a glance of his lips before staring into those deep eyes, they were the same, yet they somehow held more.
"That- that was my first..." I squeaked.
"Oh, oh!" I never noticed as he held me closer, leading me into a hug as Steven glared daggers at the reflection.
(Jake was so proud, both at Marc's kiss and Stevens glare. His boys were growing a backbone!).
"I'm so sorry, luv!"
I couldn't help hugging him back, squeezing a bit before asking, "Could, could we... again?"
This made him smile as he leaned back and looked into my eyes with his warm, ice melting ones, "Sure."
The second one was warm and comforting, the third became ruff and deep and I couldn't help loving all of them, I felt wanted, I felt loved again.
This man was slowly becoming my entire world.
And everyday he would come over after work.
Everyday he would kiss me at least three times, each with there own flare, each with their own intensity and still I greedily accepted each and every one.
— — —
They, well Steven had been dating her for months, with Jake and Marc coming out on occasion. She never seemed to notice or if she did she brushed it off.
They loved her, they really did, but sometimes he wished she would notice. Wish she'd ask questions, it'd make it much easier to come clean.
Though Marc seemed to enjoy the lack of in his words, 'unnecessary' questions. Jake bemoaned the fact that she was so oblivious.
This may have started with an order from Khonshu, but it had become an obsession over time.
Layla was a strong woman and Marc had loved her in his own way. Marc's ex was strong alone, could easily, has easily fought confidently, side by side with Marc and Steven, but she and Jake clashed, each just as bull headed as the other, making a relationship a bit difficult with the three.
Plus Jake wasn't happy when Layla had smacked Marc across the face.
Marc had defended her saying he deserved it since he left, but Jake refused to let Layla be alone with Marc or Steven.
Deserved or not, if she did it once she would do it again and Jake refused to leave his boys defenseless.
He knew Marc and Steven wouldn't fight against Layla, Jake however...
So the three were just friends, while Jake only tolerates Layla for his boy's happiness. Sure they were sad at the end of the relationship, but Jake knew they deserved better. It's why he stayed as Khonshu's Avatar (and boy was that a shit show when he had dropped the beans, they forgave him and moved on. He really does love them.)
So when an order came to watch someone who doesn't belong in this world, all three went, each curious in their own way.
They would admit the woman was... ... ...boring?
Normal?
Well, she didn't seem like she was any different, but hey Harrow fell off the deep end why can't she?
So they watched and watched, it was an order, an easy order but an order none the less until Khonshu deemed her to be just another pathetic worm that no longer needed their attention.
They... didn't really stop.
They had noticed her schedule, had memorized it to the point they ended up following it subconsciously.
If anyone was to blame it was entirely the god's fault.
Steven thought she was sweet.
Marc noticed how lonely she felt.
Jake saw.
Saw how she was withering away, how she practically begged for protection.
Jake really liked how she seemed to sense them, liked how she trusted her instincts, weak as they were she still had them.
She was a walking contradiction in some ways.
She kept her head down and avoided people, avoided being seen, but they saw her.
They watched her.
They noticed how she seemed to hide and it flared all of their protective instincts.
Originally it was a way to pass time.
They didn't really need to work for money anymore, they had plenty and Khonshu had them take certain jobs, and if Jake could get some money out of it, then all the better.
Steven never really liked the 'blood' money, but Jake and Marc refuse to let Steven get stuck in retail or with another piece of trash boss again.
(Donna is still lucky to be alive, the two are still waiting for the perfect time. Its not murder if something just 'happens' right?)
But Steven didn't mind watching her, so they compromised.
Watching her for the day, and working with Khonshu at night (they slept when she went to work, no biggie).
At first it wasn't hard to leave for Khonshu's 'trips', but it became harder as time passed on.
Soon returning ended up as their priority and Khonshu could careless so long as the job was done.
Since Marc and Steven wanted the job done just as much to get back, Khonshu didn't really have any complaints, "Apparently even a worm has its uses."
He was dutifully ignored.
They wanted to get to know her, to be apart of her life.
And if she broke their heart? Well, Jake would take care of it.
All three had found something in her that they enjoyed.
For Steven, she was sweet (Hah! Told you guys so!) and so welcoming. She enjoyed listening to him and both genuinely enjoyed the documentaries that Marc and Jake became bored to death with. Even making a game of it at one point when she started explaining why one documentary was wrong, elaborating each point and encouraged him to do the same.
Marc, well Marc loved all the cuddles and how she showed that she cared (for Steven) making food and learning recipies together, always finding a way to touch. And just leaning on them in general.
It helped that she never pried or asked for more information. If she did and he said 'no' she dropped it unlike Layla, and would always remind him she was there if he wanted.
It was refreshing if Marc was being honest.
Jake rather enjoyed how she depended on him (them). She would tense up when they watched her from afar, like he said she had instincts.
He really liked when she started calling them every time she even felt remotely scared. Jake loved how she would lean on them for comfort and melt into their embrace after that first time.
It felt good to be needed in subtle ways.
She would ask for their opinions, but would also ask why instead of just obeying. He liked the little arguments, they were fun and unlike with Layla she didn't get violent when angry, just puffed out her tiny little cheeks, ardilla listada (chipmunk) he had called her and she responded with Qué?
"¿Asi que hablas espanol?"
"en inglés por favor"
He barked out a laugh and he loved the way her eyes sparked as she nailed the accent, all three were rather impressed.
"No."
"Sí"
"No"
"Sí!"
Jake, over all, enjoyed her spunk.
He did however nearly lose it when Steven asked her to be their girlfriend and she didn't respond, she nearly broke their hearts, but then it broke for another reason entirely.
She cried because nobody had wanted her.
And, well, that just sealed the deal, she wouldn't leave them, ever.
They'd never allow it.
If only they could get her home, right now.
...but even a starving predator is patient. So they settle for just holding her tightly in their arms, each taking their own turn, but refusing to let go.
Leaving was one of the hardest and yet the most satisfying things they have ever felt.
And Damn, it hurt to leave, but the way she refused to let them out of her sight, the way they could feel her eyes on them?
They had never walked so slow before, never looked back to her window so much. It was amazing to know she didn't want them to leave as much as they didn't want to leave.
So imagine their rage when she was late returning home from work.
Oh, they wouldn't have been worried (they were) since they followed her phone to the hardware store.
If she was mugged it'd be the last thing the asshole would ever know.
When it turned out she was the one to make a side trip, Oh they were pissed.
They loved her, but she should have, no needed to be home with them, she shouldn't have left! Job or no.
Jake wondered if it was too soon to dish out a bit of punishment. They really didn't like how the lady looked at their girl.
Jake did, however, settle a bit when he saw how she looked around and fingered her phone, the other two noticed as well and calmed down, just a bit.
It helped to know she was still thinking of them, still she needed to be at home.
They chose an isle that was close enough to hear them, but still had the perfect view of their girl. Tense shoulders relaxed as their discussion went on.
So imagine their surprise when they answered the call. When Steven met them and was handed a personal gift.
She was definitely forgiven.
And in a way, it allowed each of them to come out. To show themselves to her.
She eagerly accepted their affection and they couldn't be more thrilled.
She was their innocent bean.
———
An: how she came here and how it ends I leave that up to you. Personally I’m a sucker for happy endings
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shardilarf · 1 year
Note
Bee Movie Script - Dialogue Transcript
Voila! Finally, the Bee Movie script is here for all you fans of the Jerry Seinfeld animated movie. This puppy is a transcript that was painstakingly transcribed using the screenplay and/or viewings of the movie to get the dialogue. I know, I know, I still need to get the cast names in there and all that jazz, so if you have any corrections, feel free to drop me a line. At least you'll have some Bee Movie quotes (or even a monologue or two) to annoy your coworkers with in the meantime, right?
And swing on back to Drew's Script-O-Rama afterwards -- because reading is good for your noodle. Better than Farmville, anyway.
Bee Movie Script
According to all known laws
of aviation,
there is no way a bee
should be able to fly.
Its wings are too small to get
its fat little body off the ground.
The bee, of course, flies anyway
because bees don't care
what humans think is impossible.
Yellow, black. Yellow, black.
Yellow, black. Yellow, black.
Ooh, black and yellow!
Let's shake it up a little.
Barry! Breakfast is ready!
Ooming!
Hang on a second.
Hello?
- Barry?
- Adam?
- Oan you believe this is happening?
- I can't. I'll pick you up.
Looking sharp.
Use the stairs. Your father
paid good money for those.
Sorry. I'm excited.
Here's the graduate.
We're very proud of you, son.
A perfect report card, all B's.
Very proud.
Ma! I got a thing going here.
- You got lint on your fuzz.
- Ow! That's me!
- Wave to us! We'll be in row 118,000.
- Bye!
Barry, I told you,
stop flying in the house!
- Hey, Adam.
- Hey, Barry.
- Is that fuzz gel?
- A little. Special day, graduation.
Never thought I'd make it.
Three days grade school,
three days high school.
Those were awkward.
Three days college. I'm glad I took
a day and hitchhiked around the hive.
You did come back different.
- Hi, Barry.
- Artie, growing a mustache? Looks good.
- Hear about Frankie?
- Yeah.
- You going to the funeral?
- No, I'm not going.
Everybody knows,
sting someone, you die.
Don't waste it on a squirrel.
Such a hothead.
I guess he could have
just gotten out of the way.
I love this incorporating
an amusement park into our day.
That's why we don't need vacations.
Boy, quite a bit of pomp...
under the circumstances.
- Well, Adam, today we are men.
- We are!
- Bee-men.
- Amen!
Hallelujah!
Students, faculty, distinguished bees,
please welcome Dean Buzzwell.
Welcome, New Hive Oity
graduating class of...
...9:15.
That concludes our ceremonies.
And begins your career
at Honex Industries!
Will we pick ourjob today?
I heard it's just orientation.
Heads up! Here we go.
Keep your hands and antennas
inside the tram at all times.
- Wonder what it'll be like?
- A little scary.
Welcome to Honex,
a division of Honesco
and a part of the Hexagon Group.
This is it!
Wow.
Wow.
We know that you, as a bee,
have worked your whole life
to get to the point where you
can work for your whole life.
Honey begins when our valiant Pollen
Jocks bring the nectar to the hive.
Our top-secret formula
is automatically color-corrected,
scent-adjusted and bubble-contoured
into this soothing sweet syrup
with its distinctive
golden glow you know as...
Honey!
- That girl was hot.
- She's my cousin!
- She is?
- Yes, we're all cousins.
- Right. You're right.
- At Honex, we constantly strive
to improve every aspect
of bee existence.
These bees are stress-testing
a new helmet technology.
- What do you think he makes?
- Not enough.
Here we have our latest advancement,
the Krelman.
- What does that do?
- Oatches that little strand of honey
that hangs after you pour it.
Saves us millions.
Oan anyone work on the Krelman?
Of course. Most bee jobs are
small ones. But bees know
that every small job,
if it's done well, means a lot.
But choose carefully
because you'll stay in the job
you pick for the rest of your life.
The same job the rest of your life?
I didn't know that.
What's the difference?
You'll be happy to know that bees,
as a species, haven't had one day off
in 27 million years.
So you'll just work us to death?
We'll sure try.
Wow! That blew my mind!
"What's the difference?"
How can you say that?
One job forever?
That's an insane choice to have to make.
I'm relieved. Now we only have
to make one decision in life.
But, Adam, how could they
never have told us that?
Why would you question anything?
We're bees.
We're the most perfectly
functioning society on Earth.
You ever think maybe things
work a little too well here?
Like what? Give me one example.
I don't know. But you know
what I'm talking about.
Please clear the gate.
Royal Nectar Force on approach.
Wait a second. Oheck it out.
- Hey, those are Pollen Jocks!
- Wow.
I've never seen them this close.
They know what it's like
outside the hive.
Yeah, but some don't come back.
- Hey, Jocks!
- Hi, Jocks!
You guys did great!
You're monsters!
You're sky freaks! I love it! I love it!
- I wonder where they were.
- I don't know.
Their day's not planned.
Outside the hive, flying who knows
where, doing who knows what.
You can'tjust decide to be a Pollen
Jock. You have to be bred for that.
Right.
Look. That's more pollen
than you and I will see in a lifetime.
It's just a status symbol.
Bees make too much of it.
Perhaps. Unless you're wearing it
and the ladies see you wearing it.
Those ladies?
Aren't they our cousins too?
Distant. Distant.
Look at these two.
- Oouple of Hive Harrys.
- Let's have fun with them.
It must be dangerous
being a Pollen Jock.
Yeah. Once a bear pinned me
against a mushroom!
He had a paw on my throat,
and with the other, he was slapping me!
- Oh, my!
- I never thought I'd knock him out.
What were you doing during this?
Trying to alert the authorities.
I can autograph that.
A little gusty out there today,
wasn't it, comrades?
Yeah. Gusty.
We're hitting a sunflower patch
six miles from here tomorrow.
- Six miles, huh?
- Barry!
A puddle jump for us,
but maybe you're not up for it.
- Maybe I am.
- You are not!
We're going 0900 at J-Gate.
What do you think, buzzy-boy?
Are you bee enough?
I might be. It all depends
on what 0900 means.
Hey, Honex!
Dad, you surprised me.
You decide what you're interested in?
- Well, there's a lot of choices.
- But you only get one.
Do you ever get bored
doing the same job every day?
Son, let me tell you about stirring.
You grab that stick, and you just
move it around, and you stir it around.
You get yourself into a rhythm.
It's a beautiful thing.
You know, Dad,
the more I think about it,
maybe the honey field
just isn't right for me.
You were thinking of what,
making balloon animals?
That's a bad job
for a guy with a stinger.
Janet, your son's not sure
he wants to go into honey!
- Barry, you are so funny sometimes.
- I'm not trying to be funny.
You're not funny! You're going
into honey. Our son, the stirrer!
- You're gonna be a stirrer?
- No one's listening to me!
Wait till you see the sticks I have.
I could say anything right now.
I'm gonna get an ant tattoo!
Let's open some honey and celebrate!
Maybe I'll pierce my thorax.
Shave my antennae.
Shack up with a grasshopper. Get
a gold tooth and call everybody "dawg"!
I'm so proud.
- We're starting work today!
- Today's the day.
Oome on! All the good jobs
will be gone.
Yeah, right.
Pollen counting, stunt bee, pouring,
stirrer, front desk, hair removal...
- Is it still available?
- Hang on. Two left!
One of them's yours! Oongratulations!
Step to the side.
- What'd you get?
- Picking crud out. Stellar!
Wow!
Oouple of newbies?
Yes, sir! Our first day! We are ready!
Make your choice.
- You want to go first?
- No, you go.
Oh, my. What's available?
Restroom attendant's open,
not for the reason you think.
- Any chance of getting the Krelman?
- Sure, you're on.
I'm sorry, the Krelman just closed out.
Wax monkey's always open.
The Krelman opened up again.
What happened?
A bee died. Makes an opening. See?
He's dead. Another dead one.
Deady. Deadified. Two more dead.
Dead from the neck up.
Dead from the neck down. That's life!
Oh, this is so hard!
Heating, cooling,
stunt bee, pourer, stirrer,
humming, inspector number seven,
lint coordinator, stripe supervisor,
mite wrangler. Barry, what
do you think I should... Barry?
Barry!
All right, we've got the sunflower patch
in quadrant nine...
What happened to you?
Where are you?
- I'm going out.
- Out? Out where?
- Out there.
- Oh, no!
I have to, before I go
to work for the rest of my life.
You're gonna die! You're crazy! Hello?
Another call coming in.
If anyone's feeling brave,
there's a Korean deli on 83rd
that gets their roses today.
Hey, guys.
- Look at that.
- Isn't that the kid we saw yesterday?
Hold it, son, flight deck's restricted.
It's OK, Lou. We're gonna take him up.
Really? Feeling lucky, are you?
Sign here, here. Just initial that.
- Thank you.
- OK.
You got a rain advisory today,
and as you all know,
bees cannot fly in rain.
So be careful. As always,
watch your brooms,
hockey sticks, dogs,
birds, bears and bats.
Also, I got a couple of reports
of root beer being poured on us.
Murphy's in a home because of it,
babbling like a cicada!
- That's awful.
- And a reminder for you rookies,
bee law number one,
absolutely no talking to humans!
All right, launch positions!
Buzz, buzz, buzz, buzz! Buzz, buzz,
buzz, buzz! Buzz, buzz, buzz, buzz!
Black and yellow!
Hello!
You ready for this, hot shot?
Yeah. Yeah, bring it on.
Wind, check.
- Antennae, check.
- Nectar pack, check.
- Wings, check.
- Stinger, check.
Scared out of my shorts, check.
OK, ladies,
let's move it out!
Pound those petunias,
you striped stem-suckers!
All of you, drain those flowers!
Wow! I'm out!
I can't believe I'm out!
So blue.
I feel so fast and free!
Box kite!
Wow!
Flowers!
This is Blue Leader.
We have roses visual.
Bring it around 30 degrees and hold.
Roses!
30 degrees, roger. Bringing it around.
Stand to the side, kid.
It's got a bit of a kick.
That is one nectar collector!
- Ever see pollination up close?
- No, sir.
I pick up some pollen here, sprinkle it
over here. Maybe a dash over there,
a pinch on that one.
See that? It's a little bit of magic.
That's amazing. Why do we do that?
That's pollen power. More pollen, more
flowers, more nectar, more honey for us.
Oool.
I'm picking up a lot of bright yellow.
Oould be daisies. Don't we need those?
Oopy that visual.
Wait. One of these flowers
seems to be on the move.
Say again? You're reporting
a moving flower?
Affirmative.
That was on the line!
This is the coolest. What is it?
I don't know, but I'm loving this color.
It smells good.
Not like a flower, but I like it.
Yeah, fuzzy.
Ohemical-y.
Oareful, guys. It's a little grabby.
My sweet lord of bees!
Oandy-brain, get off there!
Problem!
- Guys!
- This could be bad.
Affirmative.
Very close.
Gonna hurt.
Mama's little boy.
You are way out of position, rookie!
Ooming in at you like a missile!
Help me!
I don't think these are flowers.
- Should we tell him?
- I think he knows.
What is this?!
Match point!
You can start packing up, honey,
because you're about to eat it!
Yowser!
Gross.
There's a bee in the car!
- Do something!
- I'm driving!
- Hi, bee.
- He's back here!
He's going to sting me!
Nobody move. If you don't move,
he won't sting you. Freeze!
He blinked!
Spray him, Granny!
What are you doing?!
Wow... the tension level
out here is unbelievable.
I gotta get home.
Oan't fly in rain.
Oan't fly in rain.
Oan't fly in rain.
I’m throwing you for this
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lisbethpham · 1 year
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Week 9: Gaming Communities, Social Gaming and Live Streaming
This week’s topic is one of my favorite topics since it is what I am super passionate about. 
“Gaming” is typically defined as voluntarily overcoming unnecessary obstacles (Suits, 1978), and in most games, we follow their rules. Games are available in different platforms, could be exclusive in some types of games, but mostly available on mobile phones, personal computers (PCs), controllers (nintendo switch, PlayStation). They could also cost money to buy, but a lot of developers actually earn more money from in-game purchases in free-to-play games, than selling the game title itself. Games that are known worldwide with millions of players like Candy Crush Saga, FarmVille, are called “social games”, where the mechanism of those games is to adapt to the player’s friendships to acquire new players as well as the ranking system to keep players competitive. 
Games communities are social communities. They consist of small communities and players from beginner to pros, could be dependent on skill, knowledge and field of expertise. It’s quite common that we see a “typical gamer”: cis white, or East Asian, young, typically middle-class, man, thus leading to a male-dominated game culture. Despite a higher percentage of women joining the gaming communities in recent years, there are still stereotypes indicating gaming is not for women, that they are “boosted”, “bad”, “belong to the kitchen” and usually play for men's validation. Streaming platforms such as Twitch, Youtube and Facebook Live are now full of streamers, showing their contents, ranging from pure gaming, to singing, making music, cooking and maybe just chatting. People coming to these platforms are also in small communities created by content creators and they bond through having the same hobbies, favorite games and from watching the same content creator. Not only indie content creators can make money by streaming their content on such platforms, professional esport players are also offered chances to build themselves their own brands, community and income by showcasing their practice games (Taylor, 2018).
In Australia, specially in Melbourne, huge conventions and festivals about games are being held annually such as Melbourne International Games Week (MIGW) or Penny Arcade Expo (PAX), showing how broad the communities are as thousands of people come to Melbourne to enjoy them. Not only to appreciate games and gamers, conventions were created also for developers and future game-makers to make their way to publish their indie companies and indie games, or to find a home that help them achieve that dream. 
Taylor, TL 2018, ‘Broadcasting ourselves’ (chapter 1), in Watch Me Play: Twitch and the Rise of Game Live Streaming, Princeton University Press, pp.1-23 
Keogh, B 2021, 'The Melbourne indie game scenes: value regimes in localized game development' (Chapter 13), in P Ruffino (ed), Independent Videogames: Cultures, Networks, Techniques and Politics, Routledge, pp.209-222.
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maximuswolf · 3 months
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Video Game Concept
Video Game Concept I have a concept for a video game that is sort of like a more proactive version of FarmVille. You would be like the president of your farm. You start by planting seeds that aren’t identified at first and then watch as the plants develop. You can observe how the saplings behave under certain environmental conditions over time to decipher what type of plants they are and give guard rails so that they don’t grow into the surrounding plants or develop and spread disease in ways you don’t want. The object of the game would be to have the most productive farm without letting it fall to disease, weeds, animals, etc.When your plants are eaten you can follow tracks and try to capture the animal so that it can be safely released/tagged to prevent more incidents from occurring or for other animals to learn of your crops. If one of your plants become diseased or behaves undesirably and you don’t want this to spread you can uproot and pot it to try to preserve its crops and contribute to your farm productivity. Things like fruit trees etc. would need a lot of space but be bountiful over time with diminishing returns toward the end of the life cycle and you can uproot to optimize for planting and the contribution to your farm. The way that you manage and grow the farm production would determine if you were a top performing farm or not etc.Maybe you could even hire NPC farmers to move from competing farms to yours that would offer special talents to contribute to your production. I think it would still need a limit to how many you could have so that you can oversee contributions and properly manage your productivity without going blind to threats like disease etc.The way that your crops directly contribute to your farm and how you plan/strategize to deal with each individual one if something went wrong would be vital to its success and so you would have to have a strong understanding of their characteristics Submitted June 27, 2024 at 03:25PM by Siliybob https://ift.tt/k0JE9Ky via /r/gaming
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lboogie1906 · 4 months
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Vice Admiral David L. Brewer III (May 19, 1946) is a 35-year veteran of the Navy and former superintendent of the Los Angeles Unified School District. The retired three-star admiral worked to develop the Navy College Program helping sailors receive higher education and oversaw the Military Sealift Command’s partnership with shipping companies in the private sector that involved moving over 20 million square feet of equipment to the Persian Gulf in less than four months.
His first assignment as an officer was aboard the USS Little Rock as Electric Warfare Officer. He served as Minority Recruiting Officer at the Naval Recruiting District in Memphis, before returning to the sea as the Combat Information Center Officer aboard the USS California. He attended Surface Warfare Officer’s Department Head School. He was selected by the Chief of Naval Operations to be a Special Assistant for Equal Opportunities, making him the CNO’s representative at equal opportunity forums across the country.
He was born in Farmville, Virginia to educators David L. Brewer Jr. and Mildred S. Brewer. He earned a BS in Biology at Prairie View A&M University. He was a graduate of the first Naval Reserve Officer Training Corps unit at Prairie View A&M University.
He was selected as superintendent of the Los Angeles Unified School District (2006-08). He heads the David and Mildred Brewer Foundation.
He is married to Richardene “Deanie” Brewer, who works in education. They have a daughter. #africanhistory365 #africanexcellence
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whiskeyote · 6 months
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I'm struggling to see how the internet is benefiting me lately.
Like... Other than giving me access to my school program and the ability to message my friends, I think it is single-handedly destroying my mental health and disillusioning me and it has been this way since At Least the start of 2020.
I don't think I have a safe space online anymore when it used to be my escape from reality. Reality now feels like an escape from the internet. Social media and news is its own special breed of hell these days. I remember when it was all farmville and photos of salad. what the fuck happened
#t
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anhthutranxz · 6 months
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WEEK 9 DISCUSSION#: Games Communities, Social Gaming and Live Streaming
The subject of week 9 revolves around Games, a topic that strongly interacts with the younger generation. In addition to studying the history and culture of Games, we also gained knowledge about Game platforms and Live streaming. Furthermore, we enhanced our comprehension of the Games community by working with readings on Canvas.
Nevertheless, in the Tumblr post for Week 9, I will go into a topic of equal intrigue: gender disparity within the Gamer community. The proliferation of the male gamer stereotype would detrimentally affect female gamers, potentially resulting in their exclusion and significant marginalisation within the gaming community.
The lack of adequate representation not only impacts women's perception of their presence in the game industry but also reinforces gender stereotypes and preconceived notions about gender roles and capabilities. It is essential to rectify this disparity by introducing a greater number of intricately crafted female characters and narratives in order to cultivate a gaming environment that is more inclusive for everyone.
🎮 Population Characteristics and The Gender Inequality of Games Community
The combination of technology advancements and the increased availability of games has resulted in a shift in the demographics of players (Shaw, 2010). The wide range of platforms, such as PCs/MACs, tablets, portable devices, cellphones, and TVs or consoles, has enabled video games to attract and become popular among diverse demographic groups (Lucas & Sherry, 2004).
The marketing endeavors of the video game business have also resulted in an upsurge in the popularity of games among women, who are currently the most rapidly expanding demographic of gamers (Ng & Wiemer-Hastings, 2005). According to Shaw (2010), women who are 18 or older presently make up 33% of the population playing games.
Nevertheless, in video games, the perception of gamers as predominantly male remains deeply ingrained and is commonly held by most individuals.
One typical reason given for this misconception is that, even while women may participate in gaming, they are not regarded as "true" or "hard-core" gamers because they tend to play more casually and with less ability than their male players.
The video game industry consistently produces content that caters to the assumed interests of a demographic consisting of young, heterosexual males. These preferences are evident in the scarcity of female video game characters and the excessive sexualization of the existing female characters (Behm-Morawitz & Mastro, 2009). While women may engage in gaming activities, they are often not regarded as authentic gamers. This is due to the perception that women mostly engage in casual gaming, playing games that are considered to be of lower quality (such as Candy Crush Saga or Farmville) on less advanced platforms (such as smartphones) (Paaßen & Stratemeyer, 2017). Therefore, it is believed that women demonstrate lower levels of commitment and proficiency in gaming. In contrast, men are commonly perceived as avid gamers who prefer intricate and competitive games on specialized gaming consoles. They tend to identify with the gaming community and may even participate in competitive electronic sports, where they have the opportunity to earn monetary rewards in international tournaments (Paaßen & Stratemeyer, 2017). The concept of a predominantly male gaming culture is expressed in various well-known YouTube videos, including those created by Summers (2014), Maddox (2013), The Amazing Atheist (2013), and thunderf00t (2014). These four users, whose videos have collectively garnered over 2.3 million views, contend that video games are predominantly designed by and for males. As a result, game creators cater to a male audience by featuring powerful male protagonists and attractive female characters.
🎮 How was the Male Gamer Stereotype built? (Why was it developed so strongly?)
In order to elucidate this phenomenon, we will employ the stereotype content, which has been delineated by social identity theory (Tafjel, 1974) and self-categorization theory (Turner et al., 1994). It refers to the description of one's self in relation to the stereotype of a group to which one belongs. The occurrence of self-stereotyping is influenced by various aspects, including the prominence of one's group affiliation and the perceived similarity between the depiction of the in-group and oneself (Latrofa et al., 2010). These hypotheses elucidate the reasons for the higher likelihood of guys identifying as gamers in comparison to females. Men have a more pronounced connection between their gender identity and their identity as gamers, which makes it easier for them to identify with gaming communities and develop stereotypes about themselves. Women are less likely to identify themselves as gamers since their gender identification clashes with the stereotypical image of a gamer.
Status may also contribute to the perpetuation of the male gamer stereotype in a distinct manner. Gender disparities in status-relevant factors are present within the gaming community. For instance, male gamers dedicate more time and effort, resulting in superior performance in matches and consequently higher status. This disparity contributes to a heightened sense of competitiveness among female gamers. They tend to become the vulnerable aspect and are frequently disregarded (Ridgeway, 2013).
🎮 The Consequences of the Male Gamer Stereotype
Furthermore, we have seen that the operational principles of the male gamer stereotype result in the exclusion and marginalization of women inside the video gaming culture. This could result in adverse psychological consequences, such as experiencing a sense of being rejected, alone, or feeling like an outsider in an otherwise attractive hobby. The direct negative psychological impacts of verbal and sexual harassment directed at women, including rape and death threats, are even more potent (Barak, 2005). Therefore, women may opt to abstain from playing altogether or refrain from participating in specific categories of games.
Research indicates that women may derive greater advantages from engaging in video games compared to men. Engaging in video game play has been linked to favorable social consequences, including heightened social standing among youths and establishing and sustaining friendships through online gaming (Lenhart et al., 2015). Moreover, numerous studies have demonstrated that engaging in video game play may offer women a more convenient pathway to pursue technology disciplines like computer science, engineering, and mathematics. Exclusion of female gamers from the community entails relinquishing specific privileges for them.
Conclusion
Therefore, increased participation of women in video game playing and self-identification as gamers could potentially mitigate the gender disparity observed in certain STEM sectors (Science - Technology - Engineering - Math) (Cheryan et al., 2015). With the hope of progress, it is desirable to broaden and reshape the gamer stereotype, aiming to create a video game culture that is more inviting and inclusive for players of all gender identities.
References:
☘️ Barak, A. (2005). Sexual harassment on the Internet. Social science computer review, 23(1), 77-92. doi: 10.1177/089443930427154
☘️ Behm-Morawitz, E., & Mastro, D. (2009). The effects of the sexualization of female video game characters on gender stereotyping and female self-concept. Sex roles, 61, 808-823. Retrieved from https://link.springer.com/article/10.1007/s11199-009-9683-8
☘️ Cheryan, S., Master, A., & Meltzoff, A. N. (2015). Cultural stereotypes as gatekeepers: Increasing girls’ interest in computer science and engineering by diversifying stereotypes. Frontiers in psychology, 6, 123074. Retrieved from https://www.frontiersin.org/journals/psychology/articles/10.3389/fpsyg.2015.00049/full
☘️ Latrofa, M., Vaes, J., Cadinu, M., & Carnaghi, A. (2010). The cognitive representation of self-stereotyping. Personality and Social Psychology Bulletin, 36(7), 911-922. doi: 10.1177/0146167210373907
☘️ Lenhart, A., Kahne, J., Middaugh, E., Macgill, A. R., Evans, C., & Vitak, J. (2008). Teens, Video Games, and Civics: Teens' Gaming Experiences Are Diverse and Include Significant Social Interaction and Civic Engagement. Pew internet & American life project.
☘️ Lucas, K., & Sherry, J. L. (2004). Sex differences in video game play: A communication-based explanation. Communication research, 31(5), 499-523. doi: 10.1177/0093650204267930
☘️ Ng, B. D., & Wiemer-Hastings, P. (2005). Addiction to the internet and online gaming. Cyberpsychology & behavior, 8(2), 110-113. doi: 10.1089/cpb.2005.8.110
☘️ Paaßen, B., Morgenroth, T., & Stratemeyer, M. (2017). What is a true gamer? The male gamer stereotype and the marginalization of women in video game culture. Sex Roles, 76, 421-435. Retrieved from https://link.springer.com/article/10.1007/s11199-016-0678-y#Abs1
☘️ Ridgeway, C. L. (2014). Why status matters for inequality. American sociological review, 79(1), 1-16. doi: 10.1177/000312241351599
☘️ Shaw, A. (2010). What is video game culture? Cultural studies and game studies. Games and culture, 5(4), 403-424. doi: 10.1177/1555412009360414
☘️ Tajfel, H. (1974). Social identity and intergroup behaviour. Social science information, 13(2), 65-93. doi: 10.1177/05390184740130020
☘️ Turner, J. C., Oakes, P. J., Haslam, S. A., & McGarty, C. (1994). Self and collective: Cognition and social context. Personality and social psychology bulletin, 20(5), 454-463. doi: 10.1177/0146167294205002
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bippot · 6 months
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The Monarch Hotel - Chapter 10: Farmville
Story Summary -> How many times does Vigilante need to get injured before Harcourt finally gives in and hires a medic to help out with the squad's injuries? Far too many times, that's how many.
When it's uncovered that a fancy hotel is linked to, not only what's left of the legion of butterflies, but also a string of weird deaths and missing persons reports, the only two for the job are lovesick Adrian and the newbie.
Chapter 10: Farmville Summary -> Though he may look like a dum dum, Adrian actually has a gut feeling about the amount of the danger they're in. They install some new gadgets and come to realise that the whole team, including Emilia, is aware of the new step they've taken in their relationship.
Tags -> Canon-Typical Violence, Gun Violence, Blood and Injury, Undercover as a Couple, Fluff, Idiots in Love, Fake/Pretend Relationship, Summer Vacation, Butterflies, Alien Invasion, Stitches, Weird Biology, Creep in a Bathroom, Aphrodisiacs, Date Rape Drug/Roofies, Drugging, Peeping, general weirdness, Human Experimentation, Eventual Smut, p in v, Human Farming
Would you prefer to read this on AO3? Click here!
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Previous Chapter -> Afterglow
Was it a leap for Y/N to get to the conclusion that humans used as the butterflies' cows? She'd been debriefed about previous missions that had gone down before she'd joined and had noted that the butterflies kept trying to take over mammals that are commonly known to lactate. Their food supply had been cut off, and they desperately needed another. They'd tried actual cows.
Yaks. Goats. Buffaloes. Camels. They'd even attempted a reindeer. Yet, it didn't have the desired response. Those animals could be milked, yes, but it was regular milk and not the amber goo that they needed to survive. So, they were incompatible. Butterflies had greater access to humans. They were literally using humans as meat puppets. Why not use it to their advantage? Why not make them compatible?
Y/N was unravelling in her mind as she paced around their hotel room aimlessly, mumbling incoherent things under her breath, thinking about everything that she had learned in recent days. Adrian was sitting opposite her, looking completely clueless.
"What am I missing here?" she cried out exasperatedly, throwing her hands into the air and dropping them onto her hips in frustration. "How? How are they changing us? Is it in the food? The drink?"
"Could be the weird gross stuff we have to drink every day."
Her attention snapped towards him as she gaped, completely in awe by his statement, "Seriously, how are you so good at this? You're amazing." He shrugged casually as if he'd done nothing special. But she saw the way his lips curled up just at the corners, as if he was happy to earn her praise.
"Milkweed! How did I not see that? Milkweed is a poison that caterpillars eat so when they turn into a butterfly their wings turn orange. Obviously, there is something else mixed in with it, but maybe when we drink it in large amounts, it turns our milk into that amber stuff."
Adrian stared at her open mouthed. There were so many theories flying around in his head that he didn't even have time to comprehend them all before she spoke again.
"Okay, okay... things are coming together. These perverts are so much weirder than we thought, aren't they?" she sighed. Adrian nodded his agreement, though confused about a lot of stuff that he knew that was important, but still, he was supportive. "We don't have any proof of this. This is just a lot of speculation and gut feelings so far."
"I could not swallow the poison and we could put it in, like, a tub or a plastic cup or a shoe, I don't know. Then, John could do tests on it, or send it away for some science nerds - that would probably be better - and they can figure out what it is," he posed, scratching his head and furrowing his brows. "Or... I could kill everyone?"
It wasn't the best idea in the world. But it was the only one they had. Later on that day, they'd try it out. And it went well for the first minute. Adrian held the milkweed in the side of his cheek like a hamster, but as soon as he went to say something, he forgot that it was there and spat it all over Y/N's face. She gasped in shock and wiped her face clean with the back of her hand as they started to laugh uncontrollably.
"Thanks babe," she said sarcastically as she shook her head and laughed harder.
"Yeah, sorry," he smiled sheepishly, wiping the rest of it away with his sleeve. "Guess that didn't work."
"We will explain our theory to everyone tomorrow and try again."
Just as Y/N said that, Sparrow made an announcement. "Hello everyone! It's unfortunate but the trips into the inner city tomorrow are cancelled because something has gone wrong with a few of the cars - I haven't got the foggiest about cars so I don't actually know what but I've been told that they are not in working order - and the weather report indicates that it may rain," he declared in a slightly disappointed voice.
The Bardots shared a glance. Obviously, that wasn't the reason why the outings were closed. They were aware of that. They'd have to wait until the following Wednesday to get their team up to speed.
"We'll resume it next week, not to worry. You'll soon be able to shop to your heart's desire and experience all of what Dubai has to offer."
Everyone else returned to their drinking and dancing and socialising, completely content with this arrangement. They'd expected a few grumbles and complaints to be heard from their fellow vacationers about having to stay behind, but they weren't prepared for the brainless acceptance they were seeing.
"We can't be the first to go back to our rooms, okay? Just be calm and casual," Y/N instructed in a low tone. Her fingers tightened around her glass as she looked through the crowd, her eyes sweeping across the room and waiting for a few couples to peel off from the group and leave.
"Wanna dance? That would be a normal thing to do, yeah?" Adrian whispered in her ear, placing his hands on her waist. His hands lingered there for a moment before squidging on her hips playfully so she'd cracked a smile and took his initiative.
And so, they found themselves dancing with each other yet again. They swayed to the music, keeping their bodies pressed close, as they tried to enjoy the moment without any worries of the impending alien takeover hanging above their heads.
"Can we do this when we get back to, you know, the 'real' world?" he asked softly, his eyes staring intently into hers as he searched for approval. "It's like long hugging. I like it. It's comfortable but in a dancy upbeat kind of way," he added with a small shrug of his shoulders and caused her to chuckle at that.
"Yeah, we can do this when we get back," she replied, nodding her head slowly to show her sincerity. His lips stretched upwards in a broad grin before he leaned in and kissed her briefly, just a brush of his lips against hers before pulling away and resting his cheek on the top of her head.
When 2 or 3 of the other couples finally gave up socialising and left the marquee, they disentangled and retreated back to their room. As soon as they got through the door, Adrian got to his knees right in front of Y/N. He guided her foot onto his thigh and unclipped the clasp of her heels before slipping them off. His thumb brushed over her ankle and he pressed a kiss to her knee as he placed the shoe onto the carpet beside him, never taking his gaze off of her. He did the same with the other shoe.
Then he got to his feet and moved around the room like he hadn't just done something incredibly hot and sweet while Y/N watched him with a blush growing steadily on her cheeks. He had a habit of doing stuff like that. Stuff that he did to help her out - even just a little bit, even just taking her shoes off for her - without acknowledging that he'd done anything.
And she loved it. More than anything. It was cute.
Thanks to today, it was probably going to be a while before her brain stopped whirring and allowed her to sleep, no matter how tired she was.
"C'mere," she cooed, "C'mere, champ."
He came, of course, and stood before her, his eyes going buggy as her fingers hooked around his belt loops and pulled him close. Y/N brought her hand to the back of Adrian's neck and tugged him down as she pressed her lips against his firmly, almost feverishly. The kiss deepened instantly as they began moving languidly across the room in the general direction of the bed.
Their movements were both slow and languid; as if they were trying to make sure their lips were never leaving each other. "Want you to fuck me," she murmured seductively against his mouth as her hand wandered along his chest and began to undo the buttons on his shirt.
"You do?"
Once his shirt was open, her fingers moved to his belt to unbuckle it, undressing him. Her lips never stopped roaming his neck as she worked his trousers open and dropped them on the floor beside his discarded shirt.
"Yeah, is that okay with you?"
"So okay. So, so okay."
Y/N held her hair out of the way as he reached around to unzip her dress, pushing it down her body gently until it was off completely, then she settled down against the pillows on the bed and waited for him to crawl over to her.
"Hi," he smiled, looming over her with a soft look on his face and his eyes half lidded. Y/N rolled her eyes, unable to contain the smirk forming on her face at his adorable nature. She sat up on her elbows to be tall enough to smooch him, though it soon became difficult to kiss when she was panting breathlessly against his lips thanks to how deftly his hand went into her underwear.
The squelching sound of wetness was loud and unmistakable in the mostly silent room, making Adrian chuckle at how obscene it felt. "We could've been doing this for months," he said, attaching his lips to her neck. "Imagine that, without Emilia messing things up, I could've been worshipping you for weeks. Every night, every single one of those times that I came to see you after patrol just so I could get a one more look at your pretty face before I turned in for the night... We could've been getting it on, baby. Could've kept it a secret from your sister."
"You could've kept a secret from Emilia?"
"Nope. Would've tried, though."
"She's gonna kick our asses," Y/N laughed, her hand tangling in the hair at the nape of his neck.
"Probably. Don't care, though. You're worth it."
Adrian leaned down and kissed her softly as he slipped his hands under her thighs, lifting them so he could slot between her legs. He was quick to pull his boxers down and slip inside of her, groaning loudly as he found himself filling her up completely. She moaned in reply as she gripped a handful of the sheets with her one hand, the other gripping his shoulder and holding herself steady as they began to rock into each other with a rhythm that only intensified as he continued.
Obviously, they'd had sex before.
Yesterday.
But that had been in order to fix his fuckup, this was purely because they wanted to. There was no explanation needed and there would be none. Just pure pleasure and ecstasy. They were lost in a world of nothingness - that place where time itself stood still and everything around them was drowned out by bliss - that was filled just by them.
This was the Bardots. This was where they belonged. With each other.
They collapsed against the pillows, sweaty and out of breath and utterly content. The only sound remaining in the room was that of their heavy breathing and their own heartbeat pounding against their ears. After a few minutes passed, Y/N shifted her head so she could rest her cheek against Adrian's chest.
She listened to his heartbeat as his palm moved up and down her spine soothingly, tracing lazy circles on her skin before bringing the gentlest of fingertips across the scar on her back. "You never did finish your story about this," he thought out loud as he traced the knife wound.
"Do you wanna know?"
"Only if you want me to know. If you don't feel ready to talk about it, then that's cool too."
Overcome with tenderness, she peppered his shoulder and neck with kisses and caresses before turning her head so she could look up at him. She lifted herself and rested her folded arms on his pecs before speaking, "Jack and I were on the same beat: The Creeper. He'd always wanted to be an investigative journalist - that's what he went to school for - and when we caught the same trail, we thought it would be best if we put our brains together."
"That's a smart idea," Adrian agreed, his thumb brushing along her cheekbone.
"That's what I thought too. Maybe I wasn't smart enough to figure it out, or maybe I was blinded cause we were sleeping together - "
"Hmmm...?" he interrupted, not really meaning to tease her, only to see her smile at the wordless question.
Was he a little jealous of a guy he'd never met and knew didn't have a chance with her now? Yes. Yes, he was. But that was on the back burner because he was pissed for her. This guy, this Jack Ryder had used Y/N for her body and brain, then fucking stabbed her. That's not fucking cool! You don't do that to people! You don't stick your dick in someone then stick a knife in them the next day.
That's fucked up!
"Are you going to be weird about that?"
"He's an asshole," he growled lowly. "An asshole! And you deserve better!" He lowered his voice a notch but couldn't keep his anger from leaking through. "You deserve someone who would cherish and love you. Not that fucking creep!"
Her expression softened, and she leant forward so she could press gentle kisses all over his cheek. "I have that." She cupped his face in her hands and pressed her forehead to his. "I've got you now, champ." He let his eyes drift closed as he melted under her touch and took deep breaths to calm down. "It's okay, babe. Breathe."
Eventually, his anger subsided to a dull buzz beneath his skin and his breathing returned to normal, so she carried on with her story and ran a hand through his hair as she explained, "Jack, uh, his show wasn't doing so well and he was always secretive - as long as I knew him, I didn't really know him, you know what I mean? - so, looking back, I guess, he was just keeping an eye on someone getting too close to the truth."
A pause happened, and her brows furrowed slightly, a small frown etched onto her face. "Then, I got far too close when I caught him and Yatz. They were mid-experiment, or mid transformation is probably the best way to explain it, and so I didn't blow their cover, Yatz got The Creeper to drive his razor sharp claw into my back."
"You said it was a knife?"
"I know, and I'm sorry for misleading you. It's a lot easier to say you got stabbed with a knife than your fuckbuddy's really pointy finger," she joked bitterly as she stroked his cheeks, the memory causing the pain to flare up for the first time in years and make her wince. He instantly tried his best to soothe the area, his palm gently rubbing up and down the line of her spine.
The memories resurfaced, flooding her mind like the river that washed away all feelings of safety and security. In an instant, she was back on that cold concrete floor that was damp with her own blood. The pain was hot, almost as if the Creeper's claws were coated in poison, but it wasn't intense enough that she blacked out thanks to the burn, which wasn't ideal.
Y/N had been awake and aware as the minutes ticked down. She couldn't move, couldn't think past the pain and the smell of blood and sweat, not really registering anything except the searing pain. And since she wasn't a threat in this state, Yatz and The Creeper moved at a leisurely pace to gather up their top secret documents and saunter out of their hideout.
She had no idea that she'd be bleeding out on the floor for 5 whole minutes before Jack came back. He was himself and not his beastly nightmare version, and ran to her side, phone squished between his shoulder and cheek as he called the emergency services.
If they'd been on the scene 60 seconds later, she would've been another casualty of Dr Yatz.
"I'm gonna kill that motherfucker!" Adrian cursed as he tightened his grip on his lover. "Unless you wanna do it. I'll never take your kill, I swear," he added sincerely, pressing a kiss to the crown of her head.
"I gave up on getting revenge years ago. Tell you what, whoever gets the opportunity first, takes the shot."
"Deal."
With that out in the open, Adrian felt the need to share something that he was hiding. Well, not necessarily hiding. If he knew the question he wanted her to ask, he would've answered in a heartbeat.
"My family was hit off the road by a drunk driver when I was a kid. Mom and dad were killed in the accident, my brother died in the ambulance, and I... I should've too. But, I've got this healing shit going on, you know? So, I survived and ended up living with my nana," he commented lightly, trying to brush off his emotions, "When I found out who the guy was, I, uh, killed him. I was 17. I don't regret it."
It felt strange to finally tell somebody about that part of his life after so many years keeping it under wraps.
"And I don't think you'll regret killing Ryder. Or Yatz. They had it fucking coming, that's what I think."
"Maybe you're right," Y/N replied. "I had a hunch you were a nana's boy. The knitting was a dead giveaway."
After everything, she was finally tired. The exhaustion of yesterday and the eventfulness of today had caught up with her. She let her head rest on his chest, wrapping him up in such a tight hug that he felt like he was being lovingly held captive. He didn't mind that. He wanted to be her captive for all eternity, if that was her wish.
As she felt herself drifting off, Y/N was sure to say, "I love you. Nighty night, champ." She smiled lazily to herself as she felt his lips press against her forehead and then fell asleep.
He whispered, "I'm going to kill them for hurting you, baby" into her hair. He kissed her hairline one last time before drifting off to sleep himself, letting the comfort of her touch and the sound of her soft snores lull him to sleep.
They stayed as inconspicuous as possible for days, waiting for Wednesday to come around so they could get their team's input. And after a handful of attempts, they'd finally managed to swipe some milkweed when Y/N pretended to need the bathroom whilst holding it in her mouth. She spat it out into a travel sided conditioner bottle and hid it in her bra.
It was safe to say that the rest of the 11th Street Kids were disturbed. It made sense, though. The butterflies couldn't find a food supply so they were making one. From humans. The very race that had taken away their food supply. It was ironic, really.
Adebayo began cautiously, "I hate to ask this, but we need to take some, uh... samples to make sure your claims are substantiated."
"Samples?" Adrian inquired.
"We need you to piss in a cup," Harcourt interrupted, speaking plainly. Emilia handed Y/N a bottle of water. "Drink up, squish."
Once samples had been taken and pots pissed in, Economos unlocked a fortified box and unpacked its contents, which were two smaller fortified boxes. Y/N expected even smaller boxes to be inside them, but, in actuality, there was a bag of silver circles that were the size of chia seeds. He got one of the gizmos between his thumb and finger, held it out to the couple, and announced what the hell they were looking out.
"These are mini forcefield implants. This is a - " He held it closer to his eye to see what marking was on it. "This is a left side one, right ones are in the other box. They go either side of your, of your, um, your orifices and, though they've not be tested for long term side effects, it is designed so the wave can come into contact with your body, but as soon as something 'other' passes it, it will disintegrate whatever that 'other' is."
Hell yeah! That ensured that no butterflies could fly up their ass and ride them like a pony. However, that wasn't the first thing on Adrian's mind. "When you say 'other', do you mean like alien stuff? What if someone had like a body part that they enjoyed and daily put in -"
"I don't want to hear this," Emilia dismissed as she walked into a back room. "I'm going to call Peace to check up on his mission."
"You two are free to keep on fucking." Adebayo made a 'bleurgh' sound but carried on. "Yeah, we know. His face says it all. Also, if your follow up question was about food, that was a problem with the initial prototype but has been ironed out now."
Adrian always looked at Y/N with those puppy love eyes but since he walked in the HQ door that afternoon, he'd been staring at her as if he was going to devour her the second he thought nobody was watching him. Y/N would be lying if she said she didn't look back at him with a similar intensity.
"Since you're so... familiar... with each other, you can attach these. Remove the black plastic and stick one - left on left, right on right - just inside the orifice." John shoved the bag with the forcefield gizmos into Y/N's hands and motioned towards the bathroom that they'd just been in to collect the samples.
Even though they'd been intimate, it still was a little awkward. Yet, it was something to laugh about. And yeah, it did protect them so it wasn't that much of a chore to install.
"Is it weird that I kinda wanna fuck you with everyone else in the other room?" Adrian flirted, his cheek still flushed thanks to what they'd just done as Y/N pulled up her trousers.
"You're lucky Meeley didn't kill you. She's become tame in recent years, I see."
"I wonder how tame she'd be if she heard me defiling her little sister."
His palm connected with her ass, the sound of the smack ringing in the quiet bathroom. Their coworkers on the other side of the door must've heard it, and that fact ensured that Adrian had a cheeky little smile on his face. Y/N rolled her eyes as she was pulled towards him, his lips meeting hers with an eagerness she couldn't help but return.
A small sigh escaped her throat as she melted against him once more, her arms wrapping around his neck while his went round her waist tightly, pulling her flush against his chest as he deepened the kiss.
"Don't push your luck," Y/N teased breathlessly once she broke apart from him. She rested her hand on his cheeks and stared at him fondly. "Or mine."
"Oh, I wouldn't dream of it."
"Mmmm, I don't believe you."
Once again, he enticed her into a kiss, and yet again, she returned it immediately, smiling against his lips as her fingers tangled themselves in his hair. Before they could get carried away, however, a loud bang on the door rang out and Emilia's voice on the other side yelled, "Y/N L/N, I need to talk to you."
"Ooooh, you're in trouble," Adrian jeered, sounding like a little schoolboy telling the teacher on one of his friends. Y/N groaned and buried her face in his shoulder as she sighed defeatedly. He was right. She was in the doghouse.
Emilia dragged her sister away as soon as she exited the bathroom, and they headed straight for the back room, which was known as 'the freak out room' by the 11th Street Kids because it was unofficially used for private conversations, spiralling, and a way to get away from each other for five minutes. It had come to the point that there was an unofficial schedule of whose turn it was in the freak out room.
"Are you fucking stupid? Wait, you don't need to answer that cause I can do it for you: yes. Yes, you're so fucking stupid!" Emilia scolded, pointing her finger directly at her sister's nose. "What were you thinking, Y/N?"
Y/N sighed, and that was an answer in itself.
"Don't say it. Don't you even think about saying shit like that!" Harcourt warned despite the fact Y/N hadn't said anything verbally. Harcourt knew, though.
Sisters have a way of communicating that goes beyond language sometimes; it isn't even telepathy or empathy - it's just knowing the person so well that you're able to predict things based on the wealth of information and experience you have with them. So, Emilia was fully aware that the 'Bardot newlyweds' was more of an actuality than they had been before the mission began. The couple were married in everything but the eyes of the law.
"I -"
Interrupting any kind of reasoning or excuse or explanation that came from Y/N's mouth, Emilia flicked her sister hard on the nose with a gaze as stern as steel. On instinct, Y/N shot her hand out to wack Harcourt, and though she hadn't intended to, her fist came into direct contact with Emila's boob.
"Tit punching? Really, Y/N?"
Emilia got the older sibling look in her eyes. The one that Y/N usually saw and ran away from, screaming for their father to step in. Before she could make it back with the other members of A.R.G.U.S., Emilia slapped her across the face and got her into a headlock. This was so infuriating. Y/N could be so infuriating. She wanted to punch her sister so hard straight in the throat that she'd be unable to flirt with men who she thought weren't good enough for her.
To get out of the hold, Y/N tilted her head downwards and bit Emilia's arm. "OWW! No biting! No fucking biting! What the fuck is wrong with you?" Emilia let her sister go immediately and rubbed her arm, feeling the sting.
Surely their teammates heard that commotion. They had to. But this was family business and they knew to not interfere.
"...He's not going to stab me."
"He could!" Emila snapped back, glaring at her. She was mad and disappointed, yes, but she genuinely didn't think that Adrian would ever intentionally hurt Y/N.
Unintentionally, on the other hand, that's a maybe.
Their breaths slowed, and the fuzzy rage feeling in their heads settled down. They both stood, facing each other as they collected themselves. When Emilia spoke, the tone in which she was speaking was much calmer than when she entered.
"You can be normal. He can't."
"I tried being normal. It sucks. And I'd prefer to be fucked up with him than suck by myself," Y/N simply responded. Her older sibling raised her eyebrows in surprise but said nothing. Emilia didn't understand why Vigilante of all people, but for the first time, she accepted the fact that this was a fact.
Adrian and Y/N were a pair, a couple, and there was nothing she could do to stop that. Trying was useless. Trying would cause Y/N distress. Trying would fracture their sibling relationship. So, Emilia finally stopped trying.
"This doesn't mean that I'm going to be nice to him."
"Are you nice to anyone?"
A laugh was shared and then, acting as if they hadn't just fought, the pair walked back into the main room to find everyone else staring at them. John's eyes wandered down to Harcourt's arm.
"Why have you got a bite mark?"
"I bit her," Y/N announced, a weird sense of pride in her voice.
Next Chapter -> Puppeteering
*Click here for my Adrian Chase masterlist, or here for the entire masterlist*
Wanna be added to a taglist? Either comment on this post or send me a message!
taglist: @sarahskywalker-amidala , @she-wolf09231982 , @afraidofshrimp
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judemabon · 11 months
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Creating an Online Presence
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How do I make an online presence?
What might seem like a simple question has been asked, and answered by thousands, probably millions of would be influencers, marketing experts and "E-Celebrities" and still no one has came up with a foolproof answer. It all depends on what sort of online presence you are looking for, as an aspiring Game Developer I will be trying to get my name "out there" to as many would-be Employers, Coworkers and (hopefully one day) Investors as possible. For some of my Hobbies, such as painting Miniatures, Building Lego and Making music, I've posted my progress, things I'm proud of, and things i know i need to work on, to a community of likeminded social media users to give me feedback, criticisms and just to enjoy. I plan on doing the same thing with my Video Game journey, Posting all my Progress from my first "Proper" try at a video game in 1st year of Uni, the hundreds of VERY amateur sketches I've made while coming up with game concepts, to the Games I'm actually proud of.
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(Pictured above, some of my aforementioned Warhammer models)
Why would I make an online presence?
Like I mentioned in my last paragraph, mostly just to get my name out there. To show everyone I can what makes me special, what makes me so different to all these other Developers, and (most importantly) why they should hire ME. I've never been the most outspoken person in the world, so making a blog, showing people what I can do without even having to meet them (and risk making a fool of myself) first seems like a no brainer.
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(A very low-res first attempt at pixel art for my first attempt at a video game)
What Platforms Should I Use?
Another good question (Thanks Gavin) and a controversial one too. Most Social Media sites that people still use (RIP MySpace) have certain connotations that come with them, most of them negative, and that influences the type, and amount, of Industry members that use each website. From the stereotype that Facebook is for the older generations, and Instagram is for the younger generations, Tumblr is for the Artsy types, LinkedIn is for the Serious types, YouTube is somehow home to everyone, and god knows whats happening to X (formerly twitter) It seems if you want to reach the most people possible, you need to be open to posting to multiple sites. Before starting this blog, id never even opened the Tumblr website, and had only really heard about it from a couple old memes and YouTube videos (DashCon 2014?? too deep a cut??) Only to find out that its nothing like the picture id been painted, so I've learned already that I need to keep a very open mind. So far i have been posting on Instagram and Twitter since starting Secondary school, Facebook since i got invited to play Farmville by my Granny, LinkedIn since starting my part-time job hunt in 1st year of Uni, and YouTube since I got my first PC and thought I was fit to be the next member of FaZe, so I have my fair share of social media experience.
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(another, strangely low-res, Pixel art attempt, this time for a game me and a few classmates brainstormed concepts in summer 2022)
What Sets Me Apart From the Competition?
I think what sets me apart from the countless talented people in my industry is my passion for the things that i set my heart to, When i start a project, its all i can do, its all i think of, in my free time i'll be thinking of different ways to improve on my ideas, new concepts and ideas. When I was at work over the summer, i spent all my free time (and any time the place was empty enough) sketching out weapons, armour, locations, enemies and pretty much anything else that came to mind for the game i was working on over summer. It becomes almost an obsession, to the point where i was dreaming about medieval armour because i was so invested in the concept of the game. By the time Uni started back up again id filled up a sketchbook with ideas (and probably filled half my recycling bin with sub-par sketches.)
(a tiny error in the code of my first game)
-Jude Mabon
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diya334 · 1 year
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Game advancement organization situated in the USA
The mobile gaming industry in the USA has turned into a social and financial force to be reckoned with, enthralling players of any age and foundations. As cell phones have turned into an indispensable piece of our day to day routines, mobile game development organizations have adapted to the situation, making vivid and engaging encounters that rise above borders. In this article, we'll dig into the powerful universe of mobile game development in the USA, investigating the central members, industry patterns, and the imaginative powers behind this flourishing area.
The Ascent of Mobile Gaming in the USA
The expansion of cell phones and the coming of application stores like the Apple Application Store and research Play have changed the gaming scene. As per Newzoo, mobile gaming represents over half of the worldwide gaming market, and the USA remains as quite possibly of its most noticeable benefactor.
In the US, the quick development of mobile gaming can be ascribed to a few elements. First and foremost, the inescapable openness of cell phones and tablets implies that nearly anybody can be a potential gamer. This openness has prompted a different and drawn in player base, from kids and young people to grown-ups. The movability and accommodation of mobile gadgets have made gaming an ordinary leisure activity.
Vital participants in the US Mobile Game Development Industry
The USA is home to a huge number of mobile game development organizations that have transformed the worldwide stage. A portion of the central participants in the business include:
Supercell: Known for hit titles like Conflict of Families and Fight Stars, Supercell is a Finnish organization with a critical presence in the USA. Their way to deal with mobile game development accentuates player commitment and local area building.
Lord: Makers of the stunningly famous Sweets Smash series, Ruler, an auxiliary of Activision Snowstorm, has been a key part in the mobile gaming scene. Their games are praised for their basic yet habit-forming gameplay.
Zynga: Zynga has fostered a few notable games like FarmVille and Words with Companions. They have left their imprint through friendly and multiplayer encounters, associating players around the world.
Electronic Expressions (EA): EA has effectively progressed a considerable lot of their leader establishments, like The Sims and FIFA, into the mobile gaming circle. Their mobile contributions take care of both relaxed and in-your-face gamers.
Revolt Games: Well known for Class of Legends, Uproar Games has ventured into the mobile gaming domain with titles like Class of Legends: Wild Break. They get their ability serious gaming to the mobile stage.
Mojang Studios: Makers of Minecraft, Mojang Studios has adjusted this sandbox game into a mobile-accommodating rendition, catching a gigantic crowd on cell phones and tablets.
Notwithstanding these goliaths, the USA brags a plenty non mainstream game designers and little studios. The non mainstream scene is fundamental in pushing limits, exploring different avenues regarding extraordinary gameplay ideas, and making imaginative mobile gaming encounters.
The Innovative strategy Behind Mobile Game Development
Mobile game development is a mind boggling and complex cycle. It includes many innovative and specialized abilities, from planning charming visuals and soundscapes to making drawing in gameplay mechanics. Here is an improved on breakdown of the ordinary development process:
Conceptualization: Game engineers start with a thought or idea for their game. This could be founded on a novel gameplay repairman, a convincing story, or a straightforward yet habit-forming game reason.
Plan: The plan stage includes making the game's general design, including levels, characters, and UIs. Game planners center around making an agreeable player experience.
Development: Software engineers and designers compose the code that makes the game capability. They work on components like material science, computer based intelligence, and multiplayer abilities.
Workmanship and Sound: Specialists and sound creators meet up to make the game's visual and hear-able components. This incorporates character configuration, foundations, music, audio effects, and livelinesss.
Testing and Quality Confirmation: Before a game is delivered, it goes through thorough testing to recognize and fix bugs and issues. This stage is pivotal to guarantee a smooth player experience.
Send off and Showcasing: When the game is cleaned and prepared, it's sent off on application stores. Showcasing and advancement assume a critical part in drawing in players and building a local area around the game.
Post-Send off Updates: Game development doesn't end at send off. Engineers frequently discharge updates to fix issues, add new happy, and keep players locked in.
Industry Patterns and Difficulties
The mobile game development industry is consistently advancing, with a few patterns and difficulties molding its scene:
Increased Reality (AR) and Augmented Reality (VR): With the developing notoriety of AR and VR innovations, mobile game engineers are investigating vivid encounters that mix the virtual and genuine universes.
Live Administrations: The business has moved towards games as live administrations, giving steady updates and occasions to keep players drew in and adapt over the long haul.
Adaptation Models: Engineers keep on trying different things with adaptation models, from freemium and in-application buys to membership administrations, planning to work out some kind of harmony among benefit and player fulfillment.
Cross-Stage Play: The capacity to mess around on numerous stages, including mobile, PC, and control center, is turning out to be more normal, encouraging a feeling of local area among players.
Variety and Inclusivity: The business is making progress in broadening both the characters inside games and the ability behind them, planning to make more comprehensive encounters.
In spite of the development and open doors, mobile game development additionally faces its portion of difficulties. The opposition is savage, with thousands of games being delivered consistently. Hanging out in a packed market, keeping up with player maintenance, and tending to player concerns are continuous difficulties.
The Fate of Mobile Game Development in the USA
The fate of mobile game development in the USA looks encouraging. As innovation keeps on propelling, mobile gadgets will turn out to be all the more impressive, empowering engineers to make progressively vivid and outwardly shocking games. Besides, the business is probably going to see proceeded with development as additional players of any age embrace mobile gaming as a type of diversion and social collaboration.
With the ascent of cloud gaming administrations, for example, Google Stadia and NVIDIA GeForce Now, mobile gaming might overcome any barrier among consoles and conventional PC gaming, offering top notch encounters on a more extensive scope of gadgets. These headways may likewise open entryways for new sorts of games and inventive gameplay encounters.
All in all, the mobile game development industry in the USA has gone through surprising development and change, filled by the universality of cell phones and the creative soul of engineers. The imaginative powers behind mobile game development, including both laid out organizations and non mainstream studios, have added to a different and drawing in gaming scene. As innovation keeps on advancing, the fate of mobile gaming is set to be considerably really interesting and loaded with conceivable outcomes, promising new skylines for the two engineers and players the same.
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ailtrahq · 1 year
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Welcome back to Chain Reaction. subscribe here This week I’ve been in San Francisco for TechCrunch Disrupt 2023. It’s been a three-day journey jam-packed with panels, booths and conversations around tech, AI, space, security and, of course, crypto. You can check out all the news coverage here. During the event, 20 startups pitched their companies live as part of TechCrunch Startup Battlefield at Disrupt 2023. These companies were selected as the best of the Startup Battlefield 200 and competed for a chance to take home the Startup Battlefield Cup and $100,000. Here are the six finalists. As for I moderated four onstage panels, including two separate fireside chats with major VC players like a16z’s Arianna Simpson and Haun Ventures’ Chris Lehane. (Details on that below.) And don’t worry, we’ll be rolling out more crypto coverage from the conference — including a story on the blockchain-focused panel I moderated with Anatoly Yakovenko, co-founder and CEO of Solana Labs; Grace Torrellas, VP of product and product lead at Polygon zkEVM; and Mo Shaikh, co-founder and CEO of Aptos Labs. Anyways, let’s get into it. Crypto at Disrupt 2023 After cutting ties with Binance, Checkout.com says crypto companies are about 4% of its total processing volume a16z’s Arianna Simpson believes crypto will be just fine, thank you for asking Libra’s co-creator had geopolitical motivations to build the digital currency (TC+) Alpha3D wants to accelerate digital asset and AI-powered generation through cheaper, hyperscaling technology This week in web3 PayPal’s PYUSD stablecoin is now available on Venmo Aptos Labs adds Coinbase Pay to its Petra crypto wallet 8 web3 gaming experts discuss hurdles and opportunities in the road to wider adoption (TC+) Blockchain Capital launches two new funds for a total of $580M Web3 adoption could come via the enterprise, but the real boom will be through startups (TC+) The latest pod For this week’s episode, Jacquelyn did a live interview with Chris Lehane, chief strategy officer at Haun Ventures, at TechCrunch’s Disrupt 2023 in San Francisco. Prior to joining the firm, Chris was an executive at Airbnb. He also co-founded a strategic consultancy firm, Fabiani & Lehane, that advised political, corporate, technology, entertainment and professional sports clients. In the 1990s, Chris held various government roles like press secretary to Vice President Al Gore and was special assistant counsel to President Bill Clinton. After a number of decades working across different industries, Chris landed in the world of crypto at Haun Ventures, a web3-focused venture capital firm that has two investment vehicles: a $500 million early-stage fund and a $1 billion acceleration fund. Aside from Haun, he is also a member of Coinbase’s Global Advisory Council. We discussed Haun’s investment strategy amid U.S. and global regulatory challenges, how the firm advises portfolio companies to navigate the ever-changing environment and whether Chris find’s the U.S. Securities and Exchange Commission’s regulation tactics productive, among other things. Subscribe to Chain Reaction on Apple Podcasts, Spotify or your favorite pod platform to keep up with the latest episodes, and please leave us a review if you like what you hear! Follow the money Mesh, which helps people manage their digital assets, raised $22 million Former Farmville co-creator raised $33 million for its blockchain gaming startup Proof of Play Lens Protocol-based app Orb raised $2.3 million to grow web3 social Crypto analytics platform CoinScan emerges from stealth with $6.3 million raise Decentralized market protocol Freatic raises $3.6 million in round led by a16z What else we’re writing Want to branch out from the world of web3? Here are some articles on TechCrunch that caught our attention this week. Cisco to acquire Splunk in $28B mega deal As Robinhood eyes global expansion, CEO says: ‘We’ve made a lot of progress’ How Reed Jobs’ venture firm tackles cancer Shaquille O’Neal talks investing in edtech and startups that are going to ‘change people’s lives’
Why is Y Combinator so defensive lately? Source
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travelsafari · 1 year
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How do Angry Birds break the boundaries of mobile gaming?
Rovio's bird-throwing, structure-breaking, and pig-smashing phenomena are among the first hits to emerge from the new world of smartphone games. Angry Birds was released on December 11, 2009, about 18 months after the launch of the iOS App Store.
Originally published by Chillingo, Rovio regained control when Electronic Arts acquired the publisher a year later. By this point, the game's overall appeal had begun to show: the original free Lite version (remember?) was the most downloaded game of 2010, according to App Annie, surpassing Cut The Rope, Paper Toss and other first mobile games. access times. Even the self-published premium version is the eighth most downloaded game (allegedly thanks to its low price of $0.99), beating Farmville and Hungry Shark.
App Annie states that Rovio is one of many indie developers to benefit from the shorter development and release cycles introduced with the App Store, as well as the ability to self-publish. Meanwhile, older game studios are having a hard time adapting existing franchises to mobile with unintuitive controls and gameplay trying to emulate the console experience. controller or PC on the touch screen.
"Angry Birds has changed the way we see mobile games"
Donny Kristianto, Annie App "The early success of Angry Birds was due to a number of factors, but most notably its mobile-centric design," said Donny Kristianto, head of market analysis at App Annie. . and gesture controls provide instant feedback, innovative yet simple gameplay. Rovio built on this success with content updates and several different themed titles. »
This was first demonstrated in 2010 when Rovio released Angry Birds Seasons, which introduced themed levels with their own subtly different mechanics. The 2011 Angry Birds Rio movie added boss fights and other objectives to the series.
Both games proved Rovio true to its laid-back yet engaging formula. Rio and Seasons are the third and fourth most downloaded games of the year, respectively – and the original game comfortably tops the charts, making Rovio three of the top five mobile games of 2011.
The following year, it held four Top Ten positions on iOS and Google Play, thanks to the release of Angry Birds Space. And while Temple Run takes the top spot in the aggregate rankings, the first Angry Birds is still going strong, taking the top spot-on Android.
The goal of the game is to eliminate all the pigs in the level. Using a slingshot, the player launches a limited group of birds to either attack enemy pigs directly or damage structures around them, causing blocks to collapse and pigs to explode. Most birds have special abilities that you can unlock by tapping the screen. There is a guide to each bird's special abilities that you may see when you first add them to your flock.
The effect for each bird is almost the same as in other Angry Birds games. Red: Red emits a very aggressive battle cry that can help knock down towers at close range. blues music: Blue's special ability is to split into three, and Blue's power lies in ice buildings. Mandrel: Chuck works better against wood and has a higher speed Matilda: Matilda drops the egg bomb and runs away. speed up when you touch the screen. Money: Silver is particularly effective at destroying stones and forming rings when touched. Ball: Inflatable Balloons! Advice: Try shooting bubbles at the bottom of the tower, then inflate it for massive destruction! Stella: It's time to play with gravity! Leonardo: The Pig King himself taps the screen to shoot bombs in the nose! Hall entrance: Hal acts like a boomerang; Remember to let Hal speed up before using this skill for best results! Melody: Melodies can automatically inhale blocks and pigs. At this point, the player can activate the ability to shoot them as bullets to destroy the remaining pig towers. Terence: Look: no special skills are needed; He's big, mean, and bold! Bomb: Well, the bomb will explode when you tap the screen or touch something else. Be careful not to touch too soon!
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cyarsk5230 · 1 year
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Horrorcore
Subgenre of hip hop music based in horror-themed lyrical content and imagery
Not to be confused with Horror punk.
Horrorcore, also called horror hip hop, horror rap, death hip hop, or death rap, is a subgenre of hip hop music based on horror-themed and often darkly transgressive lyrical content and imagery. Its origins derived from certain hardcore hip hop and gangsta rap artists, such as the Geto Boys, which began to incorporate supernatural, occult, and psychological horror themes into their lyrics. Unlike most hardcore hip hop and gangsta rap artists, horrorcore artists often push the violent content and imagery in their lyrics beyond the realm of realistic urban violence, to the point where the violent lyrics become gruesome, ghoulish, unsettling, inspired by slasher films or splatter films. While exaggerated violence and the supernatural are common in horrorcore, the genre also frequently presents more realistic yet still disturbing portrayals of mental illness and drug abuse. Some horrorcore artists eschew supernatural themes or exaggerated violence in favor of more subtle and dark psychological horror imagery and lyrics.
Horrorcore has incited controversy, with some members of the law enforcement community asserting that the genre incites crime. Fans and artists have been blamed for numerous high-profile instances of violent criminal activity, including the Columbine High School massacre, the Red Lake high school massacre, the Farmville murders, murders of law enforcement officers, and gang activity.
Characteristics
Horrorcore defines a style of hip hop music that focuses primarily on dark, violent, gothic, transgressive, macabre and/or horror-influenced topics such as death, psychosis, psychological horror, mental illness, satanism, self-harm, cannibalism, mutilation, suicide, murder, torture, drug abuse, and supernatural or occult themes. The lyrics are often inspired by horror movies and are performed over moody, hardcore beats.According to rapper Mars, "If you take Stephen King or Wes Craven and you throw them on a rap beat, that's who I am". Horrorcore was described by Entertainment Weekly in 1995 as a "blend of hardcore rap and bloodthirsty metal". The lyrical content of horrorcore is sometimes described as being similar to that of death metal, and some have referred to the genre as "death rap". Horrorcore artists often feature dark imagery in their music videos and base musical elements of songs upon horror film scores.
History
Origins
LA Weekly listed Jimmy Spicer's 1980 single "Adventures of Super Rhyme" as the first example of "proto-horrorcore", due to a lengthy segment of the song in which Spicer recounts his experience of meeting Dracula. The group Dr. Jeckyll and Mr. Hyde specialized in horror-themed music. Dana Dane's song "Nightmares" related a frightening narrative.
Since 1986, Ganxsta N.I.P. has performed horror-themed lyrics that he has described as "Psycho Rap", but he was not commonly considered to be horrorcore until the term came into mainstream prominence. Ganxsta N.I.P. has written lyrics for other groups, including Geto Boys, who were also an influence on the early horrorcore sound.
In 1988, DJ Jazzy Jeff & The Fresh Prince released "A Nightmare on My Street", which described an encounter with Freddy Krueger, and the Fat Boys recorded the similarly-themed "Are You Ready for Freddy" for the film A Nightmare on Elm Street 4: The Dream Master and its soundtrack. 1988 is also the year Insane Poetry (at the time called His Majesti) released "Armed & Dangerous", followed by their debut single as Insane Poetry, "Twelve Strokes Till Midnight", one of the first examples of music specifically made to be horrorcore.
Although Kool Keith claimed to have "invented horrorcore", the first use of the term appeared on the group KMC's 1991 album Three Men With the Power of Ten. Nonetheless, Kool Keith brought significant attention to horror-influenced hip hop with his lyrical content as a part of the Ultramagnetic MC's and his 1996 debut solo album Dr. Octagonecologyst.
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doublegoblin · 2 years
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15 questions (writer edition) game
Lol I feel so involved with all these tags! Thanks @catchingbigfish
As for who I tag: I feel like one of those Farmville people from the early aughts with all the tagging I've been doing so OPEN SEASON
As I've also already answered this as meself before, I'll be answering for Alex, the POV character for Rituals and Red Tape (RART). Is a longer post so I'll be splitting it.
"Hello there, I am not sure how we are exactly in contact...or if this is breaching some regulations, but HR was pretty adamant about this outreach program...and I'm not up for arguing with a Board member so here we go I guess..."
1. Are you named after anyone?
"Oh boy, so yes and no. Look I don't really have time to get into it, and I don't think you'd understand...no offense, but let's just say I named myself in a very literal sense."
2. When was the last time you cried?
"Okay so Andrea made this amazing dish for a department potluck. What she failed to mention was one of her ingredients is known to have a minor side effect. It was just a really good dish."
3. Do you have kids?
"In a way. Sometimes I feel like I more babysit than manage."
4. Do you use sarcasm?
"Yes. Anyone who says they don't is in Archives, and I feel that is more of a necessity thing. Frank...well is Frank."
5. What's the first thing you notice about people?
"If they are happy to see me or not. If it's an assignment, well, they usually aren't."
6. What's your eye color?
"Whatever the mood strikes me with. Most of the time a dark green."
7. Scary movies or happy endings?
"Between the two? Um. Happy endings. Sometimes you need a pick-me-up after a tough assignment."
8. Any special talents?
"For an outside observer, I can change my physical appearance at will. Buuut, everyone can do that where I'm from, so for an internal perspective; I play a pretty mean game of pool."
9. Where were you born?
"Oooh boy, we do not have time for that."
10. What are your hobbies?
"When not at my desk buried in my own choices and paperwork. I really enjoy heading down to chat with James at the Crabshack. Going for walks along the residential area. Oh! I've also been getting into summoning! This last time I had the opportunity to work with a class 3 non-temporal octahedral reliq- ehem, never mind, next question please."
11. Have you any pets?
"I'm not really a pet person. Don't have the space or capacity to care for one."
12. What sports do you play/have played?
"Greg tried to get me into basketball. I'm more clerical than physical."
13. How tall are you?
"Varies. I enjoy not having to duck under doorways so I try to stay around 6ft7in."
14. Favorite subject in school?
"We don't really have school. In training I quite enjoyed the section of spatial distortions and how best to navigate hyperbolic spaces."
15. Dream job?
"For company purposes: This is my dream job."
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awesomeforever · 2 years
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March 30, 2022 // Franchising.com // ORLANDO, Fla. - Buddy’s Home Furnishings will expand its Virginia footprint through an agreement signed with WRE, LLC, an established multi-unit operating group with plans to convert six of their rent-to-own locations to Buddy’s storefronts. Owned by Robert Smith and Ernie Thompson, WRE, LLC has operated in Virginia since 2002. In 2018, after more than 16 years in the retail industry, the company stepped into the rent-to-own space. “We both had backgrounds in the furniture and retail industries,” said Smith. “After we went into business together, we saw a real need for alternative financing options in our community, which is how we were introduced to rent-to-own.” “In the past, balancing backend and operational issues along with merchandising has been a challenge,” said Thompson. “Thanks to the support of the team behind Buddy’s, we’ll now be freed up to focus more on our valued customers and supplying the community with everyday necessities.” The existing Virginia stores, previously known as Hometown Sales & Leasing, are located in South Hill, Blackstone, Ashland, Smithfield, Kilmarnock, Farmville. The conversions will take place over the next six months. “This feels like a fresh start for us,” said WRE District Manager Bryan Caulder. “Buddy’s franchise model is the perfect combination of what we’ve been doing and what we’ve been missing. I’m excited to see how much better we can be together and the impact we will have on these communities in Virginia.” “We couldn’t be happier to go into business with the team at WRE,” said Buddy’s CEO Michael Bennett. “They share our vision for growth, and we’re thrilled to expand our Virginia footprint alongside their dedicated team.” Buddy’s adopted the franchise model in 2009 and was acquired by Franchise Group, Inc. in 2019. The rent-to-own retailer recently ranked in the prestigious Entrepreneur 2021 Franchise 500 and Franchise Times’ 2021 Top 400 lists. For more information or to inquire about franchising, visit OwnABuddys.com. Buddy's Home Furnishings, a subsidiary of Franchise Group, Inc. (Nasdaq:FRG), is a retailer specializing in the sales and rental ownership of furniture, electronics, and appliances. Buddy's has more than 300 stores in the United States and Guam. For more information, visit BuddyRents.com.  SOURCE Buddy’s Home Furnishings ### Meghan StanfordPR Specialist [email protected](678) 634-8090 Request Information Buddy’s Home Furnishings is backed by more than 60 years of proven success, is recession resistant and offers impressive unit economics. Several single and multi-unit development opportunities are available and in high demand. Franchising.com is produced by Franchise Update Media. Franchise Update Media has its finger on the pulse of franchising with unrivalled audience intelligence and market driven data. No media company understands the franchise landscape deeper than Franchise Update Media. P.O. Box 20547 San Jose, CA 95160 PH. (408) 402-5681 About | Advertise | Contact The franchise opportunities listed above are not related to or endorsed by Franchising.com or Franchise Update Media Group. We are not engaged in, supporting, or endorsing any specific franchise, business opportunity, company or individual. No statement in this site is to be construed as a recommendation. We encourage prospective franchise buyers to perform extensive due diligence when considering a franchise opportunity. Copyright © 2001 - 2022. All Rights Reserved.  Legal Notices | Privacy Policy source
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