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#fire emblem the blazing blade icons
slyfire · 1 year
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ascended!idunn icons~
requested by anon.
feel free to use these icons without credit.
all media used are from official sources.
i hope you enjoy them!
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5seraphim · 1 year
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resplendent ninian icons
credit to use!
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cenijoarts · 1 year
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Some pride icons I sketched up.
The Laurent one was a commission on Twitter for a friend.
Happy Pride Month!! <3
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lumieron · 8 months
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florina icons, credit to use!
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azurecritarchive · 1 year
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agender limstella icons. ░ self indulgent
interact ++ credit to use!
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radiantdivination · 1 year
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71. ninian ( fire emblem : the blazing blade ) icons & header ♡
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pridewishes · 2 years
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♔ || LIMSTELLA ICONS
250x250 || nonbinary & agender || bordered circle
like / rb + credit + read dni if using
requested by anon !!
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pegasusrightsforall · 2 years
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Replaying Blazing Blade and feeling big emotions about my little boy so I slapped together an icon for him. I’d apologize to Lyn but I don’t think she’d be too upset about it. 
Here’s the icon if anyone else wanted it:
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claristhegirl · 11 months
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Finished Blazing Blade (FE7) Hector Hard Mode tonight!
Earlier this year, I decided on the long term goal of attempting to finish every mainline Fire Emblem game on the hardest difficulty. There's 8 of them I haven't even played yet (FE1-6 and the two DS games), and most of the games I have I've only finished on easier difficulties, so... there's a lot to do. When they released Blazing Blade on Nintendo Switch Online over the summer, that felt like a good place to start making serious effort towards this goal.
One unfortunate catch, though: I was starting from a new save file. And Hector Hard is unlocked by completing Hector Normal. And Hector is unlocked by completing Eliwood. And I decided I wanted to do Eliwood Hard as well. So in the end I did 4 different playthroughs of the game over the past several months. Suffice to say I've had enough of Blazing Blade for a very long time if not forever, lol. I am NOT going to miss the overly limited deployment slots.
Character and chapter info:
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Farina (431 Battles / 271 Wins / 1 Loss)
Girl!
I planned on her being my main late-game carry since before the playthrough even began, and she performed far better than I even expected. She did get a good number of statboosters (Afa's Drops, Angelic Robe, 2 Goddess Icons, Talisman, Boots, Body Ring), but her four capped stats were (aside from Afa's Drops) all capped naturally. She had 18 Defense after promotion! She soloed a ton of late game without any trouble at all.
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Florina (309 Battles / 184 Wins / 4 Losses)
Also Girl!
With the help of Lyn Mode statboosters she was my main carry until Farina came along, at which point she was still very useful but was outclassed by What The Hell Farina How Do You Have So Much Defense. Her absurd luck was incredibly helpful against all the Luna enemies.
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Oswin (281 Battles / 138 Wins / 1 Loss)
Very lucky Oswin here, with almost every stat being above average. Turns out having an utterly absurd Defense stat is pretty good.
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Hector (268 Battles / 116 Wins / 2 Losses)
...Very mediocre. 8 Skill before promotion... that he can't do until there's like 5 chapters left... ow ow ow. This game sure does have some baffling design choices.
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Bartre (255 Battles / 149 Wins / 0 Losses)
Was required to use him for full recruitment, but then uhhh what the hell Bartre? What are these stats how are you 4 above average in both Skill and Speed oh my god.
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Raven (221 Battles / 134 Wins / 2 Losses)
His level ups were largely not great, but he did get a LOT of Luck levels early on to shore up his main weakness and was otherwise carried by his absurd Hard Mode bases.
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Fiora (203 Battles / 133 Wins / 1 Loss)
The least useful of the Pegasus Sisters this playthrough due to her lower strength, but still had a very nice niche with her Res. She got to be my main carry in Eliwood Hard at least!
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Eliwood (156 Battles / 82 Wins / 0 Losses)
Pretty good Strength and Speed, though ultimately didn't get used too much.
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Marcus (89 Battles / 52 Wins / 0 Losses)
Performed his Jagen role admirably.
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Guy (78 Battles / 44 Wins / 0 Losses)
Being my first Hard Mode Bonuses character, I tried to use him, but then he failed to get a single point of Strength in 10 levels and was too weak to keep up.
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Lyn (63 Battles / 34 Wins / 0 Losses)
Promoted at Level 17. I tried to use her early (especially thanks to aiming for Linus's Four-Fanged Offense) but her strength and defenses were just too awful to be worth using after that point.
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Legault (26 Battles / 11 Wins / 2 Losses)
Yup he sure did steal things while having additional limited combat utility.
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Serra (18 Battles / 5 Wins / 0 Losses)
My main staff user until Pent arrived, though she still stuck around whenever deployment slots actually allowed for it.
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Pent (12 Battles / 6 Wins / 0 Losses)
Didn't get used much for combat, but he became my main staff user late-game.
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Athos (6 Battles / 3 Wins / 0 Losses)
Yup he sure did a good job of "guaranteed final boss kill with Luna and some speed statboosters".
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Ninian/Nils (3 Battles / 0 Wins / 0 Losses, combined)
I told myself this would be the playthrough I would actually use the rings more and then I still had barely used them by the time the game was over, oops. Oh well.
Turn counts and chapter info:
Pro. A Girl from the Plains (6 Turns) Ch1 Footsteps of Fate (6 Turns) Ch2 Sword of Spirits (7 Turns) Ch3 Band of Mercenaries (6 Turns) Ch4 In Occupation's Shadow (8 Turns) Ch5 Beyond the Borders (7 Turns) Ch6 Blood of Pride (7 Turns) Ch7 Siblings Abroad (10 Turns) Ch7x The Black Shadow (8 Turns) Ch8 Vortex of Strategy (9 Turns) Ch9 A Grim Reunion (11 Turns)
Ch10 The Distant Plains (23 Turns) Lyn Mode's Prologue through Chapter 9 were shared with my Eliwood Hard playthrough. Since you can't save between completing this chapter and choosing the character mode afterward, I had to redo this chapter. Had to wait at the end for Nils to reach Level 7 (why is that a thing...).
Ch11 Another Journey (18 Turns) Took a surprisingly annoying number of attempts, though I was probably being too reckless. Welcome to Hector Hard I guess.
Ch12 Birds of a Feather (7 Turns) Ch13 In Search of Truth (14 Turns) Ch13x The Peddler Merlinus (8 Turns) Ch14 False Friends (10 Turns) Ch15 Talons Alight (8 Turns) Ch16 Noble Lady of Caelin (15 Turns)
Ch17 Whereabouts Unknown (21 Turns) Had one of the soldiers die here because I wasn't expecting them to immediately rush to their death and get ORKO'd by the enemy right outside of the cell noooooooo
Ch17x The Port of Badon (17 Turns)
Ch18 Pirate Ship (12 Turns) Every other playthrough I ended the chapter early by defeating the boss, so it was interesting to actually play it out this time. Did still barely manage to steal the boss's item on the final turn, having to plan it out exactly several turns in advance.
Ch19 The Dread Isle (13 Turns)
Ch19x Imprisoner of Magic (44 Turns) Managed to defeat Kishuna first try, which I was really grateful for given how much time I spent grinding on his morphs beforehand lol.
Ch19x pt2 A Glimpse in Time (19 Turns) Ch20 Dragon's Gate (20 Turns) Ch21 New Resolve (15 Turns)
Ch22 Kinship's Bond (7 Turns) Lost an attempt annoyingly far in because of confusion with enemy ranges, and how it doesn't show that an enemy can attack from a space if another enemy is already standing there (even though said enemy can move or die...). Bleh.
Ch23 Living Legend (33 Turns) Was super worried about the HHM exclusive fog, but then I ended up having a significantly easier time than I did in EHM due to the altered boss locations and them not moving.
Ch23x Genesis (31 Turns) This had a terrifying first impression, but it became significantly easier once I remembered that the Barrier Staff exists.
Ch24 Four-Fanged Offense [Linus] (36 Turns)
Ch25 Crazed Beast (120 Turns) This is the start of massive turn count bloat due to going for supports (mainly Hector/Farina A, and later Eliwood/Lyn A just because). The GBA support system is such terrible nonsense. But anyway, first chapter with Farina, and I took advantage of all the monks that could do nothing to her to grind her to Level 2 promoted. She ended the chapter with 18 defense!!
Ch26 Unfulfilled Heart (12 Turns) Decided to go for the Armory on the final turn, which 18 Defense Farina + Nini's Grace was able to do while surviving Vaida easily.
Ch27 Pale Flower of Darkness [Jerme] (98 Turns). Aimed for Jerme's because I did Kenneth in my EHM playthrough, and Hard Mode bonuses favor the Jerme units regardless. Got Harken because I wanted to try him out with Hard Mode bonuses… and then never used him, but I did at least use his Brave Sword. Another bloated turn count due to supports.
Ch28 Battle Before Dawn (16 Turns) Farina rushed for Ursula and nearly soloed everything in the way, making this chapter easy once reinforcements were stopped.
Ch28x Night of Farewells (98 Turns) Another chapter with Farina rushing for the boss to stop reinforcements, killing Sonia on Turn 3. And then the rest was spent slowly cleaning things up while being terrified of the status staff enemies, and then spending forever to finally reach Hector/Farina A.
Ch29 Cog of Destiny (40 Turns) Florina got unexpectedly hit by a Berserk staff early on, which was terrifying but then none of the enemies around her managed to actually do anything to her.
Ch30 The Berserker (20 Turns) I gave it a decent amount of tries with Hector + Legault to try to steal the statboosters, but had way too much trouble and my strat required a lot of luck so I decided to not bother and cleared it super easily with Hector + Farina.
Ch31 Sands of Time (12 Turns) Warped to and killed the boss Turn 1, making the rest of the chapter mostly fairly simple (...mainly thanks to getting lucky dodges against the status staff enemies).
Ch31x Battle Preparations (6 Turns)
Ch32 Victory or Death (18 Turns) This chapter felt incredibly overwhelming. Farina could take on basically everyone by herself, but there being so many enemies meant she had to return to the main group to restock her weapons, and I also wanted to get every village. I thought the attempt was lost midway through, but I guess there's a 50 enemy limit, so a lot of the reinforcements I was worried about and expecting didn't show up.
Ch32x The Value of Life (33 Turns) Spent most of this chapter feeding kills to Hector because I felt like it, which is how he ended the game at Level 18.
Final Light (20 Turns) Finished off Nergal with an unnecessary Farina Triangle Attack, then killed the Dragon with the guaranteed Athos + Luna.
Total: 949 Turns
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slyfire · 2 years
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lucius icons~
i've sorta discovered that i find making icons relaxing, so i thought to make some more!
chose lucius since i just think he's neat.
i'm not sure if these goes under a specific aesthetic, but i hope you enjoy them!
feel free to use without credit
background
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5seraphim · 1 year
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genderqueer asexual lyn icons
credit to use!
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Clash of FE Classes Opening Round - Match 7
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(pictured: a Troubadour icon from Sacred Stones, a Mage Knight icon from Sacred Stones, and a Horseman icon from Shadow Dragon, on a GBAFE arena background)
introductions to the classes, other closely associated classes, and explanations under the cut
Troubadours are typically cavalry units who carry healing staves. they promote into Valkyries, which usually nets them access to offensive magic, although it's not unheard of for them to pick up swords instead. good mobility tends to make them naturally better for utility purposes than infantry Clerics, but there's usually a catch somewhere, such as lower Magic (which can mean less efficient healing and/or less prospects for utilizing offensive staves like Silence and Sleep) or, at the promoted level, weaker overall combat. Troubadours and Valkyries are almost always female, with Fates again bringing the rare exceptions (and still having a gnc femboy as one of them); this is in spite of the fact that "troubadour" is a masculine word, with the feminine being "trobairitz" (thanks again, treehouse!). other closely associated classes include the staff-wielding Paladin variant from Genealogy of the Holy War and Thracia 776; the Strategist, Butler and Maid from Fates; and the Holy Knight from Three Houses. Mist from Path of Radiance and Radiant Dawn also has Valkyrie as her unique class, promoting from a Cleric variant.
Mage Knights, Dark Knights, and other such forms of offensive horseback magic-wielding have appeared at several points in the franchise, with inconsistent incarnations; for example, sometimes they're a class branch in their own right, and sometimes they appear as advanced-only parts of flexible promotion trees. sometimes they wield magic tomes exclusively, sometimes they can still carry a staff, and sometimes they'll mix up might and magic and get a melee physical weapon type into their kit. whatever the case, though, they will generally be balancing out their unique perks against lower Magic and Resistance than the typical magic-wielding unit.
while the Bow Knight or Ranger or Horseman or what have you brings horseback archery -- a venerable staple in historical warfare -- its presence in Fire Emblem has been quite inconsistent. they've variously been seen as distinct class branches (most notably as Nomads and Nomadic Troopers in Binding Blade and Blazing Blade) or as side-path promotions (usually fitting between the Archer and the Mercenary). it's most customary for them, at least at the promoted class level, wield swords as well as bows; they have at times been locked to the bow, though, usually in games that keep all of their cavalry classes single-weapon. the Oliphantier from Echoes: Shadows of Valentia is closely related. Fogado from Engage plays very similar to a Bow Knight while belonging to a pair of Lord-unique classes.
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lumieron · 10 months
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@ardentservice requested: intersex ninian icons, credit to use!
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solorpgist · 4 months
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theatrical-flame · 2 years
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『For Altea!/Pherae!』
Marth and Eliwood icons ~ Day 1 (Favourite Lord) of @elwindss’ Fire Emblem Edit Prompts!
I couldn’t decide between the two so I ended up making icons for both lol (though maybe I have a slight bias for Marth bcuz of Smash Bros)
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tsukiyumi · 3 years
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