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foxxyrola · 1 year
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Think I might try improving my skills and maybe streaming some kinda game so I can build up my self by doing something I enjoy. Been grinding away at StarCraft lately and even though currently I am atrocious at macromanagement still, but I think just practicing that a little bit every day and not giving up is what gives me that dopamine of: "hey, mayhaps I'm learning!"
Just wanna feel proud of myself lol and funny tiny video game people dying for my amusement and self improvement brings me joy.
I'm also thinking of playing more Foxhole, as I wanna do something in a community MMO type beat. Thinking of making a clan to fuck around in.
Idk might set aside some time to actually stream something every day/two days/week or so consistently. Might be fun, might be encouraging, and might build discipline (ironically enough, bidja gayme, the thing I'm addicted to and have an unhealthy relationship with shall gib me the better habits.)
I'ma be cool trans gaymer girl with a possible vtuber fursona or something latter idk but hey ima try and doooo stuffff.
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ratttttterrrrrsss · 4 months
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"You salute the rank, not the man."
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GAME 04: PALMETTO STATE FOXES vs. BLACKWELL JACKRABBITS
PRE-GAME
It’s the Foxes’ second home game of the season, meaning that they have to make it through a full day of classes before the evening’s game. With Halloween so close, Palmetto is even more orange-covered than usual, and the campus seems ready for a home game to kick off what should be a riotous weekend—especially considering their team, so far, has been a winning one. 
The Foxes arrive at the court an hour before first serve, and in their familiar locker room they don their home uniforms, done in the same bright orange of the walls of the Foxhole Court with white lettering. Once dressed, they convene in the lounge to talk strategy, and the mood in the room is one of slightly tense focus: the Jackrabbits will be the toughest opponent they’ve faced yet this season, and none of them want to lose.
On the court, the stands are packed with orange, the Vixens taking to their pre-game performance with exuberance: they, too, are glad to be in front of a friendly crowd, and the crowd seems happy to cheer for them as they wait for the game to start. 
Half an hour before first serve, the Foxes are allowed onto the court for a brief warm-up. They line up in order of position—Strikers, then Dealers, then Backliners, then Goalkeepers, with Grant and Claudia in the front as Captain and Vice-Captain.
During the warm-up, Teddy finds a familiar face in the crowd—and an unfamiliar one. It’s his mother, who he’d met in person for the first time this summer; and his step-father, who he hasn’t yet met. It’s a surprise to see them both, and Teddy barely gets a moment to come over and say hello over the sound of the screaming crowd before he’s swept back up into the Foxes’ warm-up routine. 
Once warm-ups are done, Grant and the Tornadoes’ captain meet at center court for the coin toss that will determine who gets first serve. The Foxes win, and the starting players enter the court for the start of the game while the rest of the Foxes take their spots on the bench—including Paxton who, after having to be led off the court by Abby last game, isn’t dressed to play tonight. 
FIRST HALF
STARTING LINEUP:
Goalkeeper: Grant Rollins
Dealer: Claudia Jewell
Strikers: Kent Cheong, Brayden Sykes
Backliners: Colin Jessup, Lilith Price (Sub: Glory Hoskins)
The Foxes starting lineup enters the court for the start of play, taking their positions: strikers on the inside of half court line, dealers and backliners on the first court line. 
Back on the court in her natural position as dealer after filling in as a backliner against the Tornadoes, Claudia takes her place at the first-court line for her serve. The buzzer sounds to signal the start of play, and Claudia serves the ball up the court, the players all breaking from their positions at once. 
Though not surprising for anyone who knows him, the start of Kent’s season has been explosive, in both good and bad ways: the number of goals he’s scored is rivaled by the number of cards he’s received, including two yellows in the Foxes’ game against the Tornadoes that saw him ejected from the game. 
Kent starts this game in much the same fashion: after receiving Claudia’s serve, he finds himself checked into the wall by one of the Jackrabbits backliners just second afterwards—it’s a hard hit that has his helmeted head knocking against the Plexiglass and the fans wincing in the stands, and though he shakes it off to continue play, the Jackrabbits have taken possession. 
After a couple disappointing practices, the Foxes’ coaching staff shuffled around their striker pairs, and Brayden finds himself with a new partner on the court—and, after the hit the Jackrabbits laid on Kent, facing down two Jackrabbits backliners at once. He darts in to try and knock and the ball free from the Jackrabbits’ racquet, but the brief struggle ends with his racquet on the ground rather than the backliner’s, and the Jackrabbits continue to press up the court. 
She may be stepping onto the court for his first Class I game, but nervous might not be the exact right word to describe Lilith. She knows that she’ll have eyes on her, and she’s determined to keep them there, to give them something to look at. 
Her partner on the court is Colin, who has had an uneven start to his season, possibly due in part to the lack of a stable partner on the backline. Once again, he finds an unknown quantity in Lilith, and it leaves holes in the Foxes’ defense, putting the Jackrabbits a step ahead as they split the Foxes’ defense down the middle, giving them a path to the Fox goal. 
The Foxes’ last line of defense is Grant who, all season, has head the pressure on him of trying to Captain the team to the Championships once again—to win in his last season. When the Jackrabbits striker takes the shot, he’s able to get his racquet on it—but it deflects into the goal instead of out, just barely on the right side of the lines that mark the Fox goal. 
With the Jackrabbits the first to put up a point, the Foxes on the court are tense, and when the Jackrabbits serve to restart play, they hit them hard: Colin takes the Jackrabbits striker receiving the serve out, and carves a path to the half-court line to pass the ball off to Claudia, who moves it up the court. 
The Foxes push into the Jackrabbits zone, until the Fox strikers and the Jackrabbits backliners are bunched up in front of the Jackrabbits goal. Kent takes some hard knocks: stick checks that catch his fingers underneath his armored gloves, elbows that knock into his cheek just underneath his helmet’s visor, all of this going unnoticed in the throng of bodies.
But Kent sticks it out, getting the ball in his net and firing a shot even though he’s on the ground a moment afterward, a Jackrabbits player seizing on his momentary distraction to knock him off balance—but it doesn’t make a difference, because the goal lights up red behind the Jackrabbits goalkeeper, putting the score 1-1. 
With the players on the court bunched up so tightly, a shoving match breaks out after the Fox goal. Unable to get back to his feet, Kent gets the worst of it, but Brayden and Claudia are in the thick of it as well—and, with a mind to prove herself to her new team, Lilith joins in, and is the first one to escalate from shoving to hitting. 
It takes all the referees streaming onto the court to break it up and, when they do, they hand out yellow cards to each of the Jackrabbits backliners for their role in instigating the melee—but a red card to Lilith for being the one to escalate it. 
After starting her career as a Fox with a bang, Lilith exits the court through the doors, passing Glory on her way in—who has also already gotten one red card in her short tenure with the Foxes, and for whom just making it through the half without getting kicked out would be an improvement. 
Claudia serves, and Glory is the quickest off her mark, barreling into the Jackrabbits striker as they fight for possession. Glory comes away with it successfully, and heaves the ball up to half-court to Claudia, who’s stopped in her tracks by the Jackrabbits dealer, turning the ball back towards the Foxes’ side of the court. 
Colin and Glory are forced to drop back together in front of Grant in goal, gritting their teeth as they try to push the Jackrabbits back. The quicker of the two strikers feints around Colin for a shot on goal that Grant deftly deflects—and as Glory and the other striker both dart in to try and scoop up the rebound, Glory’s stick, purposefully or not, comes down across the striker’s shoulder. 
Glory comes away with possession triumphantly, hoping that the illegal stick check might go unnoticed in the breakneck pace of play—but she has no such luck, and the referees are opening the doors and stopping play, the Jackrabbits striker clutching his shoulder to really sell the hit. 
Glory bites her tongue hard when she’s given a yellow card, and even harder when the Jackrabbits striker shakes out his arm and declares himself fit to remain on the court. But she doesn’t have much time to stew, because play is restarted from where it was halted—much too close to the Fox goal for comfort, and with the Jackrabbits in possession. 
It happens quickly: so close to the Fox goal, Glory and Colin don’t have much time or room to respond before the Jackrabbits are upon them and Grant, and the Jackrabbits are able to slip a goal past Grant, whose sightlines are blocked by the number of players in front of him. It isn’t a goal that’s going to make any of the highlight reels, but it gets the job done: the Jackrabbits are up by one. 
The Jackrabbits serve to restart play and, with time on the clock running out, the Foxes don’t get another chance to score. Instead, play stays in their own zone, with a determined Grant denying the Jackrabbits another chance to score, preventing them from widening their point margin as time runs out. 
The buzzer sounds to signal the end of the half, and the Jackrabbits have managed to secure a narrow lead: 2-1.
HALFTIME
The Foxes retreat to their locker room for half time, where being behind in points makes for a quiet, tense atmosphere. Forty-five minutes is plenty of time to turn the tide of a game, Wymack reminds them, if they stay focused and work as a team, then they can win it in front of their home crowd. The mood back on the court is a little rowdier: while the Foxes may not like a close score, it’s more interesting for the crowds gathered in the stands, and as they cheer the Vixens through their half-time routine, they don’t seem too worried that the Foxes won’t be able to take back the lead. After fifteen minutes, both teams are called back to the court, and they take their positions for the restart of play.
SECOND HALF
STARTING LINEUP:
Goalkeeper: Cameron Trask (Sub: Cecil James)
Dealer: Teddy Ryker (Sub: Adam Radford)
Strikers: Arlo Booth, Logan Trask (Sub: Akira Sato)
Backliners: Casey Hendrix, Jacob Feldman
The players enter the court and take their places for the start of play. Jackrabbits dealer serves, and the game is on once again, with the Jackrabbits pushing up against the Foxes’ defense. 
Jake is looking for a much better performance than last time, and with Casey as his defensive partner once again, they’re tested early. Not wanting to fall short again, when play creeps closer to the Foxes’ goal, he decides to play dirty: using his body to block the referees’ view, he goes for a Jackrabbits striker’s wrists with his stick—it goes unnoticed by anyone besides the scowling Jackrabbit, who’s left behind as Jake scoops up the ball and runs up the court.
But a tricky play at the half-court line gives the Jackrabbits another opportunity: two Jackrabbits strikers against Jake as Casey finds himself behind the play at the half court line and unable to get back in time as the Jackrabbits fake out both Jake and Cameron for another point, extending their lead early in the half. 
The Jackrabbits serve to restart play, and make another push. Jake and Casey dig in, doing all they can to hold the Jackrabbits back—but a heavy hit at the court wall takes Casey down and sends the ball rolling free, with the Jackrabbits much closer to it than Jake.    
With the Foxes behind, Cameron hasn’t wanted to risk leaving the goal. But as she sees the play unfolding in front of her, she decides to take a chance, coming out from behind the painted lines of her goalkeepers box to try and head the Jackrabbits off—but as she gets to the ball one of the Jackrabbits gets to her, and both players go down in a heap. 
The Jackrabbit striker gets to his feet quickly—but Cameron stays down. The Foxes on the bench are on their feet as the referees stop play, getting in between the Foxes and the Jackrabbits before a scrum can break out. 
The fact that Cameron needs help getting back to her feet is maybe the only thing that saves Logan from starting a fight then and there despite the referees interference, as he helps her to the court doors and to Abby. When he turns back, he deliberately avoids Wymack’s intent gaze, which is doing all that it can to telepathically communicate to him not to do anything stupid.
The Jackrabbits striker is given a red card, and the Foxes are awarded a penalty shot, which Logan volunteers—though it’s more like demands—to take. He takes his position halfway between the away goal and the far-court line, and his shot is so fast it’s like almost no time at all passed between him winding up and the sound the shot makes as it hits the back of the Jackrabbits goal.
Players take their positions for the restart of play, with Cecil in goal replacing Cameron. With Logan’s penalty shot, they’re only down by one, but with his sister in the locker room being evaluated by Abby, tying up the score isn’t quite the first thing on his mind. As Arlo passes him on the way to his spot, he grips him on the shoulder, telling him to kick the Jackrabbits’ asses by scoring—and not by, you know, actually kicking their asses. 
Teddy serves, and play resumes again. Logan ends up with the ball in his racquet. Instead of passing to Arlo when he gets both of the Jackrabbits backliner in his path, he doubles down and tries to push his way through, a struggle that quickly turns into something more like a fight. 
Ready for something just like this, Arlo is there as quickly as he can to pull Logan back, Casey jumping up from the half-court line to help. Their quick intervention might save Logan a red card when the referees stop play, but it can’t keep him from getting a yellow. Not willing to risk it—when a red card would mean a penalty shot and a chance for the Jackrabbits to widen their lead, would mean that Logan would be out against the Jackals—Wymack pulls him, sending Akira on his stead, and also sending Adam on for Teddy. 
The Jackrabbits serve to restart play, still ahead by a point. But they’re kept from extending their lead any further when Casey is able to divest one of their strikers of both the ball and their racquet, heaving the ball up the court for the strikers.
In practice, Akira has been training with a heavy racquet, hoping the added force will be the edge needed to make his shot even more potent, and this is the game he’s debuting it in. But under game-night pressure, the drag of a heavier racquet seems more noticeable, his aim and his timing just slightly off, making it more difficult for him and Arlo to make their passes connect, an offensive rush just a little bit more difficult to make happen. 
After yet another misfire, Arlo puts some extra speed in his step to try and make up for it, battling with the Jackrabbits backliner for the ball. He comes up victorious, and when ten steps aren’t enough to put him within scoring distance, he passes to himself off of the court wall rather than to Akira, and at the end of those ten steps puts a shot on goal that lands home—giving the Foxes their first point of the half, tying the score.
They don’t get to enjoy it for long: Adam serves for the Foxes, but the Jackrabbits are faster off their marks, beating out the Fox strikers to the serve, turning the momentum of play so quickly that Casey and Jake can’t close ranks in front of the goal fast enough—and, just like that, the Jackrabbits slip a shot past Cecil, pulling into the lead again. 
The Jackrabbits serve, and the mood among the Foxes is one of frustration, frustration that might edge a little too close to desperation. When the Jackrabbits push up the court again, Jake keeps playing dirty: jostling his striker mark with his elbows and the butt of his stick more than is technically legal when neither of them have possession, keeping it up when he keeps getting away with it. 
It gives Casey the space to clear the ball out the Fox zone for Adam—who despite having been a Fox since the start the season, still doesn’t feel much like a Fox. On him, the Foxes’ frustration is something else: less for the team and more at the team and his own situation. But when he snaps, the difference doesn’t matter: from the outside, all Exy fights look the same: racquets on the ground and players shoving each other, other players being pulled in. 
When the referees break it up, Adam takes his yellow card stoically—he knows that he’s stuck with the Foxes, a last chance he doesn’t want to screw up, and so he takes his position for the Jackrabbits’ serve with little protest, and the game goes on. 
The Jackrabbits serve, but Casey is able to turn them back, taking out a striker with a heavy hit and heaving the ball up the court. And then, it seems like the Foxes get a lucky break: after struggling to generate offense, Akira takes a shot that seems to land just inside the upper corner of the goal, lighting the goal up red.
But the Foxes’ celebration is cut short when it’s announced that the Jackrabbits are challenging the goal: in Exy, goals have to land entirely within the goal lines to count, and the Jackrabbits want the referees to review what the sensors might not have been able to pick up: that the ball was touching the line, and therefore invalid—and, after tense minutes of debate, is exactly what they conclude. Akira’s point is taken off of the scoreboard, and the Jackrabbits are in the lead once again.    
The Foxes are given possession and Adam serves again to restart play. Mounting frustration makes play even messier, and the Jackrabbits take advantage as much as they can. But the Foxes aren’t the only ones that are frustrated—the Jackrabbits have gotten sick of dealing with Jake’s dirty play during the half, and the next time his elbow digs in under one of the striker’s chest armor, they take matters into their own hands since the referees won’t. 
As on-edge as his teammates, Jake rises to the bait, yet another shoving match breaking out on the court, too quickly for any of the players on the court to stop before the referees do. In the end, it’s a wash: a yellow card for both players, and play reset to the half court line with the Foxes in possession. 
Adam serves and, as the minutes left in the game count down into the single digits, it becomes less of an Exy game and more of a game of catch: the Jackrabbits are no longer generating any offense, buckling down to defend their lead instead of fighting to extend it. Again and again, they clear the ball down the court; and again and again, the Foxes are forced to sprint for it. It’s an especially frustrating end to a frustrating half, and it eats up what precious time the Foxes have remaining.
Time runs out, and the score remains locked where it’s been for most of the half: 4-3, and the Foxes lose for the first time this season. 
POST-GAME
Losing is never a good feeling—and it’s one the Foxes haven’t had to confront yet this season. It’s even worse to lose in front of a home crowd, most of which stuck around through the entire game, willing them to turn it around—and the score was so close, maybe if just one thing had gone differently, they would have been able to. 
With the tension on the court palpable after a frustrating game, a number of yellow cards that could have easily turned into worse fights and red cards, Wymack ushers the Foxes through the customary handshake line as quickly as possible, eager to get his team back behind the closed doors of their locker room where they can air their frustration in peace. 
One loss isn’t enough to throw the Foxes’ season off course: they’ve got three wins under their belts and two games left to play—but those two games are against their two most difficult opponents, and their chances of making it into the Championships will drop sharply if they lose another one. 
They all know it, and so Wymack doesn’t waste his breath on platitudes, just tells the Foxes that he expects them back in practice on Monday with their heads on straight, that he expects them to leave this game behind them after tonight and focus on what’s more important: winning the next one. When he’s done, he sends Lilith and Grant to the foyer to speak with the press, while the rest of the Foxes retreat into their respective locker rooms to shower and change out.
It’s quiet, overall, as the Foxes gather in the lounge to wait for the rest of their teammates to finish—after wins, the locker room is full of making plans for after the game, and there’s nothing to celebrate tonight. Once Grant and Lilith are finished with press duty, they leave the court, spreading themselves out among their teammates car and fighting their way through the crowded streets of Palmetto back to Fox Tower—ready to lick their wounds however they may choose.    
ADMIN NOTE: Thanks for sticking with me—sorry they can’t always be winners! As a reminder, you’re welcome to set threads during any of the periods listed above—(pre-game, expanding on the events of the game itself, halftime, post-game)—and I can’t wait to see what you come up with! As always, please let me know if you have any questions or feedback.
Because I don’t want to let the occasion pass without in-game fanfare, look out for a Halloween event, which will be dropping....sometime before Halloween, I haven’t decided exactly when. 
Other than that, our next game will be an away game against the Breckenridge Jackals, and is scheduled for November 10. I may be taking another look at our schedule for the rest of the regular season, since this game got pushed back, and if I decide to make any adjustments, I’ll be sure to let you all know!
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sofa499 · 7 years
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I tend to make a lot of Foxhole fanart so I figured I’d make one for Christmas too
I spent way too much time on the two faces in the foreground and got bored and threw my arms up and whatever’d the rest but hey what’s new
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rippleleadz-blog · 7 years
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A clip from my foxhole gameplay part 6. Like, Share if you enjoyed it. follow me or subscribe for daily videos.
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indiegamelover · 6 years
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Foxhole from @foxholegame is one of the games you can vote on: two days left to vote for top 100 on @IndieDB. https://www.indiedb.com/games/foxhole
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gamestopmmostreams · 5 years
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Стрим Foxhole - FoxholeGame - Foxhole Dev Q&A, Community Highlights, and Upcoming Features - #gamedev #gamedesign
Стрим по онлайн игре Foxhole на канале FoxholeGame Твич под названием Foxhole Dev Q&A, Community Highlights, and Upcoming Features - #gamedev #gamedesign #online #стрим #онлайн #сейчас #foxhole #foxholegame
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https://ift.tt/2K0yYJf from Стримы https://ift.tt/2K0yYJf via IFTTT
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shinybaublecom-blog · 7 years
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Foxhole is a massively multiplayer game where you work with hundreds of players to shape the outcome of a large scale war. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more. Foxhole has been released on Steam Early Access.
Foxhole features
Sandbox warfare, where players determine the narrative of a long term war.
Players drive every element of war, from weapon manufacturing and base building to strategy and combat.
Execute long term strategies that take days of planning, changing the tide of the war.
Top-down, tactical combat where skills and strategy matter more than stats or XP points.
Conquer and relinquish territories in a back and forth, high stakes conflict.
Capture and setup supply lines to keep your front line well equipped.
Play as a persistent character throughout the war, gaining notoriety and influence among your faction.
Ammunition, resources, and information are limited, requiring players to work together to win.
Dynamic battle conditions: Use the time of day and terrain features to gain an advantage.
Join an alternate timeline universe where the great wars never ended and the world has been in conflict for hundreds of years.
More information: http://www.foxholegame.com/
Foxhole release into Steam Early Access @foxholegame #mmo #war #gamingnews #sbc #earlyaccess #steam Foxhole is a massively multiplayer game where you work with hundreds of players to shape the outcome of a large scale war.
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ratttttterrrrrsss · 4 months
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"It takes a great man to heal another." "...Or that's what I've heard." "Whatever, just shut up and give me some morphine."
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ratttttterrrrrsss · 4 months
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ratttttterrrrrsss · 4 months
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"The ultimate expression of modern war, battle tanks often decide how a battle will end."
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GAME 03: PALMETTO STATE FOXES vs. JD CAMPBELL TORNADOES
PRE-GAME
With the Exy season now in full swing, the Foxes’ second away game follows the same routine as their first: the Foxes and the Vixens miss most of their Friday classes, convening outside the court in the late morning to load themselves and their gear onto the buses in the late morning to begin the five-hour drive to Buies Creek, outside of Raleigh, North Carolina, and home of the JD Campbell Tornadoes.
They make it with a enough time to spare to check into their hotel, split themselves up among rooms, and enjoy a little downtime before they head over to the Tornadoes’ stadium, getting there an hour before first serve.
In the away team’s locker rooms, they don their much more subdued orange-on-white away uniforms, and then convene to discuss strategy. And, though Exy is unpredictable, the Foxes aren’t going into this game as the underdogs: they’re coming off of a strong victory against the Terrapins, are 2-0 so far this season, and they shut out the Tornadoes last year. For most of them, it’s a new feeling, being expected to do something other than lose. 
And their fans have noticed: despite the distance, there are noticeable pockets of orange in the stands, giving the Vixens some friendly faces to focus their energy on as their rotate through their pre-game routines. 
Half an hour before first serve, the Foxes are allowed onto the court for a brief warm-up. They line up in order of position—Strikers, then Dealers, then Backliners, then Goalkeepers, with Grant and Claudia in the front as Captain and Vice-Captain.
During the warm-up, Paxton sees their sister and her wife—whose wedding they attended over the summer—sitting in the front row of the stands. Surprised and dumbfounded by their presence, they break off from the Foxes when they’re beckoned over, but despite Emma’s entreaties that we just wanted to come to support you! they still feel unsettled and wrong-footed when they return to their teammates.
Once warm-ups are done, Grant and the Tornadoes’ captain meet at center court for the coin toss that will determine who gets first serve. The Foxes win, and the starting players enter the court and take their positions for the start of the game.
FIRST HALF
STARTING LINEUP:
Goalkeeper: Cameron Trask
Dealer: Olivia Finch (Sub: Teddy Ryker)
Strikers: Kent Cheong, Logan Trask (Sub: Akira Sato) 
Backliners: Claudia Jewell, Colin Jessup
The Foxes’ starting players line up at the court doors and file on, taking their places for first serve: starters on the inside of the half court line, backliners and dealer on the far-court line in front of the goalkeeper in the away in goal. 
On the court is also Claudia, but not in her typical position as the Foxes’ starting dealer: with Glory sitting out due to a red card in the previous game against the Terrapins, the Foxes are dangerously weak on the backline, and so their Vice Captain will be taking on the role of backliner for the night. Standing in the middle of the far-court line for the Foxes’ serve, instead, is Olivia.
Holding the Foxes’ defensive line with Claudia is Colin, the bruising from the stick that came up underneath his helmet last game faded to a sickly green behind his protective face visor—that will hopefully do its job more effectively this game. 
In goal to start for the Foxes is Cameron. Back on the court after being pulled—and berated—by Wymack last game, he’s put her down to play the entire half: a show of trust to make up for the previous week, where he was harsher to her than necessary. 
Olivia serves and both the Foxes and the Tornadoes break from their positions for the start of the game: Logan sprints for the ball while Kent, helped by Olivia who rushes forward after the ball leaves her racquet, try to hold the Tornadoes backliners at bay so he can get to it. 
It’s a neatly executed play, and one that ends with the Foxes in possession: though the Tornadoes goalkeeper turns away Logan’s first shot on goal, Olivia is there���determined to show that her play has, if anything, improved since leaving her Big Three team—beating out the Tornadoes dealer in a battle for the ball to keep the Foxes in control of play.
The Fox strikers push towards the home goal, causing a crush of players, both Foxes and Tornadoes, in front of the Tornadoes goalkeeper—which provide a screen for Logan, blocking the view of the goalkeeper and allowing him to sink his second attempt at a shot. The Foxes draw first blood in front of the Tornadoes’ home crowd, and as they retake their places for Olivia’s serve, they’re focused but feeling good, sure that there will be more to come. 
Olivia serves to restart play and, as Logan and a Tornadoes backliner race for the ball, they get tangled up along the back wall, shoulders and sticks knocking together as they each try to come away with the possession—in the end, it’s the Tornadoes backliner that emerges victorious: a particularly vicious twist of his racquet sending Logan’s racquet flying out of his hands, the impact rattling up from his wrists to his shoulders.   
Play moves up the court towards the Fox goal, where Colin and Claudia are tested for the first time. It’s a gradual creep up the court, a back-and-forth of possession and players, Claudia and Colin—who have had little time to build chemistry with each other, learn to read each other’s plays—unable to clear the ball up the court.   
It puts the Tornadoes, eventually, within scoring distance and Cameron, still itching to redeem herself, makes a particularly difficult save: reversing her body’s momentum and diving in the opposite direction to clear the ball with a sweep of her racquet. 
It’s enough to stop the Tornadoes from getting a point, but the ball doesn’t travel very far: when a Tornadoes player comes up with it, Colin, more than a little bit frustrated with his own defensive play, is there with a check that sends them both to ground before the ball can leave the striker’s racquet—and then Claudia is there to claim it, throwing it back up past the half court line. 
But though the Foxes have regained possession, they don’t get to hold onto it long—but it’s not a turnover, it’s a stoppage in play: when Colin gets back to his feet, the striker he checked sends him back to the court floor with a yank to his ankle. 
What happens next is a little too horizontal to be called a shoving match but, when the referees stream onto the court and Colin is able to struggle to his feet again, it is deemed enough for a yellow card for the Tornadoes striker: Colin’s check was a legal play, made when the striker was in possession of the ball; the Tornadoes striker’s, however, was not, because Colin wasn’t.
Wymack uses the stop in play to send on his subs: sending Teddy on for Olivia, and Akira on for Logan. 
Play is restarted from where it was halted, on the Tornadoes’ side of the half-court line, with the Foxes in possession. Teddy, who left the game against the Terrapins’ after being winded by a racquet to the ribs, is back on the court, what remains of the bruising hidden under his chest armor—out of sight and, for Teddy, out of mind. 
Teddy serves and throws himself into play: Kent is the one that comes up with the ball, but he can’t get too far with it before the Tornadoes backliners are on him. When they expect him to push forward, he falls back, pivoting in place and throwing the ball back to Teddy, who’s there to intercept it.
Kent uses the momentary release of pressure to put himself in a position he knows he can shoot from—and Teddy puts the ball in his racquet so that all he needs is a split-second wind up and release—the Tornadoes goalkeeper doesn’t seem to stand a chance, and the goal lights up red with the Foxes’ second point of the night. 
Kent doesn’t bother being modest—he knows that shot was good. And that seems to rub the Tornadoes the wrong way. It starts with heated words exchanged on the half-court lines when the strikers line up for Teddy’s serve, but it doesn’t stop there. And though the Tornadoes are the first to drop their racquets and raise their fists, Kent isn’t far behind —he’s not going to take a hit laying down.   
Colin and Claudia are the first to get themselves in there, trying to pull Kent back before he can earn himself a red card—and, when the referees stream onto the court and the fervor dies down, the card Kent gets isn’t red, it’s yellow, as is the Tornadoes striker’s. But that doesn’t sit right with Kent, who thinks that the Tornadoes should be penalized more for starting it—he was just sticking up for himself. 
He started it isn’t an argument that tends to go over well with referees—nor does any argument at all—and when Kent doesn’t back down he earns himself another yellow card, ejecting him from the game. He’s fuming as he leaves the court, and with the half winding down, instead of sending on a completely fresh striker, Wymack sends Logan back on in his place—with a warning that he doesn’t want to see that stunt repeated, by Logan or anyone else on the court. 
The referees award possession to the Tornadoes, and their dealer serves to restart play. Down by two and without a goal of their own, the Tornadoes have limited time in the half left to score: and they intend to make the most of it, to give themselves momentum going into the second half—the Foxes shut them out last season, and they don’t want to let them do it again. 
The Tornadoes have a fresher line-up: with more players to spare, they’ve made more substitutions to their line. Colin and Claudia are especially tired, having been on the court all night. The Tornadoes intend to capitalize on that—but Cameron isn’t about to let them.    
The Tornadoes reviewed the footage from the Foxes’ last game, saw how Cameron came hurtling out of the goal—they just didn’t think, seeing Wymack yell at her on the sidelines, she’d do it again. It’s practiced this time, strategic instead of angry: when there’s a loose ball near the goal with neither Colin or Claudia close behind, she darts out of the lines painted for her on the court floor to intercept it, beating the Tornadoes strikers to the punch and heaving down the court as hard as she can. 
This time Akira is ready for it, because they practiced it: the ball lands neatly in the racquet, giving him an opportunity to make a break for the Tornadoes goal. Teddy keeps pace with Akira, ready to pass back to him when he runs out of steps, give him more room to work with to put himself in a scoring position—and he does score, putting the Foxes up three as the half runs out.
The buzzer sounds to signal the end of the half with the Foxes in the lead: 3-0. 
HALFTIME
The Foxes retreat to their locker room for half time, where the Foxes are still riding the high of a strong first half. Wymack doesn’t even attempt to wrangle it, leaving them to it with nothing more than a reminder that there are still forty-five minutes left to go. The mood back on the court, however, is distinctly somber, Tornadoes fans disappointed and tense after a poor start for their team, a poor audience for the Vixens’ halftime performance. After fifteen minutes, both teams are called back to the court, and they take their positions for the restart of play.
SECOND HALF
STARTING LINEUP:
Goalkeeper: Grant Rollins (Sub: Cecil James)
Dealer: Paxton Ridley (Sub: Adam Radford)
Strikers: Arlo Booth, Brayden Sykes (Subs: Marley Reid, Cadence Lowell)  
Backliners: Casey Hendrix, Jacob Feldman
The starting players file through the court doors and take their positions—with a three goal lead and the Tornadoes not even on the board, the Foxes are going into the half with confidence, already tasting another win under their belts.
But Brayden is stepping onto the court with a warning: after the stunt he pulled during press duty after the game against the Terrapins, Wymack has made it clear that his good behavior during the Fall Banquet is the only reason he’s letting him play—and, should he do anything stupid on the court tonight, he won’t hesitate to bench him from the next game. 
Paxton, however, is less confident than their teammates: their mind is somewhere else, still unsettled by their sister’s unexpected presence, no matter the strides they’ve made in repairing their relationship. But they’ve been holding on for the game so far—all they have to do is hold on for a little while longer. Trying to focus only on the court, they serve, and the half begins.
But Paxton isn’t the only anxious player on the court: this is Jacob’s first game since becoming a Fox, his first real game since high school, since his life was different and his future looked bright—he doesn’t want to mess it up.    
He’s tested early: though Arlo—back on the court after a mediocre performance in the Foxes’ winning game against the Terrapins—seizes upon a gap in the Tornadoes’ defensive to get a shot on goal just over a minute into the half, the Tornadoes’ goalkeeper blocks it, and the Tornadoes are able to gain possession off of the deflection. 
As the Tornadoes make their first push for the Fox goal, Jacob is tested—and he fails. It was a play he should have been able to read, but he falls for the striker’s feint and is too slow to correct it, letting the striker by for a shot that Grant can’t block quickly enough—putting the Tornadoes on the scoreboard for the first time all night. 
Jacob is rattled: he knows he’s better than that—or, at least, he used to be. But, as they take their positions again for the Tornadoes’ serve, Casey takes a moment to talk to him, try and get his head back in the game: the half has just barely started, and there will be no subs for them—they have no choice but to keep playing, and to not give up. 
The Tornadoes serve, and Paxton is quickly tangled up with several opposing players, trying to hold the Tornadoes at the half-court line. With an uncharacteristic yellow card in the last game, the Tornadoes think they have a weak link—and, still two goals behind, they’re willing to press it until it snaps in order to give themselves a fighting chance. 
But this time, Pax doesn’t get angry: this time, they break down. At first, it gets lost in the action of play: the Foxes and the Tornadoes are focused on the game, the referees are looking for fights between players, not a battle between a player and themself—but after long moments of Pax standing stock-still on the court, tearing at the neck guard that’s pressing on their throat, some of the Foxes on the bench notice and cause enough of a fuss that the referees stop play.
Since Betsy doesn’t travel with the team, it falls to Abby to guide a still out-of-it Pax off the court and into the away locker rooms, where the absence of the overwhelming stimuli of a game will hopefully help settle them. On the court, Adam takes Pax’s place, but the referees don’t exactly know what to do, and decide after conferring with each other and the two coaches to restart play from where it was halted, in the Foxes’ zone just over the half-court line, with the Tornadoes in possession.
The Tornadoes dealer serves, and play resumes: The Tornadoes think that they’ve found a weakness in the Foxes’ defense, and they push it as much as they can, focusing their assault on Jacob’s side of the court. 
Grant does his best to close the gap and bolster the Foxes’ defense, calling out plays to Jacob and Casey from his vantage point in goal. Working together, the three of them deny the Tornadoes some chances, but the sustained pressure, in the end, is too much: the Tornadoes score on a lucky rebound, firing a shot home too fast for Grant to recover from where he dove to block the first attempt. 
The Tornadoes have almost closed the gap, whittling away at the Foxes’ lead and putting themselves within one of tying the game. The stands, which have been noticeably subdued since the first half, seem to perk up again as the Tornadoes hit their stride. 
The Foxes, feeling under threat for the first time this game, don’t want to see their lead erased. The Tornadoes dealer serves, and this time the Foxes are faster off their mark, Brayden able to beat the Tornadoes to the ball. After passing to Arlo, Arlo gets another good chance at the Tornadoes goal—but their goaltender has been strong tonight, and he’s held off the scoreboard yet again. 
Adam dives into the fray, struggling with the Tornadoes dealer and one of the strikers for possession along the seam between the Plexiglass wall and the court floor—but when one of the Tornadoes, in frustration, checks him with the shaft of their racquet face-first into the wall, the referees are quick to halt play.
Adam isn’t hurt, just angry, and so the Tornadoes get away with only a yellow card—despite the protests of the Foxes on the court. The Foxes are awarded possession, however, and Wymack uses the stop in play to make a few more substitutions to his line, sending Cecil on for Grant and Marley and Cadence on for Brayden and Arlo.
The players take their positions, and Adam serves to restart play. With new energy, the Tornadoes challenge the Foxes for possession off of their serve: a Tornadoes striker locks raquets with Cadence, and the two struggle against each other until the Tornadoes come up victorious, Cadence’s racquet wrenched right out of her hands. 
The Tornadoes push up the court to challenge Cecil, who’s barely had time to settle into the goal, and manage to get a shot by him with a convincing feint, waiting Cecil out and then slamming the ball past him to light the Foxes’ goal up red. 
And, almost unbelievably, the Tornadoes have managed to tie the score, closing what was once a three goal lead. For the Foxes, desperation makes for sloppy play: the Tornadoes serve, and the Foxes are too slow to intercept it. A strong serve puts the Tornadoes deep into the Foxes’ zone, where a tiring Casey and Jacob do their best to hold them at bay. 
But what the Tornadoes have done well tonight is patience, wearing the Foxes down until they get an opportunity to score, and when they find a path to the goal they take it, using the Foxes as screens for their shot, preventing Cecil from being able to track it—another goal, putting the Tornadoes, unbelievably, in the lead, as their fans rise to their feet. 
When the players take their positions again for the Tornadoes’ serve, the Foxes on the court are grim: a loss tonight would be beyond embarrassing, and even overtime would be less than they know they’re capable of—but, with time running out to secure a different outcome, overtime might be their only hope of eking out a victory.
Wymack calls a time out, and the players on the court gather around him and their assistant coaches at the court door, taking a moment to catch their breath and listening as they lay out a play of attack. When the Tornadoes serve again, the Foxes break from their positions with purpose: pushing through the fatigue that comes from playing a full half, Casey is there at the end of the serve to steal the ball right out of the net of the Tornadoes’ striker’s racquet, running it up the court for a handoff to Adam. 
With Marley and Cadence on the court, their asset is their agility, and they weave their way up the court with a quick series of passes, the ball switching between their racquets with speed, doing all that they can to hopefully leave the Tornadoes a couple steps behind.
With time running out, they may only have one chance to make a shot—and it’s Marley who takes it, winding up at the end of her ten steps and putting as much power behind her raquet as she can—and, with her and all of the Foxes holding their breath, it just barely grazes the tip of the goalkeeper’s extended racquet, but it’s not enough to deflect it—it hits the back wall with a resounding thud, that’s almost drowned out by the shouts of the Foxes of the court and, just after it, the buzzer. 
In the last remaining moments, the Foxes have managed to secure a tie, 4-4, sending the teams into overtime. 
OVERTIME
STARTING LINEUP:
Goalkeeper: Grant Rollins
Dealer: Olivia Finch
Strikers: Arlo Booth, Akira Sato
Backliners: Casey Hendrix, Colin Jessup
After another fifteen minute break, the Foxes are led back onto the court, all aware that it shouldn’t have come to this, that this game should have been the closest thing to an easy victory they’d face all season. 
Wymack names his lineup, and sends them onto the court. Though they can tell he, like them, isn’t pleased with how the game has gone, he offers encouragement instead of recrimination: Get out there and do what we both know you can do. Get out there and end it. 
Though the team is just a little over twice as big as it was when it won the Championships so long ago, they’re still smaller than the Tornadoes, and at a disadvantage when it comes to overtime—the Tornadoes have fresher players to put on the court. 
Overtime, however, is sudden death: the first team to score wins—if the Foxes can end it early, then stamina won’t matter. And, even with their most experienced backliners on the court, Colin and Casey, despite Casey just coming off of a tiring half, they’re hoping their defense won’t be tested too much. 
In Akira and Arlo, Wymack has chosen strikers that are rested, and who have done well on the court so far tonight: Akira tallied one of the Foxes’ points in the first half, and Arlo had some good chances, and is hungry to finally land a shot that counts.
Back in goal for the Foxes, Grant, as both a goalkeeper and the Foxes’ Captain, feels like he has an even larger responsibility for the Foxes current position, and an even larger stake in making sure they don’t fall in overtime. 
As the last team to score, the Foxes get first serve. Olivia serves up the court, where Arlo and Akira struggle to get around the Tornadoes backliners for a clear shot on goal. When Akira’s first attempt goes wide, the Torandoes manage to steal possession, and make a break for the Fox goal. 
Casey lays a heavy hit on one of the encroaching Tornadoes strikers, and Colin is there to scoop up the free ball. Instead of passing it up the court himself, he throws it back to Grant who, with a heavier racquet, is able to put more force behind his swing, slamming it up the court and forcing the Tornadoes to reverse up the court and sprint for it. 
Arlo emerges victorious, leaping to snag the ball out of the air—and an unpredictable play by the Foxes has put the Tornadoes on the wrong foot, opening up space for the Foxes to score—and it’s Arlo who does it, putting a fast shot in the upper corner of the goal, one that the Tornadoes goalkeeper, this time, is hopeless to block. 
Less than five minutes into overtime, the Foxes have scored, ending the game in their favor: 5-4. 
POST-GAME
Though they emerged victorious, the Foxes’ celebrations are muted: they’re tired from a long and difficult game, as are the Tornadoes, and both teams get through their customary handshakes as quickly as possible, barely meeting each other’s eyes, retreating into their locker rooms as quickly as possible. 
The Foxes’ first two wins this season felt like victories they could be proud of—and even though their undefeated record remains intact, it’s difficult to feel the same about this one. Going from a shutout victory last season to barely pulling out a win in overtime feels like a step backwards, just when people were starting to believe that the Foxes were finally getting good. 
Maybe uncharacteristically, Wymack tries to put a positive spin on it: it’s not the game we wanted to play, but you didn’t give up and you pulled it out. It feels like a mostly-empty platitude—the Foxes know the games are only going to get harder from here on out.  At the end of his remarks, Wymack picks Kent and Arlo to go out to speak with the press, with a stern warning that if they or anyone else fucks up press duty—by, say, storming out of it—they’ll find themselves benched faster than they can blink.    
The rest of the team stays behind to shower and change out, gathering in the lounge area of the Tornadoes’ away locker rooms to wait for everyone else to join them. Once Kent and Arlo have finished with press duty, they leave the stadium and load themselves and their gear onto their bus to head back to their hotel for the night.
Though it’s unclear if the Foxes feel much like celebrating, Wymack and Abby treat it like any other night and any other win, full of stern warnings to not distrub them unless they’re literally in jail, and not to miss the bus that will be leaving first thing next morning, lest they’re left in North Carolina. And then the Foxes are left on their own and to their own devices—whatever those may be. 
ADMIN NOTE: And there you have it! As a reminder, you’re welcome to set threads during any of the periods listed above—(pre-game, expanding on the events of the game itself, halftime, post-game)—and I can’t wait to see what you come up with! As always, please let me know if you have any questions or feedback.
I’ll see you back here for our next game, which will take place on October 20, and will be a home game against the Blackwell Jackrabbits. 
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GAME 04: PALMETTO STATE FOXES vs. BLACKWELL JACKRABBITS
Three games, three victories—two in regulation, and one in overtime. It’s the last one that gives people pause: while the Foxes went into their last game against the JD Campbell Tornadoes the outright favorites, they only just managed to secure a victory—expecting something out of the Foxes besides disappointment may not be a mistake anyone is willing to make again. 
Especially considering that, from here on out, the Foxes face a difficult path to the Championships. Their next few opponents are the highest ranked teams in their district, starting with the Blackwell University Jackrabbits. 
From the Southeastern District, four teams will go on to the Spring Championships. The Ravens and the Breckenridge Jackals have their Championship berths practically carved in stone—the other ones have to be fought for, and last season it was the Jackrabbits and the Foxes vying for third and fourth place. 
The Foxes won that battle: taking third place in their district, and beating the Jackrabbits soundly in their matchup—but the Foxes also soundly beat the Tornadoes last season. If the Foxes struggled to beat the much lower-ranked Tornadoes this season, then who knows what might happen when they meet the Jackrabbits again. 
And the Foxes and the Jackrabbits have a lot in common: they both made it to the Championships last season and, unlike the other Southeastern District teams, they were eliminated early, they didn’t make it out of their respective brackets and into the semi-finals. Coming into this season, and into this game, both teams are looking to prove the exact same thing—they don’t just want to beat each other, but their own past performance. 
And now, with the season entering its second half, every game seems that much more important: every win could be enough to secure their place in the Championships; and every loss might be enough to knock them out of it. 
After the game against the Tornadoes, some say that the Foxes are struggling—if they are, it’s at the exact wrong time, because the stakes have only gotten higher, and the playing field more difficult. 
ADMIN NOTE: Hello Foxes, it’s that time again! For those of you who haven’t been a part of this process before, here’s a quick rundown: the results of the game against the Jackrabbits will be posted on Friday night, and players have until then to submit (to this blog) requests for their character—though sooner is better than later, so I have as much time as possible to work in your submissions! If you don’t submit anything, you’ll still be included in the game, but what happens will be up to my discretion.
For a more in-depth overview of the games process, and guidelines for formulating your submissions, be sure to check out the Game Guide.
I’m also looking for characters to volunteer for press duty. Two characters per game will be assigned to press duty, and will be expected to do a thread or a self-para of their characters answering questions from the press. If no one volunteers, characters will be randomly assigned.
Let me know if you have any questions, and Go Foxes!
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GAME 02: PALMETTO STATE FOXES vs. BELMONTE TERRAPINS
PRE-GAME
An away game means that the Foxes and the Vixens miss most of their Friday classes, convening outside the court in the late morning to load themselves and their gear onto the buses in the late morning to begin the six-hour drive to Nashville, home of the Belmonte Terrapins, leaving enough room that traffic and stopping for dinner won’t prevent them from getting to Belmonte’s court on time.
They make it to Nashville with a little time to spare to check into their hotel, split themselves up among rooms, and enjoy a little downtime before they head over to Belmonte’s stadium, getting there an hour before first serve. 
In the away team’s locker rooms, they don their much more subdued orange-on-white away uniforms, and then convene to discuss strategy: they’re heading into their second game of the season in a good position—but that doesn’t mean that the Foxes should get cocky, or underestimate their opponents; they beat the Terrapins last season, but they’ll need to work to make sure they beat them again.    
With the Foxes having won their first game of the season, more of their fans were willing to make the journey to Nashville to cheer on their team, and though there are pockets of orange in the crowd, the stands are still overwhelmingly clad in Terrapins-green, and the Vixens don’t find a receptive audience as they rotate through their pre-game routines. 
Half an hour before first serve, the Foxes are allowed onto the court for a brief warm-up. They line up in order of position—Strikers, then Dealers, then Backliners, then Goalkeepers, with Grant and Claudia in the front as Captain and Vice-Captain—and enter the stadium, to the boos of the Terrapins’ fans.  
After their brief warm-up, Grant and the Terrapins’ captain meet at center court for the coin toss that will determine who gets first serve. The Foxes win, and the starting players enter the court and take their positions for the start of the game.
FIRST HALF
STARTING LINEUP:
Goalkeeper: Grant Rollins
Dealer: Claudia Jewell (Sub: Olivia Finch)
Strikers: Brayden Sykes, Arlo Booth (Sub: Marley Reid)  
Backliners: Casey Hendrix, Glory Hoskins (Sub: Graham Sosa)
The Foxes take their positions: the starting players line up by the court doors, while the rest take their spots on the Fox bench—including Adam, who has drawn the short straw among the Foxes’ full roster of dealers and won’t be playing tonight unless unexpected injuries or red cards demand it.
The Foxes’ starting players and the Terrapins line up on their opposing sides of the court: dealers and backliners on the first and far court lines, and strikers at half court. The buzzer sounds, and Claudia serves to start the game. 
Foxes and Terrapins break from their positions, and the game is on: Brayden does what he does best and puts all of his speed into beating the opposing players to Claudia’s serve—he had a less-than-stellar performance in the Foxes’ season debut, a yellow card that probably could have just as easily been a red one, and he’s looking to make up for it tonight. 
But, this time, he has a striker partner that might not have their head entirely in the game: for Arlo, the last game had monsters lurking in the shadows, and though he’d been throwing himself into practice in the aftermath, a game is something more unforgiving. Leaves less room for error, for distraction. 
Brayden sets him up for an early shot on goal, but Arlo can’t land it—it bounces off the wall to the outside of the lines without the goalkeeper even having to block it, and neither he nor Brayden react quickly enough to get a chance at it on the rebound. 
The Terrapins backliners scoop it up, and quickly clear the ball down to half court and their waiting dealer. Claudia is there, too, to fight to keep the pressure on the Terrapins and the ball in their half of the court, but she takes the first big hit of the game, one that throws her out of the path of the ball and allows the Terrapins to move up the court. 
The Terrapins’ fans, who had started out the game quiet and nervous as the Foxes seemed to storm out of the gate, quickly come to life, shouting encouragement at their team on as they encroach on the away goal. Casey and Glory are there to meet the Terrapins strikers, however, doing their best to cut off their paths towards the goal, push them back down the court. 
Despite the backliners’ efforts, or because of them, one of the Terrapins strikers takes a chance on a quick, poorly-angled shot through the traffic in front of the goal—one that Grant deftly blocks, to the audible disappointment of the Terrapins’ home crowd. 
And, with that, the initial excitement gives way to tension: protracted battles between two opponents that seem fairly evenly matched, neither of them able to get the upper hand over the other, the scoreboard remaining empty. 
It takes a little awhile for another opening to come, but when it does, Brayden is the one to seize it, outrunning a Terrapins backliner for the ball when it comes loose, and then not stopping, firing the ball at the goal the second he has a clear path—one that slips past the goalkeeper’s outstretched racquet, lighting the goal up red and putting the Foxes on the board. 
There’s a lot of game left to play, but the Foxes still take the time to grin and clack sticks with each other as play resets for the Foxes’ serve. But if the Foxes are enlivened by their point, then so are the Terrapins, more determined not to let the Foxes dig them into a hole they can’t get out of. Claudia serves, and this time a Terrapins backliner matches Brayden step-for-step as they both sprint for it—they get there at the same time, but when they grapple for possession, it’s the Terrapins that come away with it.
With Grant in goal for the full half, it falls even more on the backliners—Casey and Glory, to start—to hold down their end of the court, keep the Terrapins from getting too many chances and wearing Grant down.
It’s a challenge that they take to with determination, but one that Glory—a freshman with less Exy experience than much of the rest of the team, no matter how much raw talent she may have—may take a little too far. 
In Exy, stick checks are only allowed between racquets, and when the head of Glory’s racquet hits a Terrapins striker solidly into the shoulder, causing him to cry out and drop his racquet, the referees interpret it as deliberate, and are quick to give her a red card when they stop play—sending her off the court for the rest of the game, and forcing her to sit out the next game, as well. 
The referees also award the Terrapins a penalty shot, one that one of their strikers steps up to take, a determined set to his face behind his helmet. Penalty shots are easy points, most of the time, and if the Terrapins make the shot, then the score will be tied. Grant, however, has other plans, and he stays steady in the goal, correctly reading the striker’s body language and waiting out his feint to block where he really intends the shot to go—soundly denying the Terrapins the point. 
With the Foxes holding onto the lead, Wymack makes a few substitutions to his lines: sending Olivia on for Claudia, Graham on for the red-carded Glory—and Marley on, not for Brayden, but for Arlo, a surprise to most of the Foxes.
Olivia, on a new team and in a new district, is looking to get out from underneath the shadow of Penn State—where her play, like everything else, suffered at the hands of the Lions. She has a fast striker and a former dealer on the Foxes’ offensive line, and she calibrates her serve to their strengths: makes it a big one, taking the Terrapins backliners off-guard with the distance of her throw. 
It pays off: Marley puts herself in the perfect position to catch Olivia’s serve, and she and Brayden are able to nimbly weave their way around the Terrapins’ defense. But the Terrapins’ goalkeeping has been strong so far tonight, and Brayden isn’t able to land a shot and get himself a second point. 
The Terrapins goalkeeper blocks the shot, and clears the goal with a heavy swing of their racquet, sending the ball far down the court, where the Terrapins strikers are waiting. Past the midpoint of the half, they seem to have a new burst of speed, putting new pressure on Casey, who’s played the entire half so far, and Graham, who’s fresh on the court and has something to prove after being thrown out of his first college game with two yellow cards. 
When Casey isn’t quite fast enough with a check to prevent a Terrapins striker from getting off a shot on goal, he puts himself in the path of the shot instead—it hits him in the meat of his upper arm, the bad arm that he’d broken in the Championships last season. And, though it does hurt, it’s the memory more than the pain that stops him short, makes him freeze for just a moment before he gathers himself and realizes that, no, it’s not the same pain. 
But, in Exy, a moment is an opportunity, a moment is sometimes all that’s needed for a goal to be scored, for the tide of a game to turn. But Graham is there to deny the Terrapins the opportunity for a breakaway, checking the striker to the court floor before he can get three steps with the ball, taking possession of the loose ball and firing it up the court to where Olivia is waiting. 
It gives the defense time to breathe, and Graham spares a moment to shoot Casey a concerned look, but Casey’s shaken off his momentary shock and shrugs off the concern, and they spread out across the far court line again, ready to hold their end of the court down. 
Olivia runs the ball up the court, passing through traffic to put the ball in Marley’s net. Marley is used to evading opposing players, used to setting up other Foxes’ points—but she isn’t a dealer anymore, she’s a striker, and it may only be the second game of the new season, but scoring points is her job now. 
So Marley passes to herself off the wall when she would have passed to someone else before, a neat maneuver that puts her within scoring range—and score is what she does, lighting the goal up red and putting the Foxes up two to nothing.
The Terrapins may be down, but they’re not out. And, after Olivia’s serve, they set out to prove it: they push Marley and Brayden back hard, forcing turnovers that they use to push towards the Fox goal. 
Grant has been solid in the Fox goal all night but, on a normal-sized team, players play full halves less often and he, along with Brayden and Casey, have been working hard all game. In the dying minutes of the half, the Terrapins are able to find a path past Casey and Graham and, when one of their strikers takes the shot, Grant is just a little bit too slow to block it—putting the Terrapins within one as the clock runs out. 
The buzzer sounds to signal the end of the half, and the Foxes have secured a narrow lead: 2-1.
HALFTIME
The Foxes retreat to their locker room for half time, tense after the Terrapins’ goal. Though they’re still holding onto the lead, it’s a precarious one, and anything can happen in the remaining forty-five minutes of the game. But, though the score could be better, their play was solid overall—keep playing how they played in the first half, Wymack tells them, and the points will surely come. There’s no need to get stupid about it. Back on the court, halftime belongs to the Vixens—though the Terrapins’ home crowd is less-than-receptive to their performance, when they’re currently beating their team. After fifteen minutes, both teams are called back to the court, and they take their positions for the restart of play.
SECOND HALF
STARTING LINEUP:
Goalkeeper: Cecil James (Sub: Cameron Trask, Grant Rollins)
Dealer: Teddy Ryker (Sub: Paxton Ridley)
Strikers: Kent Cheong, Logan Trask (Subs: Akira Sato, Cadence Lowell)  
Backliners: Sydney McCray, Colin Jessup (Sub: Graham Sosa)
When the Foxes starting the half take their positions, they’re tense and focused: the score is still close, and they’ll have to play hard if they want to break away from the Terrapins and secure the win. 
The Terrapins dealer serves, and the players break from their starting positions to begin the half. Sydney sprints to challenge the Terrapins striker for the ball, winning the battle and getting it back up the court to Teddy, who finds himself locked in a battle of his own with the Terrapins dealer. 
While his performance in the last game didn’t suffer too significantly, Kent knows that he was distracted by his half-sister’s presence, and he’s determined to put it out of his mind this game and focus. When Teddy loses the battle for the ball with the Terrapins dealer, his racquet forced out of his hands, Kent is there before the Terrapins can get more than a few strides with it, popping the ball free from the dealer’s net with a neat twist of his racquet.
Together, Kent and Logan bring a potent scoring touch: moving the ball up the court and leaving the Terrapins backliners flat-footed on their path to the Terrapins goal. When the ball lands in the goal, lighting the embedded sensors up red, the shot came from Logan’s racquet, after Kent sent him up with a pass so clean that all he had to do was catch and release.  
It’s a good start to the half and, as the Foxes take their positions for Teddy’s serve, they’re grinning to each other. The Terrapins, on the other hand, are starting to get nervous. And, when play begins again, their discipline begins to break down. 
The first casualty is Teddy, who takes the shaft of a Terrapins’ racquet to his ribs, winding him and sending him to all fours on the court floor. Colin is there quickly, putting himself in between Teddy and the Terrapins when he doesn’t get up right away. But not everyone on the court notices. 
And when the referees don’t stop play, the Terrapins seize the opportunity. With one backliner distracted, it’s easier for the Terrapins to get a shot on goal, but Cecil still blocks it harmlessly, scooping up the ball and holding onto it so the referees stop play.
And that’s when they seem to notice that Teddy, though back on his feet and leaning on Colin for support, still hasn’t quite gotten his breath back, and is holding onto his ribs over his jersey and armor. He doesn’t have the breath to fight with the referees, but Colin and the other Foxes on the court do.
They manage to get a call in their favor: a red card for the Terrapins dealer, and a penalty shot for the Foxes, as Teddy is led off the court and back into the away locker rooms by Abby to be checked out. Wymack taps Kent to take the penalty shot for the team, and sends Pax on for Teddy.
When Kent steps up to the marked spot between the first court line and the home goal for his penalty shot, he’s relaxed and confident—this is what he knows how to do. And he makes it look effortless, whipping off a fast shot that the Terrapins goalkeeper comes nowhere close to blocking, and making sure the entire arena can see that he didn’t break a sweat doing it.
Play resumes again with Pax’s serve: they serve up the court to Kent, and when the backliners close in on him, they’re there for Kent to pass back to to try and create room. But the Terrapins close in on Pax, egging them on as they grapple for possession with jabs and verbal taunts that are more than enough to frustrate, but not enough for the referees to stop play.
Until Pax loses their temper and it turns into a shoving match between players, ball forgotten—but then, when the referees do stop play, it looks like Pax’s fault. They start to protest and it’s Sydney who’s closest and silences them with a warning hand to their shoulder—referees don’t like being argued with, and it can be grounds to turn a yellow card into a red one. 
Pax is still angry, but both teams use the stop in play to make substitutions to their lines. Wymack sends Cameron on for Cecil, and Cadence and Akira on for Logan and Kent, and by the time the new players have taken their positions on the court for Pax’s serve, their temper has cooled slightly, leaving them feeling determined to use it, and to play well.  
Cameron has had the whole game to sit on the bench, trying and failing to ignore a familiar face in the crowd—her ex-boyfriend, sticking out in Fox orange, sitting in the seats near the away goal that she’d picked for him while they were still together—and there with another girl. When she takes her place on the court, she’s livid, the painted goalkeeper’s box seeming too small to contain her rage. 
And so the game Cameron plays is a risky one: venturing beyond the goalkeeper’s zone, playing the ball more often than she usually would. The first time she does it, it seems to take the Terrapins unaware, sprinting out of the goal to grab the ball and throw it up the court, denying them a chance at a breakaway while Sydney and Colin were otherwise tied up.
Pax is quick to adapt, sprinting fast to put themself at the end of Cameron’s throw, and from there the play unfolds, like it has so far tonight, in a way that seems straight out of the Foxes’ playbook: Pax passes to Akira, who neatly feints around a Terrapins backliner to put a shot inside the goal for the fifth time that night. 
Play resets and Pax serves again, firing the ball up the court to Akira’s waiting racquet. But, with the point gap between the Foxes and the Terrapins growing, and the Terrapins being even further embarrassed on their home court, the Terrapins seem to give up on playing and decide to start fighting instead. 
An easy target—and the last Fox to score—is Akira. The taunts come easily: calling him by the name of his On The Line character, telling him he’s not a real Exy player—alluding to the many rumors that surround his exit from Hollywood. And, when that fails to get the reaction they want, it turns physical: a hard hit sends him into the court wall and to the ground, allowing the Terrapins to get the ball out of their zone and toward the Fox goal. 
The Foxes on the bench are complaining, the hit in the grey zone between legal and not, but play doesn’t stop: Akira gets to his feet and throws himself back into the game and, down the court, the Terrapins meet the Foxes’ defense with the same reckless fervor. 
It’s Colin who gets the short end of the stick—quite literally. As he and a Terrapins striker battle for a loose ball along the wall, the butt of the striker’s stick comes up underneath the protective webbing of his helmet, catching him hard in the face. At the first sign of blood on the court—and on Colin’s white away jersey—play is halted, and Abby rushes onto the court to to assist him.
When the bleeding can’t be stopped right away, Colin is taken off the court and back to the away locker room for treatment while, on the court, the Terrapins striker is given an automatic red card for the shot to the head, and the Foxes are awarded a penalty shot, which Wymack chooses Cadence to take. And, to reward Graham for his steady play in the first half—after being ejected from the game against the Gamecocks—he sends him back onto the court to replace Colin.
Cadence takes her position for the penalty shot—but the Terrapins goalkeeper is able to read her, and put themself in the position to knock it harmlessly away. Disappointed, she and the rest of the players take their position for the restart of play, and the score remains the same: five to one.  
Pax serves to restart play, but their serve is intercepted by one of the Terrapins backliners, allowing the Terrapins to make another desperate push for the Fox goal after being held at only one goal for most of the night. 
Their reckless late-game style of play is eventually rewarded, getting them a goal that just barely gets by Cameron as players bunch up near the away goal. It isn’t enough to make much of a dent in the Foxes’ lead at all, nor is it enough to convince much of the already rapidly depleting green-clad sections of the stands to stick around, but it is enough to anger Cameron even further.
The Terrapins dealer serves, and play begins again. And when it looks like one of the Terrapins strikers is about to go on the breakaway, Graham and Sydney locked up with other players and too far away, Cameron ventures out of the goal again to head her off. Though smaller in size, her heavier armor makes for an unequal matchup: when they get to the ball at the same time Cameron doesn’t make any attempt to stop her forward momentum, slamming into the striker and taking her down to the floor. 
And, when she doesn’t get up right away, play is halted, Terrapins helping their fellow player to her feet and helping her walk, limping slightly, to the doors and off the court. The Foxes seem more shocked by Cameron’s uncharacteristic display of aggression than anything, a spell that’s broken when the referees give her a yellow card and warn her to consider staying inside the goal for the rest of the game. 
But before she can make her way back there, Wymack is beckoning her off the court. What possessed you to do that? He demands, and underneath his anger might be concern—but with him they tend to look the same. With time running out, Wymack puts Cameron on the bench and sends Grant back onto the court—declaring that he knows he, at least, won’t do anything stupid.  
Play is reset to the half-court line and the Terrapins are given possession, their dealer serving to restart play—though, with little time on the clock, the chances of the Terrapins tying up the score are practically nonexistent, the chances of them reclaiming some of their dignity almost equally as remote. 
That doesn’t stop the Foxes from playing like they have something to prove. And Cadence, still smarting from missing her earlier penalty shot, feels like she has unfinished business—which she wraps up with a neat goal in the last minutes of the game that seems to take whatever wind that remained out of the Terrapins’ sails. 
When the buzzer sounds, it’s a bitter relief for the Terrapins and a triumph for the Foxes, the final score a decisive 6-2.
POST-GAME
By the end of the game, the stands are noticeably emptier, many Terrapins fans having given up and left long before the final buzzer sounded—but those that do remain are sure to boo the Foxes loudly as they convene at center court. A little jeering won’t deter them from celebrating their rout—in fact, it might just encourage them more. 
The Foxes form a line behind Grant and go down the row of Terrapins players for the customary post-game handshakes. On the Terrapins’ side, it’s fast and perfunctory—they seem to want to get off the court more than they want to sneer at the Foxes, want to get away from the fans they disappointed tonight.
Afterwards, the Foxes retreat back to the away locker room to get ready to load onto the bus back to the hotel, where the celebration will no doubt continue. But on the court, the Vixens are still milling around as the rest of the stadium empties out—and that’s when Lukas is shocked to see his younger sister, Piper, having shown up alone and unaccompanied, and without warning him at all—but, then again, it’s not like they talk.
Back in the locker room, Wymack and his Assistant Coaches have to fight to make themselves heard over the Foxes’ post-game enthusiasm—his congratulations are as brief and as gruff as anyone might expect from him, but seem sincere enough. At the end of them, he sends Brayden and Akira out to talk to the press, and the rest of the Foxes go to shower and change out. 
Colin and Teddy, however, are already out of their gear: Teddy seems better than he was when he was escorted off the court, though he’s got an icepack taped over his ribs; and Colin is trying not to talk or scowl with a busted lip and a bruised face—and trying hard, because silence isn’t something that comes naturally to him. 
The Foxes and the Vixens take their time—the less angry Terrapins fans in the parking lot when they leave, the better—but eventually they leave the stadium and load themselves and their gear onto their buses and head back to their hotel for the night, where they’ve already largely taken over one of the floors for what will be sure to be a rowdy victory party. 
Once they’re there Wymack and Abby quickly make themselves scarce. Just don’t get arrested, Wymack says before he goes, warning them that anyone who isn’t ready and on the bus after check-out the next morning will be left in Nashville. Afterwards, he and Abby lock themselves behind their do not disturb signs for the night, ridding themselves of responsibility and leaving the Foxes to their own devices until the next day.
ADMIN NOTE: Thanks for sticking with me! (I swear these get longer every time.) As a reminder, you’re welcome to set threads during any of the periods listed above—(pre-game, expanding on the events of the game itself, halftime, post-game)—and I can’t wait to see what you come up with! As always, please let me know if you have any questions or feedback.
We’ll be interrupting our regular game schedule next week for the Fall Banquet—(or, the first installation in our Exy Prom Series, so more like Exy Homecoming)—which will be hosted by the Foxes and include all of the teams of the Southeastern District. (So, you know, it’s a good time to start talking about dates, if you’re interested in those!) I’ll see you back here after that for the next game, which will take place on October 6, and will be another away game against the JD Campbell Hornets. 
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GAME 01: PALMETTO STATE FOXES vs. USC-COLUMBIA GAMECOCKS
PRE-GAME
Almost overnight, the Palmetto campus turns into a riot of orange and white: ribbons and banners fluttering in the breeze, hung from every conceivable corner; the Orange Notes blaring the Foxes’ fight song across campus at all hours of the day; the Vixens donning their uniforms for the week’s classes, revving up spirit wherever they can.
It’s the start of the Exy season, and the anticipation is nearly electric. The Foxes have been practicing for over a month, honing their new lineup, and this is their first test, their chance to shape how the rest of their season will go—though they’re forced to sit through a day of classes first, trying to keep their minds on their studies instead of on the court, though for many that’s a hopeless task.
The Foxes arrive at the court an hour before first serve, donning their white-on-orange home uniforms for the first time this season. Once they’re all dressed, Wymack gathers them in the lounge, but there isn’t much to say that they don’t already know: this isn’t practice anymore, it’s time to go out there and do it for real. Time to show everyone what they’re made of.
Half an hour before first serve, the Foxes are allowed onto the court for a brief warm-up. They line up in order of position—Strikers, then Dealers, then Backliners, then Goalkeepers, with Grant and Claudia in the front as Captain and Vice-Captain—and enter the stadium. With USC-Columbia so close by, games against their state rivals are always raucous affairs, the sold-out stands as full of garnet and black as they are orange and white.
While the Foxes take to the court for their warm-ups, the Vixens take to the crowd, revving up the orange-clad sections of the stands in an attempt to drown out the visiting Gamecocks—as the Gamecocks’ cheerleading squad tries to do the same.
Once warm-ups are over, Grant steps onto the court to meet the Gamecocks’ Captain for the coin toss that will determine who gets first serve—and, hopefully not for the only time that night, the Foxes win the toss.
FIRST HALF
STARTING LINEUP:
Goalkeeper: Grant Rollins (Sub: Cecil James)
Dealer: Claudia Jewell (Sub: Sasha Hart-Ashby)
Strikers: Brayden Sykes, Arlo Booth (Subs: Jay Wright, Akira Sato)
Backliners: Colin Jessup, Sydney McCray (Sub: Graham Sosa)
The Foxes take their positions: the starting players line up by the court doors, while the rest take their spots on the Fox bench—including River and Paxton who, due to the depth of the Foxes’ roster for dealers, won’t be playing tonight unless unexpected injuries or red cards necessitate it.
As Captain, Grant was the first one to set foot on the court for this first game of the season, and he does it again, leading the team’s starting lineup through the doors and to their starting places. The crowd is loud, but once the doors shut the sound is deadened by the thick walls and the whirring fans in the ceiling: on the court, it’s almost silent, both teams tense and focused as they wait for the starting buzzer and first serve.
Claudia serves to start the half, and that quiet is broken immediately, Foxes and Gamecocks breaking from their starting positions. Brayden is faster off his mark than most, and gets to the ball before any of the Gamecocks can fight him for it—but doesn’t get more than two steps with it before the Gamecocks’ backliners are there, blocking his path.
The Gamecocks, who have always been overshadowed by the Foxes’ notoriety even when they weren’t overshadowed by their play, have always brought a heightened level aggression to their matchups, and this game is no exception. The first hit of the game is a big one, taking Brayden down to the court floor, and though Claudia dives in to the ensuing scramble for the free ball, it’s the Gamecocks that come away with possession.
The Gamecocks are able to push it all the way to the Foxes’ defensive zone, meeting Sydney and Colin in a clash of bodies and racquets. Their deadlock ends when, while one striker has Colin locked up, the other striker is able to wrest Sydney’s racquet from her hands—giving the Gamecocks the opportunity for a breakaway goal, an opportunity that Grant roundly denies them, knocking the ball away from the goal with a swing of his heavy racquet.
With her racquet back in a secure grip, Sydney is able to place herself at the end of Grant’s deflection, the ball landing solely in her racquet’s net and allowing her to run it up the court to Claudia, who then passes it off to Arlo.
For the first time since he suffered a concussion during the Foxes’ Championships run last season, Arlo is back on the court—and, after missing so many games, he feels like he has a lot to prove, and doesn’t intend to waste any time. When his ten steps don’t take him close enough to the goal for a solid shot, he passes off the wall to himself, and is then able to fire off a fast shot into the goal’s lower corner that the Gamecocks’ goalkeeper is too slow in his dive to block.
The players retake their positions for the Foxes’ serve, and with the Foxes on the scoreboard the tension is notably higher. After Claudia serves, the Gamecocks strike out hard, zeroing in on Brayden as he sprints to meet Claudia’s serve and checking him to the court floor once again before he can get to the ball.
And as the Gamecocks take possession. the hits keep coming—to the delight of the garnet-and-black clad fans in the stands, the orange sections joining in as the Foxes’ frustrations slowly mount, as they start hitting back harder, battles for possession drawing out into long, physical struggles before someone emerges victorious.
It’s all legal until the racquets hit the ground and the fists fly, and from the Foxes it’s Brayden who snaps first, a shoving match that Arlo and Sydney are there to break up before the referees can get onto the court, saving Brayden from getting a red card. He does get a yellow card, however, and the Gamecocks are awarded possession, with play being reset to the half-court line.
The Gamecocks dealer serves to restart play, and the team capitalizes on the advantage, executing a neat set of passes up the court that leave Colin and Sydney scrambling to catch up. The Gamecocks get off a shot, one that Grant blocks, leaving both the Fox backliners and the Gamecocks strikers scrambling for possession.
Colin and a Gamecocks striker get tangled up near the wall, until a particularly hard shoulder check from Colin sends the striker into the wall. He goes down and stays down for a few moments, and it’s enough time for the other Gamecocks striker to take offense to the hit, coming at Colin with fists raised.
Colin tries not to rise to the bait, at the expense of a few unanswered hits before his teammates and the referees can fully break up the fight. His restraint is rewarded—the striker gets a red card, and the Foxes get a penalty shot.
It’s around the midpoint of the half, and Wymack uses the stop in play to send on his subs: Cecil for Grant, Sasha for Claudia, Graham on for Sydney, and Jay and Akira for Brayden and Arlo—and sends Jay to take the penalty shot for the Foxes.
Jay takes his position for the penalty shot, between the far court line and the away goal. He should have an advantage: on the bench, he’d had plenty of time to observe how the Gamecocks goalkeeper moved, but the goalkeeper didn’t have the same opportunity to learn his shot—but his mind is somewhere else, on a past life and a wedding that’s coming right on the heels of this game, and when he winds up and takes his shot, the Gamecocks goalkeeper bats it harmlessly away, to the audible groan of the crowd.
The players on the court re-take their positions, and Sasha serves to restart play. The Foxes are still in the lead, but the missed penalty shot lit a fire under the Gamecocks, and Jay and Akira aren’t able to make a dent in their defense. Between the two of them, the Gamecocks zero in on the distracted Jay as the weak link in the Foxes’ striker line, hounding him into mistakes that they convert into turnovers, allowing the Gamecocks to push play back towards the Fox goal.
Making his freshman debut, Graham intends to make his mark—though, when he does, it’s not in the way he probably intended. Swept up in the speed and aggression of Class I play—and possessing no small amount of aggression himself—it isn’t long after tangling with the Gamecocks’ defense that play is halted and he is given his first yellow card, for an illegal stick check against the torso of an opposing player.
The Gamecocks are awarded possession, and play is restarted from where it was halted, too close to the Fox goal for comfort. With no space and no time to work with, Graham and Colin can’t quite cover their striker marks in time, and it isn’t long at all before the Gamecocks fire a shot past Cecil, putting them on the board for the first time that night.  
The Gamecocks serve to restart play and, energized, the Gamecocks are quick off their marks: the dealer heaves a huge serve that rebounds off the far wall and into a striker’s net, and then just as quickly into the Foxes’ goal—scoring another point on Cecil not even a minute after the first.
And, just that fast, the Gamecocks are in the lead. They serve again, attempting to repeat the same maneuver, but this time Graham is there to intercept the Gamecocks’ serve, checking a Gamecocks striker into the wall to get them out of the way. He doesn’t get far with the ball before he’s met by the Gamecocks dealer, and instead of passing to Colin he attempts to barrel through—but an illegal trip is met with another stoppage in play and another yellow card, meaning he’s off the court for the night, his debut something less-than-glorious.
With Graham out of the game, Sydney is sent back on. And, when the Gamecocks serve again, she’s fast enough off her mark to beat their striker to the serve, snagging it and firing it up the court to Sasha, who takes her ten steps without letting anybody muscle their way into her path, before passing the ball off to Akira.
The Gamecocks defense puts pressure on Akira, succeeding in driving him closer to the wall, out of optimal scoring position. At the end of his ten steps he’s left without a clear shot to Jay or Sasha, and so he puts all of his strength into a quick shot on goal—one that, from a tricky angle, manages to hit just within the edges of the lines marking the goal. The Foxes on the bench and their fans in the stands are ecstatic, and even Akira’s surprised that he managed to pull it off.
The players retake their positions and Sasha serves, and though the Foxes do their best to use the momentum from Akira’s goal and push to pull themselves into the lead, they’re unable to make anything happen as the clock runs down.
The buzzer sounds to signal the end of the half, and the score remains tied: 2-2.
HALFTIME
The Foxes retreat to their locker room for half time, where tension and tempers are running high. A tied score isn’t where they wanted to be at this point in the game, and they know it will take tighter, more focused play to pull out a win in the second half—they can’t give away opportunities for the Gamecocks to score, and they have to be better at seizing the opportunities that the Gamecocks leave open in turn. That they have to be, and they can be, better. Back on the court, halftime belongs to the Vixens, who feed off the energy of the crowd, where both Fox and Gamecocks fans are pumped up by the closeness of the game, a first half that had seen many of the squabbles and hard hits that Exy fans always hope for. After fifteen minutes, both teams are called back to the court, and they take their positions for the restart of play.
SECOND HALF
STARTING LINEUP:
Goalkeeper: Cameron Trask (Sub: Lucy Yoon)
Dealer: Teddy Ryker (Sub: Adam Radford)
Strikers: Kent Cheong, Logan Trask (Sub: Marley Reid)
Backliners: Casey Hendrix, Justin Acevedo
The Foxes and the Gamecocks’ fresh lineups take their places on the court as the court doors seal behind him, each side grim and determined, the outcome of the game still very much up in the air, still up for the taking.
Teddy serves to start play, and the game is on once again. Kent and Logan make an early push for the Gamecocks goal off of the strength of Teddy’s serve, but the Gamecocks goalkeeper deflects Logan’s shot on goal—a deflection which the Gamecocks dealer is quick to scoop up and whip up the court to their strikers, turning the tide of the game towards the Fox goal.
Both of the Fox backliners on the court had particularly disappointing ends to their season: Casey was taken out by a broken arm early in the Foxes’ Championships run, and didn’t get back on the court before the Foxes were knocked out; and Justin gritted his teeth through an undisclosed shoulder injury right up until the end, when it became too bad to ignore.
They’re both healthy now, though, and more than most want to get the season off to a good start. They’re tested early, however, as the Gamecocks mount an aggressive offensive, their dealer jumping into the fray as a third striker, forcing Teddy to fall back as well to help Justin and Casey out.
With the crowd of bodies around the Fox goal, it’s hard for Cameron—who’s also back on the court after an eventful season, one which saw her family’s past literally unburied—to keep an eye on the ball. The goal that slips by her isn’t a pretty goal by any means, isn’t one that will make the highlight reels, an opportunistic shot by a Gamecocks striker that gets just enough room to get off, but it still lights up the goal red same as any other, still counts as a point.
Cameron is more than a little rattled, but she takes a deep breath and tries to gather herself: the Gamecocks have a one point lead, but it’ll take very little to change that, if she holds her ground and shuts down the goal—which she knows she can, because she’s done it before.
The Gamecocks serve, but aren’t able to get far with the ball before Casey is there, neatly sending a Gamecocks backliner’s racquet flying out of his hands and coming away with the ball, running it up the court to Teddy, who then passes it to Kent.
On edge every time he catches a glimpse of white-and-orange pom-poms out of the corner of his eye, Kent finds himself slipping back into old habits. Always an aggressive striker, the extra edge to his play is hard to notice, but it’s enough to get him in trouble—after too many protracted struggles for possession against his opposing backliner, his hits get a little dirtier, leading up to an illegal trip using the shaft of his racquet.
The Gamecocks backliner doesn’t take it passively, getting to his feet and in Kent’s face. The altercation seems ripe to grow into an all-out brawl: closest to the action is Teddy, who got into his fair share of scuffles last season, but instead of throwing himself against the Gamecocks he devotes himself to pulling Kent out of the fray, assisted by Casey’s quick intervention.
It’s not fast enough to avoid the referees getting involved—but they award Kent and the Gamecocks backliner each a yellow card: the first for tripping, the second for escalating to a fight, though the Gamecocks are awarded possession, and play is reset to the half court line.
The Gamecocks serve, taking play into the Foxes’ defensive zone. In their game against the Gamecocks last season, Justin earned himself an uncharacteristic red card, and as he faces off against the Gamecocks strikers, behind one of the helmets is a familiar face, trying to bait him with a smirk on his face like he’s sure it’ll work. This time, however, Justin refuses to lose his temper, holding his ground against each borderline-dirty shove and check.
But the Gamecocks’ aggressive play is enough to wear down the Fox defense, enough for their strikers to make another attempt at the Fox goal. This time, however, Cameron isn’t taking any chances that the Gamecocks might get a bounce, and she swings her racquet with all her might, clearing the ball all the way back behind the half-court line.
It’s Kent who’s there at the other end, snagging the ball out of the air before any of the Gamecocks even come near it, taking it as far up the court as he can before passing it back to Teddy, who passes it back to him just as quickly for a shot on goal—one of the fast, hard-to-anticipate trick shots that first got him noticed by Wymack, and that the Gamecocks goalkeeper is too slow to block.
With the score tied again, Wymack uses the stop in play to make some substitutions to his lineup, sending Lucy on for Cameron, Adam on for Teddy, and Marley on for Kent. The new players take their positions and Adam, making his debut on the court as a Fox after a rollercoaster season playing with the University of Texas Longhorns, serves to restart play.
Sitting on the bench for the majority of the game gave Marley plenty of time to doubt and, when she takes to the court in her first official game as a striker, she’s less aggressive than she’s been in practice—less aggressive than she knows she can be. It’s frustrating, especially when her backliner mark is all too happy to capitalize on her mistakes, muscling her out of the way and bypassing both Casey and Graham for a shot on goal that Lucy only just manages to block.
Clearing the goal took Lucy to the edge of the goalkeepers’ marked-out area, and one of the Gamecocks strikers takes advantage of that fact, and the crush of players around the Foxes’ goal to block the referees’ view, to make bodily contact with her—just as the Gamecocks dealer whips a shot past, one that she’s unable to block, that lights the sensors embedded in the wall up red.
The Foxes’ outrage is immediate: the scoreboard above counts a point for the Gamecocks automatically, putting them in the lead, while below the Foxes and the Gamecocks are shoving each other. In the thick of it is Lucy—while she doesn’t have much cause to fight as a goalkeeper, she used to be a striker, and physical altercations on the court are nothing new to her.
Roped into the fray against her will is Marley, targeted by the same Gamecocks backliner that’s been dogging her heels her entire time on the court, full of sly cutting remarks that get under her skin—first shaking her, but then making her angry.
It takes all six of the referees, streaming onto the court through the thrown-open doors, to break up the scrum. But, once they do, a different kind of fighting breaks out—this time a tense verbal one between Wymack, the Gamecocks’ coach, and the referees.
At the end of it, the Gamecocks goal is overturned—the score is restored back to 3-3, tied once again. Because of the size of the fight that broke out afterward, the referees opt not to give out any yellow or red cards, though they do award the Foxes possession as play is reset to the half-court line. On the court and on the bench, however, the Foxes are unsatisfied, as are their fans in the stands.
Adam serves, but play stalls out near the half-court line, both teams with new energy to break the stalemate on the court. When play opens up again it’s Adam who does it, shaking off the Gamecocks’ opposing dealer long enough to heave the ball further down the court towards the away goal, forcing both the Foxes and the Gamecocks to give chase.
With a disappointing start on the court, Marley’s determined to make a difference in the game, and it puts a little more speed in her stride. She’s the first to the ball, and quick to feint around the Gamecocks backliner, creating an opening for herself—and her first point as a striker, breaking the tied game with a goal that can’t be argued with.
The Foxes on the court are elated, clacking sticks and tapping Marley on the helmet as they all retake their positions, a celebration that takes an extra minute to die down—but once it does, they’re focused again: the clock is running down, now, but there’s still enough time for the Gamecocks to tie the game up again.
But they don’t get a chance to: Adam serves, and Marley is there to catch it. This time, aided by her years of experience as a dealer, she doesn’t make the shot herself, but puts herself in a position to set up Logan in the perfect place to slam another shot home—turning what was, at one point, a nail-biter of a game into a decisive lead for the Foxes.
The players on the court gather for another serve by Adam, but there’s no time left on the clock for anyone to make a play—the stands are loud, now that a Fox victory seems assured, and when the final buzzer comes, it’s almost completely drowned out by the sound of the crowd.  
When the first game of the new season is over and the score is final, the Foxes have secured a victory, winning 5-3.
POST-GAME
It’s the first victory of a new season—the first, hopefully, of many more to come. The Foxes take their time to bask on it, the team converging at center court over their orange-painted Fox paw to celebrate, and Wymack indulgently lets it go on for long moments while the Gamecocks look sourly on, before gathering them for the customary post-game handshakes, the Foxes forming a line behind Grant and going down the row of Gamecocks players before they retreat into their own locker room.
But despite the celebration there’s a note of caution: it was a hard fought game, and though the Foxes won, there were long stretches of the game where it seemed like it could have easily gone the other way. It was enough to beat the Gamecocks, but soon they’ll have to face more difficult opponents, and if they make the mistakes they made tonight against the Jackals, or the Ravens, they likely would not get the same result, not manage to salvage a win in the second period.
Wymack and their coaching staff know it, but they don’t say anything tonight, entreating the Foxes to enjoy their victory—everything else can wait until practices resume after the weekend. After he’s extended his usual gruff congratulations, Wymack puts Cameron and Marley on press duty, and when they leave to meet with the waiting reporters, the rest of the Foxes retreat into their locker rooms to shower and change out.
Most of the Foxes take their time, making plans to take over the study rooms in the basement of Fox Tower for an impromptu victory party, but someone they could expect to be in the middle of such a conversation, Jay, is nowhere to be found, gathering himself faster than the rest and leaving before almost anyone can say anything to him—he has a wedding to attend.
Everyone except for Jay waits in the lounge for Cameron and Marley to finish with press duty, and then they file out of the stadium to fight their way through post-game traffic back to Fox Tower, where the rest of their night awaits—everyone save for Arlo, who is taken by surprise in the dark shadow of the court by a past he thought wouldn’t come calling after last year’s game against the Ravens—by associates of his father, who died in prison last year.
ADMIN NOTE: An ominous note to end on, but thanks for sticking with me through the first game of the new season! As a reminder, you’re welcome to set threads during any of the periods listed above (pre-game, expanding on the events of the game itself, halftime, post-game) and I can’t wait to see what you come up with! As always, please let me know if you have any questions or feedback.
The next game will be taking place on September 15, and it will be an away game against the Belmonte University Terrapins. We’ll be following that up with the Fall Banquet, hosted by the Foxes and including all of the teams of the Southeastern District, on September 22. The schedule for additional games will be announced sometime in the future, and I’ll be sure to make an announcement when I update the schedule!
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Hey Foxes! Ahead of the new season, I wanted to put together a guide that can be referred to by players old and new alike to give you an idea of how the Exy season works and what I expect from you as players. 
The overall schedule for the season can be found here—(additional games will be added as the season goes on)—and, on game weeks, the basic schedule for game weeks is as follows.
Monday: Details of the game are announced (whether its a home or away game, the team that will be playing, etc.) following the game announcement, players will have five days—(Monday-Friday, though sooner is definitely better than later)—to submit requests to this blog for things they’d like to happen in the game, as well as to volunteer for press duty. 
I will do my best to incorporate player requests into the game outcome, and anyone who doesn’t submit request will still be included, but events that happen in the game will be up to my discretion.
Friday: The game outcome will be posted. Once game details are posted, players are open to roleplay any elements of the game—(travel to the game, the game itself, halftime, after the game)—in threads or self-paras. Two players per game will be put on press duty. If you volunteer for press duty, you should be prepared to play out, either in a thread with the other assigned character or a self-para, your character taking questions from the press. 
Underneath the cut, please find more detailed game guidelines. If, after reading, you have any additional questions, please feel free to send them in to this blog and I’ll do my best to answer!
ONE: PARTICIPATION
The most important thing to know about the games is that they are designed to be collaborative. The more feedback and suggestions I get from players leading up to the game, the easier it will be for me to put together, and the better the final product will be. 
And, while I will include your character in the game even if you choose not to submit any game requests, you’ll find that your character will likely not be featured prominently in the game. 
If you don’t submit anything to me, I will most often use your character as part of necessary game mechanics—(passing, shooting, scoring, etc., depending on your character’s position)—but not much beyond that. I will not injure your character without your permission, for example, and I will not force your character into extreme situations and plots without your permission. 
If you refer back to the games from last season, most of the incidents that were the most exciting and drove the overall plot of the season forward—(Arlo’s father’s death, Sam’s appearance at Castle Evermore, Zia and Casey’s confrontations with Penn and Ohio State, respectively)—were the result of extensive coordination between myself and the players involved. And I’m almost always happy to accommodate player requests! 
TWO: GAME MECHANICS
If, when the season starts, you don’t know what to submit, there are a few things that might help: referring to the Exy page for a better understanding of the way the game works, and referring to games from last season.
Requests can be as detailed or as vague as you want them to be. Points, penalties, fights, people your character knows showing up in the stands—they’re all fair game. Even something like “I’d like my character to score a point, if possible, and I’d like to volunteer for press duty” is still better than not submitting anything at all. There are a few things to keep in mind:
NUMBER OF PLAYERS: There are six players on the court at a time for each team: two strikers, two backliners, one goalkeeper, and one dealer. Barring extenuating events such as injuries, red cards, or overtime, this allows me to play twenty four players in a game, with the line-up changing entirely during halftime and once at the midpoint of each half. 
The team roster is capped at thirty, which means that depending on the number of active characters in play at any given moment not every player will get to play in every game. That opens up plot opportunities for you to consider that might lead to your character being benched: Have they been late to practice that week? Not performing well? 
FIGHTS/PENALTIES/CARDS: Things like on-court fights or numerous penalties will likely result in either a yellow or red card. A yellow card is a warning, and if a player receives two yellow cards during a game they are ejected from the rest of the game. If a player receives a red card, they are ejected from the game and not allowed to participate in the following game. 
All of these things are great and make for fun games, and I encourage them, but know that if your character is consistently causing penalties or receiving cards, they will likely be in hot water with the Foxes’ coaching staff, and potentially their other teammates.
The next few items are important, so I’m giving them their own sub-sections:
THREE: INJURIES
Injuries are another aspect of the game, and by no means do I encourage you to stray away from them, but please keep in mind that injuries are serious, and I take their recovery time seriously.
There is a small amount of wiggle room: if the nature of the injury is non-specific, just something that was “tweaked” during a game that takes them off the court, then they’ll be back in the game much faster. But any player that is pulled from a game with a non-specified injury will miss (at least) the next game, barring long stretches of time in between games such as Christmas break. 
If the injury is more specific, that will usually lead to more time off the court, relative to the nature of the injury. Broken bones, concussions, etc. will put players out of commission for weeks or months. Injuries involve missed practices and lost conditioning, and so even when the player is recovered from the injury itself they won’t be back to 100 percent, and will likely not be slotted back into the lineup for games right away. 
Another important thing to note: no one player is important enough to the team that they will be encouraged or allowed to play injured. 
FOUR: GAME MECHANICS, PT. 2
The most common game request I get as an admin is that someone would like their character to do well. And I understand that, I want the Foxes to do well, too! But keep this in mind: not every player is going to play well every game. If the Foxes all always played well, they wouldn’t be Foxes, they’d be one of the Big Three. As an admin, it’s my job to keep an eye on the big picture, and part of that is retaining the Foxes’ underdog status. Part of that is making sure that they lose sometimes. 
So I encourage you to also consider your characters not doing well. Is there something going on in their personal life that’s throwing them off their game? Are they fighting with their teammates and is it affecting their teamwork on the court? You can also use the games as a springboard for future plots. Sometimes players just have slumps, or off nights. There doesn’t have to be a reason, but you could use a poor game performance as a jumping off point that affects them in your off-court threads as well. 
And, additionally, for a game to be good and engaging, it must involve everyone: if the strikers never lost possession of the ball, the backliners and the goalkeepers would have nothing to do; if the backliners never let an opposing striker past, the goalkeeper would have nothing to do—and so on. So if I write your character losing the ball, or failing to stop an opposing team’s player, I’m not necessarily trying to say that they’re playing a bad game—it’s just sports! Games are chaotic, and fast, and there’s no such thing as a perfect performance. It’s what makes them fun!
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