#game dev reflection
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The Making of Derelict
I made a videogame!
Soā¦
Thatās pretty neat.
The original plan was to spend two weeks on the bulk of the work, then to spend two more weeks beta testing, polishing, and releasing.
It took me three months, which...well, oops. Regardless, I learned a lot along the way and Iām happy with the end result, so allow me to take you on a journey behind the scenes of Derelict: Deep Space Salvage.
All good games start with a concept, a central idea, a defining through-line upon which the whole of the experience is balanced. More šøššš¶šš¾šš developers usually donāt make that idea the title of their game, but I donāt want to be a creative developer, I want to be a good one.
In this case, I wanted to make a game about plundering the leftovers of those too stupid, or simply not fortunate enough, to survive the dangers of the infinite, starlit expanses.
Easy, just make it then, right?
Wrong! What do you think I am, a swiss army knife with legs? No, my friend, first thingās first: skill set! What can I actually do on my own? If it wasnāt obvious, Iām a writer first and foremost (cough, ahem, cough). I can do a little programming too, a little java, a little C#, a little HTML.
Therefore my decision became simple as dirt: A text-adventure game needs no audio, minimal graphics, only basic programming, and a shitload of writing. (I used Twine, for those interested)
Thatās not to say I havenāt considered adding some pizzazz. Some snappy ear-candy for when the player clicks a button might be nice, a little ethereal, industrial ambience could really sell the lost-in-space vibe, and I did whip up a sorta-lazy cover image, something to get the job done. Still, you have to choose your battles.
Thatās actually the most important lesson, by the way. I ran two months overtime because I could afford to, and I focused on polishing the narrative experience because that was the heart of what makes Derelict fun. I even added achievements to the gameā¦
ā¦because that gives the player a good reason to play again and try to new things, to see more of the writing that I came up with and experience the game more fully. That was worth the extra time because it contributes to the primary experience, however subtly.
All the extra stuff I wanted to do but didnāt get to is now in a list for future consideration. Maybe Iāll come back and update Derelict, maybe Iāll make a sequel, maybe Iāll just try to add this stuff to some future project. Whatās important is that I made something with intention, and that it got done.
Speaking of which, you can go play it yourself right now, for free, on my Itch.
Hell, you could even leave a review if you like it.
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like maybe i'm just a #empath but idk how anyone can see this and feel anything other than profound guilt and sympathy LOL
#like i get the frustration i do believe me i do . but like#we know what the dev cycle was like. trick weekes has completely dissassociated themself from the game entirely#because they said it Traumatized them and thinking about it gives them panic attacks#half of the writers were IMMEDIATELY fired after release#like you can be frustrated with how it was written and by god you are more than allowed to be frustrated with the weird way they handled#the marketing campaign and the AMAs and whatever else#but come on. no empathy whatsoever . not even like a Tiny bit of reflection that maybe this + the lackluster quality ofthe game were related#where am i
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In the darkest of nights and coldest of winters there is love, and so too there is love in the brightest burning.
Dirae is a tiny game about the achievement of monstrosity. It is a story of what has come to be, what will be, and what is. 497 words. Created for Neo-Twiny Jam 2025.
Play the rest of the trilogy: Despoina | Dominus | Dirae
Play on itch!
#a monster's love is not the absence of mortal love; it is merely a reflection. the same is true of monstrous loneliness.#more vampires! the duty of immortality and the mortal fear of decline! procreation severed from sex and reverence severed from religion!#simultaneously the horniest and most ace thing i think i've ever made (also definitely the most variable-heavy. you don't want 2 know.)#interactive fiction#twine game#indie game dev#indie game#twine if#kinetic fiction#dynamic fiction#neotwinyjam#jinx.exe#anodyne:dirae
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Also in my opinion itās lowkey irresponsible to expect fans to shell out more money for a game that most of them already own and then try to be sassy when your fans ask if thereās going to be any new content in the game !! At the very least some of the illustrations with glaring anatomy issues could be fixed. I hope that this doesnāt read as entitled but it just feels lazy and like you donāt care about giving people a high quality product in exchange for their money
#in stars and time#isat#sorry Iām having a lot of thoughts on this#I find myself repeatedly annoyed by devās attitude towards their fans#I still love this game which I think is why this is important to me#I want the quality of the game to reflect the amount I like it#peez rambles
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2023 has been such a feynomenal year!
I have countless of things to be grateful for, countless of things to be proud of and made so many steps to be true to myself!~ š§āāļø
Let's make 2024 a magical year full of being ourselves to the fullest and reaching our full potential!~ āØ
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Third year cycle
That's right, this marks the third year of working on this game. What began as a directionless but experimental mess has steadily evolved into the long-dreamed project Iāve always wanted. Now, it stands as an alpha demo that has been received positively.
Soon, itāll inch even closer to that dream, with NPCs to talk to, lore terminals, more bizarre aliens, diverse upgrades, and new expansive levels!
I am forever grateful to all of you guys, gals and everyone in between for your patience and enthusiasm.
Letās make 2025 a legendary year with the Steam demo, shall we?
#3d#gamedev#indie game#indie dev#3d art#lowpoly#scifi#science fiction#deep thoughts#reflection#game development#game design#game dev blog
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ohhhh hell naw, they gon slash my neck-
#i'm the kind of idiot who usually plays one route#and I hadn't made all endings in the chapter 1 but im doing them now#with the ending guide ofc... gotta speedrun#i just had ending 8 and 10 but i just now got ending 7 and i am rightfully so devasted#actually that ending was good#i like the way the devs write these endings ngl#got me reflecting life and the lore after these endings fr fr#(and maybe got me the SLIIIIIGHTEST more sympathetic towards keir despite this bitch getting me down death with him)#obscura game#obscura vn#obscura mc#vesper (mc)
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Throes of the Watchmaker
I knew Valere's twin was going to hit me like a bag of bricks, but I never imagined the pair of them, Valere and Zale, would just be direct mirrors of myself and someone I used to know and care for dearly.
If that person happens to see this. Please play the DLC. You'll understand. It says more than I ever could.
#no spoilers#throes of the watchmaker#sea of stars#sea of stars game#zale#valere#yet another stream with tears running down my face#yet another stream reading a bit of dialogue and having to take a second to acknowledge how deeply it resonates#this game is really such a masterpiece#it forces you to really look at those darker parts and reflect on them#the devs knew what they were doing with this one
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i need to work on my dbl au soon cause as much as i like to personify the server and its events at the end of the day that shits not on purpose lmao and as much as i love that its not on purpose i wanna explore a plot where it actually is on purpose
#the entity my beloved#metawise its actually funny how its status reflects very closely to whats happening with the server#its meant to be a nonsentient entity that feeds off emotion and does not feel anything much deeper than that#and yet its actions (or rather the developers actions) to maximize as much emotion as possible leads it to gettin personified by its fandom#much in the same way that the server also gets personified by its fandom#and in that its status as a cc server means its as close to feeding off emotion as a mc server can be#although the difference between them is that while the entity isnt a truly nonsapient being by virtue of having game devs dictating it#the server actually is an actual nonsentient being that just so happens to have many coincidences attributed to it#i wonder if ls had the exact same fandom as the dsmp would the server become a god#much like how prime became a god (even before all the lore that made it that way) lol#mine.txt#my posts
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Happy 1 year anniversary since development started! Here you go - a title and logo reveal.
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Okay I know I said a month ago that I was going to consistently post about my game and then I proceeded to note make a single fucking post again. I had to con crunch my sweetheart cosplay which I didn't even finish in time. I'm still working on the cosplay and that's taking up most of my free time in the evenings, so I still can't really take the time to post about the game at this time. BUT I am still working on it and I've officially named it!
The game is called Godlike Reflections. It's a story in three acts (there'll also be a prologue that's unlocked after beating the game). So far there are 8 endings. The game is heavily based on Greek mythology. There's also inspiration from Omniscient Reader's Viewpoint (lots of inspo here), AtLA, certain songs (playlist below), art from multiple periods between the 1400s-1900s (mostly renaissance, baroque, and neoclassical), black/white doomed yaoiš (esp stsg), Omori, Baroque Decay games, Faith: The Unholy Trinity, manhwa tropes, and more that I can't think of rn. I want to make a game that has the features that I look for as a player: story rich, replayability, good music, and engaging gameplay. I want it to be rewarding for completionists and achievement hunters, like myself, while not being a slog for speedrunners.
Here's the barest of bones rundown of act one and two (I haven't decided what details I want to consider as spoilers yet, so I'm gonna hold off on giving act three info for now): There are twins (brother and sister) who are fighting their way towards the villain - the leader of the organization that destroyed their home and is trying to rule over everything. However, when they finally confront him, a pit opens up and the brother falls in. As he's falling, the villain dives in after him. The twins are separated and must find a way to reunite, but our hero and villain will have to learn to work together to escape the underground. During this time, the characters learn some hard truths, work on growing stronger, and find out who they are and what they want. Unfortunately, what one character wants isn't always in line with the desires of another.
I'll give some detailed info on the layout, characters, plot points, etc. in follow up posts. Just wanted to give these little pieces for now. I'm slowly learning how to draw, so don't expect any actual pics of characters for a while. I still know how they'll look though, so I'll post pics that show what I'm thinking of.
Here's a playlist I made of songs that either inspired aspects of the game (i.e., Murders by Miracle Musical [the ending is what made me come up with the game in the first place]), fit the vibe of the game (e.g., The Suburbs by Arcade Fire; Goth by Sidewalks and Skeletons), or might as well be character POVs during certain parts of the game (e.g., Goodnight, Travel Well by the Killers; Alien Blues by Vundabar; 505 by Arctic Monkeys; Nowhere to Run by Stegosaurus Rex).
#Godlike Reflections#game development#indie game dev#game design#oc#im excited to share the characters with yall soon#obvi its still just in the conception phase but once i figure out what mechanics i really want#then ill figure out what tools to use - i originally thought RPGMaker but idk if it can handle the features i want#weve got a long road ahead of us#i realize the description i gave is very generic and boring#but this post was long enough and i cant really delve into the exciting bits without going off#Spotify
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i'll make a bigger post once multiplayer is out but as someone in game dev i just want to say:
issues with mwiii (all of them: writing, gameplay, UI, crashes, etc.) are most likely due to lack of time and lack of people. and that's on corporate, not the devs. there was a time when the 2023 game was just going to be a DLC. idk when the change happened behind the scenes, but it's activision - it's not like they have a history of supporting their employees, you know?
#my little gamedev heart goes out to every dev who wanted more#and also the ones who just came in for the paycheck tbh because i bet COD is one of the more consistent gigs in the gamedev world#mwiii#mw3#modern warfare III#COD#game dev#my COD posts#just some thoughts#no spoilers#also i said i'd make a bigger post but i might not#since i'm really skirting the boundaries of my NDA#not supposed to talk about other games positively or negatively#without a disclaimer at least#but that would involve me revealing where i work and i also don't want to do that#because you know... the mean internet people#anyway these are my opinions and do not reflect those of my employer
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REFLECTION PROBE MAPS

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did you die
*BAM* aaaaarrghh.. .. . . ahh . . .. . ghhrrrr.. .. . . .. .. .... . . . .
#see. I really meant to do this and I reflect back on this sometimes#unfortunately I believe I began to have dreams of grandeur and overcomplicated everything#and now it's been a year so I've 0 clue if anyone is still interested in this#if I were to do this again I would figure out a way to make this more strategy dependent ? don't know what but I'm a game dev at heart man#anyways yeah I've been thinking about nothing but marble hornets for 3 months straight how've you been#ask
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holly devin!!
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Finally feel like I can say something coherent, so here goes... I say this without a shred of exaggeration: Akira Toriyama was legitimately one of the most important creative figures of the last 50 years. His work, especially Dragon Ball, has influenced SO much even outside its own medium. Movies, TV, cartoons, comic books, video games, MUSIC... all of it. You can see his fingerprints in so many other works. Even now, artists and writers, voice actors and animators, musicians and game devs are all mourning him and reflecting on the impact he had on their own work. Titans of anime and manga are sharing in this pain. The craziest thing about this though? The humility he had in spite of it. He was always reluctant to be in the spotlight, preferred to keep his head down and just work, never really worried that much about public perception of himself. Part of what makes him such an icon, man. Losing him is losing a piece of our shared history. It's something that resonates deep in the hearts of everyone his work touched. This is just... such a loss. And I can't even begin to imagine what his family is going through right now. Praying for them all. Rest in Peace to a literal Legend, an absolute Icon, and a personal inspiration in more ways than I could ever express properly.
#Akira Toriyama#dragon ball#dragon ball Z#Dragon Ball Super#Dragon Ball Daima#DBS#DBZ#RIP#dragonball#dragonball z#dragon quest#chrono trigger#blue dragon#SandLand#Dr. Slump
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