#game shader
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auranym · 1 year ago
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I've been working on a godot plugin for controlling how pixel art behaves with lighting, and I'm almost done with a really basic version! (more info under the cut)
this plugin is based on some techniques I have been developing over the years, featured most prominently in silt spawn.
it's a huge step forward though, since it requires no setup whatsoever, and it works with any normal light sources in the engine. the way it works is by generating an encoded sprite and a bespoke shader that can really quickly pick the exact color to show for each pixel based on how well-lit it is. as this gif shows, the plugin works with existing light sources and sprites, so you can really use these pixel-picky sprites as much or as little as you need!
now that the main feature is done, all I need to do is finish the UI in the editor, and then I'll feel comfortable releasing a bare-bones version of this plugin. I'm really proud of how it's coming along, and this quick little gif is just the beginning! :D
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destiny02 · 18 days ago
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Celebrating Pride Month 2025!
"Pride Month is a time to celebrate authenticity, fight for visibility, and honor the resilience of LGBTQIA+ people everywhere. Let’s play loud, play proud, and make this month unforgettable!"
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documenting-lilyport · 2 months ago
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⋆ ˚。⋆୨୧˚ behold! my glowberry 'vineyard!' was watching barce's hardcore series and got so incredibly inspired by their attention to detail that i wanted to build something in my own world that i could experiment with.
ended up going with a vineyard i had built a while ago in a creative world. this was also my first ever time using podzol and coarse dirt in a build, so that was a lot of fun to experiment with, too. thinking of including those blocks in more of my future projects :)
also loving the cypress trees in the background. they're definitely not what i had imagined, but i don't hate looking at it either. makes the whole area more dense and more lush.
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sculkapologist · 10 months ago
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I finally finished a NEW CUSTOM MAP ART!!! "Visitor," a portrait of an enderman, is extra exciting because it's my first full-palette map painting, meaning I used block height to access all the highlight and shadow colours available!! More on the full process under the cut, but the short version of what this means is:
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ITS A VERY COMPLICATED CONSTRUCTION. I created the art, then planned and built this manually, without any mods or schematics for construction. Huge props again to everyone else in the server for helping me gather all the materials to make this absurd thing possible!!!
This was the original art I made for it! I'm a huge fan of the "compressed" look of the vanilla paintings, so I've been starting with a large image and shrinking it down, though there were a lot of pixel tweaks to get it to read well. After shrinking it to 16x32 (for an art made of two maps), I convert it to a limited palette that I've set up to match the colours minecraft actually has available:
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The map palette is actually tremendously limited, so figuring out a painting that will still look good with that constraint is a challenge in and of itself!
Anyway, the way minecraft maps work, a block that is Taller than the block to the north of it shows up with a slightly lighter colour, and a block that is Lower than the block north of it shows up on the map with a slightly darker colour. So when making a key for this one, I marked all the squares with a little arrow if it's the lighter or darker version:
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Each "pixel" here is a full stack of blocks on the mapped area: 64 blocks, 8 rows of 8. In order to achieve the affect of every block in a given pixel being taller or shorter than the block to the north of it, dark and light shades need to staircase either up or down. Because staircasing downwards in survival sounds even worse than this madness, I did some planning to make sure each of the "downwards" staircases would touch the ground, so I could simply staircase up from south to north instead. This involved figuring out how many up and down movements were in each individual column and planning out 32 little layouts:
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It's worth noting that if you look up minecraft map art on Youtube, most of what you'll find is either, the simple realisation that placing blocks allows you to make custom map art, or an explanation of how to use a generator that will let you plug in any picture and then produce a schematic for you. It's very cool that these exist, but I wanted to do full palette art myself, without an auto-generated schematic, and at the time THERE JUST WEREN'T ANY TUTORIALS FOR HOW TO DO ALL THIS?? Now, having the experience of finagling all this, i think perhaps the reason is that this is a mad undertaking.
ANYWAY: PROGRESS SHOTS!!
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I actually love how the staircases look..... its like some kind of modern sculpture
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Fewer shots of the second half since I did it on call with friends; the last screenshot is one Thren took of me activating the new locked map to use for the gallery.
Once these paintings are done, I lock the finished maps, make copies, and stock them in the art gallery so other friends on our server can also put these paintings in their homes! It's a lot of work, but really rewarding to see my art decorating various buildings around the server. ;u;
I have one more custom full-palette painting I've done the art for and gathered all materials for; I still need to do the full key and plan staircasing for it before I can start, but HOPEFULLY if my resolve doesn't waver there'll be at least one more of these!!
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cassandraillustrates · 1 year ago
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If anyone plays Palia you know sometimes Jel gets some ominous funky lighting in his room. His dark romantic dialogue doesn’t help. lol.
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pforestsims · 9 months ago
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astravires · 25 days ago
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*heavy breathing*
kash in lavenfurs amazing tops
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gamerism · 1 year ago
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Minecraft Scenery - 3/?
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crowscales · 2 months ago
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Testing some shaders in UE5 for Bug Soccer Game
ignore centipede texture glitching tf out
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ilikedetectives · 1 year ago
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documenting-lilyport · 2 months ago
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༊*·˚ finally ready to show off my pet village! situated just behind the lilyport barn, there used to be a curved stone divot that i bonemeal'd until all of it turned into moss for this! and then i built some pet houses inspired by this picture; though i made it a little more compact so i could fit more friends in here :) i went for a more lush look. wanted lots of flowers, lots of foliage, and, of course, my newly discovered custom spruce trees! so happy with how it turned out, though i can't say it's all finished just yet. i feel like adding in some boulder structures as well. we'll see!
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sculkapologist · 1 year ago
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We had a storage warehouse on our realm already, but I really wanted a space for plant-specific storage for the ten million oak leaves I inevitably need to save for custom trees -- so I built us a greenhouse! I think this might be the largest build I've done yet!!
A couple of things have labels, but for the most part storage spaces are delineated by the plants themselves -- barrels for a particular type of leaf have the corresponding sapling sitting on top, flowerboxes show off what kinds of flowers go in the barrels next to them, etc. I really wanted the space to have practical room to store EVERY PLANT, but to also feel like the primary purposes is growing and enjoying them.
And bonus planning sketches:
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it took a LOT of planning -- these are just a few of the sketches I did trying to figure out where everything should go. IT WAS HONESTLY QUITE INTIMIDATING TO SORT OUT, I can't believe it's done!!
Also, a couple shots of the little dirt storage room just b/c I think it turned out nice too:
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If you wanna watch me walking through the space (these screenshots don't quite show it all), I streamed a little tour recently over here!
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krisp-xyz · 2 years ago
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lighting engine yippee !!
The fact that this is pixel-perfect lighting means I can just throw in any arbitrary sprites and the lighting 'just works™' I also didn't have palette quantization/dithering in the last post because I was trying to show how little noise there was, but here's what it looks like with those enabled
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emberglowfox · 2 months ago
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spades of spades (just a model rn no rig)
gimmick color-wise would be that each area + the dark has a unique color palette and all the actual models are grey then colored during runtime
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astravires · 1 month ago
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testing out cc for friday with my favourite cas doll
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gamerism · 1 year ago
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Minecraft Scenery - 2/?
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