Double, double toil and trouble; Fire burn and caldron bubble.
INTRO
Occult gameplay is up there with one of my favourite ways to play. Food is a part of our Sims lives, and should also be for occults so that they can cook up their preferred foods.
This Occult Recipebook is a collection of custom recipes (food and drink) for Occult Sims in the Sims 4.
I have started off this occult culinary journey with: ✨SPELLCASTERS✨
I have plans to later create foods for each occult life state, so I will keep adding to the recipe book.
“Spellcasters” as a life state can be played in so many different ways: they can range from gnarly evil witches who practice black magic and eat bird entrails, to happy little fairies who live in cottages surrounded by woods and flowers! I have tried to include a little bit of everything in the recipes I have created. These foods are a mix of fairy, fantasy, green garden witch, apothecary, or black-magic sorcerer etc.
They effect Spellcasters and/or human Sims in many weird and wonderful ways.
E.g. Nettle Tea which helps teenagers suffering with acne, Milk Thistle Biscuits which leave the consumer with prickly thistles in their tongue, and Eye of Newt Soup which most Sims will find disgusting but which Spellcasters will happily slurp up.
RECIPES
39 new recipes for your Spellcasters!
~ Realm of Magic is required for these recipes ~
**there's a fair amount of pack-integration, and be sure to read the pack recommendations on the Patreon post for each recipe** to make sure nothing is missing or glitching.
Meals
Dandelion Salad - increases SCs gardening skill, fills PlantSims' hunger
Nettle Soup
Soft-Boiled Golden Eggs - makes Sims glow and glitter
Pumpkin Pasties
Pomegranate Halves
Eye of Newt Soup - makes other Sims feel sick
Valerian Root Pie - other Sims won't like this dish
Elderberry Jam Toast
Toadstool Soup - inspires SCs, normal Sims won't like this dish
Salamander Stew - other Sims won't like this dish
Spiced Honey Bread - SCs will gain all skills faster
Raised Newt Pie - makes other Sims feel sick
Dragon Livers - Werewolves will love these and normal Sims won't
Raised Phoenix Pie - Sims will randomly breathe fire for a while and feel confident
Desserts
Milk Thistle Biscuits - chance to get uncomfortable thistles in tongue
Huckleberry Jam Cream Puffs - makes SCs playful
Fairy Bread
Soul Cakes
Huckleberry Pie
Juniper Berry Jam Biscuits
Honeycomb Cakes - SCs will gain all skills faster
Valerian Custard Tart
Toadstool Cookies
Cursed Cookies - wouldn't recommend eating these... serve them to enemies! Eating one may leave the SC eater cursed. Good Sims will sense the evil inside and get sad
Canning
*Requires Cottage Living Canning Skill
Gooseberry Jam
Elderberry Jam
Rosehip Jelly
Drinks
*Bar/alcoholic drinks require Mixology skill, and a Bar.
Acorn Coffee (*coffee machine)
Pumpkin Juice
Willow Bark Tea - A home remedy to cure most illnesses, food poisoning etc
Sage Tea - soothes stress and anger, SCs are focused and improve logic skills faster
Nettle Tea - helps teens suffering from acne
Lavender Tea - makes Sims flirty
Mugwort Tea - reduces fear or panic
Butterbeer - gives SCs confidence
Mandrake Ale
Nettle Wine
Dandelion Wine
Elderberry Wine
INFO & DOWNLOAD (early access): https://www.patreon.com/posts/79514896?pr=true
Milk & Cookies: Now!
Sugar Cookies: May 24th
Public: May 31st
Pro tip for Windows PC users:
Please make sure to delete the MACOSX folders/files that can appear after you extract the mod's files, otherwise the game may throw an error and not load at all.
TRANSLATIONS
Polish - ❤️ Daisy1728, find their translation over here
French - ❤️ Heidi / LuniverSims, find their translation here
Something common in both mapsets and gameplay mods is replacing the SS guards and Keen.
It's how you get custom enemies in certain maps or mods with extra/secret enemies.
Of course, if you mix a mod and map that do both, they tend to clash.
But regardless, it's a fun thing so i thought of making a list of some examples.
And specifically about the Wolfenstein enemy and hanging Keen, so Romero's head or the "dead Lost Soul" thing aren't in it.
(Note: feel free to mention some because this list could have more examples)
In case this is long:
The Rebirth: SS guards are replaced with a snowman that can shoot you while Keen is replaced with an hanging Mario in a secret Mario themed area.
Ancient Aliens: SS guards are replaced by armored alien troopers (?) that shoot plasma and turn almost invisible to move around and Keen is replaced by floating skull things that shoot homing rockets (They have the same graphics as the spawn cube in FreeDoom).
Scythe 2: SS guards turns into that one red Doomguy with a Plasma Rifle and Keen becomes the Afrit, flying upper halves of red Barons that throw multiple fire balls.
TNT Revilution: I know the SS become a plasma turret but not sure about the Keens, are they the ones that shoot rockets?
Doom Zero: SS become the "alpha" Lost Soul (That originally had the hitscan attack but ever since the Unity add-on, it now shoots a Caco projectile) and Keen becomes a Dopefish.
Eviternity: Has more custom enemies but the SS replacement is the Former Captain (Who despite being a dual wielding chaingunner, actually shoots projectiles) and Keen becomes the Astral Cacodemon who shoots multiple fireballs.
Doom 2 The Way id Did: Because the secret levels are themed after Commander Keen, both Keen and the SS are replaced with characters from that series (SS becomes the Dopefish and Keen becomes a Yorp).
Epic 2: SS become some invisibility/camouflage alien-like guys that predate the ones we see in Ancient Aliens. Keen has his sound changes because of how he's used in some level.
Jenesis: SS becomes a zombie UAC marine and Keen becomes a fleshy monstrosity with twisted faces that shoots rockets and is the final boss.
Moonblood: SS becomes the Mother Demon from D64, who shoots Manc fireballs, Rev missiles and even a generic rocket.
50 Monsters: SS becomes a Chaingunner that drops an ammo clip, which is something i've seen other mapsets do. Keen becomes the Afrit.
Obituary: Keen becomes a dead player while SS becomes the "high tech guy" who's semi-invisible and has 2 guns.
Hacx: The Roaming Mine replaces the SS it seems.
FreeDoom: Why didn't i add this? SS become French sailors i think? They don't even have a dedicated level, really. And Keen becomes an alien inside a jar you can break, which is treated as a level prop.
4 Seasons of Doom: SS become a zombie with a BFG-kinda that shotos Manc flames (They also explode when they die) and Keen becomes an Imp hiding in a trash can.
Space Hunter: The SS are changed visually/mechanically to reference the Wizzrobes from Zelda (Called the Nazrobes here) and killing them grants access to a magical rod with new attacks. Keen is replaced with Mario stuck on a vine and you can hurt him to change to small Mario before dying in typical Mario fashion.
GMOTA: The SS are skeleton copies of the playable characters who are weak and laughable, sometimes a Revenant appears.
Hard Doom: It brings back other Wolf 3D enemies like the officer with the pistol and the silent mutant. Keen is replaced with a hanging torso-like creature that shoots projectiles so it's a basic threat.
Complex Doom: It gets crazy with the SS because it brings the dog enemies, mutants, some other soldiers and Mecha-Hitler. Keen is replaced with DarkSydePhil.
Demonsteele: SS are some armed Yakuza guys i guess, because they might be based off those Shadow Warrior guys. and Keen becomes an anime girl bodypillow.
MetaDoom: The SS represent soldiers from some ports of Wolf 3D, one of the Mac stealth games and RPG as if Wolfenstein was "Metafied" too. Keen resembles characters from other id titles like Dangerous Dave or Hovertank 3-D.
Doom Delta: The SS are replaced with the more basic Wolf 3D guard/soldier enemy.
Legion of Bones: The SS are replaced with those red skeletons with swords that used to be on FreeDoom and they shoot those firey skulls from Heretic i think.
hey remember that mod i released a while ago where you turn into a rocket, or had to avoid chaingunner-raining thunderstorms, or where your hud just falls apart?
How ‘bout we just have all of that happening at once?
Doom WADs’ Roulette (2008): Diaz: Last Hours of Purity
Br1: Diaz: Last Hours of Purity
Main author(s): Corwin Brence (WildWeasel) and Carlos Sanchez (Cardboard Marty)
Release date: October 1st, 2008
Version(s) played: Updated version
Required port compatibility: (G)ZDoom
Levels: 0 (gameplay mod)
That’s right folks. We are diving into completely new territory in terms of Doom WADs. Diaz: Last Hours of Purity is a gameplay mod that was featured on Cacowards 2008 in a special section titled This is my Boomstick (think of it as a protoplast for the Best Gameplay Mod award introduced in Cacowards 2011).
Originally released as a standalone mod in 2008, it would be re-released as part of the WildWeasel's Hits Collection the same year. From what I’ve gathered, Carlos was behind the sprites to this mod along with the character creator while Corwin took care of the rest.
This mod surprisingly has a plot, talking about the titular agent Diaz, who’s sent to UAC to check out what kind of fuck up they did this time... It’s hell, isn’t it? It’s always fudging hell!
Now, folks, let me be clear – this is not going to be a typical WAD review; As I said, I’m basically tackling a new territory. So apologies if it looks wonkier than ever.
My first impressions of this WAD are not really that great. I played it on Doom II and I wanted to finish up to O of Destruction, but the overabundance of new hitscanner enemies and jankiness of the weapon mechanics soured my taste for this mod; After I finished The Waste Tunnels, I was basically sick of it.
If you are like me and hate hitscanners, then this mod is not for you. There are many new types of Former Humans that tend to be tougher than the original ones and aside from encountering one baldie wearing a white uniform, all of them were hitscanners, so try to imagine how some of the enemies that weren’t hitscanners were replaced by the new enemies (random ones, I might add) that are.
There are four classes to play. I don’t really know the differences between these aside from one allowing you to play as a dude. All seem to have the same amount of health and use the same weaponry.
Speaking of weaponry, there are over 10 weapons from what I saw. Each being a better or worse alternative to the original weapons.
Like Zen Dynamics from 2006, almost all of the weapons have to be reloaded. But this is where most of the jank comes out. Instead of reloading by bullets, where it takes the exact amount of needed ammo to your gun, it replaces magazines AKA if you shoot once and have 39 bullets in your gun, it will throw these away as soon as you reload. Not to mention how there is no automated reloading by default (you have to manually bind the key for this function to turn it on).
Now, how do these guns function? Well, I tested them using these four gentlemen (with a tagalong Imp) along with two oversized goats.
Here is what I think of these (I don’t remember the names of the weapons so bear with me):
Your Fists are more powerful, now utilizing a combo system. It’s even better with a berserk pack (although it’s now under a time limit) where you can throw a fireball at the end of one of the combos. Perfect for cannon fodder, and mid-tier demons (if you find berserk).
Magic Orb will let you throw fireballs for 15 units that will probably instakill almost all of the zombies (Imps are immune to these) and lighting for 40 that will smite cannon fodder with ease. Not really recommended for tougher enemies since recharging takes a while and you will get hurt if you overuse it.
You have white and black Pistols. These are basically the same but the former seems to deal higher damage and the latter shoots faster. Only worth using for weak enemies.
Revolver is a powerful handgun for lesser demons and can help you with greater ones when you run out of other stuff.
Shotgun feels like it deals half of the damage of the original Super Shotgun. Good for both enemy classes, but I really hate how you have to manually eject the empty shell by pressing the fire key.
Rifle feels kind of underwhelming. Sometimes it’s as powerful as SS, sometimes it’s a joke.
Two Assault Rifles that you can carry function similarly to the previously mentioned pistols, as in one deals more damage and the other shoots faster. Both worth using for even tougher monsters.
Machine Gun can be stabilized with secondary fire for less spread shooting. A powerful weapon that can shred through the enemies.
Grenade Launcher (I think that’s what it looks like) feels like it deals at least twice the damage of the OG Rocket Launcher for the cost of the explosion spread; more useful for the singular enemies rather than crowd control.
Regular Grenades feel basically the same but they have wider damage spread along with the option to roll them on the ground.
RPG might as well one-shot every mid-tier enemy. It is that powerful.
There are two BFG replacements. The black one shoots up to 15 plasma balls that can vaporize demons below the Cyberdemon, and it’s pretty decent for siege cow.
The white one is closer to the original BFG. It can be charged three times, each charge having different attacks; the first charge shoots a powerful spread shoot of plasma (best option against Cyberdemons), two charges shoot a more concentrated attack, and three obliterate everything on its path while adding an AOE attack, pushing enemies away from you.
The text file mentions how this mod is incompatible with the Skulltag source port even though it should’ve been. I don’t know if it works in the present day, though.
Ignoring the fact that it’s full of randomized hitscanners and new weaponry covered with jank, I can’t hate Diaz: Last Hours of Purity. Sure, this gameplay mod shows its age, but if you have high resistance toward hitscanners, you can give it a chance. Besides, I’ve experienced worse WADs.
Next WAD on the list is... Oh great, another Mockaward winner. I can only wonder if it will make me laugh. But until then, I’ll see you next time.
Hi Everyone, I am here with my second mod. The Fashion Student Mod (v.1)
This mod started as just an Aspiration and grew into so much more. This is Base Game Compatible however there are certain aspect of the mod that uses other packs. The Mod will still work Base Game, the aspects needed either won't show or you would have to cheat it away.
What's the Mod contains
Fashion Student Aspiration
Model Trait
Part-time Fashion Designer Career
Active Fashion Show Event
Rabbithole Fashion Show Event
Fashion Student Milestone
ADD ON
Children After School Fashion Design School
You can read up about it and download on my Patreon.
I am happy to share with you my new modern Boho-Baby CC PACK dedicated to the little ones! A collection of everything you need to create a warm, special space for you and your children 😊
▶ ABOUT THE CC PACK
32 items.
Confort: Toddler Bed Mattress, Toddler Bed Frame, Chair, Loveseat, A functional Piti/Tent.
Build: 6 wallpapers.
Decorative: Bassinet, Chalk Board, Mobile Hanger, 2 Paintings, Panda Bear, 2 Stickers with various designs, Crocodile Toy, Cubes Toy,
Lighting: Night Table Lamp.
Storage: Bookcase.
Surface: Desk, Dining Table, Mini Night Table.
Special items: Toddler Changing Table Mod, Rocking Horse "Dino" and Rocking Horse "Elephant" requieres this mod and this mod from PandaSama to be functional, otherwise is going to be only decorative. Bassinet it's a decorative piece, please use the Invisible Crib Mod to make it functional.
▶ SPECIAL MENTIONS
I want to thanks Alana aka coki.creative, Alexandra aka create4sims and Jasmin aka sims4ideas for try my cc and help me to create the beautiful rooms you see in the promo pictures. You are so talented and the best! 💜
Thanks to my friend PandaSama for let me create a new design of their Diaper Changing Table Mod and the Rocking Horse Mod.
Hey! I'm super excited to kick off my Studio Ghibli CC packs and today we're kicking it off with none other than Spirited Away. I hope you guys enjoy these posters in your game! <3
"Wanted to try making a universal ChexQuest zorching system for GZDoom! The effects for zorching away are handled using a combo of canvas textures and shaders. There are still some things that need to be done under the hood, but it's coming along well!"
thank you to the following cc creators: @pierisim @bbygyal123 @charlypancakes @thecluttercat @linacheries @littledica @myshunosun @peacemaker-ic @ravasheencc