#geometrynodes
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6amsnst · 1 year ago
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Nodevember 2023 Days 5-6 / Lovely Lake Made with Geometry nodes in Blender
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warrragwag · 2 years ago
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Simulation nodes! I always do no-thinking doodle like this, & today was able to render a similar look without modelling anything! (except the plane to hold geonodes). Still don't know about UV & random/multi textures. Based on a tutorial by @johnnygizmo
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mazhuka3d · 4 days ago
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IV.I Modelado con Geometry Nodes - 21 Geometry Group: Sample (3) - Sample Index
Desgranamos el nodo Sample Index para entender su funcionamiento y desarrollo ejemplo de muestra para su comprensión.
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bigdamnartist · 1 year ago
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Finally in the clean-up and bug fixing phase of my first custom particle system in geometry nodes. Been a long road, but dang proud of this thing, even if it does have some.... uh... let's go with, quirks, from being my first attempt at figuring most of this particle/vector math stuff out :P Blender 4.0/4.1
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dimitrissakkas · 2 years ago
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just-watch-and-calculate · 4 months ago
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Not just art
…can be made with art supplies/programs …can be beautiful I made something that is not (just) art recently, and I'm very pround of it, despite of how messy it is internally (one would think that, while 'complex' definetely can, 'messy' should not apply to mathematics, but approximation can be not just a solution but also a cause for that)
I'm studying physics, and this semester I have somewhat rediscovered just how passionate I can be about physics and how beautiful it can be. the way a swordfight is mostly a play and dance of just so few variables because swords are quite rigid. the way electroynamics and light only work because of the geometry of spacetime that makes the concept of 'rigid' fundamentally mean nothing in the face of lightspeed. the shapes and not-rotations-but-kind-of that are the reason lightspeed is more fundamental than just a speed. it is the speed and not quite a speed at all. the incrediby weird fact that time can sort of be measured in lightyears even though that is a length unit.
it is beautiful, and its shape are not words (maybe unless one argues that mathematics is a conlang). it can be numbers, but it is also how the numbers relate to one another. and it is not just numbers, but the structures they are in. and the way they describe the shape of the world. the way I can deeply understand it not with words, but with my spatial reasoning. the way I can grasp the shape of that math in my head.
earlier this semester I would've told you that all my thinking happens by way of words in my head, but there has been a perfect storm of circumstances for me to understand how my thinking works better, some of which was set in motion when I first learned about the derivatives in 3d space that are so important to electrodynamics.
even then, it was probably in semester two, I did not understand those derivatives through words but through shapes; but only this semester, when I finally undertook the project of making the shapes in my head into something more externally 'real', 'tangible', by building a geometrynodes setup in blender: a 3d file representing 3d thoughts; when I was examining how my thinking works as I was once again considering the fact that some people do not have an inner monologue, but that their thinking can take different shapes than mine (there has been a truly fascinating diversity in answers when I asked some of my friends if they have an inner monologue/how their thinking works), it was only as both of those came together that I realized just how important my spatial reasoning is to how I understand things and think about some things. how it can help my intuition for things so much. and that it was this intuition for spatial derivatives that was easier to put into shapes than words that was something I wanted to share.
I've finished several renders now, made with an art program but not necessarily art. communication, but not predominantly in the form of words, but surprisingly like it. (even down to the "repeat a word so many times it loses its meaning effect I think) though the end result is a visual one, that two-dimensional result is a step removed from the actual shape of my thoughs; they are not visual ones but spatial. and so, as much as what I was making in three dimensions resembling my thoughs made it easier to work on (and, in turn, improved my understanding too), having to then figure out how to turn it into more directly a visual medium (as opposed to vision being just how I preceived its 3d shape) was harder, because it was getting further removed again from how I think about it.
with in that uni lecture we are now working with 4-vectors, due to how special relativity is relevant to electrodynamics, and while that makes it harder to imagine or visualize I'm still noticing how in my head it is distinctly shapes, not just words or numbers. and it is oh so elegant, these 4-vectors are just the right shape to be the right tool.
I don't know if the thing i made in blender, that feels surprisingly like speaking with not language but geometry, is art, but the understanding it represents is beautiful to me. and I am so very proud of it.
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mi6015liamdixon · 2 years ago
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Initially, my intention was to utilize GeometryNodes in Blender to generate clouds for my scene. However, I encountered challenges when it came to rendering them effectively and efficiently. The desired outcome proved elusive within the allotted time frame. In light of this setback, I decided to explore an alternative approach by incorporating VDB clouds. I knew that these would offer superior visual quality, requiring only a well-crafted material to achieve the desired aesthetic. This strategic pivot allowed me to bypass the technical obstacles I faced and ultimately resulted in stunning and realistic cloud formations that seamlessly enhanced the overall visual appeal of my scene.
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riggingdojo · 2 years ago
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riggingdojo
RT @ArminHalac: Here is a teaser for the next tutorial. We will build on top of the live shape key setup and add support for UV based matching, which allows blending between completely arbitrary topologies. #b3d #rigtip #techart #geometrynodes https://t.co/czgcaJvEDV https://t.co/thEPpRl1UC
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yokkidack · 2 years ago
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A flower a day keeps a burnout away
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6amsnst · 2 years ago
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"Aeon Devourer"
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elliotschultz · 2 years ago
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Day 04 – Intersections.
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mazhuka3d · 11 days ago
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IV.I Modelado con Geometry Nodes - 20 Geometry Group: Sample (2) - Raycast
Analizo el nodo Raycast que nos permite trabajar con los puntos de intersección de rayos en otra geometría objetivo
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forgifen · 2 years ago
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swirly dots
In high rez with audio on my Insta
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bigdamnartist · 2 years ago
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willscobie · 2 years ago
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tree trunk lines - blender sketch
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erikhasan · 2 years ago
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Dock . #render #3danimation #cgiart #cgi #apocalypse #meteorite #blender #3dart #3dmodeling #geometrynodes #scifi #futurism #retrofuture #zbrush #instaart #cgartist #characterdesign #digitalart #cyberpunk #bladerunner #alien #stargate #universe #anime #nft (at San Pedro Garza García) https://www.instagram.com/p/Cm7vMJPsplt/?igshid=NGJjMDIxMWI=
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