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#gotta stick to the plan
whmp · 11 months
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hey, it's me! i'm still alive, somehow, though just barely. this semester has been pretty tough so far and will probably remain that way until spring. despite this, i managed to add some fun new features. : ) ALSO i promise 100000% that if you sent me an ask i WILL answer it. i will. anyway, look at all those cool things! -> a system for cuts, bruises, tattoos, wounds and other decorations your whumpee's skin is an empty canvas. whether you fill it with scars and wounds or cutesy band aids is up to you!
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the way this is set up is kind of like a bunch of stickers. so for example, if you decide to hurt the lil' guy with something sharp, he'll get a "stab wound" sticker in the spot you decided to target. over time, that sticker will change over to a "stab scar" one. it's a very flexible way to do things, but it still needs some work and a couple big changes, since it's very unfriendly to low-end computers. in terms of visuals though, it should look exactly the same as the decal-based "decorations" for your whumpee that you see above!
- a better way of getting that dude on camera the camera system is now a lot more immersive and will fit the story. the awkward developer cam that could clip into walls is no more.
you can drag around the view and zoom in and out by scrolling. as you progress, you'll get access to even more ways to invade your whumpee's privacy. : )
-> new ways to get horny in the last devlog post (around 1000 years ago) i said that you won't see any "horny accessories" in the upcoming updates. that was a complete lie, sorry! here's a preview of some cool new horns you can give to your whumpee.
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the neat part is that the horns are customizable - other than just choosing the shape, you can modify their size and color gradient. -> other stuff + story i've made plenty of changes and additions to the back end. most of it is not flashy or super significant - most of the time and energy i could dedicate to the project went right into fueling the violent, bloody conflict between me and custom shader code. i've also made some updates to how time is simulated and fixed a bunch of bugs. there is now a sound system too! i'll look for some copyright-free sfx and music before the next update. oh, and there's some lore too!
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i've been experimenting with different ways of delivering the main storyline. heavily stylized cutscene-like sequences were very fun to do! not sure if i'll stick with this style though. either way, i have the general outline of something that resembles a plot. >: ) that's it for now! again, sorry for the irregular update schedule. i've been following the "no progress for a long time, then one night you have all the energy and inspiration in the world and you zone the fuck out for an unhealthy amount of time just working on your thing then until realize that you're going to be asleep within the next 40 seconds" development strategy - hopefully, my brain will kindly allow me to switch to a more comfortable workflow. :' ) taglist below: (let me know if you want to be added OR LET ME KNOW IF I FORGOT TO ADD YOU IM SO SORRY) @whumpinthepot @andithewhumper @pigeonwhumps @monarchthefirst @scp-1296 @whumpedydump @screenys-whump-corner @whumpshaped @bloodsweatandpotato @burning-and-remembering @thealmightyconeoftruth @whimpity-whumpity @catnykit @vietbluecoeur @rainythealias @cardboardarsonist @snakebites-and-ink @lthrboy @woo-lu-woo @wingsofadragonsstuff @wecoffphm @bayvel @pics-and-fanfics @dokidokisadness @generic-whumperz @lambetjenasus @aarika-merrill @hayaneakabane @moons-cozy-corner @brittaunfiltered09 @rule-masochism @reverie1234 @oddsconvert @wh-wh-whumpified @currentlyinthesprial @cupcakes-and-pain @heavenlyden @whumpsday @likeadeadbattery @stay-on-topic1 @cyborg0109 @kawhump @astrowhump
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wurmwizzard · 27 days
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I cut my abusive mother out of my life, presumably forever, and now I'm single for the first time in a decade. A lot can happen in a week!
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doctorbrown · 5 months
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happy (by present-day standards) one hundred and fourth birthday to this old man right here!
i've never really nailed down a proper time for when i have doc's post-trilogy canon happening, it's always just x date post return to his present with the family. so i've been thinking about it and i needed something solid (for myself at least) to play off of with headcanons, with setting details, all that fun stuff.
so i think i'm leaning towards '87 or later. (of course this is all subject to change with whatever happens in a thread - i'm still totally open for him being wherever, whenever in his timeline).
so if his main default verse is set around 1987 or so, he's turning (chronologically) seventy-seven. officially, as far as the records are concerned, he's only sixty-seven this year.
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Listen. LISTEN. I live for people's silly AUs please never stop making them. I beg. Too many people have bad opinions and need to let people have fun. 100/10 I will always support your art but especially the parts that are just you having fun
ahhhh thank you!! AUs and silly shit have gotten me thru the last several years so I'm just wired on them kjdkldkld the games only ever give so much and I am an endless void of needing more 🥴 ishin is one of my favs in the series cuz it's just like hey what if we put these goobers into the back then times like ACK
AND DEAD SOULS I love dead souls hhhhhhhh
just slap these bad boys into anything and I rrrrRRRRRRR
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Why do I have followers
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frozenhi-chews · 5 months
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Failed my freaking psychology final-
Gosh I knew that this was a difficult class for me but gosh dang-
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re-decorate · 5 months
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how is it possible that if i want to become a cardiologist i have to go through at least ten years of training AFTER graduating college
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machiavellli · 2 months
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me trying to create a study plan where I can combine being a serial procrastinator with a fear of failing and the need of academic validation
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dotpyenji · 1 year
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🍓 strawberry colored dreams...
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saturno-sol · 4 months
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Hello Four Swords Fandom!
Hello! I’ve been a FS manga fan ever since i was in middle school and an avid fandom spectator. Ik the era of ask blogs has been long gone but I still love the idea and wanted to take a shot at it since I never could when it was at its peak!
The AU would center around a BOTW/ToTK storyline featuring the four links + Shadow, with lore asks as mini comics and what I call “campfire chats” as general and silly questions with predrawn sprites. I will (no promises though) attempt to update at least once a week for lore asks and more often for campfire chats.
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fundielicious-simblr · 10 months
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(Adalynn's POV)
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Before Maggie left, she surprised Mason and I with a newborn photoshoot for baby girl, in return we were then able to surprise her with baby's name! We decided on naming her Bethany after the place in the bible; this little girl is such a blessing for our family, as are all our children. Since we announced baby girl's arrival, our church family have been so gracious in blessing us with clothes and accessories for our her. We have the basics in hand-me-down form from the boys, but it's always nice to dress up a baby girl in a cute pink outfit.
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The kids usually do well whenever there's a new baby, they're always so happy to meet the sibling that they've been praying for but this time with little Bethany it just that bit more special as the boys met their little sister. The older boys have been saying that they're so thankful that they finally have a little sister, we've had to limit how much they can do when they're holding her since they want to do everything while holding her. The littles aren't 100% sure of what's happening, but love having a new baby in the house regardless.
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Over the days, I've been sitting down with each of the boys to formally introduce them to their little sister. I wanted to especially work with the toddlers to get them familiar with the baby, Titus was the one who had his spot as youngest taken and I wanted to make sure there wasn't going to be overwhelming feelings of jealousy as is common with young children.
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Pic 1: My mum with Zoe's daughter Cassie and my aunt Lea with her granddaughter Ember (Tabitha's daughter) // Pic 2: Macie, Zoe, Annette, Ashton, Tabitha, Tessa, and Celeste // Pic 3: My parents, my uncle Branden and aunt Lea, my aunt Claire and uncle Ryan, and my aunt Danielle and uncle Sebastian // Pic 4: my parents and sisters
Due to little Bethany's arrival, we missed out on going to camp this year. My parents and my sisters at home, Zoe and her kids, and various aunts, uncles, and cousins all made their way to Granite Falls for a great weekend of upbuilding fellowship! We love going to family camp, my parents started taking us almost every summer when I was a young child and throughout my childhood - Mason and I even met at family camp all those years ago. Hopefully we'll be able to attend some smaller conferences in the time between now and next year when we'll hopefully set off for family camp weekend next year.
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th-ramblr · 3 months
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Who are you to change this world? Silly boy ♪ No one needs to hear your words ♪ Let it go ♪
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art trade with kittypawcalypse on insta I’m super proud of
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keymintt · 4 months
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I was watching the stream at the end there, just had it in the background, I normally already just lurk, and i dont have a twitch account so i didnt comment anything, thank you for streaming! That was a cool looking lizard/dragon thing
omg thank you for hanging out !! i appreciate it hehe
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danidrawsstuff · 1 year
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some panels from my storyboard final! im really excited to finish this piece, it’s truly the only assignment holding my mental health together :’)
[ commissions ] [ instagram ]      
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whmp · 1 year
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I just wanted to say that your video game looks really cool! I'm a (fairly beginner) game developer and overall it just looks really great. I love the graphics and style. I do not consider myself a sadistic person and I can confidently say I have never had any urge to hurt somebody, but I'm still super hyped to play your game.
Anyways, I guess I'm just curious on how you're making it/ any details of the process so far you'd like to share.
hehe thank you so much anon!!! don't worry, the "have you ever wanted to keep someone in your basement" was (mostly) a joke, being a sadist is by no means a prerequisite. : ) the process itself is a bit chaotic - such is life of a solo developer. i'm spread a bit thin between animation, modelling and programming so when making the game i'm trying my best to stick to my strengths: for example, when you look at characters and items, most of them have only very basic textures, but they do have a neat little shader on top which makes them look cel shaded. there's also a hefty dose of VHSesque post processing on top of everything! i left for a bit of a vacation recently, hence the lack of updates, but i YEARN to go back to work. on top of the to-do list is to finish up the time-simulation system. originally i wanted the game to be in real-time like animal crossing or something, but i've since shifted focus to a different approach with a simulated time, kind of like in stardew valley or minecraft or pretty much any game with a day/night cycle. the two tasks i dread the most are going to be fixing whumpees hair and his skeleton. god. take a look at how this smug fucker's hair look like:
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if you know anything 3d you're probably getting a headache just from looking at this terrifying thing. stop. stop looking at it now, please, avert your gaze and don't make fun of my topology skills. if you don't - on the left there's a wire frame of polygons that when painted gives us the poor little meow meow on the right. as you can see, his hair is SUPER DENSE when it comes to polygon distribution. basically, a good 95% of whumpee's geometry is concentrated in his hair. i have since changed it (it's an old screenshot) but his hair still is a bit too dense for my liking - this is the sort of thing that WILL cause performance issues further down the line. i should just shave him bald i swear.
the second thing is his skeleton (or rig, or armature or """avatar""" if you go by unity's terminology). there's no nice way of putting it, his bones are fucked up. i rigged him in blender and upon being transported to the game engine environment, his spine just sort of left his torso. i managed to shove it back in, but it's far from ideal. here's how he looked like prior to the Bone Surgery:
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scary. think of the back pain.
to summarize, gamedev is hard, bones are bad, but i really want to get back to work. hopefully i'll post a major update post within a week or so! no taglist on this post since it's not really an update, but @fanboy-enby-undead mentioned wanting to see bloopers/glitches so here's an @. : )
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