#have fun!!!! MASKS is a lot of fun!!!
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heybiji · 1 year ago
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hi!!! i just wanted to say i really love all of your MASKS stuff. i'm something of a newbie when it comes to the TTRPG community, but MASKS seems to be not very well-known and i think that's a real shame. i'm a huge fan of old-school superhero-adjacent stuff, especially the silver- and bronze-age ones!
by the way, i was wondering if you'd be willing to share some tips for a first-time GM? you don't have to if you'd rather not! i just figured i'd try asking since i was planning on GMing a MASKS campaign for some of my friends later, but despite my decade's worth of roleplaying experience i've never been in a TTRPG campaign nor a GM (or similar) role before
Thank you so much!! I was just lamenting about how I felt bad for the MASKS tag because it is now flooded with all my npc nonsense hahah so this is really nice to hear.
It's awesome you're planning on running a MASKS game for your friends!! There is an indispensable post on twitter I saw that has a LOT of great tips for running MASKS that I recommend checking out. But for my own personal tips that are just me things, here's what I got. Sorry it's gonna be extremely long-winded, it may take a few months to read through it.
(Note: I am also hugely into RP and probably put more into it than what is necessary, especially with MASKS which is meant to be able to be played out of the box. It was definitely not played out of the box in our case because I require a lot out of myself and everyone else to feel good about running something. if anyone else wants to continue seeing me as a normal human being please don't click the Keep Reading)
Since you're running it, make the world interesting to you. If the world runs around themes you're personally interested in then you'll have a much easier time coming up with answers on the fly. For me, themes I'm interested in that lend themselves well to a superhero world: money, power, family, celebrity, media, the 24 hour news cycle and the desensitization of violence. Because I'm interested in this stuff anyway, wrapping a world around them makes it much simpler for me to figure out how the world ticks and thus how the characters fit into it and how the world reacts to them, and I am DESPERATE to find out how the characters react to all the questions and expectations the world is imposing upon them.
Make sure your players have a good grasp of the tone of story so they can make characters that gel well within it. For me the tone is a lil more adult because I'm not personally into younger morality tale stories in tone, it's pretty grounded, and I think comedy and tragedy work hand in hand so I lean into them.
Talk. A lot. Talk about the characters, talk about the world. MASKS is fun because it's a LOT of talking and figuring out the narrative together. It's not a lot of crunchy mechanics, it's all around seeing how the characters react to the world narratively, all hurt and comfort and emotions which (for me) requires people to have a good grasp on their characters and the world. I like to give my players "homework" where I ask them a question involving their characters in some way like "what hero did your character look up to as a child?" so they get to come up with past heroes, or "How does your character feel about _____?" etc etc. The only fans are gonna be your table and fans love to talk so be the biggest fans of the PCs!!
Figure out your framing. I know in MASKS they suggest framing it like a comic book, and basically talking about the frames on screen. For me, because I'm more into movies and tv than comics, I frame it like that. So I have an active "camera" in play during sessions and will ask things like "would anyone like to grab the camera?" to encourage the players to put the character into a scene or "what does the audience see as the camera focuses in on your character in this emotional moment?" There is a LOT of playing up to the camera and framing the sessions as episodes of a show, so it's like, okay, you have several options but what is going to be interesting for the audience to see? I find this encourages the players to have their characters take bigger swings and feel comfortable letting us into how their character is feeling because it all looks GREAT on camera. The camera loves it. The PCs are the story after all.
Because I frame it a show, I also like to play individual ending songs over the "credits" at the end of each episode. So I asked my players to make playlists for their characters so if I feel an episode had a lot of emotional focus on one character in particular, I can play one of their songs at the end of the episode! I also made a general MASKS playlist with a bunch of songs from the era we set it in (2004) to pull from. It's a fun little addition that I really enjoy and that I hope makes it all feel more special.
The Dino Donut Effect: create landmarks in your world. (OK THIS IS GONNA BE LONG BUT WORK WITH ME HERE) They don't have to be locations, more solid landmarks of the story that the characters can refer back to and lean on to make the world feel more "real." I call it the Dino Donut Effect because in our world the thing that made everything click into place was talking out the backstory of one of the PC's figuring out they had the power negation ability. We were talking one night trying to figure it out; we wanted the character to fall out of a building and be caught by a flying superhero and accidentally turn off their powers, so they toss the kid to another flying supe whose powers also get turned off. But we were like... holy shit what is the height of a building needed that can handle this much action in the air without them hitting the ground in 3 seconds. So after a long night of talking about terminal velocity and looking at Splat Calculators we figured out the height of the building, and we needed them to crash into something that wouldn't fuckin kill them. The first suggestion was a truck full of bananas. Nah. We landed on a giant balloon that could take the impact. And the balloon became a giant T-Rex holding a donut that was the mascot of the city's beloved decades old donut shop Dino Donut. And so we decided that one of the two flying supes grabbed onto the kid and the other and flew into the giant balloon to try and keep them all alive, which destroyed the balloon, which was a city institution, and there was a crowd of children there that day that saw their friend Dino Donut die. Killed by a superhero. The balloon deflated loudly so it sounded like Dino Donut was screaming in agony. All the kids were traumatized (screaming crying throwing up), the city was furious because everyone loved Dino Donut, it was constantly in the news cycle, and it ruined the career of the supe that "killed Dino Donut." AND THEN THEY REPLACED THE DINO DONUT BALLOON WITH A LAME "UPDATED DESIGN" DINO DONUT STATUE which everyone hates and people consider to be a memorial to the old Dino Donut. ANYWAY, the Dino Donut effect is that now all the PCs have one single incident to refer back to that they all have feelings about. A couple of them were there that day and heard Dino Donut scream, one is now the protege of the disgraced superhero that killed Dino Donut so she feels uncomfortable talking about it, there's the kid that was saved that day but was sworn to secrecy by the supe so no one would find out about his power negation ability, and then there's the kid that wasn't there because she's an alien that just arrived to earth and now the kids have to explain the incident to her with all their varying opinions. Now the PCs' meeting spot is at a Dino Donut. Having this one solid incident that is both funny and kind of goes into the themes of the world has been an absolute treat. Creating "landmarks" like that in the world has done so much and now I'm like okay I'm gonna try to do this moving forward with any other thing I run.
anyway these are my extremely specific to me tips. my RP standards are kind of high which makes me a bit of a terror but also when the flowers bloom from it it feels GREAT. i'm not sure if this will help but hopefully there is something there that can be useful!
MASKS is fun and simple once you get the hang of it, though, so I'm sure whatever you do you and your players will have a lot of fun! especially if you're someone who is into RP which is the background I'm coming from too; MASKS is extremely narrative! i'll be looking in the tag for your game hehe
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(The Day Dino Donut Died art by JD)
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starryeyed-seer · 7 months ago
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me: I'm not a bat
Mr pages: (stuffing novels under its robe): I must abscond
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chocokeyboard · 8 days ago
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Hmmm figuring out how i wanna draw him ^_^ og sketch below!
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Anyway. Sketching in pink is so fun...
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phonification · 8 months ago
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ive been thinking about taco and balloon forming a little alliance post s1/ pre s2 where they'd (begrudgingly) work together planning on how to break into hotel OJ to steal stuff to take back to their makeshift camp like food, blankets, pillows, etc,,, anything that could be useful to them
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buttercupshands · 7 months ago
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Extraterrestrial Satellite Communication | Loop
"Oh? So you don't follow the script, and say your lines exactly the same way every time, to make sure your party doesn't think you're acting weird?"
Or a small thought of a hsr and isat crossover lead to me trying to imitate the style of character announcements!
From my notes Loop starts as a 4*, one that'll always be there to help if needed, almost Asta-like, but has an optional Two Hats related 5* that's actually changes the path to Hunt similar to Siffrin's base path
In case of Siffrin he's like Trailblazer in that regard changing path at least once Story-related reasons
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Like becoming Lightning Nihility at Act 4-5!
I honestly just had fun sorting and imagining everyone in that setting
Just im case non-hsr players wonder
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But in Loop's case they follow Elation actually, but that's not a playable path, so it's a Sparkle situation basically
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Or at least that's what I thought of when thinking this up shruggs
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crandairy-juice · 11 months ago
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fanart for @yellowocaballero ‘s roleswap au. reminding me of my highschool love for kakaobirin
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rodentlegalteam · 3 months ago
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Four is very self-aware so he knows that he’s autistic but since his era isn’t very advanced in that sort of thing, he has no idea what autism is. He thinks he’s just Like That. Time knows what autism is (Malon told him) but isn’t nearly as self-aware so he never makes the connection and goes through life thinking what he’s completely neurotypical. Legend both knows what autism is and knows that he exhibits behaviours of it, but is so deep in denial that he shuts down any ideas that he might be even the slightest bit neurodivergent. He uses every excuse he can in order to make people think otherwise and it only somewhat works. Thank you for coming to my ted talk
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amazingdeadfish · 4 months ago
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Do u think u could make an opera version of mayor? I've seen a few artists make diff opera wukong/Mac designs but I think a opera mayor design would look very cool :D
Not gonna lie, I was nervous to do this, but, I don't regret trying out this challenge.
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RAMBLES + (literally only two) REFERANCES BELOW THE CUT:
The costume is based on the classic armor outfit in Chinese Peking Opera. Since, we all know that the Mayor doesn't actually have that many identifiable characteristics or, much of a role in the LMK show other than being LBD's foot soldier or, thrall. So, I had to reflect that in what's probably an incredibly basic interpretation for what their design could be (because if you actually see the insane level amount of detail in peking opera outfits, you'll understand that this drawing is heavily simplified and lacks detail).
The mask, is, also simple. I tried to look at numerous references and get my head around the insane amount of possibilities of patterns and designs and what they mean, as well as what the colours symbolize, but all that's important is that blue symbolizes stoicism, black for integrity, and white symbolizes evil (but of course these meanings for colours have leeway in between depending on what source you look at. There is no definitive answer).
The mask is also important because it creates the most visual distinction from Mayor being a Jing instead of a Sheng (male protagonist). And, even though it's a basic mask, I did create it to imply an almost 'skull' shape to it. But it's discrete and, you have to be looking for it to be there (which I suppose fits because, Mayor being LBD's thrall wasn't revealed straight away)
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Now okay look, I'm- I'm not an expert on peking opera at all, I had to do a bit or research to do this in order to actually understand what I am doing when it comes to designing an outfit for Mayor. You might see a hint of his Chief costume in the chest plate I decided to keep, and all those skull motifs to show that he is a thrall of Lady Bone Demon. But in short, he is a warrior, a soldier, a chief of war, and he fights and works for Lady Bone Demon. He is to be a character with heavy, dramatic armor, and a mask to not only symbolize his role in whatever theatre show he lands himself in, but also for the shrouded identity he has and, well, not exactly being the most in-depth or open character in the show :))).
Anyways, here's a beta design back when I legitimately had no idea what I was doing and had done like zero research apart from looking at references I lied and, thinking Mayor would have a 'lighter (less heavy) and less decorative outfit (clearly I changed my mind later on):
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I am, glad I did not follow through with this design. This is, not a peking opera outfit. Not a conventional one at least, that would reflect who the Mayor is (because this mf is conventional as hell, fitting in with modern times with his suit and all).
And here are the, uh, two references I used (obviously there's more but, these two were the ones I really picked apart and analyzed and, have clearly referenced):
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And yes, I copied the pose on the right.
Design is welcome for critique (again, I am not an expert on peking opera (it's such a vast, complex, and wonderful artform that the more I found out the more I was intimidated by) and possibly subjected to be redesigned later on should I look back on this months-years later and cringe horrifically.
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wispforever · 2 years ago
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one of my fav fandom headcanons for them is hidan naming the masks and treating them like big puppies
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northern-passage · 9 months ago
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clementine
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feroluce · 1 year ago
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So I spoke somewhat about my thoughts on Emanator Sampo here, but I never really thought of it from a design point of view or what kind of powers he would have until just recently. But I actually kind of love leaning into it from a "stage hand" perspective?
Because like. Aha's body in THEIR official art is completely black, giving attention to all the fun brightly colored things around THEM. And that's so fitting for Sampo! He usually prefers to be a side character. He likes to act from the shadows. His is a much more subtle hand.
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So I wonder if as an Emanator, a lot of his clothes are actually very dark? Not necessarily plain, still extravagant and needlessly detailed in things like cut and quality with lots of different fabrics and textures and ornamentation, but dark. Or maybe even his skin itself becomes blackened further down his body; his hands in particular are dark, as a sort of sleight of hand reference.
The motif of a lot of straps wrapped around him like in his canon design is still present, but they're all loose and flowing off of him like paper streamers now instead of restraining him or holding him together. He is no longer contained! Or maybe they're still a bit more rigid/heavy, but just draped more like red stage curtains!
And this is like. Fully self-indulgent, but I love inhuman designs, and there's nothing in canon to say I can't do this, so screw it! Go for broke!! Maybe it's not visible to normal people, but Sampo having a second set of arms would be really cool, as further sleight of hand reference. One set is almost normal looking, but his hands are a bright, attention-drawing white, and the other is dark, set almost in the shadows of the first arms, to act less noticeably.
He also has something of a broken heart design to him in canon (the front of his black shirt with its jagged shape down the middle; his coat looks like a full heart shape in the back), and I actually like him keeping that element as an Emanator, because I think it suits him. Sampo says his taste in aesthetics and views on Elation involve human dignity,
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and the story he helps create in Belobog involves the long and winding road of resistance and survival and eventual triumph in the face of some very adverse, oppressing odds. (I'm pretty sure I heard he once called Wildfire "artless" though, plus the man acts like he thinks Shame is some kind of dessert, so like ndkdjzjskkd) But the point being!!
I think Sampo is someone who can appreciate heartbreak and angst and tragedy in a story, because it makes the victory at the end all the sweeter. And this would be another thing he shares with Aha, because I think THEY did bless the Mourning Actors partly just to be a little shit, but also because Aha does recognize tragedy as part of THEIR Path, too, and you can see it in some of the game. So a broken heart motif can still suit him, and I like him having elements of both comedy and tragedy. Like his clothing having a happy sun/sad moon (like the moon in Aha's art) or him having both of the traditional comedy/tragedy masks in his design.
And as Emanator, Sampo can maybe play with the stage settings environment, too. Like lights sometimes behave strangely around him, appearing blindingly bright to someone or dramatically dark. Sampo wills it and suddenly there seems to be a metaphorical spotlight right where he wants everyone to look. And when he doesn't want to be noticed, his face seems to be cast in shadow, he seemingly just fades into the background, no one notices or recognizes him and he sneaks away easily. He can create smoke or fog literally out of thin air without his bombs now, too, the air will just suddenly thicken until his stage is obscured, and Sampo can set the scene as he pleases or disappear without a trace.
And in line with being a stage hand, Sampo can direct attention like no other. He was already extremely good at this as a normal mortal, and becoming an Emanator only took it up to 11, past human limits. Sampo points, and all present feel compelled to follow his fingertip. He looks away, and they all follow his gaze. He can even affect the mood of an audience; he can influence everyone to be calm and placid or he can whip them into a feverish frenzy. Sometimes a crowd will start to become unsettled, agitation stirring until it boils over, until it incites a full on violent mob.
And in the middle of all that chaos will stand one perfectly calm figure, face cast in shadow, until they quietly slip away out of sight.
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majouartings · 1 month ago
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guess who's been playing ace attorney again IT WAS ME
sometimes the real otp is you x the ship that altered your brain chemistry for a little while when you were 18
#justicykes#I have already talked about this at length on my other blog but I love their dynamic lots and lots and lots#the thing is: the writers could so easily just have made it a typical manic pixie dream girl dynamic#with apollo serving as the straight-laced sounding board for all athena’s eccentricities#but instead they made the wonderful WONDERFUL decision to just double down on the ways in which he was already equally unhinged himself#so instead you get two people who are comfortable enough around each other not to mask and are making that everyone else’s problem#they’re both manic pixie dream girls and the dream in question is the kind of dream you have if you eat cheese before bed#top tier ship honestly. nineteen hundred zillion out of ten no notes#also I’ve been testing out a new chibi style lately! do you like it!!#I’m trying for something a little bit more windwaker-y hehe#I’ll probably still stick to my usual style for bigger illustrations but this one’s really fun for short comics &c#anyway these two are SO fun to draw you guise. I want to draw them all the time forever#I like drawing polly’s stupid hair! I like giving thena her little dusting of freckles!#I REALLY like getting to play with more vibrant colours than usual#bc like my art usually uses a lot of earth tones. particularly greens#and by contrast apollo and athena both use much more summery palettes so that’s been really fun to mess around with#anyway these tags are getting way too long so I shall see you anon! possibly with more drawings of queer cartoon lawyers
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heybiji · 2 months ago
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ialso love playign superhero ttrpgs can i ask what the Masks ttrpg is? i love finding neww hero themed ttrpgs ^-^ yay!
Ohhh!! Hey! i love getting to talk ttrpg stuff thanks for the question!
MASKS: A New Generation is a superhero ttrpg about teenagers all trying to figure out who they are in a world filled with people constantly telling them who they are and how the world works. It's less about the powers and the fights and more about the emotional journey of the PCs with mechanics that support that. It's a really narratively driven game!
tldr: try it out! it's fun! it's simple! and it's low-prep (apparently, just not for me, but i'm always just gonna do Too Much). you want a system with mechanics that revolve around telling a story? around your character's emotions and how they view themselves? this is the one for you! it's great and i've really been enjoying it!!
First of all, it's a fail-forward system, so the way your character levels (advanced) is by missing rolls. I like this a lot.
There are ten core playbooks that are essentially the classes you can choose from. They each come with their own powers, some intentionally more impressive than others, but it's not about the powers; it's about the core conflict that comes with each of the archetypes. Here are a few playbook examples:
The Delinquent: You've got these cool powers. But everyone keeps telling you how to use 'em. You know what they need? Someone to give them trouble, to make sure they don't always get their way. And hey! You're the perfect her to do it.
The Legacy: You're the latest in a storied heroic lineage, a family that shares a name and a cause. Now, everybody is watching and waiting to see if you've got what it takes to uphold that tradition. No Pressure, right?
The Nova: You're a font of power. Channel it, and you can remake the world into exactly what you want. Unleash it, and you can do miracles. It's wonderful... and terrifying. Lose control for even a second, and other people get hurt.
Your stats are your Labels. They're how you see yourself, and how others see you. The Labels are DANGER, FREAK, SAVIOR, SUPERIOR, and MUNDANE. Different stats help with different Moves/rolls, so for example a high DANGER stat helps you Directly Engage a Threat, while a low MUNDANE stat makes it harder for you to Comfort or Support Someone. Your Labels are constantly being shifted around throughout the game as your character's self-image changes (and that self-image changes a lot, basically the NPCs are just label shifting machines).
The mechanics are fun! Instead of traditional damage, the PCs have Conditions that they take on, and what conditions a character has affects their rolls. The Conditions are Afraid, Angry, Guilty, Hopeless, and Insecure. So if you're Angry you take -2 on your roll to do the move Comfort or Support Someone, if you're Afraid, it's -2 on Directly Engage a Threat, etc. There are multiple ways to clear your conditions but the most straightforward way is to take a particular action, so if you're Angry you have to hurt someone or break something important, and if you're Afraid you have to run from something difficult. These actions lead to some awesome and surprising story beats!
There's some other stuff as well, but that's the gist!
Coming from DND, it took me some time to adjust to something so wildly different in terms of the system, but I've been enjoying it! I haven't gotten to play it as a PC, but running it has been an interesting challenge. I think it's a pretty simple system to work with, and I at least hear it's low-prep (again not for me tho lol). It's mechanically looser than the only other ttrpg I've played (dnd) and requires a lot more decision making from the whole table, so I think in a way it asks more of its players in that way. And the GM role is constantly on in a specific way, because it's up to the GM to listen and call out when a Move is being triggered and a roll should be made based on what the characters are doing in any particular scene.
anyway I can always have more to say but MASKS has been fun. I recommend giving it a shot! And then you should tell me what you thought about it!!
#ask biji#masks a new generation#text post#pbta#masks ttrpg#it's a great system for a oneshot or a quick game#however the game i have been running is not that lol but i like a longer narrative#look i was not even into superheroes#but i wanted to try this game because i thought the mechanics sounded fun and interesting#and i've been enjoying it!#try it out!#tbh i'd love to play it as a PC one day... i'm all about those narrative arcs baby#actually this is a great time to try it out because magpie games is having a sale and all the MASKS books are 50 percent off#and yes i hear it is low prep#just nothing is low prep for me...#i've been GMing MASKS pretty nonstop for a couple months now as we're on a dnd break so i've been extremely MASKS brained as of late#it's also my first GMed long campaign#which might be why i find it a little extra challenging#but still it is pretty well known as simple and low prep so#TRY IT!!!#extra tags as i thought more about it:#okay maybe it is low prep at least compared to dnd#but i think it requires more brain power while actually playing because the mechanics make it more unpredictable than dnd#which is great for storytelling purposes!#again i've only experienced MASKS as a GM so my perspective is gonna be different than a player's#and every GM is different#but for me? i think it asks a lot of its players and a LOT of its GM#however it is for the benefit of the story#oh right and because it's so emotional playing with a table you feel comfortable with is gonna be important#this all may sound critical of masks but let me assure you i like it so much that i crave its mechanics in more games
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mblue-art · 8 months ago
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out w these tall clowns 🌲🌸
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eldritchfreakazoid · 9 months ago
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apologies for my absence ! elden ring kind of took over me .. . giggle.. weird guy//vpos [ i bet he's normal!!!! ]
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a-s-levynn · 1 year ago
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I have traveled far beyond the path of reason, take me back to Eden
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edit: more context in the tags of the root post
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