#hdrp
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3dvirtualand · 4 months ago
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Nanopunk Girls https://www.fab.com/listings/7dac5225-56ca-4f1c-97d9-d95f428315b2
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random-blender-nerd · 4 months ago
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Þank you, grand wizard, for using your mystical spells to make my render pipeline work
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maskco · 1 year ago
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ʜᴅʀᴘ
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jeonstudios · 10 months ago
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Are we twins? My tesis were with AI, neural networks, and my last job was working as a software engineer for a game dev company coding with Unity.
I feel like we are connected, but
🎓 ✨️ academically ✨️🎓
(do not let that asshole of a dev discourage you. He is probably afraid of competition and dont want new people getting in the field, a huge sign of a bad developer tbh)
oop 🤯 probably yeah lmao twin brains 🤪 my bachelor is just ai but i'm taking a course now on the side in game dev as well, so i'm not sure if i might pursue ai/game dev or just ai? or maybe just get a basic programming job without the ai lol 🫣 and yeah, i just don't get why you need to belittle someone just because they're a beginner 🙄
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noroalia · 5 months ago
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im on reddit doing hdrp vs urp research. remembered this post
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who took this damn screenshot who was it
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norskasai · 2 years ago
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"Run."
Rendered in Unity with the HDRP pipeline Models made by me Background belongs to unity in the HDRP tutorial +earlier version I kind of like
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ourlittleuluru · 1 year ago
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Oh boy... irl kept me busy these past couple of days (both work and new kinda last min art~) >~<;; couldn't post and also just go crazy about ALL the new announcements...
hoooo boy ⚆_⚆ was there so much announcements... discord's basically flooded
Let's just talk about the new features~ Which, as if this game isn't delulu enough, adds even more delulus~
But honestly, I think the new Quality Time feature would be like nice background/white noise for the times I feel like I need something in the background (and I don't want any YT videos, video essays or music. Ngl, I sometimes just open the game and leave Xavier's tender moments on just to get that nice ambience when trying to work in this sweltering... humid af... heat...)
Though I wonder for the Work option... What would Xavier be working on...? Zayne's gonna obviously be doing, well... his work... Rafayel's painting, I think, from one of the other screenshots... Is Xavier just gonna like, idk, read? Can't imagine what he might even be working on 🤣 maybe writing reports
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But can I just say this (again) PAPERGAME'S ART TEAM PLEASE TEACH ME YOUR WAYS! I know people are going on about jiggle phyiscs and some... packages. But look here. The technique of the Technical Artist team to make the sweat glistening? And the sweat beads???? Hats off. To make it look like so nice ToT I wanna know how to achieve that look and feel too. How does one do this in Unity??? custom shaders? HDRP magic????
Ahem. anyways... uh... moving on. The new AR photoshoot feature (╹ڡ╹ )
Definitely gonna fuel ALL the delulus. Probably gonna try it only once to see how the changing positions work (and then never use it again, especially if I am gonna put myself in it :v )... I guess the tech for separating the background from main subjects are pretty solid at this day and age. But still, am curious how well it'll work.
Though, if I ever use the photoshoot feature and I have to edit the lighting... welp, there goes hours of my life 😂 gonna be stuck in that mode constantly trying to match the irl lighting and game lighting
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Last but not least of the updates is Rafayel! Can I just say the Ultimate animation is just... phenomenal. (Please let Xavier's new myth Ult be just as cool. I mean, I love his current Ults but... would be nice to have a fancier one, ya know?)
Like the whole school of fishies and MC just casually riding on a whale to smite dem enemies 👌
One final thing. Rafayel's outfit. The back, with that spine that goes to his lower legs and ending with these fin looking things. That. That detail is nice. (it does remind me of the word Dolphin tail which leads me to think about Tifa and her dolphin tail hair though. Such brain tangents)
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the-64th-gamer · 1 year ago
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Alright so for Pneumagination at some point soon I'm probably going to be attempting to branch the build into Built In Render Pipeline so I can try out TrueTrace and see if thats the best option going forward for rendering.
TrueTrace is actual path tracing, but also doesn't require RTX cards so it can be available to a wider audience. Unity's pathtracer sucks so bad and its RTGI/SSGI feel pretty lackluster- especially with the fact that reflections don't account for any RTGI bounces so interiors still look bad. TrueTrace seems to be able to pull off multiple bounces and still run fine, Unity dies when you try doing RTGI at 2 bounces.
Also while HDRP does let me use stuff like DLSS, it completely cuts out any complex shader making, and my current goal is having a Kuwahara filter for all objects, and then characters rendered cel-shaded ish with a drop shadow n such. HDRP would be hell to attempt this and probably would run worse too. Its not designed for path traced optimizations combined with stylization.
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budgiegames · 1 year ago
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linuxgamenews · 1 year ago
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REVEIL: A Thrilling First-Person Game Coming to Linux and Steam Deck
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REVEIL is a first-person thriller game headed to Linux and Steam Deck while launching on Windows PC. Thanks to Pixelsplit's creative talents for bringing this experience to life. Available today on Steam. The REVEIL release is all thanks to Pixelsplit and Daedalic Entertainment for collaborating, along with Arina Tara for the soundtrack. It's not just any music; it's a collection of original songs that echo the spine-tingling vibe of REVEIL's story. And if you're into music as much as I am, you'll want to check out the Funhouse Edition. It's not just the full soundtrack; it's an extra six songs. Plus, it's a great way to support both the developers and the artist. Now, speaking of support, here is what is happening with the native build:
We use Unity with HDRP. Our main goal with Linux was to have a native version of the game ready for Steam Deck.
A quick heads up for those looking to dive into REVEIL on Linux – there's a bit of a snag. The native version seems to have a memory leak issue that causes some crashes after playing for a bit. The team at Pixelsplit did the right thing and reached out to Unity about this hiccup a while back, but it seems like they're still waiting to hear back. But don't worry, Steam Deck users! There's a solid workaround. You can play the Windows version using Proton. It works smoothly and doesn't have that memory leak problem. So, while the Linux issue gets sorted out, you can still play the first-person thriller without a hitch Now, let's dive into what makes REVEIL stand out. It's a blend of visual allure and mental gymnastics. The puzzles are diverse, the clues are baffling, and the whole experience will also mess with your head. You're stepping into the shoes of Walter Thompson, and believe me, it's a wild ride.
REVEIL | FearFest Trailer
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You'll be exploring Walter Thompson's psyche and past, which gets increasingly murky and mysterious. The deeper you go, the more you're caught in a whirlpool of deceptive images, memory fragments, and bizarre visions. It's a puzzle you can't help but want to solve, even as hope fades. Your main drive? Finding Martha and Dorie. You've got to stay sharp, and also look for clues, and hang onto your sanity. Now, let's talk features. REVEIL isn't just playing a role; it's a deep psychological journey that makes you question everything. It's spread across five acts, each set in uniquely crafted settings. The first-person story is immersive while offering various puzzles and riddles that keep you hooked. Plus, it's stunning – the visual experience is a #madewithunity style. The narrative layers are impressive while blending psychedelic, biographical, and unsettling elements. The atmospheric touches, like paintings and posters, also brings the '60s circus era to life. The Funhouse Edition launches today. It's more than just a game; it's an experience, especially with its 60s circus-inspired setting that morphs into something surreal. REVEIL first-person thriller showed up at the Future Game Show and Fear Fest on Steam. And now, the wait is almost over – it launches today, March 6th for Windows PC. But offers Proton support for Linux with an intent to offer a native build on Steam. It's also priced at $17.99 USD / £15.29 / 17,99€ with the 10% discount. Dive into and experience this mind-bending journey. It's not just about playing; it's about immersing yourself in a story that promises to be as haunting as it is intriguing.
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3dvirtualand · 4 months ago
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Covered Warehouse | UE | HDRP Unity now in FAB https://fab.com/listings/d0869edf-a96e-4a2d-bf92-8afa625e0d6a
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ilm4rk · 1 year ago
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First time on Unity HDRP with the new PC! 🥳
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bpdshan · 2 years ago
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very randomly started doing some solo game dev. unity is wonderfully intuitive and im surprised at how fast i picked it up. i spent yesterday making a pretty HDRP scene with plenty of post processing.
the rock formation is a bunch of cylinders mashed together :3
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lagtrainzzz · 4 months ago
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for reference:
0.5GiB of storage
88MiB of RAM
480p resolution
4.37GiB file size
60FPS (note: usually only 25FPS for PAL or 29.97FPS for NTSC)
32-bit (note: the wii actually ran on PPC rather than x86)
please, these aren't difficult standards to meet. you don't need 120fps and HDRP when opengles will do just fine.
game developers you are banished to wii hardware limits until you learn your lesson
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rakeshsynarion · 1 month ago
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Top Game Engines for Action and Adventure Game Development
Action and adventure games have always held a special place in the gaming industry. From fast-paced combat to immersive storylines, these genres demand high-quality graphics, responsive gameplay, and seamless world-building. Behind the scenes, all of this is made possible by one critical tool: the game engine.
Choosing the right game engine is a make-or-break decision for developers, especially when building large-scale action or adventure games. Whether you’re an indie developer or working with a professional Game Development Company, the right engine will provide the tools, flexibility, and performance required to bring your vision to life.
In this blog, we’ll dive into the top game engines used for action and adventure game development in 2025. We’ll explore their key features, use cases, and how Game Development Services utilize them to create industry-leading titles.
1. Unreal Engine 5
Unreal Engine 5, developed by Epic Games, has redefined the standards of high-fidelity game development. It is the go-to choice for AAA studios and professional developers building cinematic action and adventure experiences.
Key Features:
Nanite Technology: Enables developers to create vast, detailed worlds with film-quality assets without sacrificing performance.
Lumen Lighting System: Real-time dynamic lighting for ultra-realistic environments.
Blueprints Visual Scripting: Lets non-coders develop complex game logic.
High Scalability: Perfect for PC, console, and next-gen platforms.
2. Unity
Unity is one of the most versatile and widely used game engines in the world. While it’s known for its ease of use and 2D capabilities, Unity also excels in creating engaging 3D action and adventure games, especially for mobile and cross-platform deployment.
Key Features:
Multi-platform Support: Build once and deploy across PC, consoles, mobile, VR/AR, and web.
Robust Asset Store: Thousands of ready-to-use assets, scripts, and plugins.
C# Programming and Visual Scripting: Flexible coding environment for all experience levels.
URP and HDRP Pipelines: Enhanced visual fidelity and performance control.
3. Godot Engine
Godot has been rapidly gaining popularity among indie developers and small studios. It’s an open-source game engine known for its flexibility and low resource consumption.
Key Features:
Open Source and Free: No licensing fees, making it ideal for budget-conscious projects.
GDScript and C# Support: Lightweight scripting with high customization.
Scene-Based Architecture: Simplifies level and UI design.
2D and 3D Engine: Strong capabilities for both 2D adventure games and 3D action titles.
4. CryEngine
CryEngine, developed by Crytek, is known for its high-end rendering capabilities, making it suitable for action games with realistic environments and heavy combat mechanics.
Key Features:
Photorealistic Graphics: Industry-leading rendering engine.
Powerful Sandbox Editor: Real-time editing with immediate visual feedback.
Advanced AI and Physics: Essential for combat systems and dynamic interactions.
Full Source Code Access: Allows for deep customization.
While CryEngine has a steeper learning curve, Game Development Services targeting high-end PC or console platforms often use it to deliver stunning visuals and complex gameplay systems.
5. Amazon Lumberyard (now Open 3D Engine)
Amazon Lumberyard, now rebranded as Open 3D Engine (O3DE), is a fully open-source, AAA-capable engine ideal for building multiplayer action and adventure games.
Key Features:
Integration with AWS Cloud: Seamless backend for multiplayer, analytics, and live services.
Twitch Integration: Great for stream-friendly game features.
Real-Time 3D Rendering: AAA-quality graphics and performance.
Customizable Modular System: Adapt the engine to your game’s needs.
6. GameMaker Studio 2
While it’s better known for 2D games, GameMaker Studio 2 still holds its ground for action and adventure titles, especially when visual effects and fast-paced gameplay are priorities.
Key Features:
Drag-and-Drop Interface: Ideal for beginners and rapid prototyping.
GML (GameMaker Language): Lightweight scripting for deeper functionality.
Cross-Platform Export: PC, mobile, web, and console.
Extensive Asset Library: Simplifies character and environment design.
How to Choose the Right Game Engine
When deciding on the right engine for your action or adventure game, consider the following factors:
Target Platform: Some engines are optimized for PC and consoles, while others focus on mobile or web.
Team Skill Level: Beginners may prefer Unity or GameMaker, while experienced developers can maximize Unreal or CryEngine.
Graphics Requirements: High-fidelity visuals demand engines like Unreal Engine 5 or CryEngine.
Budget Constraints: Open-source engines like Godot or O3DE offer powerful features without licensing fees.
Multiplayer Needs: Consider engines with built-in network capabilities, like Unity or O3DE.
If you’re unsure where to start, working with a professional Game Development Company can simplify the process. They can analyze your requirements, recommend the right tech stack, and handle everything from concept to post-launch support.
Why Game Engines Matter in 2025 and Beyond
The gaming industry continues to grow at an incredible pace, with trends like VR, cloud gaming, and AI-based storytelling reshaping how games are developed and played. The role of game engines will only expand in 2025 and beyond, serving as the foundation for immersive, responsive, and visually stunning experiences.
Whether you're developing a fantasy RPG, a stealth action game, or an open-world adventure, the game engine you choose will dictate the tools, workflow, and capabilities available to your team.
By collaborating with a modern Game Development Company that keeps up with evolving technology and best practices, you can ensure your action or adventure game stands out in a competitive market.
Final Thoughts
Choosing the right game engine is one of the most important decisions in the action and adventure game development process. Each engine comes with its strengths, and the best fit depends on your specific project goals, team expertise, and target platforms.
Whether you're an indie creator or part of a studio, utilizing the support of professional Game Development Services ensures a smoother development journey—from initial design to deployment and scaling.
So, if you're ready to bring your action-packed vision to life, now is the perfect time to choose your engine, build your team, and dive into the exciting world of game creation.
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moleculardepot · 2 months ago
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HDAC9, Active GST-tagged Human
HDAC9, Active GST-tagged Human Catalog number: B2022660 Lot number: Batch Dependent Expiration Date: Batch dependent Amount: 10 ug Molecular Weight or Concentration: ~77 kDa Supplied as: Solution Applications: a molecular tool for various biochemical applications Storage: −70°C Keywords: DKFZp779K1053, HD7, HDAC, HDAC7, HDAC7B, HDAC9B, HDAC9FL, HDRP, KIAA0744, MITR Grade: Biotechnology grade. All…
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