#helping me to Computer
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doomspaniels · 6 months ago
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"Helping" me to Computer
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abstractfrog · 9 months ago
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Happy 1 year anniversary to Mr Sherlock Holmes! Here's a litttleee celebratory comic from me
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lilybug-02 · 1 year ago
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Pain is a great motivator…
Part 26 || First || Previous || Next
—Full Series—
Meanwhile Toriel:
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(Loud noises don't wake her up usually.)
Artist note: I’m so proud of this :))) I know it’s a lot of dialogue and reading, but dialogue is grueling work for me. I’m glad with the art and for the amount of pages I made in such a relatively short time span -w- page 5 was super fun to work on. A lot of blood, sweat, and hours here... :) The backgrounds were a big bore tbh, but I finished them! Yippie!
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lazylittledragon · 4 months ago
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life is so so hard but there's pyjamas and phone in bed at the end of the day and i think that's beautiful
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clownowo · 2 years ago
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🤨
bonus:
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sp1cychamm0y · 1 year ago
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You’re the Wave expert and I need your opinion on this issue. Do you think if someone fucked Soundwave hard enough he’d start to play music?
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yes
full on twitter
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littleghostblogs · 3 months ago
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I’ve noticed that I end up focusing on a different character every time I get back into Don’t Starve. So now I’m playing the funny robot for the first time.
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anakindoodles · 7 months ago
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Fractured sense of self
(click for better quality, reblog to support artists)
Individual pieces below the cut
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tradingjack · 1 year ago
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From the firmament above, a blood-red eye looks down upon us.
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bluebird-ascended · 1 year ago
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your honor he did that shit. however he bought his bird a mini of his coat so they could matchhhhh
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eosomit · 3 months ago
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Ribbon girl
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borderlinereminders · 1 year ago
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I have figured out how to find my count! Viewing the page source and then searching for the word "received' brought me to here.
I’ve continued to monitor my page source as my words changed and here’s what I have so far: MAX = 1,000 LOL = 1,100 OMG = 2000 WOW = 4,000 *-* = 5,000! WHY = 6,000 PLZ = 7,000 AAA = 7,500 ;_; = 8000 O_O = 8,500
T_T = 9,000
<33 = 9,500
BLR = 10,000
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masochist-marmot · 3 months ago
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TMAGP Theory: Tria Prima
Spoiler alert/disclaimer: Written after The Magnus Protocol episode 34; also spoilers for The Magnus Archives
I don't know if this idea has been properly explored yet, but I have had a weeklong hyperfixation where I've delved into alchemy and tried to figure out the inner workings of TMAGP universe. This theory is half-boiled at best, and I apologise if I've misunderstood any of the basic concepts. It seems like even alchemists never fully agreed on them, so they're contradicting each other a lot. That being said, let's get into it.
Perspective Reset
First of all, I think we are collectively still too hung up on the Fears as entities or powers. It's very tempting to classify things with the same framework we're familiar with (and conditioned to), but I think it's preventing us from seeing the bigger picture. Prior to the end of TMA, it's possible that no entities ever even existed in this universe, but the incidents have been taking place for a long time. The creators have also explicitly said that they wanted to create a new rule set, and I doubt that they'd build it with the same blocks. Because of this, I set out to find a set of rules that has nothing to do with the fears.
Classical Elements (Very Briefly)
I will oversimplify this for my sanity and yours. We have the four classical elements: fire, air, water and earth. In the classical worldview, these make up everything on Earth. Each element has two corresponding properties, as you can see in the figure below (fire is hot and dry etc). The elements are in a constant process of circulating and flowing, breaking apart and coming together (sand into water, water into stone, stone into wood...), but fire and air are considered more active and volatile while water and earth are more passive and stable. The rest of the universe is filled with the fifth element, quintessence or aether. It is considered heavenly and perfect and completely unchangeable.
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The Three Principles (Tria Prima)
Later alchemists made the addition of (first two and then) three principles that work on the elements and in conjunction with them. These principles were used to describe the alchemical process and its parts, but they also had more metaphysical implications. These are the foundation of my theory.
Salt 🜔: Aka. Corpus or The Body. Things that are solid and stable but also corruptible. The dust that's left behind after something is burned. Associated with earth, water and the property of coldness. In humans, associated with the physical body and therefore physical health. Salt is also associated with preservation and sometimes even rebirth. It's what's left behind after the alchemical stage of putrefication, and therefore what undergoes purification.
Mercury ☿: Aka. Spiritus or The Mind. Things that are volatile and soluble. The alchemical solvent or the smoke that rises from a fire. Considered the perfect agent because it demonstrates properties of both a liquid and a solid. The principle of flowing freely between elements and perhaps even heaven and earth. Associated with air, water and the property of wetness. In humans, it's the mind, or the intellect, knowledge and rationality of a person. Some seem to consider it the universal, platonic idea of thought, as mercury wouldn't be restricted by an individual body.
Sulphur 🜍: Aka. Anima or The Soul. Things that combust, but also the principle of combustibility. The flame that manifests when something is burned. Associated with fire, air and the property of hotness. With fire and air being the most active elements, sulphur is also the catalyst for change. In humans, associated with the soul, or the consciousness that links the body to the mind. It's the emotions, ambitions and desires that animate the body.
Why have I given you the symbols? Because they're all there on the OIAR logo:
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(I also circled aether because I thought I'd talk about it later but decided not to, so you're free to make your own conclusions)
I currently believe that these three principles are omnipresent in the Magnus Protocol universe. They're just part of the makeup of the universe, causing no one harm. At least, when they're in balance.
The Theory - It's All About Balance
There's been a lot of talk about balance by now.
"The institute, alchemy, all of it. "It’s all about balance. Dua prima, four elements, seven planets, it’s all the same. You’ve got to keep things balanced. And if something is missing, if someone is misplaced, the equation doesn’t balance… and that’s when things get bad…" (Celia, episode 30)
Here Celia mentions dua prima, which (as I alluded to before) is an earlier theory surrounding Sulphur and Mercury. Salt was proposed as the third principle in a later theory, but by now the tria prima seem to be more widely accepted.
"Not that anyone cares as long as it all balances, right? Not too much mercury or the world ends, not too much sulfur or we all go mad…" (Colin, episode 19)
Huh.
So, let me lay out the actual theory.
The principles usually strive for balance, because it's their natural state. However, sometimes the balance is skewed by human action or some other unexpected force. This imbalance can happen on an individual level or it can affect objects (which then become "cursed") or locations (which then become "poisoned"). In fact, the Magnus Institute calls such poisoned locations loci (singular "locus"). I also hypothesise that this is how the OIAR categorises their incidents (1. individuals - 2. locations - 3. objects).
When there is an imbalance, the affected person/area/object starts to display an unnatural amount or lack of one principle. For example, if there's an abundance of salt, we may see people or things slow down, become passive, even crystallise. Bodies preserved despite obvious corrosion, infections that putrefy and then purify flesh into a "perfect" form. The clearest example I can think of would be episode 3, where the character quite literally transmutes into a tree. Or episode 23 where a character inserts a piece of coral under her skin and begins to paralyse as it grows out of her. If you absolutely have to compare to TMA, I'd say a lot of Flesh, Corruption or Buried statements would fit under salt. It is associated with earth, water and literal bodies, after all.
Abundance in mercury would manifest as things getting a little weird, unstable and volatile, but in a subtle, flowy way. Changing architecture, people seeming odd, things dissolving into others, time or dimensions being unstable, perhaps the limits of a human psyche being broken. I'm thinking of the liminal spaces from episode 8 or the pier from episode 33. The fog is an especially fitting link, what with fog being a manifestation of air and water. I also think the entire Hill Top Centre has been affected. And now that I started, you could easily make connections to the Stranger, the Lonely, the Spiral and the Eye. Which brings an ironic twist to Colin's statement. Too much "mercury" already ended the world once.
Abundance of sulphur would bring out more abrupt changes, it would twist people's passions into unhealthy obsessions, drive people to anger and senseless bloodlust, give consciousness to the unconscious and animate the inanimate. In fact, in episode 19, the character says of Newton's dog: "such a creature must by all natural law lack that essential and ephemeral anima." Another case of an unexpectedly conscious thing would be Liverpool (episode 32), who is coincidentally also incredibly angry. I also think Ink5oul's tattoos have an element of sulphur, not only because their first stolen design (sun with a dot in the middle) evokes the alchemical symbol for sun. In TMA sulphur would probably be attributed to the Slaughter, the Hunt, the Desolation or the like.
I have noticed that a lot of TMAGP incidents involve an unhealthy desire, passion, obsession or (literal and metaphorical) hunger. It's also noticeable that the symbol for sulphur appears on the OIAR logo four times (once in each corner of the square representing the elements). I don't know if this is a stylistic choice or if it has deeper implications. But it's there. And as Colin implies, it could be bad.
The beautiful part about this framework is that it doesn't set any clear limits between the categories, because the balance can be disrupted in many ways. Lack of salt means abundance of sulphur and mercury, and their distribution may also vary greatly. I also don't know if the OIAR ranks their incidents in these terms. They probably have some needlessly complicated system that's practically undecipherable. (I took a long time trying to figure out the DPHW and I'm no closer to solving it.)
End note
I have some thoughts about what the goals of the OIAR and the Magnus Institute are based on this theory, but this post is too long now. May make a follow-up eventually. Or procrastinate until they just tell us.
Edit: I have now written my theory posts on the OIAR and the Magnus Institute. Go read if you're so inclined.
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ann-chovi · 24 days ago
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Drawing tablet recommendations?
Okay, so my trusty old Galaxy Tab S3 that I've been working on exclusively since 2018 is... well, it's getting on in years. The battery life is starting to drain a LOT faster than it used to- it lags despite my system clean-up attempts, and the only art program I CAN run on it (medibang paint) has gotten so utterly bogged down by ads and paywalled tools that it's just getting frustrating to use.
I'm thinking it MIGHT finally be time for an upgrade- something that can run CSP maybe, and something with HIGH pressure sensitivity in the stylus (i draw light and prefer my lines to reflect that)
Does anyone have any affordable recs? I'd prefer a screen tablet that I can carry around with me. I hear mixed reviews about Huion, but the same can be said for Wacom, so I'd love to hear from fellow artists on preferences.
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charmac · 3 months ago
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Hi everyone! As you may know, I run an external blog for the show that, among other things, is mainly being used to layout and report new Season 17 information (there's not a lot right now, let's be real).
My main drive for creating this blog was two fold: (1) I wanted a place that would be a "one-stop shop" for people to be able to find a lot of the things I was constantly getting asks about (scripts, DVD extras, webisodes, stills, etc.) and (2) I wanted to be able to recreate the original Paddy's Pub Blog, which was a production blog existing during Seasons 4 through 9 to post updates, bts, new episode recaps, etc. for when the time comes (nigh!)
Obviously I modelled the look of my blog completely off of that OG Blog...
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And now, in furtherance of honouring the OG Blog (or, leeching from it), I've gone ahead and bought the original domain:
If you have any page from the site bookmarked already (awe, thanks!) the links will automatically redirect to the "clean" URL, so this isn't, like, a necessary FYI, so to say, but I'm telling you all anyway. From now on, you can just type paddyspubblog.com and boom. you're there.
Also, because it's been a while since I've mentioned this, if anyone wants to contribute to the blog (in any way! posts, feedback, you want a link added, etc.) please let me know! I't's still under construction (mostly the Episode Guides tab) I'd love to be able to flesh out the Episode Guides tab, especially, and that really just kinda needs more than myself to bounce a conversation around and compile some lists.
And if you aren't familiar with the Paddy's Pub Blog just yet, the blog has a lot of fun stuff to check out! There now exist individual pages with info on all the upcoming episodes (plug a page full of ¯\_(ツ)_/¯ info), links to tons of real episode scripts, a Random Episode generator, an episode sorter (head-to-head battles) and a few posts I, myself think are pretty good :)
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machinot · 5 months ago
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It’s really convenient that the whole world collectively agreed on the units to measure time. We could have had an imperial metric system type thing where u would have to tell the European guy youre playing a game with “yeah…. I’ll be back in …. Uh…. 2.74 kilohours?”
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