Hey do you think ya can explain Barnaby and his illusion smoke a bit? It seems really cool and I don't remember if ya talked about it in depth before
sure! this got a bit longer than i expected!
so i was thinking that Barnaby seems like more of a hands-off kinda guy when it comes to altercations. would rather sit back and make funny commentary! so if he Had to get involved, i imagine it would be from a distance and still in an Entertaining Way!
thus - illusion magic! for this au i've been picturing that he got his paws on some illusionary herb in his early teens. for making people laugh, you know! and help out with the farm - illusions could distract animals, convince them to move on to different pastures, calm the chickens for egg-collecting, etc!
Ms. Beagle didn't really approve, since smoking is harmful, but lucky for the both of them this particular plant doesn't deal as much damage when smoked as normal smoking materials would - like tobacco! something to do with the magic properties! so Barnaby mostly used it for chores (when his mama wasn't paying attention, ofc - it's still a bad habit in her eyes) and entertainment purposes.
how it works: on its own, it doesn't do much when burned. it's not like illusions will waft out of the pipe's bowl, or that sniffing it will give someone hallucinations. in order for it to work properly, the user has to inhale properly, form the Intent of what the illusion should be / look like / behave, then purposefully blow the smoke out with that thought firmly in mind. the reach of the smoke depends on the force of Intent, and the intensity depends on the amount inhaled. those that breathe it in / are surrounded by it will see hallucinations of whatever Barnaby - or whoever the user is - wants them to! it can be literally anything! whether or not the target is fooled depends entirely on the individual, but the herb is potent enough that most are convinced that what they "see" is real (auditory hallucinations only occur if the target breathes in the smoke)
upsides: this form of magic is great for distractions, cover, deescalation, and that kind of thing. if needed, Barnaby could stop a fight with one exhale! it's a pretty powerful trick! it also means that Barnaby has built up a tolerance to illusion magic over the years, so where most of the party would be tricked, Barnaby would be unfazed. the only one with total immunity to the form of magic is Wally!
downsides: if Barnaby uses too much in too short of a time, it will get to him. and since he breathes in the largest amount - undiluted at that - it can fuck him up! using it sparingly / using repeated small amounts doesn't do anything. the most it will do is make him feel slightly untethered, but he has an easy time ignoring it / shaking it off.
in mild cases of the magic getting to him, it's like a bad trip. his proprioception is messed with (basically he gets uncharacteristically clumsy & off-balance), he feels like he's falling, anxiety spikes, and his vision is just... off! there are blind spots (im talking actual blind spots, not spots of black), things are moving in ways that they shouldn't, he has mild auditory hallucinations. the others can help ground him by talking to him, touching him, and confirming what's real and what isn't.
in bad cases, it's like that but 10 times worse. on top of all of the previous symptoms being worsened, he gets extremely vivid hallucinations, and they're very often not fun! it's a simultaneous feeling of dying, going insane, and not knowing what the fuck is going on. Barnaby loses sense of where he is, who's where, what's happening. he can get lost in the hallucinations - he has no way to know that they aren't real. in these terrible trips, no one can really help him. they can't get through the hallucinations, and if they do, the magic morphs Barnaby's perception of them and they end up adding to the effects. honestly the best thing for him is to let him rest somewhere with as little sensory input as possible & leave him be until he starts to come down. physical contact does help, since Barnaby understands on an instinctive level that illusions can't touch him, but it doesn't help half as much as it does w/ the mild trips. and again, the presence of someone can make the hallucinations worse.
so! suffice to say! he doesn't like using the herb all that often, and it's why he Stays Out Of It unless absolutely needed. he has two pouches of the herb - one with the strong stuff, reserved for emergencies / one with just a tiny bit of it mixed in with Barnaby's own personal blend for recreational/everyday use. (he also has an emergency tobacco stash in his pack, but that's only for when he's completely out of his usual blend <3)
extra lil scribble that didn't make it into the lil doodle post... i broke his wrist...
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the cats have bottom surgery now?!?!?!?! (i mean this in a good way)
Yes, but only for MTF surgeries, and even then we're just talking about orchiectomy (testicle removal). It would be too invasive for the cats to do hysterectomies; their best antibiotics are salt and honey and I think it's obvious why you don't want that in your pelvic cavity
Meanwhile I think I could explain how easy a cat orchiectomy is if you gave me a conker and a sharp mussel shell. I worked under a vet who could do it in 30 seconds.
(Allowing for a little bit of wiggle room in the realism of poppy seed anesthetic)
I did try to think about what the equivalent would be for top surgery, but then realized it was kinda moot anyway since cats don't really have noticable breast tissue. I do wonder if there could be jowl reductions, though, since those don't go away on their own after an orchiectomy...
But in either case, Frostpaw would be transitioning at an age where her stud jowls wouldn't have come in yet.
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Black ships and bloody axes
(Zoreinak has 3+2+2d6->10=15 points)
(Create order 8 + Command Order 4 = 3 points left)
The Cults of Ecstatic Unity horrify Zoreinak, who in them sees only annihilation of the self and denial of life's purpose. Something must be done.
Outright war, though the purest resolution, would be unfit here: the Cradle's lakes and cliffs would cause any assault to stagnate indefinitely, and any alliance forged would break in time. No, if the Cults are to be defeated, it must be in the Tolinakka's clear interest to do so.
And so a number of great Tolinakka are visited by dreams: prosperous mine-owners, grove-keepers, and village-elders. Zoreinak, voice like thunder, shares with them a single vision: a hollowed-out log, stabilized with outriggers, filled with pearls and gems. It drifts from the far horizon into known waters, followed by many more.
Greed can unify many a quarreling mind.
The emergence of the Sea-Cleaving Pact is swift. Primitive shipyards arise in the Thundurous Inlet, producing simple ships carved with weather-warding runes. Small outposts appear along the coast where natural resources can be found. Enough return enough of value for the shipbuilding to pick up.
But where to find the materials? The Cradle is a land of lakes and mountains, with not many places fit for trees. Surrounding it are grasslands and floodplains, and most trees-growing lands are used for valuable fruit. Other trees are spoken for by copper forges, charcoal piles, and pottery kilns. A scarce resource grows even scarcer, a tipping point is reached.
And so the eyes of many turn to the black-barked trees: widely planted, plentiful in number, managed by an unpopular sect. Tolinakka unite in pursuit of profit, descend upon the Cults, cut down their sacred trees and claim the land to grow their own wood on. Many worshippers remain, sheltered by geography or secrecy, but they must ever remain wary of strangers that would look upon their means of communion and see only a way to meet their own selfish needs.
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pathologic kinda so funny to me with the herb brides' dance exists both as something so intense and passionate that their clothes rip, and as something the brides talk of as a "caress" on the earth and is depicted as this soft swaying and twirling. now i don't know what kind of caress anyone does to anyone/anything else. not my business. but it is somewhat funny.
like on one hand i don't think clothes would rip from caresses, and from the soft swaying you're showing us, game. and i'm within my rights to raise and eyebrow about it. on the other hand i know how hard animating a dance is - even something as """simple""" a walk cycle or a smile is hard to animate without looking scary. well frankly i think some herb brides do do the caressing, the soft twirling and swaying. And i think some others throw themselves on the ground and jolt up and jerk and crawl in trance and they're the ones... who's clothes might get shredded first. let's just say there's room for everyone.
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So, trying to remake HGS is a bit hard cause it's a delicate line between adding some changes and just making a whole different story with different characters that happens to have the same name
I'm trying to let the beginning of the story stay the same for the most part, cause I'm trying to make a reboot not a rewritting or sm, but at the same time if I want to add lore and a conflict I have to change many things and even get rid of few characters
For example, aloe can't exist (at least not in lyngarth) or else she will kind of destroy the lore I'm writing for the elves, and if I were to add her her design will look different to fit in with my image of the snow elves
Also anise too is a bit awkward looking in the show, since she is a punk in a traditional magical world, and she isn't really needed as rosemary and sage have a dorm already, and she might not fit into the lore I have for sages family
With that being said, I may include her, but I really hate making big redesigns for characters (cause they don't feel like themselves if I did anything too big) so I'll have to think of a believable reason so as to why this punk girl is among peasant looking people
And that's just two characters who barely have a role in the show, and I have to try and fit every character to the lore of it's species and to the lore of the character itself and the rules of the world and it's magic (seriously the demon teacher is giving me a bit of a headache ugh) and not to forget to find a conflict (cause the show didn't have the time to show us much about the big bad guy) and I'm still not sure on what to do with slime boy or alastor
(seriously tho the way I will go about with slime boy's past will be the moment the story and it's conflict is set in stone)
Also I just suck at coming up with ideas for episodic adventures lol
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