I tried to play hollow knight but got like to the first boss and was bad at it. any tips for when I pick it back up
Hmm… I’ll assume you mean False Knight. If you find the fight too difficult, there might be a way to get out of the arena once the fight starts… Maybe try smacking some walls if that’s what you want.
As a general tip, it’s okay to take your time. Don’t get greedy with hits. Just be careful, focus on dodging, and learn the patterns. Identify the openings when it’s safe to get a hit or two in. Also identify when you have time to Focus. If you have the SOUL, heal up when you can, but don’t try to heal if it’s not safe. You’ll probably just get interrupted, taking more damage and wasting SOUL.
(Specific tips for False Knight below the cut.)
For False Knight specifically, you’re usually safe to Focus once whenever he gets downed. Once you’ve Focused, hit him as much as you can to refill on SOUL before he gets back up. And for getting hits on him, you can usually give him a little swipe when he jumps to you. Just once, then you gotta get out of there before he whacks you. When he has his tantrum and makes the rock things fall down, your best bet is hiding on the edge of the arena. You can hit the rocks back at him, so do that when they fall close enough to you.
I said a lot, which maybe wasn’t what you were looking for, but I hope it helps!
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I Beat NKG Today, so Here's Some of My Tips for Fighting Him!!
AHH I'M SO HAPPY RIGHT NOW- I FINALLY BEAT NIGHTMARE KING GRIMM TODAY!! I felt like I should maybe share my tips for the battle that I noticed worked best for me, and maybe help someone else!
1: Charms & Equipment
Apologies about the quality of these first few images, using my phone to take a picture of my Switch. But the charms that I used for the fight were:
Dashmaster, for dashing more often during the fight
Unbreakable / Fragile Heart, for obvious reasons (more health)
Quick Focus, to heal faster
Soul Catcher, to gain Soul faster
Coiled Nail
8 Masks, which is increased to 10 with Unbreakable / Fragile Heart
2 Soul Vessels
Shadow Dash & Shade Soul - I never used Descending Dark nor Abyss Shriek.
Mantis Claw
Monarch Wings
2: Attacking & Healing
First of all: DO NOT GET GREEDY WITH DAMAGE, NOR HEALING. There WILL be opportunities to attack and heal, but - similar to regular Grimm - you will NOT be winning this fight through brute force or constantly trying to heal. The minute you try to get greedy with either is the minute you will lose.
The best opportunities to attack are during the Fire Bat attack, and during the Flame Pillar attack. For the Fire Bats, you need to jump and dash right through the middle of the bats, and you may be able to hit him once or twice.
For the Flame Pillars, do NOT dash through the flames, simply walk towards Grimm, and try to jump and attack him once or twice from below before continuing to walk past him. None of his other attacks provide enough opportunity to attack unless you are extremely skilled.
For healing, the best opportunities to heal are during the Spike attack, Grimm's bat form, and just after the Flame Pillar attacks. Quick Focus will provide just enough time for you to heal once or twice during the Spikes and after the Flame Pillars, but you'll be able to heal 3 masks when Grimm is in bat form.
For healing during the Flame Pillar attack, you'll need to do much the same as you'll do when you're attacking, and in many cases you'll be able to attack and heal in the same move. Once four Flame Pillars have been avoided, you have a brief amount of time to pause and heal once or twice, depending on what Grimm's next move is (the Flame Bats or Pufferfish offer enough time to heal twice, but the Drill Attack and Dash Attacks only offer one).
3: Grimm's Attacks & Dodging
Pufferfish - Dodge the same as you would during the fight with Grimm's normal form
Drill Attack (Diving down and across with a flame trail) - Double-jump above Grimm as he's diving downwards: you can dash away if you're high enough
Dash Attack (Dashing towards you, then leaping up and emitting flames) - He ALWAYS does this attack first. Dash through him, then move back to roughly the same spot you stood before you jumped, as this area will normally be out of range of the fire
Flame Pillars - Just walk away from the pillars
Spikes - Dodge the same as you would when fighting Grimm in his normal form
Flame Bats - Jump and dash through the middle of them.
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It may take... Quite a few tries before you're able to get the hang of the fight. There's probably a more effective way to defeat him, but this is how I did it, and it worked for me quite well! The main takeaway from this fight, for me, is that patience is key. Being greedy with heals and attacks will get you nowhere, you have to wait for the perfect moments to make your move. But, I hope this guide somewhat helps!! ^^
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How do you draw the metal shine on your animatronics?
Oh geez
Honestly?
I have no frigging idea! Couldn't start to explain what I'm doing, as I just draw and add shine and shading as I work. At least if yer talking about my robot shine in my sketches.
But alright, let's see if I can try and make examples for this..
Fig. 1
As said above, I usually shade and shine as I go, so leaving this one mostly blank was bit of a toll on me.
But yeh, just a flat sketch of our favourite Sun guy just happy to be here
Fig. 2
Alright, this is a very simple example for how I do most shine on areas meant to be a light colour. Can't be too drastic and risk making it look like the casing is supposed to be darker.
Best way I can explain the "shine lines", hmmm.. I'm not smart enough to have the words, I guess. I just learn from observing art and things around me to try get an idea what gives the right effect with the tools given..
Fig. 3
Let's try with more detailing by adding soft shading.
I really do just add these things based on feel and vibe, as I go.
Do pay attention that whether it's metal shine or shading on non-metal parts, it rarely goes all the way to the art lines. Gotta preserve white space for effect, it helps giving the needed illusion of light when ye only got pencil to work with. Is the best way I can put any instructions on this.
Fig. 4
Of course matters on the shape and desired effect on what you are drawing. There are many ways to draw shading and shine on different materials, for the right feel. This is just some basic and simple examples I can think of to try and illustrate.
I'm sure you can find plenty of better tutorials out there to explain this concept in deeper detail than I'm able to.
I never really looked it up myself, I just experimented with my techniques as I went. Even trying to set it up in separate parts have me unsure if this gonna help ya understand how I do my work.
Best I can tell ya, is I mostly tribute the backgrounds of Hollow Knight some credit for my shading techniques today. Some arts done attempting to copy the style of the game's backgrounds and detailing gave me some pointers to work from.
(Moth character my old OC Grave Keeper)
So, yeah, that's the best I can give ya on the subject of how I do metal shine in pencil. Best I can offer is ya look up examples that work for you, to try draw from as you figure out your own technique and vibes for it.
I do hope that was any help!
Enjoy!
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(ID start: A species reference sheet for a fan interpretation of a wyrm from Hollow Knight. The animal in the picture is long and snake-like with sharp layered scales in the rows of three, vaguely resembling a pinecone in appearance. It has a cone-shapes muzzle that tappers in the end split into 6 sections, between each section there's an eye further up the head, 6 eyes total. It has two tiny front arms further down its body and multiple sets of hind legs resembling these of a centipede running from lower part of its body all the way to the tip of its tail. It's brown with its belly being a lighter shade, with light green eyes, pinkish eyelids and lips, and cream claws. On the top left corner of the picture there's text that reads: "Common Wyrm. Climate: Highly adaptable, but does best in arid and temperate climates. Diet: Carnivore." On the right side of the wyrm's head there's a close-up of the eye, showing its slightly milky colour and a white pupil, next to it the text reads: "Functionally blind, can only see light and vague shapes". In the middle top section of the picture there's a diagram showing the wyrm's mouth in more detail. On the left, a picture shows its mouth closed and where the hard armouring of its body ends and soft flesh of its lips and eyelids begins. On the right, a picture of its mouth open shows the different parts of its jaws, the front jaws split into 6 ections with large front facing teeth used for digging and fighting and its lips drawn back to reveal them, inside the larger jaw is a smaller set of mandibles split into 4 sections used for eating. In the top right corner is a black silhouette of the wyrm, The Hollow Knight and The Knight, the text reads: "Size comparison to the Pure Vessel and The Knight". The Hollow Knight/Pure Vessel reaches the wyrm's lower chest, while The Knight is roughly the size of the wyrm's forearm. On the right side of the picture there are close ups of the wyrm's front and hind limbs. The one labelled "Front paws" shows its stubby, segmented paw with 5 fingers and long, sharp claws. The one labelled "Hind legs" shows a one-clawed segmented leg resembling that of a centipede. Right below the wyrm, in the middle bottom part of the picture, there's text that reads: "Many hind legs, good for holding (prey, courting and brood rearing)". End ID.)
FREE BASE
Pinecone looking ass
I originally wanted to just make every sub-species of wyrm I came up with and post them all at once but then I started drawing the different morphs and realises I couldn't do that LMAO
Also my toxic trait is forgetting to post my art here if I don't so it immediately after finishing it💜
More info + different morphs under the cut
(ID: A picture depicting 4 wyrms, text on the top of the picture reads: "Common Wyrm morphs". Text in the middle reads: "(more saturated colours and very dark/light colours are rare)". The first wyrm, labelled "Solid", is a solid sandy colour with subtle darker gradient on the head, tail and back, green eyes, light pink lips and eyelids, and cream claws. The second wyrm, labelled "Two-tone", is a dusty brown colour with a lighter brown underbelly, a more visible dark gradient on its head, back and tail, amber eyes, dark pink lips and eyelids, and dark grey claws. The third wyrm, labelled "Point", is a pink colour that slowly turns into dark brown further up its head and down its tail, with yellow eyes, warm pink lips and eyelids the same colour as its main body, and brown-ish grey claws. The forth wyrm, labelled "Horizontal stripes", is a dusty, dark brown colour with a dark brown stripe running down its side, black thin stripes run down its body, one along its back and two on either side of the large brown stripe, it has green eyes, dark pink flesh and grey claws. End ID.)
(ID: A picture depicting 4 wyrms, text on the top of the picture reads: "Common Wyrm morphs". Text in the middle reads: "(more saturated colours and very dark/light colours are rare)". The first wyrm, labelled "White back", is a vibrant orange colour that turns lighter on its head, a black stripe running on the side of its body and a creamy white back, with dark pink flesh, light grey eyes and light greyish cream claws. The second wyrm, labelled "Stripped point", is a vibrant yellow colour that turns brownish gold on its head and tail, stripped front paws and a stripped head, a brown stripe that runs down its side and gets lighter further down its body, cutting off at its front paws and beginning again from their hind legs and running all the way down the rest of its body, getting darker again at the tip of its tail, it has hazel eyes, redish flesh and dark grey claws. The third wyrm, labelled "Two-toned point-stripe", has a greenish-grey body that gets darker and more red at the head and tail, and the same pattern as the last wyrm but with a cream underbelly, it has green eyes, light pink flesh and dark grey claws. The fourth wyrm, labelled "Vertical stripes", is a light sandy wyrm whose colour gets more vibrant and orange further up its head with a thin orange stripe running down its back, one short black stripe on the side of its head, one black stripe on the top of its head and wide black horizontal stripes running all down its body that get lighter and more orange-brown the further down they go, eventually blending into the same colour as the stripe on its back, with its front two paws completely black, light green eyes, dark pink flesh and black claws. End ID.)
(ID: A picture depicting 4 wyrms, text on the top of the picture reads: "Common Wyrm morphs". Text in the middle reads: "(more saturated colours and very dark/light colours are rare)". The first wyrm, labelled "Three-tone", is a greyish brown colour, with a grey underbelly and a dark brown wide stripe running down its back, orangeish red flesh, light grey eyes and cream claws. The second wyrm, labelled "Rosette", is a green-ish brown colour with an orange muzzle and tail, the top of its head is dark and turns into a blurry stripe running down its back, there are 8 large dark blotches running down its back starting from just behind its head with each one having a lighter yellow colour inside it that turns more orange the further down the body the blotches are, it has yellow stripes around its greenish yellow eyes, warm reddish pink flesh and dark grey claws. The third wyrm, labelled "Dorsal stripe", is a light pink colour that gets slightly darker on the back with a dusty pink thin stripe running down its back, redish light pink flesh, dark grey eyes and black claws. The fourth wyrm, labelled "Masked", is a dark dusty yellow colour with darker muzzle and tail, and brown stripes on its head and over its eyes, with the stripes on the top eyes link together with a stripe on its head and neck forming a sort of mask marking, many thin vertical stripes run down its body swapping between dark and lighter brown colours, it has dark green/light green heterochromia, dark pink flesh and black claws. End ID.)
(ID: A picture depicting 4 wyrms, text on the top of the picture reads: "Common Wyrm morphs". Text in the middle reads: "(more saturated colours and very dark/light colours are rare)". The first wyrm, labelled "Leucistic", is a white colour with darker cream head, back and tail, pink flesh, dark brown eyes and dark grey claws. The second wyrm, labelled "Albino", is completely white with light pink flesh, light blue eyes and white claws. The third wyrm, labelled "Melanistic", is black with blue and red undertones, dark reddish pink flesh, dark brown eyes and black claws. The fourth wyrm, labelled "Piebald", is majority white with five blotches of colour on its body, one on the head, one on the tip of its tail and three down its back, the blotches are the same pattern and colour as "Horizontal stripes" morph but lighter, with yellow/blue heterochromia with the blue eye over the white blotch on the lower part of its head, dusty pink flesh and white and dusty dark cream claws. End ID.)
So here they are!
They're mostly Earthy and pink tones, with their eye colours ranging from green to orange with different saturation and hue - including grey and almost white and black eyes. Blue are mostly only possible when there's white over them or some sort of loss of pigment like in albinism. I mostly took inspo from earthworms and hammerhead worms for their markings and colours.
The most common, or at least most recognisable, species of wyrm in my AU. Second largest and highly adptable, these guys dig extensive tunnels spanning kilometres across and deep underground. They're essential to the ecosystem as their old tunnels provide safety for smaller organisms in the harsh wastelands.
They've got 6 eyes, each one between their six front mandibles. When they open them their eyes automatically close, though it isn't a problem as their vision is already poor.
Although they're capable of eating plants they're almost exclusively carnivores, specialising in hunting other colossal prey - including other wyrms. They hunt and fight by holding their prey down using their hind and front limbs and biting them with their powerful jaws.
They're known to be territorial and violent, the kingdoms made by wyrms having a reputation for being very war-focused.
They have litters of 1 to 13 young and are known for being very protective and highly attentive parents, rearing their young until they're old enough to survive on their own.
There was once a time where wyrms and their kingdoms were plenty, but with their rapidly dwindling numbers they're now a rare sight to behold - and wyrm-led kingdoms an even rarer one. Although mostly a solitary species the fear of extinction brought some of them together, and now it's not that unheard of for wyrms to stay in small family groups, with some of them choosing to shed their former bodies to live in larger groups together. These wyrm villages make it easier to find a mate and to find enough food, though because of their inherent territorial nature they're still not that common despite their benefits.
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