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#how can you hate the literal embodiment of portal herself
madame-mongoose · 8 months
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calling glados a bitch is insane oh my god
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aspoonofsugar · 4 years
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Semblance of the Soul: Qrow and Raven
The Branwens are two people with a shared past, that have taken different routes in life:
Ozpin: Everyone has a choice. The Branwens chose to accept their powers and the responsibilities that came with them. And later, one of them chose to abandon her duties in favor of her own self-interest.
Qrow has made an altruistic choice. He hates the crimes of his tribe and is happy to help people by working for Ozpin.
Raven has instead decided to prioritize herself and her tribe and sees Ozpin’s cause as foolish and reckless.
At the same time, they are twins, but have chosen different families. This is why the concept of family comes up so often in their interactions. After all, they first meet in the episode called Family:
Raven: Hello, brother.
Qrow: Raven. So, what do you want?
Raven: A girl can't just catch up with her family?
And their last exchange is this:
Raven: Sorry, brother. Sometimes family disappoints you like that.
Qrow: We're not family anymore.
Raven: Were we ever?
Qrow: I thought so, but I guess I was wrong.
Still, how are they doing with their families of choice? Are they happy with them? Do they have healthy relationships?
For the both of them, the answer is no. This happens because Raven and Qrow are both scared to grow close to people.
It is just that this fear is declined in opposite ways. Raven is scared for herself (selfishness), while Qrow is scared for others (selflessness).
This trait they share, but show in different ways, is well conveyed by their respective semblances. This analysis will use their powers as means to explore both characters and their foiling.
RAVEN: BIRDS OF A FEATHER
Raven’s Kindred Link perfectly embodies the saying...
Birds of a feather flock together...
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...until the cat comes:
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Raven: I...I'm sorry...
On one hand it lets her create portals to the people she has a strong bond with.
On the other hand she mostly uses it to run away from those bonds.
Why does she do it?
The answer is clear:
Lionheart: I'm helping her for the same reason you are - I'm afraid. We... we can't stop her... no one can...
Raven is just another version of the Cowardly Lion. She is a coward like Leo, but does not aknowledge it and prefers to hide behind a pragmatic and survivalist mask:
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Raven: That's why I tried to leave when I did. I'm not afraid, I'm smart.
This is why she goes back to her tribe after she leaves Yang and Tai. She says she does so because she considers them her family and wants to protect them.
However, her motivations are implied to be more selfish. She goes to them to run away from things that scare her.
To be more specific, the tribe protects Raven psychologically in two different ways.
1) It lets her be the monster, the criminal, the most violent and powerful one:
Mercury: We’re the guys you should be afraid of.
Raven: I doubt anyone should be afraid of you.
Here, Raven mocks Mercury, but the irony is that her coping mechanism is really not that much different from his. She hides behind a Grimm mask, a universal symbol of fear, but she is the scared one.
2) She goes back to the family who raised her and neglects the family she is supposed to raise (Yang).
Deep down, Raven is just an adult, who fails at being an adult.
Mostly, this shows in her inability to make a choice:
Yang: Which is it, mom? Are you merciful, or are you a survivor?
 As a matter of fact she keeps changing her mind because she is not brave enough to stick to one decision.
Initially, she is sent to Beacon, so that she could learn how to kill hunters. However, she ends up becoming a huntress herself and she accepts to fight Salem. She is considered so loyal that she is even given magical powers. Finally, she enters a relationship and has a daughter with Tai. She basically starts creating a life outside the tribe, only to leave it all behind at a certain point. It is not clear if it is because she saw something specific or if it is the result of a longer struggle.
The point is that nobody forced her to fight Salem. She could have also refused Ozpin’s powers. Finally, she could have told Ozpin and the others she wanted to stop. In any case, she did not have to leave her family to stop fighting Salem. What is more, she could have brought her family with her, when she ran away.
She chooses instead to leave everything she has built behind and goes back to the world she was a child in. It might be a violent world, but she sees it as safer.
Let’s highlight that she has the same tendency of changing idea in the series itself. She switches sides and organizes a risky plan, which puts almost all her major bonds (Qrow, Vernal and Yang) in danger. She does all that because she wants the relic, so that she has leverage against Salem. After all of this, even after Vernal’s death, she simply runs away. She is obviously shaken by her confrontation with Yang, who calls her out. However, Yang is perfectly right when she says so:
Yang: Because you're afraid of Salem!!! And if you thought having Maiden powers put a target on your back, imagine what she'll do when she finds out you have a Relic. She'll come after you with everything she has. Or she can come after me. And I'll be standing there, waiting for her.
Taking the relic would just put Raven in danger. For her it is safer to open the vault and disappear, so that someone else can take care of things. Even if this someone else is her daughter.
In other words, Raven is a failure of a mother. This is shown by her failing all three of her “daughters” (Yang, the Spring Maiden and Vernal). Moreover, it is perfectly conveyed by her being a Maiden.
The idea of maidenhood is symbolically juxtaposed to the one of motherhood. Of course, this does not have to be true in-universe for all the Maidens. Still, in Raven’s case, this juxtaposition is deliberate. Raven is an eternal Maiden, who runs away from her parental responsibilities.
This is why she received the power from her protegee instead than from a mentor figure. She is so selfish she takes from the people she should protect:
Cinder: Vernal was a decoy the whole time. The last Spring Maiden must've trusted you a great deal before she died. I bet that was a mistake...
What is more, it is strongly implied she killed the previous Maiden to take her powers. This is interesting because it ties to a second meaning of her semblance.
Her ability symbolizes the unfairness of the bonds she forges. She works to create those bonds and there is affection involved. However, these bonds are double edged swords for the other party involved because of Raven’s moodiness. She can leave when she wants and come back out of the blue. She can always go to others when she needs it, while others can never reach her. This leads to an unbalanced dynamic in Raven’s favour.
This dynamic can even become extremely dangerous for the other person:
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Raven can potentially use her ability to attack the people she is bonded with. She does not use her semblance this way in the series. Still, what happened to the Spring Maiden is something similar. To receive the power of the Maiden, Raven must have been the last person in the girl’s thoughts before death. This probably happened because the two shared a close bond. A bond Raven betrayed.
In other words, the nature of Raven’s semblance hides in itself the potential of betrayal:
Raven: Aura can't protect your arm, it's Grimm. You turned yourself into a monster just for power.
Cinder: Look who's talking...
As Cinder points out, Raven too, like her, has become a monster to obtain power. The difference here is in how this montrosity is conveyed.
In Cinder’s case, she is literally turning into a Grimm. She has accepted this metamorphosis to take the Maidens’ powers.
In Raven’s case, it is ironically the opposite symbolically. She wears a Grimm mask, but the true monstrosity is the Maiden behind it:
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Raven is monster-like because she stole the power from a person, who trusted her.
Let’s highlight that the motif of the Grimm mask has come up several times in the series. So far, it has been used by people, like Raven and Adam, who want to be feared. Something similar can be seen in the Hound as well, who is not really wearing a mask, but whose humanity is hidden behind his Grimm appearance.
In all three cases, the true scary thing is what is behind the Grimm-face:
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It is always the humanity behind it that is scary. Be it the victim behind the monster in the Hound, society’s mistreatment of Faunus or Raven’s cowardice and what it led her to do:
Yang: You're right. I don't know you. I only know the Raven dad told me about. She was troubled, and complicated, but she fought for what she believed in, whether it was her team or her tribe! Did you kill her too?
Yang’s question is poignant and underlines how all Raven has done is simply to hurt herself. By hurting the people she loves, she has been killing a part of herself.
This is also conveyed by her emblem missing from her possessions. According to the wiki, Raven’s emblem is this:
Raven's emblem is a winged eye with a clock inside of it. This emblem has not appeared on any of her possessions so far.
This is a reference to Raven and Qrow’s allusion to  Hugin and Munin, Odin’s two ravens, who travel the world and bring him information. Raven and Qrow do the same for Ozpin and they are his eyes.
Qrow is the left eye:
Salem: The last eye is blinded... you disappoint me.
While Raven used to be the right. So, her emblem is probably the right version of Qrow’s own one. Still, Raven refuses that part of herself and this is why she is not wearing her emblem.
In short, Raven used to be a bird of a feather with Qrow, but she is not flocking together with him anymore. This is because a scary cat has come:
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And Raven has sacrificed her bonds out of fear. Not only that, but she has weaponized them:
Yang:  You turn your back on people, you run away when things get too hard, you put others in harm's way instead of yourself!!
Raven has been using her most loved people as assets, so that she can shield herself from danger. Maybe it is because of this that she symbolically uses Omen to open portals. This even if she can apparently do so without it, since she opens them even as a bird. However, using her sword is a way to distance herself from the true nature of her ability (bonds). It is a way to reduce her ties with people to simple things she can use.
That said, this is damaging Raven herself.
To be more specific, she is making herself weaker and weaker:
Yang: Oh, shut up!! You don't know the first thing about strength! (...) You might be powerful, but that doesn't make you strong.
Raven is powerful, but weak. This weakness is symbolically conveyed by her behaving in the opposite way her semblance would need to truly shine.
Raven’s power works thanks to bonds, so it can be assumed it would be at its strongest if its user cultivated them both in quality and in numbers. However, Raven has few bonds and she is cutting them off one by one:
Yang: You can bond to certain people. And when you do, you could create a portal that takes you straight to them. You've got one for Dad. One for me. And you've got one for Qrow.
We know that Raven is also bonded with Vernal. Still, Vernal dies at the end of volume 5. Of the other ones Yang mentions, Raven has pushed away both Qrow and Yang through her actions at Heaven.
This makes this scene interesting:
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Did the portal Raven opened at Heaven go to Tai? Did she go there because she felt nostalgic and missed him? Or is he the only one (both practically and symbolically) she can still run to?
QROW: A SCARE-QROW SCARED OF CROWS
Qrow’s semblance is Misfortune and it is basically a Bad Luck Charm:
I am no one's blessing I'll just bring you harm I'm a cursed black cat I'm an albatross I'm a mirror broken Sad to say I'm your bad luck charm
Qrow causes bad luck around himself. Because of this, he sees himself as a curse.
However, this conflict Qrow has with his semblance is actually symbolic of a turmoil developed on multiple levels.
Let’s begin with this:
Raven: You're the one who left. The tribe raised us, and you turned your back on them.
Qrow: They were killers and thieves.
Raven: They were your family.
Qrow: You have a very skewed perception of that word.
Qrow was born in a tribe of bandits and was taught how to kill and steal. Finally he was sent to a hunter academy, so that he could learn how to kill his classmates in the near future.
Qrow’s semblance is nothing, but the manifestation of his self-hate, that was probably partly caused by the environment he was born in. In a sense, it is his symbolical response to his childhood.
Let’s highlight that this response is very different from Raven’s. This is shown by their opposite behaviours toward their tribe. Qrow leaves it, while Raven goes back to it.
This difference can also be conveyed by how both Raven and Qrow share a specific motif, but embody it in different ways.
Both twins are associated with bad luck. Both can turn into ravens/crows, which are birds linked to misfortune. Moreover, their weapons are called respectively Omen (Raven’s) and Harbinger (Qrow’s).
The meaning is clear. The twins were born and raised with the idea that they should be symbols of violence and bad luck for their enemies. It is just that Raven wants to be a bad omen because it makes her feel strong. Qrow does not want it, but thinks he is:
I'm a harbinger, I cannot lie, I will change the color of your life.
It is to try and free himself from this curse that Qrow started working for Ozpin. He literally becomes the Scarecrow of the story to try and exorcise the bad fortune he brings. He is trying to scare the crows away. He thinks that if he does so, he’ll become a full person.
This ties with the original story of his allusion. In The Wonderful Wizard of Oz, the Scarecrow wants a brain because he is told by an old crow he would be just like a real man, if only he had one. In short, the Scarecrow wants a brain to become a real man, so that he can scare crows better than he already does.
Qrow too wants to be a full person, but he believes he is not. He thinks he is cursed and as a reaction to this he has attached himself to Ozpin and to his cause:
Qrow: No one wanted me... I was cursed... I gave my life to you because you gave me a place in this world... I thought I was finally doing some good...
This is why he reacts so badly when he discovers that Ozpin (who is basically a father figure for Qrow) has hidden so many things from him. Not only that, but he feels that the impossibility of truly defeating Salem (of truly defeating evilness) makes his life meaningless.
The point is of course that this is not the case and that Qrow does not need to do anything specific to be a true person and to be loved:
Qrow: Every choice I've ever made has led me here, and I've dragged you along with me. Oz, myself, the others... We're responsible for the mess the world's in now. I shouldn't have come, shouldn't have let any of you come... What was I thinking?!
Ruby: We're all in this together, and we're all going to do the best we can. That's all anyone can do. And I know it's what you've always aimed for. We would've come whether or not you'd let us, so stop talking like we're your responsibility! We're not! But we could still use Qrow Branwen on our side.
Ruby’s confrontation with Qrow at the end of volume 6 is basically the opposite of Yang’s confrontation with Raven in the finale of volume 5.
Yang calls Raven out because she refuses her responsibilities. She pushes them on others and leaves her own daughter to fight a battle she ran away from.
Ruby calls Qrow out on taking too much responsibility on himself. The kids were not forced by him to come. Qrow should not be completely responsible for them, but should learn to fight by their side.
Later on, Qrow is basically told the same by Maria:
Maria: You weren't half bad yourself today, Qrow.
Qrow: I feel like they did all the heavy lifting.
Maria: But you were there to help when they asked for it, and you were there to catch them when they fell. Literally, if I recall.
This is important because Maria appears just after Ozpin (aka Qrow’s mentor and guide) disappears. She is the person Qrow aspired to be:
Qrow: You never used your name, never showed your face. Lots of us thought you were just layin' low. Eventually, we just came to accept that you were probably dead. But the stories about you, I based my weapon off of yours. I wanted to be as good as the Grimm Reaper.
At the same time, Maria too, like him, considers herself a failure:
Maria: Well, I'm nothing but a disappointment, so you're well on your way.
However, at the end of the volume both Maria and Qrow realize that they do not have to save the world by themselves or to be invincible heroes. They just need to be there for their loved ones and the new generations. In short, Maria mentors Qrow on how to be a proper mentor.
And it turns out that he just has to take better care of himself:
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In short, Qrow became the Scarecrow to scare crows, but ironically all he needs to do is to overcome his own fear of one Qrow.
If he does not, his semblance is bound to become a self-fulfilling prophecy, as it is shown in his two fights against Tyrian (vol 4 and vol 7).
1) In volume 4 he manages to protect Ruby, but ends up injured and unable to help the kids for the rest of their journey. He goes from their protector to a wounded man they have to take care of.
Narratively, it happens because of this:
Ruby: This is a lot to take in, and it all sounds crazy, but... I'm willing to do whatever I can to help because I trust you. But why couldn't you trust me? Why couldn't you just travel with us, instead of this secrecy, and, and--
Qrow: Look, this has nothing to do with trust. I-- It's a long story, okay?
The whole fight between Tyrian and Qrow could have played out very differently if Qrow were better at communicating with his niece. He wanted her away from Tyrian and himself because of his semblance, but Ruby interpreted it as Qrow not trusting her.
2) In volume 7, the battle ends with Clover’s tragic death being framed on Qrow.
Why does it happen?
Clover: Sometimes the right decision is the hardest to make. I trust James with my life! I wanted to trust you.
Once again, the problem lies in a lack of trust.
Qrow and Clover genuinely like each other and have bonded. Still, they fail to trust each other in a key moment and make the worst possible choice.
This is true for both characters:
Clover: I enjoyed working with you, you know. Even with that endless cynicism of yours.
Qrow: I'm usually proven right.
Clover: We don't have to fight, friend.
Qrow: You don't know my friends. That's how it always goes.
Qrow: Why couldn't you just do the right thing instead of the thing you were told?
In a sense, the whole fight can be read as The Scorpion and the Frog. In the original fairy-tale, the point is that one can’t overcome their own nature. The scorpion will sting the frog even if it goes against its own survival. Here, it is the same for the characters. In order for things to go well, either Clover or Qrow should overcome their flaw, but they fail.
Clover is not able to let go of his loyalty for Ironwood, even if it is clear the orders he received are wrong.
Qrow goes back to his usual cynism and makes a pact with Tyrian:
Robyn: I’m sorry for what happened. It wasn’t your fault.
Qrow: It was, though. I made a deal with the darkness, and he paid the price. It was all happening so fast, but Clover wouldn’t let up. Could have worked together against Tyrian if Clover just... 
Tyrian is the poisonous scorpion, while both Qrow and Clover are two frogs, who are hurt by him. Ironically, the frog’s mistake in the story is to trust the scorpion, while the mistake of our two frogs is that they did not trust each other.
Still, why is it so narratively? To be more specific, why is that so when it comes to Qrow’s character?
The answer is here:
Qrow: But the thing that really stings? For the first time in a while I thought, maybe, maybe I could be around somebody - anybody - without my semblance making it… complicated. And now, it just feels like a childish dream. Gone... like everybody else.
Clover is narratively this:
Blake: You have to understand that all of you are looking for simple answers to a very complicated problem.
He is a very simple answer to a very complicated problem that has its roots in Qrow’s interiority. Qrow’s flaw, what goes in the way of his relationships and happiness, is not that he is unlucky, but that he feels unlucky.
He feels worthless and thinks of himself as bad for others. This is why he keeps his distance and refrains himself from growing close to people.
He blames it on his semblance and this is why he makes an exception for Clover. It is because he sees in the other’s ability an easy fix to his struggle.
Still, he is proven wrong because in the moment of truth, they fail to communicate and everything goes to hell.
This is not to say that Qrow and Clover’s relationship was bad or that Clover deserved to die. In-universe their bond had beautiful aspects and could have grown stronger. Moreover, Clover could have developed and left his flaw behind.
Still, narratively Clover serves a specific purpose and him dying is a part of said purpose.
Clover brings a superficial harmony to a situation and a group dynamic, which is actually not harmonic at all:
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Clover: What would you guys do without me?
The Ace Ops are a group of individuals repressing their own feelings and identities for the sake of an unspecified greater good. They see the world in black and white, not because they are stupid, but because they refuse complexity:
Robyn: Yeah, because you don’t care about the truth. You just want someone to be mad at. Easier than taking an honest look at what side you’re on.
Winter: Penny. The general is making hard choices so we don't have to.
This fits with them being a group based on Aesops aka short stories with a very well defined and often simplicistic message.
In short, Clover is the one that keeps his group together. Once he is gone, his group starts deteriorating. All because they refuse to aknowledge their feelings:
Ren: That’s why you lost against Team RWBY. You, you try to fight how you feel about each other, so you’ll never truly work as a team.
Once he is gone, Qrow is similarly forced to grieve and self-reflect. Luckily, he is not alone:
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Robyn is the opposite of Qrow in terms of symbolism.
Qrow is associated with crows and bad luck, while Robyn is linked to robins, which bring good fortune.
She is also a symbol of unity and hope (her emblem is basically Katniss’s symbol in the Hunger Games, after all):
Tyrian: Robyn Hill. For such a little bird, you have quite the impact around here! Bringing hope and a smile wherever you go! I find it…upsetting.
Despite this, Robyn too has suffered isolation, just like Qrow:
Robyn: Believe it or not, I know a little of what that’s like. When people are worried you’re gonna sniff out their secrets, they tend to push you away. It makes a real connection… difficult.
Qrow: I-- never thought of it that way.
Robyn’s line is important for two reasons.
a) It shows Qrow that he is not the only one who has met difficulties in life because of his semblance. His case is not unique.
b) It links to the idea that trusting others is difficult and it is not something that comes without dedication and work.
As a matter of fact Robyn’s semblance is specifically symbolic of trust. It is the power to detect lies through touch, so if you are going to work with her, it means you must be ready to trust and to be trusted:
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This also ties figuratively with the act of shaking one’s hand as if to make a pact (an act of trust). If Raven’s power is about asymmetrical bonds, then Robyn’s is about mutual ones.
Robyn highlights that this creates problems for her because it is not easy for people to trust. Some can’t be trusted, while others do not trust Robyn won’t cross their boundaries.
However, this also means that the relationships Robyn manages to forge are strong bonds, where everything or almost everything is out in the open. This is the exact opposite kind of environment than the one realized through Clover’s good luck semblance. It is a harmony more difficult to reach, but it is a more stable and genuine one.
It is these kinds of bonds Qrow should aim to create. In order to do so, he must accept his semblance and his past as parts of themselves. Still, he should not let them define him. Not only that, but he should learn to trust others and their strengths:
Qrow: Ruby, stop!
Ruby: I need you to trust me.
Only in this way, Qrow can truly grow. The secret is that it was never about scaring the crows away, but to learn how to live with them.
HUGIN THAT RUNS AWAY AND MUNIN THAT MAKES EVERYONE WORRIED
Raven and Qrow’s issues can be synthesized by this quote:
"Hugin and Munin fly each day over the spacious earth. I fear for Hugin, that he come not back, yet more anxious am I for Munin."
Raven never comes back, while Qrow has his loved ones fear for him because of his self-destructive tendencies.
In order to overcome these flaws, they must grow in opposite directions.
Raven must realize that her survivalism is actually self-destructive. It makes her survive, but it negates her the chance of living. She must become more selfless and trustworthy to make it up for the unfair bonds she created.
Qrow must accept that his self-destructiveness is actually selfish and damaging to his loved ones. He must start to trust others’ strengths, so that he can be brave enough to live together with them, instead of looking at them from afar.
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k7l4d4 · 3 years
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Luz SMASH!! (Just Kidding!) An Owl House AU Idea!
Hello all, this here is an AU Crossover Idea for, you guessed it, the Owl House! This idea crosses the Marvel Universe with that of the Owl House, helped by the fact that both are run through Disney, it isn’t a full on crossover, as only specific elements are supposed to be relevant. Now, on to the background information and premise! Everybody clap your hands!!
First off, in the Marvel Universe, Gamma Radiation, the highest known form of radiation and incredibly deadly besides, comes in a third variant that possesses Mutagenic properties, causing Superpower bestowing mutations in those exposed to it, and live that is. This third form is the emissions of an ancient existence known as “The One Below All,” a malevolent mindless monstrosity that sits below all of existence, and is the gestalt of all hate, pain, negativity, and suffering, as well as the physical embodiment of the concept of destruction itself. For all that The One Below All is dangerous, it lacks both a mind and a personality of its own, needing sufficiently malevolent and outright evil individuals to act as hosts for it and give it a mind and personality to work with. 
But I’m getting sidetracked. One of the big themes of The One Below All is that those who wield powers from his Radiation, known as Gamma Mutates, are incapable of truly using their powers for good. I call bull on that. Destruction isn’t evil, it just IS, nor can The One Below All decide how those who wield his power decide to use it, and while certainly some have chosen the path of wickedness, others have counted themselves among the most powerful of heroes, such as the Hulk himself! As I see it, destruction and creation are intrinsically linked; for something to be created, their must be room for it to inhabit, ergo, something must be destroyed. The power of the Gamma Mutates is the power to create Change, whether for good or evil is irrelevant. So, I thought, why not give the power of a Gamma Mutate to someone already known as a harbringer of change, chaos, and destruction of the prior status quo. I’m talking about Luz Noceda ya’ll!!
Luz's Home Earth is a variant of the Marvel Earth, minus the Mutants who are one world down the metaphysical scale, and she's well acquainted with the unusual, the bizarre, and the super, if only due to TV and the Internet filling her in. This version of Luz has always had her head in the clouds, being slightly off-put by how little the Supernatural events going on in the world touch her home town. (After gaining her abilities she gets a little more appreciation of why that sleepiness is usually a good thin) Luz gained her Gamma Mutate abilities due to her mother, Camila, helping with a Gamma Radiation-based clinical trial years prior. For the longest time, Luz's latent abilities lied dormant, only emerging when she enters the Isles, and gradually at that, only becoming noticeable when she tries to free the prisoners in the Conformatorium and actually making slight headway before her arms give out. Luz's Gamma Mutate abilities manifest, at first, as a form of absorption and emission, allowing her to take in energy and emit it as her own, with a Gamma Charging twist. The big issue is two-fold, in that Luz both has very poor control over the ability and cannot reliably absorb or emit at will just yet, and she also personally dislikes her powers, as she feels they undermine her dream, as well as her goal, of being a Witch, often looking for excuses not to use them or practice with them. When she finally manages to get over her hang-ups, Luz also discovers that she has the power to temporarily convert others into Gamma Mutates themselves by emitting raw Mutagenic Gamma Radiation directly into their bodies. By temporarily, I mean it lasts from around a minute to an hour, depending on how strenuous their activity is, and she has no control how their Mutate Status will manifest in the slightest. Her absorption ability only works in the form of directed energy, such as a flame, light, or electricity, things of that nature; she absolutely CANNOT absorb another person's energy directly from their body, and trying to do so causes her body to emit large amounts of Gamma uncontrollably as a result. Her distinctive signature trait that marks her as a Gamma Mutate, that is to say the Green coloration the vast majority of Gammas typically have in some form, manifests in her skin and hair, but does so in an odd way, fluctuating in response to her energy stores, causing her to become more green in color the more overall energy she has absorbed into her body so far, and fading back to normal the less she does. Because she can absorb Light as an energy source, Luz always has a slightly green tint to her skin and hair, even when at her absolute lowest energy store, but most people can't actually tell, only being able to note that something is off about her appearance but can't figure out WHAT it is.
Luz’s powers have a REALLY bad habit of kicking in at literally the worst possible moment, such as releasing a sudden burst of energy out of nowhere when she or her friends need to be stealthy, or accidentally absorbing a very much needed spell cast by Eda or one of the others when they are in a pickle.
Like in Canon, Luz lies to her Mami about going to Camp, but makes a better effort of staying in contact with her in a more meaningful capacity than just passing emojis at her. She also reveals the fact that she is a Gamma Mutate to Camila, in the hopes of gaining an explanation as to HOW she’s one, as well as any advice she can give on keeping herself or others safe.
Other MU elements are most definitely present, for one thing, do to some of the chaotic events resulting in conflict between known heroes, magic is a known force on her Earth, so Luz KNOWS magic is possible, she just doesn't know how, and her mother has been adamant about her not trying to learn on her own, mostly out of concern for her safety. I would say that Eda is familiar with Doctor Strange and other Earth-born Magic users, and may even have some practice with their methods, if only to stick it to Belos and only in the form of Cantrips and the like, as well as being more familiar overall with Earth and Human Culture, as opposed to her just above baseline knowledge that most Boiling Islanders have canonically. She's still not totally savvy, but she's heads and shoulders above her Canon self, in that she genuinely knows what the things she's selling actually are, but still sells them as random garbage anyhow just because the weird and insane explanations she gives are more likely to get her sweet, sweet profits!  Eda, in addition to her Con-Woman gig, was tasked by the Magical Orders of Earth to monitor and intercede with Magical Matters on the Isles as price for allowing to keep her portal and her scams running, as well as charged with keeping the Portal as far from Belos' grubby mitts as she can.
If you all have any questions, comments, or anything, feel free to let me know!
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pixiethedm · 7 years
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Sunday Respite - Warlock Stock, ( - and Two Smoking Barrels)
Power is not ... easy, I suppose it’d be fair to say. Upon the great, open battlefield of the everyday politics of life and living, there is no equal ground. A thousand-dozen variables add and subtract from whether today will be the one you turn upon those closest to you, or they do the same in a preemptive retaliation against your betrayal.
The same unwritten laws of life apply to the arcane and all strength beyond the confines of flesh and dirt. Some spend their days learning at the words of the generations who have passed before, taking their texts and adapting for the betterment of themselves. Others find fire burning at their fingertips; a great, roaring flame thundering within their chest - a birthright gifted by godlings like an ushering hand to a pawn. There are the rare few, however, who have neither pathway to follow, and instead sacrifice all that is sacred and pure in pursuit of such raw, unending power.
Warlocks are fantastic characters in a gruesome world, breeding with the verminous infections of consequences and the ill-thought actions that spawned them. The embodiment of risk - a lost soul, down to the skin on their back and not a scrap more, offering the only thing of value they have left; themselves. Oh, what dominoes can fall from this most devilish of butterfly effects - the chains that will be linked, the echoes that will be felt through all of history. Only a fool would think that a deal with the less-than-divine would end with a mere handshake. Those pacts have thorns in their words - you will feel their sting.
Here are five profane, impractical, purposefully unprofessional practices of post-perchance pacts in painful places with potent persons of ill-repute. Have fun!
Ald’s Fingerprint
Cavos has the eyes of a man who forgot a certain something with no hope of its return. He watches the celebrations and revelry of his companions with a halfway look of happiness - a dreary somewhere between bittersweet and dry as salt. His reclusive nature is a persistent drain upon the comradery of anyone close enough to notice, as few as they are. He constantly sits behind the front lines of any confrontation - whether that be between the clash of foe and friend or the cheery clink of ale mugs by firelight. His hand sits at his stomach, scratching at the skin under his woolen robes and padded coat, but the itch never disappears, or it never existed. His hand, if witnessed fleetingly out of eye-corners or in double-takes, always seeks to go further up the chest, up to the heart, but retreats like the discouraged dog, whimpering back to his master’s knee when spooked in the dark. Noone besides Cavos knows why, with exception for Ald - the thing that gave him that itch. Old Ald, the world-singer, is a magician of sorts. He turns one thing into another with adept aplomb matched only by the artisans of old. You will not find his creations at the roadside or storefront, however. No, his performances are always set at a heavy price. Cavos can weave colour and fire through the air without a thought or fear of failure, but his mind always returns to that infernal signature of Ald’s interference - that infernal mark that he will never escape. Cavos has a hole through his chest, out to the other side, right where his heart once was; Ald’s pound of flesh; an ever-present reminder as to just who holds the strings of his life.
Coal-Smoke Cloak
This squared length of material is a boiling stretch of black mists that dusts every surface touched with a light sprinkling of ebony powder - light as flour. It can be worn around the neck as easily as any other garment of more mundane manufacture, but only they who have earned it can wear it without breathlessly choking back the smog around their face. The cloak hates unknown peoples without exception. The wearer leaves a trail of wisps behind as they move that swiftly trails off into the air, dissipating into nothingness. Upon command, the wearer can issue forth a plume of smoke that envelops everything around in the same choking murk that it would excrete if worn by an unfamiliar, with similar effects. Those who die within the smoke, skin as lavender with the bulls-eyed expression of a terrible death, are claimed by the weaver of the cloak in the afterlife. It is said, that for every soul that they receive, another cloak is woven for another killer in another world.
Bloodhound’s Collar
A black leather strip - narrow as a finger, strong as bone - is strapped around the unfortunate prisoner’s neck. The skin above and below is reddened and raw. He complains without word, his eyes wrought with the pain and torture of something too tight to bear. His eyes prick at you as you pass, stabbing at your sanity with an arrow-head precision, but his face is flat, sagging at the jowls and eye sockets despite his youth. The collar cannot be removed, at least, not though knife or shear or scissor or flame - and he has begged for and received all, to no avail. Their is no buckle to undo and loosen or knot to snip. The leather is seamless all around. Just how it was applied is a mystery. Still, the prisoner is a criminal and a killer. You do not kill in this county without punishment from the Countess’ regiment. Whenever you speak of his punishment to come, he laughs off into the distance, eyes scanning the crest of the horizon longingly. He passes the threats away like childish banter. He only fears what stalks him at night. He screams under the moon about the beast that worms amongst the cages, the heat of its diseased breath rusting iron and putting plague upon the asleep. You cannot beat the screams out of him and he persists to wail through the night. And so now you gag him. Still, despite the silence, he looks to you like he knows the true face of his death, and it’s name - although he hasn’t blessed you with its mention, but you suspect from the tremor of his eyes that he does. The hazel portals into his head say more than his words could ever do. They have that damned confidence to them. A confidence that says to you that he could escape this cage; this prison; these guards. But, no matter how hard and long he tries, he cannot escape the collar, and he can never escape the beast.
The Bird Cage
Haley has her head in a bird cage hanging at her hip. It’s unusual, and she understands that. The sight of a woman who should, by all mortal comprehensions of vitality, be a twitching lump on ground, instead, walking about the roads in full health, is one to provoke more questions than answers. Her only comments on the matter is that it makes braiding her hair a less cumbersome task, and that it makes conversations difficult for the other side of it. Often she will be talking to an employer - their face taught with the strain of forced politeness - and her body will walk off to the bar to order drinks for the pair, leaving the head to negotiate. According to her brother, who refuses to interfere with the adventurer’s life, she found herself like this after winning a bet against a lesser demon when she was a teenager. They were to play a game of dice. If she won, the demon would grant her magical powers and prowess unlike that of clerics of conjurers. If she lost, the demon would have her head - he was terribly literal. The head was taken before the game as a deposit of sorts, severed by an all-but-lethal blade swing. She won the game of dice- just how, she and her brother either refuse to say or do not truly know. Either way, she cannot remove her head from its wicker cage. She is a regular patron at the local bakery, and has saved several villager’s lives over the years from disaster and demon alike - she considers it her specialty.
The Lonely Oak
The grassy plains of the eastern lowlands are wide and barren. Soft, waving fields of green roll with the winds that drive effortlessly inwards from the coast. There are no towns, no roads, and certainly no laws to adhere to under fear of retribution ... except one. You do not approach the Lonely Oak. At the very deepest, most central point from any forest or wall, there is a single, enormous oak, the size of a cathedral. It is sprawling and vast with eons of unkempt growth. The trunk is as wide as a lake, and its millions of leaves rattle like the nighttime cries of a thousand silken cicadas, softly singing into the dusk, The earth for miles around is buckled from underneath by the powerful roots that have eaten through the soil and rock for centuries. This peaceful titan of iron-hide bark and towering branches is a silent silhouette on the horizon, and so it shall stay, for none dare to near its looming visage for even a step off of the beaten track. The Oak has a guardian; a wicked soul of covetous cruelty, hell-bent on defending the sovereignty of the Oak with every breath she can muster and spell she can cast. Over the endless years, she must have killed hundreds of refugees and travelers who do not know of her legend. Her ferocity is so feared that armies curve their warpath around the Oak’s border like a child through the shadows around the slumbering bear. This guardian speaks to the Lonely Oak and remains as a servant of its will until either she or her master is slain. Her powers, with which she can turn kingdoms back to their monarchs, are an ancient trade from the tree. His only price was undying loyalty. Whether she lives in harmony, or is desperately vying for release, is unknown. All that is certain is that, no matter who she was or wanted or wished, she accepted the offer.
Enjoy
Pixie x
17/07/17
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