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theresattrpgforthat ¡ 9 months ago
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THEME: Kaiju Games
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@ospreyonthemoon I see your need and I answer! There's a lot of really neat Kaiju games out there.
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Kaiju Klash, by NeonRot.
Kaiju Klash is a GM'less rules light game where 2-4 kaiju battle it out in a fight for might to become top dog of the city. In the centre of the city is the Capitol Building, a huge spire that the kaiju scramble up as they slash at each other with tooth and claw.
For Kaiju Klash all you need is a D20, a D6 and a falling block game like Jenga.
Make a Kaiju and battle it out in this Gm-less strategy game. Kaiju Klash includes various Kaiju types with respective skills, and incorporates the city as more than just scenery - it’s a vital battle strategy!
On any given turn, instead of choosing to attack, your Kaiju can grab onto nearby buildings for bonuses that help your next attack. However, you’re in the middle of a fight, so you have to roll randomly for the building that you grab, and the building type will have special details that inform what happens next.
I don't know what the Jenga Tower is used for exactly, but the fact that this game uses one definitely makes it more exciting for me.
Overall, the game gives me King of Tokyo vibes, so if you like smashing through a city in a big ol’ brawl, you might like Kaiju Klash.
Caltrop Kaiju, by Button Kin Games.
A gigantic, rampaging kaiju (giant monster) has shown up in your home town and is destroying everything! You must head out to observe the kaiju to find its weakness, then pass on what you know to the military at their secret base so they can defeat this monster  - all while trying not to get eaten!
This is a solo TTRPG which can be played in ten minutes as a tense, tactical puzzle, or in a couple of hours as a journaling/story game.
This one is for the solo gamers! Caltrop Kaiju is about your tiny little character trying to survive a Kaiju attack. The game comes with a grid for you to print off, with special icons to represent specific buildings in the city. You roll 2d5 to determine where the Kaiju moves on every turn, and you’ll try to move through the city before too much of it becomes damaged for you to move through. Special locations will trigger specific effects when they get destroyed, and if you get too close to the Kaiju, you might get injured - or worse, killed.
However, you need to get close to it in order to save the day, as you’re responsible for learning the Kaiju’s weakness and communicating that weakness to people who can stop the monster. Overall, the game can play pretty quickly if you just focus on dice rolls and moving through the map, but the game also comes with instructions on how to turn the game into a journaling experience, which can draw out the story as you reflect on who your character is, why they’re following the Kaiju, and what the city means to them.
Hyperweapon, by Rookie Jet Studio.
Hyperweapon is a rules-light tabletop RPG that combines the excitement of dart blasters with a vibrant and immersive gaming experience created by you and your friends. Set in a world threatened by colossal Kaiju, players take on the roles of skilled Hunters tasked with defending humanity. These Hunters utilize real world dart blasters as their primary weapons in epic battles against these gigantic foes.
Players will embark on a journey through ancient ruins, navigate diverse landscapes, interact with all kinds of people, and ultimately face off against towering Kaiju threats. The game places a strong emphasis on collaborative storytelling and worldbuilding, allowing both players and the Game Master to contribute to the creation of the game's setting, factions, cultures, and lore.
Hyperweapon is unique in how the core of the game revolves around the guns that your characters are using to bring down gigantic Kaiju. You still roll dice to determine damage, but to see whether you hit, you have to actually shoot a foam dart at a target. On top of combat mechanics there’s also locations that change the battlefield: towns have civilians and infrastructure that are endangered by Kaiju but carry shops that the players can purchase goods at. Ruins are more dangerous to visit, containing booby traps, collapsed areas, and Kaiju - but they also hold information that may be useful.
The linked page in the title also has a link to a free Quickstart, in case you want to try before you buy. If you want a high-energy game with a neat resolution system that gives you an excuse to pull out your Nerf gun collection during game night, then you want Hyperweapon.
Dawn of the Daikaiju, by Pinnacle Entertainment.
The world changed in 1953—a radioactive monster rose from Hudson Bay to terrorize New York. Now these “daikaiju” save the world!
In Dawn of the Daikaiju, players take on the roles of giant monsters called kaiju or daikaiju (the terms are used interchangeably and both mean “giant monster”). Though daikaiju range in origin from oversized insects and dinosaurs to bio-engineered alien weapons, they somehow recognize in each other a single species. Even daikaiju from different worlds work together in packs.
Savage Worlds uses different dice sizes to represent competence, and much of the character creation process uses a point-buy system, with guidance on how many points you can spend on certain things. Characters can take on flaws to give them extra points to spend on bonuses, so there’s a balance of embracing weakness in order to boost your strengths.
Savage Worlds also has both the boon and the flaw in that it’s a system meant to cover a lot of genres. You’ll need the SWADE core rulebook in order to use this supplement, but you can also use that rulebook for many other genres. If you already own the core rulebook or know how to play the game, this is a neat option to change the tone of your current game.
The Kaiju Love You, by InnocentGoblin
Walking through the ruined streets of a massive metropolitan city, each footstep crushing another building, the weight of brick and mortar collapsing underfoot. The military prepares for battle, tanks and helicopters opening fire at the behemoth.
The florists come out to see the commotion only to see a massive foot crash down in front of them, believing their end has come they cover their eyes only to find that they are safe. The Kaiju leans down, gently drops a coin that is tiny in its massive claws, in return it takes a large bouquet. It sniffs the flowers with delight and starts walking back. 
The Kaiju has a date tonight, and it has to be perfect.
A neat twist on the Kaiju genre, this is a game not just about being a Kaiju who is fighting other Kaiju, but also being a Kaiju who is falling in love with the city they are trying to protect. Your character will be balancing between big disastrous fights against other monsters, and finding ways to romance the people of their city. The more people who love you back, the stronger you are in combat; but the more that they adore you, the harder you have to work to maintain that relationship.
Thematically, I think this is a really neat concept. Character creation feels rather simple; you have only 2 stats, which are represented by numbers that are opposite from each-other on a d8. You want to typically roll at or over your personal number, so your Kaiju will probably be better at either fighting or falling in love. Altogether, it’s a really unique take on the genre, and I think that merits checking this game out more than anything else.
Giant of Light, by RudoJudo.
Giant action in the style of Ultraman! Investigate strange goings-on, uncover mysterious aliens and ancient powers, then do battle as either a Giant Hero or Kaiju!
Giant of Light is a TTRPG for 2-6 players that can be single sessions or long campaigns. This is the first edition of the game, which uses custom-built systems to allow play at both human and giant size.  
Giant of Light is designed to replicate Ultraman, so you can play a Kaiju, but you can also play a giant hero. Your characters are meant to be protectors of your city, fighting against other supers-sized threats. Your characters have both civilian and giant forms: as civilians, you’ll be investigating the newest threat as regular civilians, and then transform into Heroes or Kaiju in order to fight your foes on an even playing field.
What’s really interesting to me is that a giant Hero and a Kaiju character are somewhat different mechanically; Heroes have an energy pool that powers elemental abilities, while Kaiju have a health bar and special abilities instead. Heroes typically have more energy to spend and can bounce back, but they need to use their energy to fuel their powers. Kaiju don’t have to spend currency to use their abilities, but their health bar makes them more susceptible to falling in battle.
If you want some more info on how the game works, I reviewed Giant of Light a while back on this very blog.
Kaiju Incorporated, by Evil Hat.
Do you have what it takes to face the hazards of mayhem, destruction, biohazardous waste, human resources, minimal career prospects, and really really big footprints?
Jump into the lives of the workers for the world’s biggest multinational Kaiju-conglomerates! Rebuilding the world following giant monster attacks takes a Kaiju-sized work-force. Do you have what it takes to face the hazards of mayhem, destruction, biohazardous waste, human resources, minimal career prospects, and really really big footprints? Find out in Kaiju Incorporated: The Roleplaying Game!
Kaiju Incorporated is usable for both Fate Core and Fate Accelerated, both of which can be found for free on the Fate SRD website. It comes with suggestions for character options and stunts that are unique to the setting, and incorporates a crew structure that the group is balanced and equipped for taking on a giant monster. There’s also GM advice to help you build a Kaiju attack, and lore to help the GM if they don’t want to build the world from scratch.
Overall, Fate is very accessible since you can access the rules for free, and you can use regular d6’s if you don’t have any Fate dice. It’s a stellar system if you value maximum character flexibility, and enjoy coming up with witty turns of phrase rather regularly. If you want a bit of taste for Kaiju Incorporated specifically, there is a lovely episode of Literal Cat Pod that goes through character creation, in which they build Peter the Kaiju Reader!
Kaiju Generator, by The Bardic Inquiry.
What is a Kaiju? To put it simply, Kaiju refers to a genre of film that originated in Japan that featured giant monsters, but it can also refer to the giant monsters themselves.
The actions of these giant monsters are typically devastating to the planet and pose a global threat. This can range from the intentional destruction of infrastructure or the combat between two giant monsters.
This generator will help you to create a Kaiju that you can use in your roleplaying adventures by utilizing 4 1d66 random tables. Can your players survive an encounter with a gigantic monster?
This isn’t really a game; it’s mostly just a monster generator, but it’s very well designed and the quality of the zine makes me excited to play a Kaiju game. I think you could use this for many of the other games on this list, or use it to add a Kaiju to a game of your choice. There’s a number of roll tables for the type of Kaiju, its special ability, its origin, and its goals. As a bonus, there’s also some guidance on creating plot hooks to get your players interested in the Kaiju plot, and creates stakes that keep them invested.
Honorable Mentions
Liminal Colossus, a supplement for Liminal Horror by Mynar Lenahan.
Hey, So… We Accidentally Turned Steve Into a Kaiju and Now He’s Trying to Eat Cleveland, by lazersarus.
I Was Going To A Picnic, But Then A Kaiju Showed Up!, by BitwiseCoyote.
Twenty, by kumada1.
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thesilliestrovingalive ¡ 9 days ago
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Updated: June 22, 2025
Wysteria
POTENTIAL TRIGGER WARNING: Viewer discretion is advised due to references to human experimentation, death, human trafficking and smuggling, suicide, child pregnancy, and miscarriage.
Real name: Amatech Hyperweapon "Omnikron Devil" (she renamed herself Wysteria Kocatris Uzylsione)
Alias: Embryonic Basilisk
Occupation: Bioweapon
Future plans: Enjoying a peaceful life amongst humans and protecting the equilibrium of Earth
Special skills: Teenage neuroplasticity, all forms of sign languages, the mindset of a general, proficiency in reconnaissance missions and enemy annihilation, and knowledge of mechanical engineering, electronics, bioengineering, pharmacodynamics, psychology, and ecology
Abilities: She can manifest up to twenty quasi-invisible arms composed of solidified telekinetic energy, which can be utilised to move around easily as well as bludgeon and slice through people and objects with precision. These arms can extend up to 20' 5" (622.5 cm) in length, appearing emaciated and twitching with erratic movements. She can project her thoughts and telepathically communicate with people she vividly remembers as well as read their minds freely, all without any hindrance. Whenever her pupils dilate abnormally and her face is shrouded in hazy shadows, she possesses a dreaded gaze capable of igniting anyone she perceives as an enemy with just a glance, especially if they meet her eyes directly. Her superhuman strength is described as greater than that of most established armies, allowing her to rival one entire army by herself without much difficulty. She can produce the same organic timed bombs as the Unknown Alien by regurgitating them from her stomach and throwing them at the nearest enemy.
She can release a putrid breath the size of a full-grown tiger. It's imperceptible to the human eye but visible under ultraviolet light, appearing as a neon pinkish-purple. This breath can effortlessly wither plants and incapacitate grown men who inhale it, causing immediate brain death. It can only be expelled through her belly mouth with its throat connected to two kidney-shaped gas canisters that store the poisonous smoke. They're coated in a metallic purple finish, and the air inside is extremely toxic, transforming any air that the stomach mouth inhales into a deadly poison. These specialised organs are located behind the lungs and partially above the diaphragm, connected by two flexible reddish-black industrial pipes that function as the trachea. They're covered in a thin, translucent layer of bluish-white fleshy tissue adorned with faintly visible red blood vessels.
By opening a semi-oval skin flap on her back, she reveals an engorged, fleshy orifice that glistens with a clear liquid. Behind the skin flap is a silver-white sac fused to the muscles of her back. This self-replenishing sac is filled with a deadly venom resembling that of a king cobra. The muscles surrounding the sac, which she can involuntarily flex, help propel a controlled stream of venom out of the orifice, leaving a wide trail in her wake. Once it comes into contact with exposed skin and metal, it causes rapid bodily decay and corrosion. Additionally, she has alveoli and unusually long, sharp fangs that enable her to inject the same venom through a bite, resulting in rapid internal organ failure.
She can regurgitate a massive ball of luminous reddish-white goo, which she uses to heal both fatal and non-fatal wounds. Once applied, it releases anesthesia-like chemicals that make the process of bodily restoration completely painless without causing sleep for either her or the recipient. The goo automatically fills any bodily damage it comes into contact with, rebuilding the organic tissue by copying its DNA and gradually yet swiftly transforming into the damaged material. It can even reattach severed limbs and create new ones.
She can effortlessly slice through a person with her hands by manifesting a red-violet cutting energy. She can create a monolithic barrier of soil, rock, and plant life directly in front of her, tall and wide enough to shield her from oncoming attacks. Additionally, she can summon a level 3 tornado of fiery light and sharp air, which she can manually control for up to 5 minutes. This tornado sucks up and tears apart anything in its path before swiftly dissipating into a temporary misty fog with flecks of embers.
Within her sight range of 67 ft (2042.16 cm), she can possess anyone through a form of astral projection that allows her to swiftly transfer her soul into another body. Once this occurs, her original body becomes lifeless, unbreathing, and devoid of a heartbeat with soulless eyes as she falls into a deep slumber. Upon entering a new body, the possessed person gasps for air and coughs up blood before undergoing metamorphosis. She can possess a person for two to five hours before exhausting her mental and spiritual energy, signaling her to return to her original body and place her soul back where it belongs. When she leaves the body of the person she possessed, they have no recollection of the events that transpired, and two long scars run along their back as a result of the one-minute transformation they underwent.
When someone is possessed by her, they have rich purple skin, soft mint green veins, elfin ears, a mouth full of crooked, pointed iron teeth, and red copper swine tusks. Their facial expression is disturbingly stoic, and their eyes glow with a wisteria hue, featuring slit pupils and black sclera. They possess bat wings that are twice the length of their body, which have purplish-brown bony forearms and fingers, tipped with curved black claws. The wing membrane resembles that depicted in the concept art of winged Super Devil Marco. They're granted the ability to fly and can wield most of her abilities, except for those that require her unique physiology to be properly utilised.
Like Leona, she possesses the Riot of the Blood due to her Super Devil lineage. However, she maintains absolute control over it and is able to think and speak clearly, but it's tinged with wrath. She can enter this physical and mental transformation by tapping into her berserker willpower. While her Riot of the Blood functions similarly to Leona's, it also grants her access to unique abilities that are exclusive to her. When her jaw and chest cavity are split open, her hanging gills lift to reveal a glowing white light edged with magenta and blue-violet. In this state, she can unleash a devastating laser beam of the same brilliant luminosity, capable of destroying everything in its path and slicing through large enemies. Bolts of red lightning curve around the laser pillar emitting from her mouth. It instantly incinerates people, leaving behind a pile of flaming gore, and electrifies anyone who's very close, frying their organs. The beam can reach a size of up to seven and a half football fields.
She can summon a pillar of violet light from the sky to strike a small group of five to seven opponents, leaving behind nothing but charred bones. She can create a three-dimensional cube of glowing energy that slowly transitions from yellow to red to purple, forming a prison that traps one person. When she makes a fist to close it, the cube quickly collapses inward, dissipating into sparks of red, yellow, and purple. This process cuts the enemy into a hundred pieces, resulting in immediate death.
Hobbies: Adoring cute things, making stuffed animals, collecting helmets from dead soldiers and obscure educational books, building functional drones using salvaged electronic parts and computer programming, and drawing molecular diagrams and the biological structure of the brain from memory on whiteboards and blank paper
Likes: Natural things, the taste of copper, how soft fabrics don't irritate her skin, dominating the battlefield with her fighting prowess, and the cerulean lake nestled in the forested mountains where the Sparrowhawk Operations Base is located
Dislikes: Malicious comments, copper deficiency, weapons of mass destruction, scaring innocent people that she wants to befriend, and the maddeningly painful and itchy sensations she experiences from weasel odor and scratchy fabrics
Favourite food: Strips of buttermilk-soaked beef liver with cooked shiitake mushrooms, raw kale, and guacamole
Sexuality: Sex-indifferent omniromantic greysexual
Gender: Non-binary (prefers to go by she/her pronouns)
Age: 3 (in 2028), 5 (in 2030), 7 (in 2032), 9 (in 2034), 16 (in 2041), 18 (in 2043), 19 (in 2044), and 22 (in 2047)
Weight: 
684 lbs. (310 kg)
973 lbs. (441 kg)
Design: As a teenager, she's a 12' 9" (388.62 cm) ectomorph with a lanky, athletic build, a weak musculature that oddly flexes and twitches, a square chest, small nippleless breasts, sloping shoulders, prominent thighs, and elongated, slim limbs. As an adult, she's a 13' 1" (398.78 cm) mesomorph with an upside-down trapezoidal chest, full nippleless breasts, broad shoulders, well-toned thighs, and elongated, muscular limbs. She has a slightly rounded belly and grotesquely defined muscles that ripple with each heartbeat. She has elfin ears, flaring nostrils, Oviraptor feet tipped with black talons, and a skeletal mouth with crooked, pointed omnivorous iron teeth. She has bug-like eyes that appear partially closed, featuring feline pupils with green and red tapetum lucidum and abnormally large blue-tinted wisteria irises.
Inside her second womb is a greenish-white maggot, called Calamity Grub, the length of a human small intestine, adorned with red-tinted bronze scales resembling those of the Elder Centipede. It has six sunken, glossy sapphire eyes arranged in a triangular formation on both sides of its face. Its inner mouth resembles that of a sea lamprey, featuring eight large, jutting iron teeth encircling the front. Through telepathic communication, Wysteria can convince the maggot to slither out of her urethra to attack. The maggot can spray a controlled jet of lava-like fire, spit a violet goo containing microorganisms that make it acidically lethal, and extend its inner mouth to deliver painful bites and tear off skin from anyone too close to her.
When she enters the Riot of the Blood, her eyes turn a foggy greenish-white, and her hair transforms into a deep red with light pink streaks. Her throat is adorned with iridescent blue carp scales and wispy deep red fur peeking out from beneath the last row. She possesses bat-like wings made of blue lightning, which allow her to create an electric barrier when she envelops herself and launch six bolts at random enemies with a single clap of her wings. Two Jacob sheep horns made of bone, coated in a red copper finish, protrude from her forehead. Additionally, she has four sea purple tentacle tails, each twice the length of her height, tipped with red-tinted silver knife blades. It features spasming blue-green feelers that touch and grasp anything they physically encounter.
She has a slit that runs from the centre of her lower lip to the top of her abdomen, which she can open to reveal ten rows of steel-hard red copper anglerfish-like teeth and three black serpentine tongues. She has bright malachite skin that's heavily blemished by dark green scars and burns. From the central sides of her lungs to her diaphragm, she has six hanging gills—three on each side—that expose her twitching and decaying bronze-hued muscles. She has four glowing coral red eyes with no sclera, iris or pupil, which are positioned above the large mouth of a Japanese oni on her belly. The mouth features light green lips, bright golden-yellow carnivorous teeth and fang-like tusks, and an indigo blue pointed tongue. She has a puffy, unkempt strawberry blonde mane that nicely cascades just above the centre of her back. It features scruffy sideburns, wispy bangs, and two spiky, layered sections of hair that drape over her shoulders, covering her breasts and reaching the top of her hips. Wysteria's hands are covered in iridescent blue carp scales, and have greenish-grey palms and unnaturally long, slender fingers tipped with razor-sharp black claws.
Wysteria's outfit consists of purplish-grey cargo shorts that fall just above her knees, featuring ripped and slightly tattered edges. Her shorts are held up by a red-violet belt featuring a black snap-on buckle, while a waist pack made from Seoane's viper skin and cowhide lining is secured at the back. The waist pack contains a walkie-talkie, bag of dry roasted cashews and cooked chickpeas, blue marker, and bottle of cinnabar-powdered vitamin purple gummies. It also contains a black leather coin pouch with a blue-green drawstring, filled with coins she collected during her travels in various countries. Tucked into her belt on the front left side is the pelt of a Central European boar, cut into a semi-oval shape and lined at the bottom with the tail feathers of a rooster, while the underside is made of white sheep wool. She has a canteen filled with liquid copper, secured to the front right side of her belt with sturdy rope.
Resting upon the pelt is a rectangular pouch with a clear plastic window, showcasing two stuffed animals: Viola Rosamund, a light purple teddy bear with a purplish-black bowtie and dark pink button eyes, and Bubu Valentine, a lop-eared white bunny wearing a bluish-black top hat, a navy blue nose, and scarlet button eyes. The pouch features a lavender outline, a ruby-hued strap with a bronze button clasp, and a metallic blue zipper. Inside, it contains sewing supplies and materials suitable for making stuffed animals.
Character summary: She's a very enigmatic and environmentally aware person, driven by her goal of bringing about the collapse of the Rebel Army, Ptolemaic Army, and Amadeus Syndicate, all of whom she believes deserve to face justice and suffer the consequences of their terrible actions. She's an honest, magnanimous, calm, and pure-hearted individual who judges others fairly and casually ignores insults and mockery directed at her. However, she'll assertively address such behaviour when it becomes a significant issue, especially when people dehumanise her or those she considers family and friends. She can occasionally come across as rudely blunt when she's furious, but her judgment remains reasonably fair even in anger. She’s incredibly intelligent, using her sharp mind to cleverly outmaneuver her enemies, achieve her goals, and engage in witty banter with friends.
She dislikes incompleteness and wasted potential, particularly when corporate interference and self-sabotage are at play. It always frustrates her when something promising either doesn't get the opportunity to be fully realised or is undermined by people who fail to explore its potential in meaningful ways. However, she has a deep respect for passion, even if it's misguided or misused. Wysteria enjoys playing pranks on people by doodling on their faces while they sleep. Despite the unforgiving dangers, she sees nature as her friend because of its serene beauty, and she'll never stop being fascinated by its biological and ecological aspects. She loves making friends because it makes her feel human and cherished, but she struggles with this natural inclination as many people are afraid of her and/or dismiss her as an emotionless weapon.
Whether she’s on the battlefield engaging in combat or off duty spending time with those who accept her, her unsightly appearance, unnervingly exotic voice, and tactical expertise can be quite intimidating, making it difficult for others to approach her. She grapples with feelings of melancholy stemming from her persistent loneliness, the fear of losing her grip on sanity and succumbing to a berserker rage, and the way she's treated as an unwanted outsider. As a result, she has become very closed off, rarely speaking unless necessary, such as when responding to a question or complimenting someone’s success. She feels sheltered, perceiving it as a lack of freedom, because the Regular Army maintains strict supervision over her and often forbids her from going to certain places without an escort, fully aware of her value in warfare.
She strongly values the concept of autonomy and unoppressed free will because it makes her feel alive and unchained by unrealistic expectations and strict orders. She desires a life of independence and community for herself and others—one that isn’t controlled by cruel governmental and militant powers or unnecessary laws. She detests when people oppress others from enjoying the lives they wish to lead, whether it’s something as simple as restricting finances or as severe as slavery. While she acknowledges that some checks and balances are necessary to prevent oppressive actions like hate speech, she believes that not every rule is warranted, especially when it jeopardises individual rights and freedoms. Although she's generally obedient, she often resents being told what to do on a regular basis. This can lead her to act rebelliously, especially when the orders seem unreasonable and distract her from enjoying whatever she's doing in the present moment.
People often describe her as a "mature, moody teenager", suggesting that she possesses the mature mindset of an adult while also experiencing the typical mood swings, irritability, heightened emotions, and identity exploration characteristic of adolescence. She's interested in developing and understanding a nuanced moral ethos, driven by her desire to become the best person she can be. Cautiously curious, she often silently observes, weighing the value of her time before making definitive decisions. She's highly observant of the behaviours and mannerisms of others and is open-minded to various opinions. This leaves a lasting impression on her and enables her to further explore her identity while better aligning with the accepted norms and ethics of society.
Her aloofness stems from her brooding and introspective mindset and her personal preference for solitude. Despite her socially withdrawn nature, she deeply values the few close relationships she allows herself to maintain. She's acutely aware of the danger she poses, which leads to both a sense of responsibility and isolation; she ensures to prevent herself from going rogue and strives to keep others safe from her potentially harmful actions. Occasionally, she makes deadpan jokes and offers dry, sarcastic commentary about her current situations. She's often compassionate and gentle toward every living creature she encounters, especially when they mean no harm and treat her with human dignity, believing they're deserving of her tenderness, kindness, and sympathy. However, if pushed too hard, she's not afraid to use her silver tongue, capable of making people cry or feel deeply inadequate.
With her deep understanding of psychology, Wysteria knows how to utilise psychological concepts to play with people's minds, intimidate and demoralise them, and orchestrate psyop campaigns to instill fear in the enemy. In battle, she's terrifyingly bellicose and ruthless, mercilessly attacking any enemy or perceived threat in her sight, only stopping when directly commanded to do so. She has a bit of an impulsive streak, occasionally rushing into combat without a strategy or killing a person being interrogated without warning. Wysteria is also willing to help others, even when they don't need it, and will rescue fellow comrades and hostages without prior notice or permission from her superiors, even when warned against doing so.
She's fiercely independent, often preferring to work alone on missions, but she'll collaborate with others when necessary or when she feels particularly receptive to teamwork. She freely shares her extensive knowledge on topics she's well-versed in, especially when asked or someone needs help related to her areas of interest. People have compared her to a battle-hardened general, noting that her strategic and cunning mindset, leadership skills, and charisma are almost on par with General Morden. She often wears a serious, almost disinterested expression, her eyes usually devoid of genuine emotion, making it difficult to discern her true feelings. Whenever her eyes glow brightly or she emits a guttural roar, loud hiss or low growl, it's a clear sign that she's about to become aggressively confrontational, and it’s best to avoid her or try to calm her down. She's benevolent enough to spare those she deems truly innocent and clearly victims of their circumstances. She even willingly offers herself to be sent to the frontlines during times of crisis.
She finds it incredibly unnerving that most of her allies, despite being scared of her, happily overlook the destruction she causes, viewing it as a significant advantage for themselves. A significant number of people who come into contact with her, especially fanatically militaristic enemies or those intrigued by her presence on a scientific level, adamantly compare her to the Super Devil. Most either treat her with friendly fascination or are completely enamoured with her. She has encountered numerous fanatic Rebels, Syndicate troops, and Ptolemaic army paramilitary soldiers and cultists who willingly abandon their attempts to take her down, deliberately disowning the causes of their leaders. They believe that the Super Devil represents the truest form of omnipotent power, and it would be incredibly disrespectful to harm such a being. They'll follow any order she gives and even sacrifice themselves or commit suicide for their actions when commanded, which always disturbs her teammates.
She derives a sadistic pleasure from witnessing wicked people meet their demise in any manner. She often lets out a strange giggle when she sees it or even thinks about it, believing that comeuppance for the most heinous is truly satisfying. Wysteria is frequently showered with praise by both allies and enemies, which she appreciates and motivates her to continue being the best soldier any army has ever seen. However, this also confuses her because she doesn't want to be solely remembered as history's greatest bioweapon. At times, she feels intense guilt for her actions during warfare, torn between the belief that she's saving people and the reality of tearing apart decent lives and loving families.
She sometimes harbours intense skepticism and mistrust towards people who give off extremely negative vibes, act oddly for suspicious reasons or present information that seems unreliable, especially when it isn't explained thoroughly. At times, her mistrust and skepticism are misplaced, leading her to be suspicious of genuine individuals. She has a tendency to harbour mild resentment towards people who are treated with more humanity than her, which often makes her feel left out and breeds spite towards those who view her as a monster or a living weapon. She conceals her resentment well, only revealing it when interacting with people who treat her with disrespect, and she discusses it only when she feels inclined to do so. Additionally, she holds grudges against those who have harmed the innocent or wronged her or her loved ones, sometimes going so far as to seek vengeance and brutally punish the perpetrators.
In battle or when feeling particularly violent, Wysteria experiences mental agitation and a loss of calm, but she gradually relaxes when distracted by things she enjoys or after addressing whatever is bothering her. At times, she can be quite lazy, especially when she feels bored and uncertain about what to do. There are moments when nothing seems interesting to her, and she lounges around, searching for something entertaining to keep her active and productive. Although she's usually relaxed and stoic, she has a fiery temper that can easily erupt when someone deliberately infuriates her or when she's disgusted and vengeful by something terrible a person has done. During an angry outburst, she becomes animalistically wrathful, making it difficult to calm her down. However, Wysteria's allies have learned to channel this anger to their advantage because it often allows them to overpower the enemy when she triggers the Riot of the Blood in this state.
She maintains relatively friendly professional relationships with the personnel from the Regular Army, Intelligence Agency, and their special forces units. However, she's aware that some individuals avoid her because of her uncomfortably strange presence and the potential danger she poses, yet they do their best to be polite and conceal their concerns like Tyra and Nathalie. Others, such as Clark and Marco, are indifferent to her presence but still treat her with basic decency and respect her capabilities as a soldier. Then there are those who are genuinely frightened when interacting with her or even being near her, and they go out of their way to be overly nice in order to avoid wrongly provoking her like Rumi and Trevor. She often encounters people who prefer to keep their distance out of concern for their safety, and they respectfully ask her to leave them alone, such as Alisa. Fortunately, she does come across people who are genuinely laid-back, kind-hearted, and enjoyable to be around, treating her normally rather than oddly, such as Ralf and Walter.
She has a good relationship with Fio and Nadia, often spending time with them whenever she feels particularly social. She usually feels cherished, happy, and relaxed in their company. Wysteria can frequently be found sewing with Fio or trying out new foods and sugary treats with Nadia, enjoying long, meandering conversations. She has immense respect for the mercenary work that the Ikari Warriors do and holds a special fondness for Clark and Ralf, intrigued by their brotherly bond and esper abilities. However, she feels frustrated by Clark's frequent lack of enthusiasm and Ralf's occasional foolish presumption. Despite this, she chooses to remain silent on those matters, even when she feels angry, as she doesn't want to stir up trouble.
She has a great deal of sympathy and loving-kindness for Leona, understanding the struggles of being related to the Super Devil and how people view them as fierce tools of war. However, she finds it difficult to get personally close to Leona due to the harsh and cold way she treats her. She always acts respectfully and kindly when interacting with Leona, even when she's dismissed or not treated with the same human decency. She clearly understands that Leona doesn't like her, but she believes that she's capable of positive change and is gradually helping her realise that they both desire a life free from fear and scrutiny. Once Leona begins to open up, they become close friends and reliable comrades.
She acts as a sisterly companion to Celaphios, understanding his struggles as a monstrous alien and his feelings of being a useless outcast. She often shares her topics of personal interest and growing knowledge of humanity with him, viewing it as her duty to inform the uninformed and help broaden their worldview. Ever since her escape from the Amadeus Mainframe Base during the White Baby Crisis, she has come to see Tarma as a caring and trustworthy father figure, treating her as the daughter he has always wanted. He goes out of his way to provide her with emotional comfort and gentle hugs whenever she needs them. He calmly praises her for every success she achieves, teaches her new things about the outside world, helps her with mechanical repairs, and even goes camping with her. She feels the most joy, appreciation, and tranquility whenever she's around Tarma, and she's extremely protective of him, having no qualms about scaring off or harming anyone who messes with him.
As she grew up with White Baby, which kept her virtually entertained during stasis periods, she has come to see it as a caring sibling of sorts. She possesses some understanding of White Baby's true emotions and intentions and does her best to provide comfort, even if it amounts to practicing meditative silence, knowing that it has partial sentience and desires a life free from programming. However, she can't help but view White Baby as morally misguided, incapable of breaking free from its programming and developing a stronger moral compass to understand the reality of its situation and the true nature of Doctor Amadeus. Although it always pains her to fight back against White Baby, she understands that she can't control the virus or convince it to join her side; its fate is ultimately in the hands of her enemies. She views MS-Alice as the version of White Baby that could've been a genuinely decent person, unbound by an uncontrollable destiny.
Backstory: Amatech Hyperweapon "Omnikron Devil" was born on February 29, 2025 in the Amadeus Mainframe Base, Oceania. Project Super Devil was an ambitious initiative aimed at developing a bioweapon from the remains of a deity presumed to be the legendary Super Devil. Its goals included achieving world dominance, advancing scientific discovery, and potentially unlocking the mysteries of the universe during the construction and research phases. Project Super Devil was initiated following a clandestine expedition on Scrap Island on April 17, 2024, where scientists from the Amadeus Syndicate, along with renowned archaeologists led by the oblivious Scott Amundsen Jr.—who had been promised great fortune by Doctor Amadeus—discovered the buried remains of a fully decayed corpse. This corpse was the same one discovered shortly after the events of the Thule Expeditionary Conquest. Rumours spread that the Regular Army had harvested its muscles to delve deeper into any hidden history it might've been connected to. Subsequently, it was used in the construction of the DOLL bodysuit after gaining permission from the Earth Federation with the condition that the rest of the corpse would remain intact and not be exploited.
It exhibited bronze-hued muscles dulled by rot, elastic bones, and an unpowered, half-broken core that depicted tranquil grey skies. The fragmented pieces of the core had managed to cultivate jagged, shimmering crystals in electric blue, red, and purple within the lung and chest areas, which generated electricity, shocking any living creature that touched them without proper protection. Muscle tissue and bone marrow samples were taken from the corpse, along with smaller bones, a few of the crystals, and the broken core. Everything was safely transported to the massive laboratory of the Amadeus Mainframe Base, where the samples and crystalline objects underwent rigorous testing.
After five weeks of research and testing, they made significant discoveries regarding the muscles and bones of the mysterious entity buried on Scrap Island. The muscles contained abnormally high levels of still functioning adenosine triphosphate (ATP), lactic acid, and mercury sulfide, along with cactus-like spikes of polished copper that served as a form of bodily protection and a conductor of electricity. Despite its deteriorated state, the muscles reflexively tense to a diamond-hard degree when roughly touched or penetrated by a sharp object. The bone marrow was found to be much more spongy than that of an average human, resembling stretchy translucent putty lined with hyperflexible blood vessels. Additionally, it was revealed that the bones and putty-like marrow contained high levels of biodegradable, self-replenishing polymer.
When the bones were subjected to intense physical stress, they bent like a rubber tire, yet each bone also revealed multiple joints and was iron-hard. Between each joint were non-decaying, tough, slightly flexible tendons that encircled a semi-solid bubble of honey-coloured, viscous synovial fluid. The synovial fluid was found to contain regenerative white blood cells, which are believed to be released through thousands of microscopic orifices that line each surrounding tendon. Throughout all the biological discoveries, it was found that the esophageal muscles contained a small microbiome exact same lethal microorganisms as the Elder Centipede, but they were dormant, meaning they weren't active and incapable of causing harm until reawakened.
After four weeks of their major discovery, they figured out how to harness the remnants of the deceased deity's psionic energy from the shimmering crystals. They were even able to build their own core, which stores a fraction of the godly power the deity once held. The core was made from an unknown crystal not yet identified by humankind, which contains all of the deity's psionic energy. Its toughness was comparable to chrysoberyl, but its chemical formula is an odd mix of cinnabar, ruby, and malachite. Given that the crystal possesses magical properties and the unique chemical formula that comprises the core, it has been theorised that it may have formed through biological processes involving high levels of copper and oxidising chemicals, an exposure to dry heat, and intense volcanic activity. This has led to the theory that this deity might have originated in an igneous environment and that it biologically relied on copper deposits as a source of energy and sustenance.
By placing the shimmering crystals in a simulated igneous environment that they theorised would create a core, they were able to produce a new one from scratch. It's a circular blue-purple core that contains a misty red-violet fog, small golden stars, and silent, flashing white lightning strikes inside. This new core is half the size of a human lung and stores the remaining power that once belonged to the deceased deity.
Once the core was officially completed, Doctor Amadeus wasted no time seizing the opportunity to create the ultimate biological weapon. On June 28, 2024, after laying the groundwork for her vision, she initiated the second phase of Project Super Devil, allowing her to finally begin the construction process. She named it the Amatech Hyperweapon, codenamed Omnikron Devil. She had two perfect hosts for her bioweapon: a war general from the elite ranks of the Amadeus Syndicate's paramilitary and a young girl, who was purchased alongside other children for the purposes of experimentation.
The first host was Cvetko Farragut-Ridgway, a 46-year-old British-Slovene Lieutenant General who was one of the brightest mercenaries and bravest soldiers the Amadeus Syndicate had ever seen. His wisdom, tactical intelligence, and confident leadership were rumoured to almost rival those of Colonel Hilde Garn. His father was a British pharmacist, and his mother was a Slovene immigrant who served in the financial sector of the British Army after abandoning her dream of becoming a biochemist. He had no family of his own and aspired to become a psychotherapist after his military service ended. However, after uncovering the true goals of the Amadeus Syndicate, Cvetko attempted to desert, horrified to discover he was serving an organisation with disturbing and corrupt morals. He hoped to seek refuge with the Ikari Warriors and be given a chance to serve a morally upright organisation.
Unfortunately, knowing too much and fearing that he might expose the Amadeus Syndicate, he was captured by patrolling troops and thrown into the secret asylum-like prison of the Amadeus Mainframe Base. He was interrogated by Doctor Amadeus, who wanted to know why he sought to desert. Afterward, she ordered Oghma to kill him, and he was shot twice in the heart. Once deceased, Doctor Amadeus' top scientists were ordered to perform surgery to carefully remove his nervous system, respiratory organs, and digestive tract as well as to extract some blood samples. The scientists successfully completed the challenging procedure, placing the organs in preservative jars to keep them fresh and prevent decay, and storing them in a hypothermic environment. Meanwhile, the blood samples were frozen and stored in a biobank.
The second host was a French girl named Limodora, who faced the grim possibility of being sold into military labour and sex slavery for the Ptolemaic Army. She was an incredibly reticent and childlike girl with a keen interest in electronics and a basic understanding of ecology. Her family had moved to Iraq for electrical and mechatronic work, but they were scammed by their employers, losing a significant portion of their savings and falling into poverty. Limodora barely remembers her mother, who passed away when she was just shy of 3-years-old. Her father did his best to care for her, but he struggled to make ends meet, and finding daycare in the war-torn slums of Iraq proved to be a daunting challenge. After she received her first menstrual cycle at the age of 9, her father, in a moment of desperation, sold her to an organised crime group involved in human trafficking and smuggling, receiving a substantial sum in exchange for providing them with a virgin.
She was one of eighteen children purchased by the Amadeus Syndicate, where they underwent rigorous psychological and physical testing. The children were subjected to brainwashing manipulation, examining how easily corrupt political and societal beliefs could sway them when confronted with views and morals vastly different from what they had been taught. Electrocution was used as a form of punishment for those who resisted the indoctrination, instilling a facade of loyalty, a deep fear of failure, and a compulsion to conform to avoid being ostracised. Those who couldn't conform and caused significant problems were euthanised, their bodies hollowed out for organ preservation and surgical experimentation. The Amadeus Syndicate also tested various poisons on the children, injecting small amounts to observe their bodily reactions. They forcibly collected saliva and blood samples to create deadly acids and study the effects of bioengineered diseases on blood cells. Throughout these experiments, many of the children succumbed to suicide, while a few managed to escape by sheer luck.
The only one to survive these experiments was Limodora, who received a hint of special treatment from Doctor Amadeus. She spared Limodora from poison testing because she recognized her great biological potential and didn't want to risk making her severely ill or subjecting her to a quick, painful death. Doctor Amadeus noticed that Limodora was very easy to manipulate, especially when she had no trustworthy belief to cling to and was faced with pain and the fear of abandonment. Limodora offered little resistance to whatever she was subjected to, though a hint of her rebellious spirit emerged when she reached her limit, particularly if something interfered with her learning or playtime. She seemed largely unfazed by many things, blindly accepting her circumstances and acknowledging that she couldn't do much to change them.
Doctor Amadeus used Limodora in a fertility experiment, harvesting an unfertilised egg and conducting in vitro fertilisation with Marco's DNA and semen samples collected from a used condom. She also utilised DNA samples obtained from the deceased deity's bones and muscle tissues, bioengineering them into the now fertilised egg. Subsequently, she impregnated the young girl, forcing her to carry an unwanted pregnancy. Her top scientists closely monitored Limodora, ensuring she didn't escape, while keeping her well-fed and comfortably sheltered, reassuring her that everything would be fine. On February 29, 2025, Limodora gave birth to an emaciated, hairless pre-teen abomination, the size of six fully grown toddlers. The birthing process caused her excruciating pain, ultimately leading to her death as it split her lower half open. The green-skinned baby was a stillborn, possessing abnormally misshapen organs that rendered bodily function impossible. However, this didn't pose much of a problem for Doctor Amadeus as she had anticipated this outcome.
As the stillborn possessed the same muscles and bones as the deceased deity, along with human blood vessels, the team focused on hollowing it out and removing all the misshapen, useless organs. Once that was completed, Doctor Amadeus and her top scientists used the core of psionic energy they constructed to serve as its heart and lifeforce. They carefully transplanted and surgically placed Cvetko's nervous system, respiratory system, and digestive tract, along with Limodora's reproductive organs, after repairing them due to their torn state. Cvetko's brain was transformed into a biomechanical version, incorporating desirable personality traits and special expertise drawn from the digital consciousnesses of both hosts, ensuring that no undesirable data would cause significant issues. After the biomechanical brain was implemented, Limodora's saliva and the blood of both hosts were bioengineered into the stillborn, establishing a proper bloodstream and salivary glands. During this process, the scientists meticulously engineered biological abilities and physical traits suitable for the modern Super Devil, while also integrating biomechanical organs, drawing inspiration from the stories of the basilisk.
Once the first phase of the bioweapon was completed, Doctor Amadeus' team attempted to place it in cryogenic sleep. However, it prematurely awakened, appearing groggy, immensely curious, and slightly irritated. Instead of putting the bioweapon to sleep with heavy anesthetics and quickly placing it into a cryogenic pod, Doctor Amadeus raised it as a child with great care. He implemented rigorous psychological and sociological training to ensure the bioweapon could socialise effectively and avoid serious mental and emotional damage. Additionally, the bioweapon underwent extensive military training to assess the extent of its destructive capabilities and help it control its powers. Strictly confined to the hidden testing facilities of the Amadeus Mainframe Base, it was forbidden to leave without extreme supervision. The bioweapon was exclusively taught military and scientific knowledge, which ignited its curiosity about the outside world. Unfortunately, the scientists often dismissed its questions or provided vague answers.
Despite Doctor Amadeus treating the bioweapon as a child, she maintained the sternness and cold distance of a war commander, combined with the intellectual curiosity and scrutiny of a scientist. The bioweapon was allowed to indulge in fairytales and simple artistic pursuits like sewing and drawing, but the scientists were instructed to ensure that its hobbies always had an educational edge and instill the beliefs of the Amadeus Syndicate, ensuring its obedience to their cause. It engaged in playtime with White Baby, who frequently told it childish stories with vivid visuals and taught it to speak and comprehend various European languages, which it quickly grasped. With assistance and careful observation, the bioweapon grew independent enough to make basic decisions, leading it to name itself Wysteria Kocatris Uzylsione and choose its preferred gender and pronouns.
When the Amadeus Syndicate ended its alliance with the Regular Army three months before the Great Morden War, Wysteria was placed into cryogenic sleep and carefully guarded by elite paramilitary soldiers and tactical scientists, who didn't want to risk their newfound enemy recapturing their developing bioweapon. She remembers the panic that consumed everyone at the Amadeus Mainframe Base and the chaos that ensued as Doctor Amadeus' paramilitary forces fought to defend their position while the main base was being obliterated by explosives and firepower from tanks. She also spotted a few unfamiliar troops, which she quickly discovered worked for a man named Ptolemaios when she asked a hurried, anxious scientist who tried to reassure her about the situation. The surviving remnants of the Amadeus Syndicate took refuge in hidden laboratories and facilities owned by the rogue organisation or military hideouts controlled by the Ptolemaic Army. Meanwhile, Wysteria was carefully stored in the secret laboratory of the Ptolemaic Army's Osaka compound before being moved back to the Amadeus Mainframe Base once the construction workers and engineers completed the rebuilding process shortly after the Great Morden War.
During the Amadeus Syndicate's refugee period, driven by boredom and the idea that Wysteria might need a friend, Doctor Amadeus bioengineered a young Maggot, drastically transforming it into a centipede-like worm that could survive without expelling waste, using DNA samples stolen from a French laboratory. This lab contained research documents related to Duke Koudou's studies, which included ethically obtained blood and flesh samples of the Elder Centipede. Additionally, she conducted an experiment on Wysteria's slumbering body, focusing on creating a womb from scratch using human female DNA samples and reproductive organs harvested from deceased women soldiers who had served in the Amadeus Syndicate and Ptolemaic Army. After a week, she successfully constructed a fully functioning womb that was clean and fertile. She surgically implanted it inside Wysteria and allowed the newly created centipede-like worm, which she named Calamity Grub, to rest within the warm womb. This womb naturally produced a self-replenishing honey-like substance that the creature could consume for energy.
When Wysteria was awakened from cryogenic sleep, prior to the Amadeus Syndicate receiving the corpses of Tequila, Gimlet, and Red Eye, she was trained to make new friends with Calamity Grub because Doctor Amadeus wanted to further develop her social skills. Initially, Wysteria was disgusted and unnerved by the idea of having a second womb and befriending a bug-like creature that called her body home, treating it with disinterest and disdain. It took her time to adjust to Calamity Grub, especially since it initially refused to exit her body and engage in conversation due to shyness and fear. However, as Calamity Grub grew braver and more willing to socialise, and with White Baby's encouragement and support helping Wysteria feel more relaxed, they eventually became close friends and battle allies. Wysteria remains disturbed by Doctor Amadeus's experiments with reproductive organs and the fact that he placed a centipede-like worm inside her body without her permission.
Wysteria exhibited abnormal physical and mental maturation, growing at a rate of every third or fourth month, which made her development faster than that of the average human child. She also became more socially engaged with the scientists and mercenaries at the Amadeus Mainframe Base, learning about current global events as well as intriguing scientific and military insights. Her bond with White Baby deepened due to their familial care, and she came to see it as the sibling she had always wished for. As her interest in labour-intensive arts grew, she was provided with supplies to create stuffed animals, often making teddy bears for White Baby and engaging in imaginative play with them. During this time, she crafted two stuffed animals, which White Baby scanned to store in its memory database: Viola Rosamund and Bubu Valentine. She was frequently tasked with participating in important confidential meetings and offering appropriate suggestions, which provided her with the opportunity to learn strategic techniques and understand how clandestine operations are planned and managed. Additionally, she provided minimal assistance in scientific experiments, such as gathering required materials and performing simple surgical cuttings.
Once the Amadeus Syndicate formed an alliance with the Rebel Army and Pipovulaj, Wysteria became familiar with their allies, learning about their goals and operations. She even met General Morden and Rootmars in person; the former took a particular liking to her due to her tactical brilliance, obedience, and destructive power. Noticing how sheltered and isolated she was from the outside world, Rootmars suggested taking Wysteria out to enjoy some fresh air and familiarise her with her outdoor surroundings. Doctor Amadeus considered the suggestion, and after much thought and planning, Wysteria was granted permission to explore the outside world, but only under strict supervision and for a duration of 1 to 2 hours. Whenever Wysteria wished to go outside, she would be accompanied by two or three scientists, Rebel bodyguards or Pipovulaj troops and researchers. She learned to genuinely appreciate nature and treat it with respect from the Martians, while the scientists taught her the fundamentals of ecology and explained any plants she was curious about.
Wysteria would undergo rigorous training programs conducted by the Rebel Army because Doctor Amadeus deemed it more appropriate for her to train with a tactically knowledgeable organisation that had a thorough militaristic structure, rather than one that primarily prioritised science. After gaining permission, the Martians would teach her Marsinese in depth, hoping to facilitate quick communication between her and their species, especially during combat situations where swift action was essential. She witnessed brief glimpses of the experiments conducted on the corpses of Red Eye, Tequila, and Gimlet, discovering that they were going to be resurrected as super soldiers. As she grew older and developed a curiosity about exploring her identity and knowledge, Doctor Amadeus decided to teach her bioengineering and psychology, while Oghma instructed her in pharmacodynamics whenever he wasn't busy with assassin work and had free time. Wysteria also took the initiative to teach herself mechatronic engineering and electronics, drawing on the knowledge she miraculously possessed from her two biological hosts.
Being constantly surrounded by individuals who viewed her as an inhuman weapon and a tool for overthrowing superior military and governmental powers, she grew increasingly lonely and resentful. She primarily focused on building a genuine, healthy connection with White Baby and Calamity Grub, seeing them as the only legitimate family she could trust and value. Although White Baby is a programmable virus with limited sentience, she has learned a great deal about how the world works and some important life lessons from them. As time passed, she became distant from Doctor Amadeus, realising that the motherly warmth she had received was superficial; the doctor treated her like a child solely to breed obedience, deepening her sense of isolation.
Adding to her turmoil, the extreme admiration and worship from some Rebel troops, Syndicate mercenaries, and scientists left her confused about her identity as a fearsome bioweapon and the descendant of a terrifying war deity. Some soldiers attempted to groom her into loving them, seeking validation and a sense of purpose through their connection with someone they deemed truly powerful. However, their passive-aggressive behaviour and obsessive attention only unsettled her. In a fit of rage and disgust, she violently retaliated, ripping them to shreds and devouring them, an act that Doctor Amadeus seemed indifferent to. In contrast, Rootmars expressed concern about how she was being treated, while General Morden often found himself annoyed by her violent reactions.
The Pipovulaj troops were the only ones to treat her with genuine benevolence, seeing her as a friend and a living being with her own wants, desires, and needs. While she received specialised education focused on military tactics and scientific knowledge from Doctor Amadeus and her underlings and allies, the Pipovulaj helped her develop a more comprehensive understanding of the world, igniting her immense curiosity. They introduced her to their unique beliefs and the concepts of equilibrium, freedom, and individuality, which fueled her desire to break free from her constraints.
She spoke privately with a couple of Martians she believed she could trust, expressing her longing to escape the Amadeus Mainframe Base and live among animals, enjoying a life of peace. However, instead of supporting her wish, they reported her situation to Doctor Amadeus, prompting immediate action to prevent her potential escape. The Amadeus Syndicate deliberately induced a severe copper deficiency in her, knowing that copper was a crucial source of food and energy she needed to consume regularly. This tactic allowed them to lull her into a false sense of security and instil deadly fear when the scientists treated her serious symptoms, ultimately knocking her out with a heavy yet non-fatal dose of opioid analgesics.
After deeming Wysteria adequate for future deployment and believing she had gained a sufficient amount of knowledge required for her position as a living weapon, Doctor Amadeus placed her in cryogenic sleep, securing her in the hidden basement of the Amadeus Mainframe Base alongside Tequila, Red Eye, and Gimlet. The Amadeus Syndicate intended to deploy Wysteria at the right moment, hoping she would effortlessly overpower the Regular Army and create a clearer path to achieving their goals. During this time, she was subjected to further experimentation without her knowledge or legitimate consent.
Doctor Amadeus utilised a small DNA sample from the Invader King, which Rootmars still had in her possession when she created Flying Parasites for him. She used the DNA to bioengineer gills and healing goo that functioned similarly to the Invader King's. Shortly after the events of Warrior Triumph, the Amadeus Syndicate collected flesh and DNA samples from the Unknown Alien, noting its genetic similarities to the deceased deity. They used this material to construct a functional stomach mouth and bioengineer the last of Wysteria's abilities, including the capacity to generate a laser.
During her entire stasis period, White Baby kept her brain active by accessing her digital consciousness and frequently interacting with it. She would play with stuffed animals, enjoy simple tea parties and sewing sessions, and explore simulated nature environments, all while discussing random topics and the current happenings of the Amadeus Syndicate and their allies. According to her, White Baby even went so far as to guard her valuable clothing and items from potential thieves, which were stored in the hidden basement's storage room.
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artapir ¡ 1 year ago
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Somewhat more manga-fied and mecha-nized take on the offworld infantry from Blade Runner. I guess if you go too far in the direction of cybernetic powered armor it kind of renders the Replicants superfluous, but I still think it looks cool.
A looooooooooooooooooot of Koba ASwars and HyperWeapon in these guys...They could just as easily be Deathworld or Flea War troopers. Maybe they're even better interpreted as such.
Nexus, er, Midjourney Niji 6
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mariacallous ¡ 8 months ago
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One of the more remarkable developments over the last 25 years is that an investment banker’s arbitrary acronym for a quartet of emerging market economies has become the rubric for rebellion.
The BRICS countries—or BRICS+, since the original grouping of Brazil, Russia, India, China, and later South Africa has since further expanded to include four more members—are meeting this week for their headline summit in glitzy Kazan, Russia, on the banks of the Volga. On the agenda this year, the first full summit after the formal incorporation of Iran, Egypt, Ethiopia, and the United Arab Emirates into the bloc, will be the usual talk of creating a truly multipolar world order to challenge U.S. and Western hegemony. A big part of that, especially for sanctions-battered members such as Iran and Russia, will be efforts to come up with viable alternatives to the global dominance of the U.S. dollar.
The overarching question this year, 23 years after Goldman Sachs banker Jim O’Neill (now Lord O’Neill) invented the term “BRICs” as a nifty shorthand for what seemed like the economies of the future, is whether the increasingly disparate club can manage to craft an actual alternative to the Western-led international order or whether it will become just a fight club for wannabes.
“For Russia, it’s an important moment to show the West that it is not isolated, and it will be really interesting to see how far other countries are willing to go along with what Russia clearly wants—to make BRICS more clearly anti-Western than it currently is,” said Oliver Stuenkel, an expert on BRICS at the Getulio Vargas Foundation, a university and think tank in Brazil. 
“Brazil and India clearly want to push back against that, so the Kazan summit will give us a really interesting sense of the true political dynamics in the global south between BRICS countries,” he said.
The expanded BRICS is indeed a diverse bunch. It includes a Marxist-Leninist superpower and a revanchist authoritarian state. It includes the world’s biggest democracy as well as Latin America’s largest. New members include countries under the U.S. security umbrella and countries under U.S. sanctions. Prospective members could even include NATO countries such as Turkey and global pariahs such as North Korea and Syria. 
The West, when it pays attention to BRICS at all, tends to dismiss the grouping as an incoherent grab bag. But there is a common thread, as durable as that behind the Bandung Conference in 1955 that kick-started the global south’s efforts to create a brave new world. 
Outside of Washington, and the G-7 and the European Union, it is hard to appreciate just how much resentment there is of Western hypocrisy and hegemony, all mortar helping to bond the loose membership of BRICS. That has become especially evident over issues such as the conflict in the Middle East, the hyperweaponization of U.S. sanctions, and the outsized cost for middle-income countries of the dollar’s exorbitant privilege.
“It is not a cohesive bloc, but it is a cohesive message, about the desire for an alternate global order, and it is coming from sizable economies,” said Asli Aydintasbas of the Brookings Institution.
It took eight years for the BRICS countries to turn their arbitrary acronym into a proper grouping and another six to start laying the foundations of an alternate global order. By 2015, the BRICS had a bank, called the New Development Bank (NDB), that was meant to offer an alternative to Western-dominated lenders such as the World Bank. It has sort of worked: The NDB expected to make loans worth about $8 billion to $10 billion last year, compared with the $73 billion doled out by the World Bank’s two financing vehicles. But while the “BRICS Bank” aims to increase non-dollar loans, it still collides with reality. The NDB had to suspend operations in Russia, a member state, because of U.S. sanctions on Moscow.
In the years since, though, member countries have also sewn invisible but hugely important ties through constant mid-level meetings to deepen relations on trade and investment, diplomacy, law, finance, and more. At heart is the idea that emerging economies can’t emerge unless they nudge the leviathan out of the sun.
The animating ideas behind BRICS—reformed global governance and greater political and financial sovereignty—are still today just broad enough to harbor the whole sprawling membership. (Though not always: Argentina was poised to join the club, until newly elected President Javier Milei, an advocate of deeper dollarization, nixed his country’s bid.)
All sorts of countries, especially those in BRICS that have bigger economic heft than geopolitical influence, want to see reforms to the way the world is run, meaning a revision to how the United Nations works, to quotas and leadership at multilateral financial institutions such as the World Bank and the International Monetary Fund (IMF), and to much more. 
They all share, to a greater or lesser degree, a visceral reaffirmation of sovereignty as the organizing principle of international relations; they are more Westphalian than Borussia Dortmund. Western, especially U.S., meddling in areas such as human rights, the rule of law, domestic politics, and diplomacy rankles as much for being unwelcome as for being often hypocritical. 
All share, more or less, an understandable desire to escape the tyranny of the dollar; even staunch U.S. allies outside of BRICS such as France and Germany have chafed at the manacles of the greenback. 
And all of them, to different degrees, foresee a world in which a West in decline is no longer the only power in town, making it imperative to prepare for, if not hasten, what comes after. That’s even true for prospective members such as Turkey, which has spent the last two decades balancing the West against the rest.
“BRICS is popular because countries are hedging their bets for a post-American order,” Aydintasbas said. “BRICS is an insurance policy for many of these countries.”
The problem—and it’s an especially acute one for members such as Brazil and India, which see BRICS as the manifestation of their preference for a nonaligned foreign policy—is that the bloc is very much aligning in one direction. With the hardened anti-American stances of Russia and China now joined by the likes of Iran, the bloc is becoming less a club bracing for a post-American world and more a group seeking to accelerate it. That’s perhaps the bloc’s biggest fissure and one that may prove hard to bridge.
For its first decade-plus, BRICS lived in a world without an overt cold war. “Now, in a context of geopolitical tensions, countries have to consider if being part of BRICS has a cost, if that causes real friction in their relationship with the West,” Stuenkel said. “Russia along with China is deliberately trying to integrate BRICS into a Sino-Russian world order, part of a Sino-centric global structure.”
BRICS has, since its inception, talked a lot more about creating a new global order than doing anything concrete to create one. One area in which the group, led by China, has been particularly active is money. Dethroning the dollar has been, and will remain, a central goal of BRICS; last year’s summit concluded with the explicit mission of drafting a blueprint to make that a reality. 
BRICS members have different beefs with the centrality of the dollar, which serves to unify them for now but which also highlights the fissures just waiting to widen. For some, such as China, Russia, and Iran, an alternative to the dollar means a way to sanction-proof their economies. Russia and Iran are already under siege, and China has spent the last several years buttressing its financial ramparts. The West’s freezing, and potential seizure, of Russia’s overseas central bank holdings in early 2022 remains a searing and cautionary tale for countries that fear they could be next, even if they don’t seek to invade a sovereign neighbor.
Because the dollar remains the most used currency for cross-border trade, and the main currency in central bank vaults, and because U.S. banks ultimately take part in almost every dollar transaction, the reach of U.S. sanctions is global and crushing. Russia and China haven’t spent the last few years building alternatives to Western payment systems out of altruism. They are building escape pods. 
The other BRICS members also bristle at the dollar’s dominance but not because they fear sanctions per se (though some, such as Ethiopia, do as well). What they worry about is that the dollar dominates their economic life and they have no say over it. Many are commodity exporters and have little choice but to trade in dollars, since commodity markets remain dollar-denominated. A shortage of dollars can paralyze trade and poleax public finances. All are exposed to the vagaries of U.S. Federal Reserve interest rate decisions that can make their money worth less, their inflation higher, their capital balances redlined, and their debt unsustainable. 
The reality is that the dollar remains dominant. It has increased its share in cross-border transactions in recent years and remains the major (if declining) currency of choice for central banks. The Chinese renminbi has inched slightly higher in its share of cross-border trade, but that is mostly because China is such a big trading country and most of the currency’s trade involves Chinese counterparties either buying or selling; what makes the dollar’s resilient share remarkable is that it remains the currency of choice for third countries entirely removed from the United States. While Russia and China have taken steps to increase the use of the renminbi in their own growing cross-border trade, and China has signed a few token oil trades to be paid in yuan, those are hardly harbingers of a global currency.
“It’s easy to have complaints about the status quo paradigm, but it is harder to envision what a realistically attainable alternative would look like,” said Robert Greene, an expert at the Carnegie Endowment for International Peace and a vice president at Patomak Global Partners, a financial consultancy. “There is a difference between increased use of the renminbi for payments and actual de-dollarization.”
And there’s a related collision between the expansion of BRICS and the expansion of its ambitions to replace the dollar. Middling countries are actually more reliant on the U.S. dollar than larger economies such as China’s. For a whole host of countries, it is almost impossible to even trade currencies, let alone settle payments, without using the dollar as a go-between. The bigger BRICS gets, the stickier the dollar becomes for its own members.
Finally, there is a philosophical problem with the group’s efforts to coin an alternative to the dollar, when the only serious alternative on offer is the renminbi. 
China has made great strides in technical areas such as increasing bilateral swap lines to make Chinese currency readily available to partner nations, and it has created a parallel payments system that could edge aside the Western-controlled SWIFT platform that oversees transactions between banks. China has even financed once prospective BRICS members such as Argentina with ample yuan to enable them to repay their dollar debts to organizations such as the IMF. All that goes some little way toward providing alternatives to the dollar, in some places and at some times.
But if the only way to dethrone the dollar, and thus neuter Washington, is to crown China the financial foreman of the world, that’s not creating a multipolar system. That’s just trading one master for another.
“Do we think that India is going to want a world where the renminbi is the dominant currency in Asia?” Greene asked.
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kentaurex ¡ 6 years ago
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im exceedingly amused by the fact that ive decided gunther is the designated Friend Shaped character when he is in fact a voluntary hyperweapon of a corrupt regime
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fuzzybat ¡ 7 years ago
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Star Wars Episode VIII The First Knight - Act I
@threadsketchier @jadelotusflower @ta-dala
- We see Luke Skywalker's perspective leading up to the moment where he's standing on the cliff's edge. He goes about his day with fishing and milking enough for himself and the caretakers of the island. Once he's done, he heads up the mountain for his daily meditations on what he has learned of the Force since the day he both gained and lost his father, made harder today with the loss of Han. He is somewhat startled by the new Force signature which approaches, and steels himself for their approach up the steps...
- D'Qar is in a frenzy as the Resistance scrambles to evacuate their personnel and resources, knowing that the First Order will be even more desperate and dangerous after the loss of their hyperweapon. Finn is transported carefully to the medical ship, and everyone has boarded craft by the time the FOSDs arrive. They manage to jump to hyperspace just in time to avoid a protracted battle, thanks to Poe Dameron and squad decimating their enraged and sloppy TIE Fighters. The First Order has been thoroughly thwarted this time, but they also have room to stew...
- Luke senses his visitor's arrival at the top, as well as a strange familiarity with both her and what she carries in her satchel. Luke turns and removes his hood, thinking about the tragedies that occurred to lead him to this planet, to the origin of the Jedi and the hope he had retained when he gave the secret portion of the map to Lor San Tekka.
He looks upon the young woman's face and knows she has also been through much in her life. They are both overwhelmed with emotion as she takes an object, the one he sensed, out of her satchel, and she proffers it towards him. It is his father's lightsaber! He gently strides toward her and takes the saber into his hands. He says to her: 'When I lost this it took my hand with it. Did you find that too?' She can't help but chuckle a bit at his joke.
Rey says she got it from Maz Kanata, indirectly. Luke invites her to some tea in his hut while she explains how she got here. From BB-8 to the Falcon landing on the island, she tells him everything she knows, that her new mission is to get him to help his sister and the galaxy. Luke smiles warmly and says with everything happening he should probably have left a message with the map. He says he left to find answers to the Force-born tragedies of the galaxy. Any rumors he ran away are just that. Rey hopes he can also help her with what the lightsaber awakened within her. 
Luke is stunned by that implication as she didn't put it that way in her story. His tears well up as he says one of the tragedies the Dark Side wrought on him was the most personal there could be: the loss of his child, a daughter, who would have been about Rey's age, were she still around. Luke says: 'Lightsabers don't awaken the Force in people, that always happens on its own. Unless your Force abilities were closed off, then a kyber crystal of some significance to you would be able to reawaken them...'
- Aboard Supreme Leader Snoke's Mega Star Destroyer, Kylo Ren is brought before his master, bandaged in a hoverchair. Snoke says: 'Suffering breeds self-awareness. You were unwise to chase after the girl as you were bleeding out, so she rendered you even more helpless for that folly.' Kylo retorts that he should have had the strength to crush her after killing Han Solo. Snoke replies: 'Incomplete training has left you with incomplete knowledge. That girl is your cousin and you were foolish to fight your rival while you were injured! We will finish your training, you will get the power you crave and you will learn your place in the Force...'
- Luke says: 'The Force is strong in the Skywalker family. My grandmother bore my father of the Force, my father passed it down to my sister and I, and I believe that I have passed it on to you, Rey.'
Rey responds, rushing: 'You're my father? Is this another joke? Because that one was kind of funny with the finger wiggle of your mechanical hand and everything, but you can't expect me to believe my dad is Luke Skywalker! I mean, come on-' Rey starts panicking.
Luke replies calmly: 'Breathe. Just... breathe. Now, reach out. What do you feel?'
Rey calms down and replies: 'Warmth. Familiarity. Home. You. You are my dad!' She opens her eyes.
Luke's tears have dried and he has a big grin on his face as he says: 'Yes, Rey. I am your father' Luke gives her a big hug and she is covered in her dad's billowy Jedi robes, but she hugs him back, happier than she's been since she met Finn.
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serious-tabaxi ¡ 5 months ago
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???: you do realize those are class A and class S hyperweapons, right? probably not a good idea to be so casual with them
Good morning kajeet, been awhile, whatcha got for this big old space lizard?
What’re ya lookin for? Any categories kajeet can recommend items from?
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uploadedyudkowsky ¡ 6 years ago
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Petrograd Mode: Hyperweapons, Light Kinetics, and Not Giving Up
Eliezer Yudkowsky, 29 December 2008 03:54PM
Originally posted at Futility in Alternate Futures
By now, if you're reading this blog, you're probably aware that my normal blogging output is nothing like what I do when I'm not blogging. I never intended to end up a Permaculture design blogger, or even to become one, but... oh, boy...
In every alternative future, the light of rationality is then extinguished. As it lived and died in one parallel future, being extinguished there and then, the light of rationality is now cooperating in bringing to light another alternative to the self-destructive situation of modernity. I do not intend that this disclose itself in the form of formal citations of experimental evidence, so that anyone can speed through it; but rather it must be told.
The light of rationality in the alternative future I have in mind is "Petrograd mode", also known as "hyperweapons" - weapons that press harder than any other weapon against an opponent's defenses. If your opponent has normal defenses, you have hyperweapons. If they have normal defenses, you can win. If they have high defenses, you can at least score a direct hit on the strongest elements of their defense.
Years ago, when I was still rationalizing my way through my own unbelievable mistake of epic proportion, I suggested that an undirected exponential benefit is a weak multiplier and that time dilation leads to very strong returns on capital. Investment in ultrafast computers needs an expensive coolant and metronomes - leading to very strong returns in the era of modern finance - but then the companies get acquired for fractional dilution, which ignores complexity and leads to poor overall returns. Hence the term "machine age".
To the best of my analogies, psionic abilities rage more freely in Hyperloop-world than in early human-legacy hypercivilization. Laser beams, unless accompanied by mimetic evolutions, are not at all effective against those with memories and feelings, and vice-versa. Consider the anti-light-noise tactic commonly employed by telepaths trying to protect their eardrums from the incessant whimpers of their inner children.
Your typical human, meanwhile, is very difficult to pwn. Self-consistently, the pwn rate of a species is so extremely low as to seem almost invulnerable. Determinants of the population mean run through the familiar peaks-to-basics distribution (geometric mean = 0) and troughs-to-qanks (linear or negative distribution into which the physicist-elite tends). In other words: pwnable.
And there's no reason in particular to suppose that human intelligence is any less vulnerable to human-version of the detection problem.
However, it substantially reduces the constraining norm on the pwnability of a species to be, over our own time spans, at most 10^(N) times the population mean, under dual-step evolution with an intelligent designer. Nonmanipulate that many organisms, and you're in trouble.
The easiest way to visualize this is with a phone puzzle. You and a friend are out hunting, but you know each other: We keep score of matches and the game continues until we end up on opposing sides - and we've managed to communicate using telephone numbers. Let's say that the two of you draw randomly from a hat of 71 numbers, numbered 1 through 71. You get to decide how many numbers of this height go in your hat, from your hand. (I.e. in the phone puzzle, you get an opportunity to commit to exactly how many phone numbers, and you make the choice not before the hunt begins.) Your friend gets seven numbers, strongly correlated to the monsters you face, and can choose a different set if they get fed up with the current types.
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patchoulism ¡ 7 years ago
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the Kiui lady is going to get my hyperweapon, I swear
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skaiandestiny ¡ 7 years ago
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You brought up the “reused from Resurrection” bit. Kobayashi’s bringing too much of his old stuff into 2202 that don’t fit at all with 2199′s aesthetics. Is it really that hard to make a new design instead of trying to shove your old material from a work that’s not remotely as popular?
Another is the fact that they plastered a bunch of windows all over the hull, compromising the protection. All the glass windows also make it look more like a pleasure ship instead of a warship. I get it’s supposed to be a “science and research” ship, but this isn’t Star Trek where the science vessels have enough experimental bullshit that they can take on other warships.
Then there’s the fact that we’re getting a 1/1000 of this crappy thing instead of the long awaited EDF patrol ship or EDF frigate. And even then it’s like 3 months away. They can’t even reuse the hull parts from 2202 Yamato because they had to cut a bunch of holes into for the windows, so it’s more expensive.
This, along with a lot of other things big and nitpicky, are why 2202 disappoints me compared to 2199. 2199′s far from perfect, but I’ve enjoyed how they treated the mechanical aspects of it with a ton of care and detail. 2202? Kobayashi’s new Hyperweapon showcase.
At this point, I’m following 2202 for all the good aspects or ideas I can use for my own projects that ignore it, because it does have neat concepts even if I dislike the execution. Andromeda’s entrance in episode 1 is the fucking best it ever could be.
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Well we all knew it was coming, the Galaxy has been added to the 2202 website. And through the power of Google Translate (and some interpretation) here she is.
In order to conduct research on the development of the next generation aircraft carrier, the same type ship that copied the body including Yamato’s wave system.  After returning to the Earth, the Cosmo Reverse System which finished its role was relocated from Yamato and used in specialized in research for use of its abilities. Taki Todo is the first captain of the Galaxy.
Ship Type: Wave Motion Energy Research Vessel  Identification Number: BBY-03  Name: Yamato type Galaxy  Length: 333 m  Weaponry: 48 3 barreled positron impact turret x 3 units / torpedo launch tube x 12 (bow and stern) / Torpedo launch tube x 16 tubes (both sides) / hidden air-to-air system (hull everywhere)
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artapir ¡ 1 year ago
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Blurry snapshot of an organicized jungleborg model from a fictional cyberworld somewhere between Koba's ASwars/HyperWeapon and Shirow's Appleseed. Midjourney Niji 6
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bangarangjames ¡ 5 years ago
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lagrange-one ¡ 6 years ago
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消火器
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lagrange-one ¡ 6 years ago
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消火器
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recentanimenews ¡ 8 years ago
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Hyperweapon 2016 – Paradise’s Logic Art Book Review
Hyperweapon 2016 – Paradise’s Logic is a collection of illustrations and model craft work by renowned mecha designer/illustrator Kobayashi Makoto. His long list of credits include Space Battleship Yamato, Venus Wars, Mobile Suit Z Gundam, Last Exile and many more.
This book collects models and artwork from the series “Freedom Of Flight” featured in the Scale Aviation magazines Vol 99 to 109, as well as additional material that Makoto has worked on in his free time. There are also some guest artists, including Nirazawa Yasushi ( image above ), whose art book I’ll be reviewing soon as well.
A treasure trove of detailed mecha illustrations and models for fans. In comparison to Hyperweapon 2014, the ratio of illustrations to model pictures is less, but overall quality of the content remains excellent. Recommended.
“Hyperweapon 2016 – Paradise’s Logic” art book details :
– Dimensions – 26 x 22 x 1 cm – Softcover, 126 pages – Full color, in Japanese language
Buy From Amazon.com | Buy From Amazon UK
You might also be interested in these items :
The post Hyperweapon 2016 – Paradise’s Logic Art Book Review appeared first on Halcyon Realms - Art Book Reviews - Anime, Manga, Film, Photography.
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Japanese Illustration 2016 Art Book Review
Otomo – Geijutsu Shincho Magazine 2016 Book Review
Katoh Naoyuki – Sci-Fi Artist Book Review
Valkyries ~Third Sortie~ : Tenjin Hidetaka Art Works Of Macross Book Review
By: yonghow
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japanesegirlfriend ¡ 11 years ago
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hyper-weapon said: tbh most people either immediately love me or hate me so I’m not sure what to make of people who dont either LOL
nah man ur really cool like im actually not sure why you talk to me im such a little kid LOL
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