Skip has always found a way to work through his problems and turn them around with relative ease, but the sudden death of his wife, Brandi, has brought his mostly carefreeness towards his children to a stand-still. With two freshly traumatized children and a newborn under his belt, can Skip juggle turning his shitty ass life around for his family, or will he crumble under the weight of his past mistakes?
Darleen hasn’t been the same since her husband, Darren, died, though she’d be quick to argue with you if you said anything of the sort. She’s FINE! She misses her husband, undoubtedly, but she’s not going to let that very, very, very tiny thing wreck her whole life, and she’s not going to let people give her grief about ANYTHING. Sure, she got fired from her job a few months back and hasn’t made any strides to find a new one, and she’s losing touch with her son as she goes and squanders all her responsibilities by partying and drinking on par with younger years, aaaaaaaaaaaaand the almost obsessive idealistic crush she’s developed on her neighbor is clouding the second half of her judgment, but she’s bounced back from worse and knows everything’s going to come up Darleen :) …………. hopefully
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i think in like 5-10 years post-canon kusuke is gonna be super chill and well-adjusted. he strikes me as the type of guy who seems really cool but then will casually mention some absolutely unhinged shit he did as a teenager
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i just need to know does anyone else feel like briony from atonement is autistic?? like dgmw i really do get why people dont like her, but that doesnt mean she cant be autistic,,, its like its the way shes gets so caught up in her own thoughts that she fails to recognize other possibilities, like obviously thats not something exclusive to or definitively a part of autism, but i just i feel i definitely do that too,, oh also just adding in there her pride in being tidy and her need for control, and like people always describe her as "pretentious" and "entitled" but like idk i dont see it, like the part where she gets somewhat upset at finding out the twins are wearing her socks, its like idk cecilia didnt ask or let her know that she was letting the twins borrow briony's socks, even though its something small, to someone like briony who seems to value her stuff, i could imagine it would be off putting to find someone had taken/used it without at least letting her have a say in it, like i cant say for sure that she wouldve let them wear the socks if she was asked, but maybe she couldve pointed them to a pair she was more okay with loaning out, like idk, i know in the grand scheme of things and of the story the socks dont matter but i just keep thinking of it,, but also idk i at least have some respect for her because she doesnt try to shift the blame onto anyone else, she even says herself “She would never be able to console herself that she was pressured or bullied. She never was, She trapped herself, she marched into the labyrinth of her own construction, and was too young, too awestruck, too keen to please, to insist on making her own way back.”
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ok so while my ds is getting sand poured into it at alarming rates I'm thinking about how jrpgs in specific have a really weird desync with How Important Death Is. like some address it better than others but it very frequently happens where if you take a step back youll go "am I wild or is everybody just like, Really down with murder in this game". and consequences for said murder, especially in a characterization sense but even just actual physical consequences, don't really happen? unless it's a vehicle for conflict but like. when it is a vehicle for conflict it feels weird because why are These Guys actually taking the fact we killed somebody in broad daylight seriously and coming after us for it while all the other npcs and even the main party took it like it was another saturday evening
see I Think where the issue lies is in the fact that everything is in its own little world when you're in a battle? like. when you fight an enemy and you get leather out of it it's seen as something the enemy Drops and not. their hide. when you defeat a character in a battle it does just feel like you Defeated them. unless there's dialogue afterwards that says otherwise you don't even mentally assume you killed em you just wounded them enough to make them flee or dissolve or whatever. and it's Weird to just. have that assumption there because for a lot of games it really isn't clear if you're killing them or defeating them !!
that last point is extra important when you have the specific brand of Skittish Hero / Noble Hero Who Doesn't Kill People / Rational Hero In Way Over Their Head or whatever where you really don't think they Would kill a guy just to get them out of the way. in that case it's REALLY weird because it's hardly brought up. even if it Is brought up that that guy Sure Did Die the mc doesn't tend to actually have a reaction ??? and I don't know why this is ???? like Any written reaction would be more interesting than nothing even if the guy doesn't have a full on crisis about taking another life having them go "oh shit, The Consequences" would be nice. really anything except (oh cool we can advance the plot now).
I will also mention that Some deaths do matter plot wise but very frequently what makes them matter is how much of it is linked to an in game battle I think. if your mc just finishes a fight and comes back to the overworld and the guy's Disappeared or Dissolved or whatever it means they don't matter. if the guy's still around after the fight it means it's more significant, especially if they're still alive but wounded or Really Shaken Up. because this clears up the indistinguishable line between if a battle is lethal or not and if a character decides to deal a finishing blow now it's Way more telling of their character. even though this is basically the same thing that happened in the (killed In A Battle) scenario. just with more dialogue. I will also mention that the person who deals the finishing blow is Rarely Ever that good hearted protagonist and often they'll even go :0 at somebody else committing a murder despite them instigating and helping murder quite a few people. just. In Battle. so it's less bad. I guess.
this is leaving out the fact that in party deaths are often a Major Major Blow because like. ok that's fair. that's A Guy You Knew that's understandable. anyway I don't really know where I'm going with this I just think it's interesting how in these types of games death can swap from not mattering at all to mattering a Lot and if u don't think about it too hard u don't even question it. I'll probably be putting some examples in the tags idk
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it is so fucked up that the newest wave of emo/scene kids (14 and under, born in 2010 and later) did not exist in a pre-split panic at the disco world. like yeah i was a literal baby but at least i was on gods green earth
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