gojo would kill your work husband. but if he were the work husband, that's a different story
REAL!! he’s such a hypocrite because if someone mentioned you had a work husband, his entire world would stop and he wold devise the absolute worst plans to make sure that your co-worker, everyone at your job, and everyone in the next building over knew that he was happily committed to you
but if he is the work husband, he’s very........ dutiful in his role. there’s a loose office/lawyer au in my head where satoru is your secretary, and for all intents and purposes, your personal assistant, and he’s good at his job, but mostly because he considers his job to be pleasing you. he has coffee for you when you arrive, he moves your schedule around without you asking, he has answers to questions before you can even ask them, he has fresh flowers on your desk weekly, pokes into your meetings to pretend to hand you a file that’s really just maybe a single document in a manilla folder with candy on top of it—he’s made himself your business, your partner; he’s made himself irreplaceable, and he loves to remind everybody of that fact.
he’s also extremely loyal. sure, he could day a week’s worth of work done in about a day, but that doesn’t mean he’ll just use his talents for anybody. he’s your secretary, so he’s at your beck and call, and everyone knows it. they know he’s the best, but also that he’s off limits—not because you won’t share him, but because satoru won’t let himself be shared.
he also extends his duties beyond work, of course. when he hands you a print out of your schedule for the day and you’re confused by the three-hour block of time you have in the middle of the day, satoru just helps you shrug your coat of your shoulders and smiles, “that’s for the lunch date you have with me, of course!” hanging up your coat in your closet for you, “i’m paying, see you soon, sweets.” and because you’re great at your job, and satoru helps you be great, nobody really questions when the two of you have time for a 13-course tasting menu at 1pm on a tuesday afternoon. and if they did, all satoru would say that you two had a lovely date
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can't stop thinking about how o'dog said mitch was auston's superpower and whipped out the technical fact that mitch is a right handed shot, which just makes it extra easy for him to pass right into auston's wheelhouse when he has the puck.... their play styles and strengths complement each others... it's so clear when both of them are out there they're always looking for each other and making themselves open for each other, and it's so funny to me that people have tried to say that they don't work well together longterm bc they're predictable and the league will catch on... meanwhile they're pulling off the same sorts of goals they were the second they were allowed to play together back in 19-20....... just.............. it never gets old.
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Holy fuck, man. What a trip Fearne has been on, huh?
You tell her how grateful you are to have her in your life, you flatter her, you tell her you need her, that you have to do this together. You have her make a promise that has this woman, born of chaos and fey, agreeing through shaking hands and a trembling voice.
You make her deceive your friends; you make her follow where they cannot know; you make her help you into this contraption; you make her feed this thing into you despite the fact that you both have been warned extensively of the risks. You make her watch you crumble and splinter and shatter and fracture and burst and implode. You make her watch you die, over and over and over and over, for a minute in agonizing bullet time.
You make her do all these things, because when she tries to back out, when she tries to not be the one who let you do this—how could you do this—
you tell her, "YOU PROMISED."
Because if there's one thing you know, it's that the fey do not break a promise.
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Spent some time at work trying to come up with a fun character concept for a possible rogue pc for the next campain. This is what i got so far:
A) little fancy lad who is a fallen noble (maybe gothic lolita inspired outfit?) Who is a little snob who basically still acts like a prince despite his family having lost their status
B) stereotypical edgy looking rogue dude (all black leather outfit, face hidden, looks badass and secretive) but has the personality of a puppydog and is just the sweetest ray of sunshine ever (no idea what background to chose for him tho)
C) very chill goth dude who ended up becoming a rogue mostly for the aesthetics (80s goth inspired look) backstory is a hermit because he spent some time alone to find himself, write poetry and make melancholic goth art after his first gf broke up with him
Guess ill wait and see how the other characters are and which concept might work best in the group? I think they would all be fun to play tho
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Hi! I hope you’re doing good in life.
What do you think of a phantom hourglass remake? Tbh I don’t know how they could remake it without basically remaking it from the ground-up. It would probably play more like windwaker, which I see as a both a good and bad thing. On the one hand, if it was more like windwaker a lot more people would probably play and it would be more popular since I know the touch controls were a turn off for most people for both Spirit Tracks and Phantom hourglass. But on the other hand, remaking it to be more like windwaker would make the game lose some of it’s previous identity. Like, Phantom hourglass was so unique because of the touch controls and the puzzles you can make and solve by having two screens and touch controls. And it was so nifty and handy to be able to write notes on your map. Idk, I still would like it to be remade in general even if it ends up a basically different game, but I wouldn’t change the story or the characters, especially Linebeck. The only other change I would make is the music. Phantom hourglass had rather weak themes, mainly because they re-used the same theme for the islands and the dungeons. The only songs that were really good were the few orginal tracks made for the game, so Linebeck’s theme, Oshus’s theme, both Bellum boss battle themes and the and that music that plays when you first follow the Ghost Ship. But what would you want out of a phantom hourglass remake?
Hey, I’m doing good, and I hope you are too!
I’ve thought a bit about a possible Phantom Hourglass remake, but not too much recently. I don’t really know if I’d want one, since you’d lose a lot of what really makes it special, and you can still play it through other means. I’m personally fond of the graphics and the music- yes, even the dungeon theme has grown on me- so I don’t really want a remake too badly, especially since I fear any additions/changes they might make with story or characters in a remake. The touch controls make it, and playing it on pc recreates that feeling decently well, but I don't think it'll be just the same if you had to control it with joysticks or anything.
Not to mention, there's so much emphasis on having the two screens, too, not just for map stuff, but almost every single boss had a mechanic related to the top screen! I have no fucking clue how you'd replicate that very well on something like the switch without just fucking with the mechanics altogether.
I would kill to hear some of Phantom Hourglasses tracks be orchestrated or otherwise rearranged in a higher quality. I wouldn't want any of the more notable themes altered in any way, no adding or removing of melodies and only very very small changes to the instrumentation, but I think it'd be neat to see what could be done with dungeon themes. I think a while back I had a fleeting desire to write some short tracks for each dungeon, with some ideas like mostly using instruments heard in Bellum's themes for the dungeons while each individual one gets a leading instrument unique to and reflective of the dungeon, while the Ghost Ship maybe gets a song that's a bit of a expanded version of the fog theme, while the Temple of the Ocean King could have slightly different themes the further in you got, starting with instruments more common to Oshus's theme or the great sea theme, while the further in you got the more instruments from Bellum's theme would be heard, plus some harpsichord thrown in for the hell of it.
Leave the original dungeon theme for stuff like the minor pyramids and some larger cave areas, idk. It's grown on me.
I think the only story rearranging I'd want is mayyyyybe unfridging Tetra? You could very easily shuffle some things around with her and just not damsel her for the whole game and honestly it'd still go off perfectly without a hitch. But you'd still have to deal with the World of the Ocean King being a whole other world, so either bring her and her crew in and have them as wandering ship npcs (the better idea) or just leave them out (not a good idea) but either way it's better than what they actually did. I just don't think I'd want it to switch to Tetra being a major reoccurring character tbh, the main character dynamics in PH are good as they are.
I think I like Phantom Hourglass too much as it is to really want a remake at all. I'd rather we get something like an anime adaptation. That's what I think about more. Give me animated Phantom Hourglass with some fun takes on the dungeons and fights and some fun slice of life stuff with the group between the islands what I want is a Phantom Hourglass anime
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Hm ok what's your favorite or a really cool worlbuilding thing you've done? For any fandom or original or even an unimplemented idea
Hmm well at least in the past decade, my big worldbuilding projects have mostly come down to three-ish stories: Other Side of the Gun, Adventures of Gæilo and Ethon, and Just Desserts
OSG was an Invader ZiM fancomic concept I started around 2013 to justify every single Irken headcanon I ever came up with lol - I never finished it, or even really started it, but I put a lot of time and energy into its roughs back in the day :)
^A stick figure recap of Ch. 1, inspired by - what else - the Vargas stick figure recaps lol
One that you can see over here is all the work I did for my DnD campaign, AGE! (Though its sideblog hasn't been updated in a while haha - the AGE tag over here works just as well) I basically homebrewed a pantheon and had an absolute blast designing all the gods and their forms before they became gods and even things like architectural differences in their churches and the BBEG and his motivations and just ah <3 Such a fun project :D
It also laid the groundwork for things like Pokemon Homestyle, specifically all my papercrafts! You can really see how I leveled up haha
And my latest has been Just Desserts! Even with less time under its belt, it's still pretty expansive, as evidenced by my icon and theme and the backlog lol, and it's the one I have the most AUs of! (Though OSG does come close actually haha) There are still some thorny details I'm trying to iron out, especially to do with the magic system, but all the characters and creatures and the fact that I made my own fighting minigame, ah, pleased! I've never been so happy with a sona before Charm! ♥ From the very beginning it's been so fun to work on and I still want to improve!
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