AND I GOT TO MEET THE KRATT BROTHERS!!! (Faces covered to remain anonymous)
Besides have a good (though short) conversation, I got to ask them "What their favorite show to work on was and they both mentioned Zaboomafoo with Martin saying because they got to know Jovian (the real life Zoboomafoo) and both enjoyed seeing how the animal guests would react with the puppet Zaboo. They also mentioned how they loved Be The Creature as they got to stay and learn about the specific animal for the episode. Also got to talk a bit of how their shows lead me into pursuing an animal related major which made them happy.
They also thought my "I survived the Wild Kratts Season 7 Hiatus" shirt was really funny.
Overall it was an amazing experience and I finally achieved one of my longest dreams!!!
genuinely why are you not allowed to decline someone's affection. why do you have to trap yourself in situations and relationships you don't enjoy in order to protect someone else's feelings. it's not really fun to be 'friends' or 'partners' with someone out of moral obligation. it's not fun for anyone involved. but you have to stay, because they mentioned they have abandonment issues once and now you feel like cutting ties would be the most evil fucked up thing you could ever do. it's not my fault if i don't like someone. it's not. but it feels like it is.
i feel like im not making any sense but does anyone else feel like there are stories that let u run with them and ones that spell everything out for you
the instructions were for Wally, not the whrp/qa/You. which is especially interesting, because I think we all assumed they were instructions from Wally - after all, he's the one telling the whrp that they have work to do, he's sending envelopes (assumedly), he's sort of the driving force behind the whole in-universe project. he calls the shots, in a way. he's the one with the phone.
so who the hell is giving Wally instructions?
is it related to the distorted "extra" voice under Wally's in some of his hidden record audios? is it related to Sally's "monster"? is there someone else in Home?
just... there's a whole 'nother layer underneath Wally that i think is really scary. there's something else there, i feel. i Fear. i wonder if Wally is aware of it, or if he isn't quite as aware as we all - including him - like to think. how aware can a puppet be if they can't see their own strings (so to speak)? it's one thing to know what you are, and another entirely to understand what that entails.
Glenn and Jodie are level 20. What if. Henry is also level 20.
Which means I get to put a spotlight on one of my favorite angst-inducing 5e class features:
Let's say Henry got to level 20 when he was 50 years old. At the start of season 2, he's 65.
Assuming the average natural lifespan for a Californian man to be 79, Henry could go on to live for another 275 years.
275 years. That means he'll outlive his kids, his grandkids, Mercedes. It means he will see the world change in so many different ways, until it's unrecognizable from what it once was. I think Henry never would have wanted this fraction of immortality, but if there's anyone who sticks around a bit longer to take care of the world, I'm glad it is him.
one thing thats so interesting about being a vegetarian is you get to hear all about everyones hypothetical activism that they care about very deeply when talking specifically about your diet and why it's stupid, but literally will never bring up ever again in any other context
tagged by @disasterbuckdiaz @pirrusstuff @daffi-990 @honestlydarkprincess @hippolotamus @spotsandsocks 💖
just a tiny snippet of the natalia fic bc I'm excited about it and I think it might be posted by the end of this weekend👀 this one takes place before the last snippet lol
prev snippet
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It’s a few seconds before he hears the sound of familiar steps, recognizing them immediately. Eddie’s home. Buck hears him coming, hears him stepping on that one squeaky floorboard two steps from the door – they’ve been meaning to fix that for ages – and finally the door opens, revealing a confused but pleased-looking Eddie. He’s in sweatpants and an old, stretched out t-shirt Buck’s pretty sure actually belongs to him, and his hair is all disheveled and flat on one side, like he’s been napping on the couch. He looks so perfect and so cute, and Buck wants to see him like this for the rest of his life.
Life Tracker updated for Episode 7! This one is much quicker than Episode 6 on account of not being on holiday at the time, even though there were two thirds more deaths this time. Previous posts: Session 6, Session 5, Session 4. Also Session 8 (finale) post!
As usual, close ups and commentary below the cut. I’ve also added another graph for the average time of each team, which will also be below the cut.
There was so much carnage! 45 whole deaths in a single session! Not all deaths were awarded time during the session, but Scott’s video advised that it would be added by next session, so I have taken the liberty to add all the time as I see fit, hence why Scott is back to 7.5 hours. I haven’t seen every episode yet (in fact, other than Scott, I’ve only seen those that have perma-died), so I’m not sure if anyone else’s time is a mismatch, but if so I’m happy to explain where I’m getting my time additions and subtractions from!
Now for some close ups.
First, there was enough chaos that I decided to take a close up of Session 6 and 7 together so we can properly appreciate it:
And a close up of Session 7 by itself:
So many people lost major time, so it’s interesting to see Scott’s uptick of time at the end - he ended on only 30 minutes less than he would have been if he hadn’t died at all this session. Pearl didn’t die at all, and got the kill credit for Martyn blowing himself up in a trap, so she actually ended the session 30 minutes better than she started it. Grian also did very well for himself - he killed and died so many times, but somehow ended on the exact time he would have been on if he had experienced a peaceful deathless session.
BigB, Cleo, and Martyn all ended the session 1 hour poorer than they started, and Bdubs and Scar ended 1.5 hours below where they would have been. Nosy Neighbours are thus doing super well, with Mean Gills and Clockers not too far behind, in terms of maintaining position from the start of the session.
TIES had an awful time this session, with Impulse and Tango both losing a net 2 hours, and Etho and Skizz losing a net 2.5 hours - and obviously Skizz entirely died.
Joel possibly had the worst time, losing a net 3.5 hours this session - though it didn’t help that 5 of his 7 deaths were all caused by the one person. Technically Jimmy didn’t do too badly, given he only lost a net 1.5 hours... but given that he was out of the series only an hour into the session, and also the first out entirely... it really didn’t go well for him either
I also find it interesting the sheer number of vertical lines this graph, the ones representing a death immediately followed by a kill or vice versa. I would love to figure out a way to show only one line at a time on the graph, so we can more easily see someone’s journey, but I haven’t had time to look into it yet.
Now onto the graph of the average times per team.
This one is super interesting to me, especially TIES’s line - they had the lowest average life right from the start, but somehow by Session 4, through Session 5, and for most of Session 6, they were the team with the highest average time, and then it quite literally went downhill from there. The only thing saving them from being last now is the fact that the Bad Boys are down to only a single living player, and even then Grian is doing far better than most of TIES.
It’s also interesting to me how Mean Gills had a significant time uptick at the end of both Session 6 and Session 7 (the first due to Martyn and the second due to Scott). Scott’s time was so high that it kept Mean Gills’ average time as yellow for all of Session 6 despite Martyn being red for most of it... and Martyn then got enough kills to keep it there. Mean Gills is also the only team in the entire graph to anywhere gain such consistent significant time.
These averages also coincide with the comments I made above about the time offset difference for each player from the start to end of the session. Mean Gills are doing well, but they’ve been doing well for so long that I’m sure most players are aware that they need to be a target. Nosy Neighbours are also doing well but I feel like they’ve flown under the radar, and are not a significant target right now.
Here is a close up of this graph with Sessions 1-4:
And the close up for Session 5-7:
And the Session 7 only close up:
I kept the dead players in the teams’ averages, since I think it is a better reflection of the teams’ strength as a whole, but I also created a version that excluded dead players. In those screenshots you can really see Bad Boys’ and TIES’ time jumping up at a death, instead of falling as it did here.
Here are the alternate averages graph:
And close ups:
This makes Bad Boys look a lot better, because Grian does have a lot of time... but he is also alone. And there is definitely strength in numbers. Two players at an hour and a half each can fend off an attacker more easily than a single player at three hours can... unless nerves and panic get to them, as we definitely saw this session.
Wow and I almost forgot to include the raw data for this session!
The first hour of the session:
The second hour of the session:
There is just so much death! Look at all the box outlines!! I could barely fit this data on two screens on the zoom I was on, and I did not want to zoom out further.
I also obviously have data for the averages, but it was too far away from the column with the times on it that I wasn’t sure if it would still be useful on its own? Let me know if you want to see it!
This has once again been fascinating to see, and I cannot wait to see how Session 8 will go. Will it be the last session? Will they go until everyone is dead? Will they somehow have enough people with enough time to get to Session 9? Will Mean Gills be the final two and get to play fun relaxing games like Scott was suggesting?
tommy is so girlcoded. female hysteria as a man. eldest daughter trauma. weird psychosexual relationship with father/father figures and parallels. manipulated for his appearance and sexuality. its a thought
reasons number A Million why not every rgg character needs to be +6ft he looks so fuckin stretched out. actually got put in the willy wonka taffy puller