Buckeye is a bit of a plant snob, I think. It makes sense in a way because she seems to be part plant, but the biliog are designed to grow psychite and have improved plant skill in their genetics, so... Maybe Buckeye just thinks Blackdragon's not pretty enough to work in her garden.
Our new Hussar colonist Curly only likes one of the cult members, but Socks considers him a rival.
Nineteen-year-old Curly is also, somehow, twenty-nine-year-old Vasso's granduncle.
And finally, it's time for the final colony tour of Loyalty's Meander before we set off to hopefully cover the last leg of the journey to the crashed ship!
Presenting... Loyalty's Meander!
It's a quaint little settlement with not too much going on—aside from the giant murder church. I'm sure nearby settlements consider that more of a tourist attraction than a threat, though, right? Right?
The central hub of the colony is the kitchen/dining space, with room for prisoners/spare food off towards the south.
There are some very productive fields and a stonecutting station set up in the centre of the colony.
To the left is the saplingchild pen that recently saw the births of Magic Man and Buckeye's daughters, Blackthorn and Bluegum. We also have a tailorshop/art studio, and a guest bedroom.
Vance's room comes next. It was hastily constructed off to the side because he joined us later. Of course, we also have a dinosaur museum. I love dinosaur museums.
The main bedrooms are built in a sort of apartment-style structure, with a hospital and a bathroom at one end.
The laboratory is tacked on to the end of the apartment block, and it doubles as a classroom for the many children around the colony, though only Dire Wolf and Night Stalker ever used it because the others are still babies or toddlers, and Bella and Pro are adults now.
The garage, another bathroom, and our archery target for shooting recreation.
The rec room/fabrication room. This used to be our temple before some traders came by and sold us a prefab which became...
...The spookiest darn church you ever did see <3
They also sold us a prefab for a "Viking Village," which we turned into a guest motel and Curly's bedroom, where he could do grumpy nonbeliever Hussar things away from the rest of the gang.
Last but not least are our animal pens and the barn. The boomalopes have a separate pen because they tend to explode when things don't go their way, and we can't risk losing Shamrock, the lucky donkey.
So there you have it! The end of Loyalty's Meander, and one step closer to escape <3
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This may seem a bit dumb question for someone who's main in en server. But I need to prepare myself before chap 6 is coming. Anyway, is chap/book Ignihyde gonna be THAT hard?? I've seen a lot people kept saying they're not ready for chap 6 or good luck for 'that' battle. Is it that difficult?
some preparation would be a good idea, actually! if you just want advice with absolutely no potential spoilers (even vague ones), then I'll say this:
the best thing you can do for yourself is -- for the later part of episode 6 -- try to have at least one SR or SSR card no lower than level 40 for as many characters as possible (specific ones at the bottom 👇👇👇). I've seen 40 as the minimum recommended level but honestly, go as high as you reasonably can, especially with your SSRs.
I'll try to keep spoilers to a minimum, hopefully it'll still make sense :')
SO! most of the frustration revolves around chapters 6-66 and 6-67, which are both split into subroutes with multiple subchapters/battles that follow three different groups of characters. you have to finish all three routes to get to the next chapter, and they force certain requirements that can make it a lot more difficult if you aren't careful:
you build your teams at the start of the chapter, and can't change them without resetting your progress. (if I remember right, you do get a chance to rebuild for 6-67.)
teams are built by character, instead of by card like they normally are, and each one has 2-3 required characters locked into that team. you can use any cards of that character, but you can't use multiple of the same character, or use them in a different team. also, no guest/friend cards.
they tell you what the element of the bosses are, but the other battles are just...whatever. if you can manage more than one 40+ card for a character, having good type coverage will help out a lot (why yes, I did get stuck for an embarrassing amount of time on a low-level rando because I got unlucky with type matchups, what about it).
there's a couple of points where you have to wait several real-time hours before continuing. this doesn't have anything to do with the team building, it was just annoying. c'mon. >:(
to be fair, I think some of the general frustration comes from how out of nowhere it was, so it's sure to be much easier if you go in with some idea of what it'll be like. (on my first attempt I tried to be cute and put everybody with their friends. it...did not go well.) I also had a particularly hard time of it because 1) F2P = less SSRs to carry me, and 2) I hadn't really focused on any cards outside of my special little garden of favorites, so not being able to use multiples of the same character for everything kinda left me boned. I'd be lying if I said it didn't feel great when I finally got through it though!
more specific info:
in 6-66, the bosses are a 5-turn survival battle; in 6-67, they're infinite battles (reduce their HP to 0 to win) and, subsequently, much harder to get past. personally speaking, the Wood one was the hardest for me because it heals itself between turns (and also I had literally no good Rook cards at the time). your mileage may vary!
Team 1 - required characters are Vil, Epel and Rook, boss element is Wood
Team 2 - required characters are Leona and Jamil, boss element is Water
Team 3 - required characters are Riddle and Azul, boss element is Fire
teams are 5 characters as per the usual, so make sure you have good cards of the required boys and at least six to complement them, plus a few more if you want to be careful. this is ONLY for those two chapters, which are pretty late in the episode (for JP it came out as part of the final episode 6 update) so you've got time to prep!
there's the obligatory overblot battle later on that is technically harder (stronger + more HP and all that), but it felt SO much easier in comparison just because it was back to normal Twst rules. really hoping that episode 7 doesn't pull its own shenanigans 💀
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Gaaahh I saw TPOT 12 was released yesterday at 1 AM *right as I was going to sleep* 😭
I drew this silly art on my phone in like an hour lol. Golf Ball literally wasn't in TPOT 11 but she's my favorite character so I'm legally obligated to add her in every anticipation art I do. 8-Ball was, in fact, in TPOT 11 though (he and Dora had a weirdly cute friendship 🥹) and he and Golf Ball had such beef in BFB it's actually hilarious.
TPOT 12 is titled "What's Up Bell's String?" so the background circle is Bell-colored (I'm fairly sure) and wowow look it has a string at the top!!
Ok sorry, it's time for me to stop yapping and actually watch the episode haha.
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me: hermes is a painfully accurate example of how some ways of defending yourself against certain kinds of insidious emotional abuse, gaslighting, ableism, and therapy speak can warp you into a person whose learned helplessness and lack of perspective can result in doing really shitty things, and who passes that abuse along in different forms (hi meteion) + lashes out in disproportionate ways + can be deeply hypocritical.
me: as a disabled person in a society where our systemic mass murder via pressure into government-sanctioned suicide is on the rise, the ancients' society is beyond fucking upsetting to me. i have zero sympathy for anything to do with them pre-apocalypse except for the effects of living in that system.
me: that said, they are a good opportunity to remind oneself that there are children in that burning building; that a society being fucked does not mean they deserve to be wiped out; and that that does not mitigate the harm they do, nor mean that its victims are not allowed to be angry or resist it, including the victims inside it.
me, booboo the fool: oh, this youtube essay about hermes looks interesting--
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For Shadybug and Claw Noir, I imagine them as more vigilantes in a ruined Paris than actual villainous versions of the duo.
I don't know if you've seen Across the Spider-Verse yet, so I will refrain from a comparison.
I think they're just straight up villains. Gabriel/Hesperia is apparently a hero and they're trying to take his Miraculous, and it really looks like they literally killed Nino in the trailer, so yeah, they probably aren't anti-heroes or vigilantes.
Thank you for your ask!
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How do you feel about Toshiro Kasukabe and Erina?
I haven't started Tactica yet so I didn't realize who you were talking about at first until I looked up the first name. My brain went somewhere else when I saw 'Erina', so that might have... helped.
At this point, I might just watch JohneAwesome's playthough on it.
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