games i liked in 2023 (And Other)
I like games ! You know that ?! and I played a lot 2023! and I liked a lot :). They aren't in any specific order, it's just a little highlight of games that stood out to me this year. I've attempted to write a few thoughts on each so I hope take a look. I wrote playtimes for some also but that is very subjective.
-Ones that actually came out 2023-
Lunacid
https://store.steampowered.com/app/1745510/Lunacid/
I think I mentioned enjoying this in 2022 but it officially released so I can say it was one of my favorite games in 2023 :3! I like to feel around this game's walls for secrets. I like the npcs that are full of hope and whimsy despite the bleakness of its world. Chill and occasionally spooky first person dungeon crawling around moody caverns and ruins varying from underground forests to vampire castles and blood lake. (Blood lake!!!! Lake of blood!!! Big creature there.) Lots of fun weapons and spells to find, I like the one that lets you turn blood into coffins.
~20 hours
Orbo's Odyssey
https://feverdreamjohnny.itch.io/orbos-odyssey
If you played the massively popular demo for "Peeb Adventures" by feverdreamjohnny then you know that Johnny makes some fun and funny games and this is certainly one of them.
speedy and satisfying platforming! funny dracula moments! short and sweet.
~2 hours
A Walk in the Woods
https://mooncaller.itch.io/a-walk-in-the-woods
Quaint little GBStudio game :) Made by some friends of mine for a jam :) It's cute I like it. There's minigames where you catch bugs and birdwatch.
~30 minutes long
Undertale Yellow
https://gamejolt.com/games/UndertaleYellow/136925
I've only completed the pacifist run and checked out a neutral run so far. as the title somewhat implies, this is a prequel to Undertale where you play as the fallen human who had the yellow colored soul.
This Undertale fangame has a lot of charm!!! A lot of battles really feel like they could have been in the original, with quite a bit of extra flair in some circumstances.
~10 hours
vs really cool bird
https://bobacupcake.itch.io/vs-really-cool-bird
you know that really cool bird that rob bobacupcake made well you can fight it in undertale and it's really fun.
yeah two undertale fangames. . . wat of it …
~30 minutes
Misericorde: Volume One
https://xeecee.itch.io/misericorde
I wont lie the main draw for me into this was cute anime nuns I sure didn't know a whole lot else about it when I dug into it. But it's (the first part of) a VN murder mystery! And I enjoyed it a whole lot. All the characters are memorable and I really enjoy how all of them have differentiating designs. The protagonist is so failgirl. She sucks so much and I love her. I'm very intrigued by the mechanics of the game's world, it clues you in near the beginning to expect something a bit supernatural/fantastical, which gives you (and later the protagonist) a curiosity about what's real and what isn't. The music is all very impressive too, with the ost reaching past 100 tracks varying through post-rock, folk, drum & bass, and others. (Remembering when the track "Scandal" played and my friends and I took a moment to be like- okay hang on this track pwns.) Big fan of its haunting locals and how the aesthetic of the game fits them well. Also the humor is a lot of fun, and I love all the moments getting to know the different characters. Very excited to see the eventual continuation of this.
~12 hours
Absolutely Perfect Specimen
https://chambersoft.itch.io/absolutely-perfect-specimen
It seems like a lot of people are craving toxic horror yuri lately. Here's a recommendation.
It's a VN about the android maid "Pan" and the mad scientist girl who created her. Horrifying & gut wrenching & largely about having other people define you. The art and music is haunting & poignant and matches the ever increasing feeling of dread throughout. It's yuri with the chunks. Peak robotgirl horror for those who can stomach it.
~90 minutes
Wordhopper
https://kokoscript.itch.io/wordhopper
Very quaint word search type puzzle game for ms dos! I think its style is very slick and that's pretty impressive to see. Chill game with nice vibes and eyecandy visuals. also it was so cool to have played this and then ended up seeing the dev's booth at Vintage Computer Festival Midwest. I was like omg woah I just played this.
~bunny
Bossgame
https://lilyv.itch.io/bossgame
This game is yuriful as f*ck. Delightful humor and fun character dynamics! A simple-to-understand-difficult-to-master boss rush battle system that makes you satisfied to get it right, and enticing to get just a little farther if you get it wrong. There's a lot of detail and charm to this game's menus and dialogues and win screens, I remember noticing that once you beat a boss there would be some marquee text that would pass by with some prose on it. I love how it balances its silly moments with its heartfelt moments and its high octane moments. I like the character development and revelations had throughout the plot. & I like how good the protagonists are for each other :) It's very sweet. It's hype as hell. if you want some boss rush action paired well with that sweet sweet girl's love, you *will* play this game.
~5 hours
Elly's Adventure
https://bikwins.itch.io/ellys-adventure
Very cute and witchy!! You are the little witch girl "Elly" on an adventure to get your toys back!!
Feels like a pretty authentic gameboy type experience, it takes a lot of design cues from Kirby's adventure and the like. I am a big fan of how playful it feels.
~1 hour
Nour
https://store.steampowered.com/app/1141050/Nour_Play_with_Your_Food/
This was a treat for me, but I understand that not everybody is going to get it. It's a game where you play with food(and food accessories). And that's it. It knows what it was going for. I think a lot of people were expecting something else for some reason. It's a cute little toy game and I felt satisfied with my time with it.
~food
Hi-Fi Rush
https://store.steampowered.com/app/1817230/HiFi_RUSH/
Do I have to say this game is super fun? It's a big one everybody probably already knows it. This game's dopey humor made me laugh a lot and I'm not afraid to admit it.
~12 hours
WHISKEY.ST2007S
https://bonicle.itch.io/whiskey-st2007nes
One of the last games I played in the year because it released super last minute. Does anybody else get a rush when running a shopping cart down the parking lot? This emulates that feeling.
Short game where you collect whisky stones in the whisky stone dimension because you forgot to go christmas shopping until the very last minute. it rules.
It's very short you can go play it right now & get a highscore.
~5 minutes
re:curse
https://devpalmer.itch.io/re-curse
Discovered this one near the very end of the year also.
Fun little rpg maker horror/humor game about a weird scientist lady, her butch, and an evil clown computer virus that figured out how to warp reality.
I got a kick out of it. and also enjoyed digging through the game's files, which was actively encouraged by the dev, which I thought was very fun.
~90 minutes
-Didn't technically get to until 2024 but released last year-
SWOLLEN TO BURSTING UNTIL I AM DISAPPEARING ON PURPOSE
https://1207.itch.io/swollen-to-bursting-until-i-am-disappearing-on-purpose
People love to dunk on a lot of indie rpgs for being "quirky Earthbound inspired and about depression" or whatever. Earthbound's great. If people can nail the kind of humor and absurdity it likes to pull off while also balancing difficult topics I think that deserves a high mark.
SWOLLEN TO BURSTING was fun. Bizarre and charming places to explore & distressing secrets to find. I like how it blends meander-around-the-town gameplay with Yume Nikki sort of exploration and effects. Also I'm a big fan of the music. I like how it has the lofi sound which matches the early 3d look of the game.
~6 hours
HalOPE
https://starbage.itch.io/halope
Another for the fans of sweet little rpg maker games that have a lot of heart. HalOPE is about an incomplete little angel wondering through worlds. Each has a theme, usually to do with an emotion or feeling, and they do well at evoking that feeling as well as its antithesis. a lot of the music is very homey and charming at moments and unnerving at others, sometimes lonely, all doing well in their corresponding chapters to further the feeling of its specified theme. There are so many delightful characters and designs in this & I found myself feeling really attached to their tiny little stories. The narrative at the core of it all hit me. If I may be vulnerable, I cried a whole lot at various moments in this game. It was really cathartic. I feel very excited for people to experience this game.
~5 hours
-Favs I finally got around to that didn't come out 2023-
An Outcry
https://quinnk.itch.io/an-outcry
Kind of sad it took me so long to get to this one, but glad it meant I got to play the "definitive" updated version of it.
Apartment wandering RPG maker horror. Bum smokes from your neighbors and use them to save the game.
I wish I could unwrap a lot more of what I like about this game than I can without spoiling too much. But if I could, I'd probably go on for too long. Let me attempt to be succinct & not giving too much away. You can tell pretty early on that An Outcry is about taking action when necessary & not turning a blind eye. What it explores about player vs protagonist agency is very fascinating to me as well, and I enjoyed learning about the inspirations for why the game's narrative works the way it does. The character Anne is such a sweetie and I love her a whole lot. This game has a very tangible feeling, this apartment complex is dirty and crumby, it smells of smoke, and there's a surrounding desperation you can feel.
~5 hours
Pigments
https://punkcake.itch.io/pigments
Honestly I had gotten this game in a bundle and while I was playing it I hadn't looked at the name and I just kept calling it FRUIT.
On call with my friends I'd be like "hey im gonna play more FRUIT". I straight up didn't read the title screen.
But it's called Pigments. You play as a fruit and you try to paint the whole floor and not get sliced by buzzsaws. Fun little arcade type game.
~fruit
Bridge, October 3rd
https://lowpolis.itch.io/bridge-october-3rd
Very short vignette. I like it. It's what it says it is. I'm not going to overexplain.
~like a minute
-Other Games I Want To Mention-
Pseudoregalia
https://store.steampowered.com/app/2365810/Pseudoregalia/
I think a lot of people might have already known this one but I felt like it was a pretty fun 3d platformer. There were a few issues I had with it (boss fight at the beginning was frustrating, and I got lost a lot [but it looks like there's been a map patch by now, so, perhaps for some that is a fix]). I enjoyed it but sure felt weird that the only accessibility option was to give the protagonist pants. What kind of joke is that?
~5 hours
Mushroom Musume
https://mortallymoonstruckgames.itch.io/mushroom-musume
(Disclaimer, this game is still early access, but I saw a lot of people talking about it last year. SO I will mention here?)
Haven't played much of this yet, but I have enjoyed what I played so far!!
As of writing I've gone through 6 playthroughs, I feel like I've hardly scratched the surface and I've been so impressed by its depth.
It's very charming, you never know what sorts of fairytale shenanigans are going to happen, and it's very cool to see how your different stats will affect things.
It very much plays out like a roguelike vn. Which is not the sort of thing you may expect to make much sense but it pulls this off well.
Also all the mushroom girls are very cute and I love them very much. I hope the sad goopy one who had bugs in her skin rests in peace.
~mushroom
Knuckle Sandwich
https://andybrophy.itch.io/knuckle-sandwich
-_-
Hm. Where do I start with this one.
I was pretty excited for this one since the demo and kickstarter in 2018. I felt like the demo was a hell of a hook that got me curious & horrified. As time went on, it seemed to be shaping up into something really cool. turn based combat with action commands and wario-ware-type microgames?? with a banging soundtrack?? like, count me in!! Then it released and well, the gameplay, art, music all delivered. It was very fun and engaging in those aspects.
But the story… oh it just devolves into disappointing nonsensical randomness. The whole hook at the beginning seemed to be completely thrown away for the wild goose chase plot that ensues, leaving you to wonder if it was ever going to be relevant again. It felt like it had no idea what it was trying to say or do. It disappointed me that a game that has so much good in so much else about it gets brought down so much for me by this plot.
~12 hours
Rhythm Doctor
https://store.steampowered.com/app/774181/Rhythm_Doctor/
(Putting this one in mentions because it is early access.) I really enjoyed the act 5 release. When I first saw this game, I kind of shrugged it off, thinking "that base mechanic doesn't seem like it will last". I thought it was basically just that one ghost shooting game from Rhythm Heaven which I Hate. Well let's just say I am now seeking penitence for my previous transgressions. It's really fun. There's a lot more to it that I didn't know when I first took a look. Also, consistently amazed by people's custom levels, I had no idea that its level editor allows people to do so much in it, I look at some levels and think "This editor seems as complex as an industry standard video editor". I'm looking forward to what they're planning next, very curious how they could possibly one-up the last update.
~rhythm
El Paso Elsewhere
https://strangescaffold.itch.io/el-paso-elsewhere
This was really fun & funny so far but unfortunately I had been encountering an issue with a certain level where the game would crash. I reported the issue, got a response, and there has been an update since then so I think there's a possibility that it got fixed but I have not tried yet. I would like to return to this sometime but having to relearn controls midway through is always daunting to me.
~?
-Things that looked good but didn't get around to-
Cosmic Wheel Sisterhood
https://store.steampowered.com/app/1340480/The_Cosmic_Wheel_Sisterhood/
Still don't know a whole lot about this. But there are witches, and I like witches.
Casette Beasts
https://store.steampowered.com/app/1321440/Cassette_Beasts/
I haven't felt thrilled about Pokémon lately. I know a lot of people seemed to really enjoy this little monster-collecting-rpg. The style is appealing to me as a die-hard gen 5 fan. I started playing it but haven't set aside the dedicated time for it yet, but I'm excited to dig in more when I do.
Little Goody Two Shoes
https://store.steampowered.com/app/1812370/Little_Goody_Two_Shoes/
Started watching a friend play this, and I'm certainly curious.. Some sort of horror fairytale but also there's yuri? Yum. Enjoyed the style and animation in the nightmare segments that I saw.
Venba
https://store.steampowered.com/app/1491670/Venba/
I've picked this up a while ago but still haven't gotten around to it, but I'm eager to, I've heard nothing but good things.
Goodbye Volcano High
https://store.steampowered.com/app/1310330/Goodbye_Volcano_High/
I think there are gay dinosaurs in a band and it's going to be the apocalypse? I have also heard nothing but good things about this.
-Things I watched friends play-
Signalis
https://store.steampowered.com/app/1262350/SIGNALIS/
This was a pretty big one. You probably already know it, right?
Watched a friend play this and I missed various parts but I understood a solid bit of it.
hey. robotgirls are always getting put in these fucked up situations. have you noticed this? one time i got really high and cried about it. it isn't fair
Bomb Rush Cyberfunk
https://store.steampowered.com/app/1353230/Bomb_Rush_Cyberfunk/
This one was also probably big enough you don't need me to sing its praises. but it looked really neat. swag.
-Various Thoughts-
Lately I've been thinking more about design and narrative. I feel like I haven't been doing as much analysis as I should be when it comes to games. I want to dissect more what games are saying and figure out meaning. Also attempt to see how the mechanics aid in that. I feel like most of my own work is pretty abstract & random. I simply make what I like. While that's fun and all, I still want to improve in a lot of ways, especially in having more of a theme or message. Figuring out how other games accomplish this is obviously a good step toward this.
If you saw games here that interest you I highly urge you to take a look, many are pretty short, and I pretty explicitly wanted to highlight some smaller titles. If you know me you know I like to uplift small games. (Save for the occasional big game, but that's rare these days) I think it's healthy for you to play and support independently developed & published works. I don't want to ramble too much this time about why that's important, but I hope that you might have found something you may enjoy here and if not then I encourage you to find small stuff that you would like. And I would like to encourage everybody to share their findings as well! Little games need our help to be seen and talked about! They don't have the budgets the big ones do for advertising, and advertising on your own is a whole ton of work. If you like something, spread the word! I'm sure the developers would very much appreciate that.
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True knowledge exists in knowing you know nothing || Dr. Ratio & Socrates
Okay, I legitimately laughed out loud writing that title, but listen. LISTEN.
Ratio's inspirations derive from many sources; from referencing Archimedes's brain-blast in the tub, to being doomed to have his head bonked by Newton's apple ad infinitum in his idle animation, to his ultimate line ('esse est percipi' / 'to be is to be perceived') a direct quote from Berkeley on Idealism - it's apparent that his design nods towards scholars across time periods rather than being a direct parallel to a singular academic.
Nevertheless, just for fun, I've been rotating Ratio and ancient greek philosophers around in my head and have had a great time chewing over how parallels Socrates in particular. I am in no way saying that Hoyo even thought about Socrates while they were designing Ratio, but I thought I'd share my thoughts. I think there are some worthwhile parallels to be drawn that touch on all aspects of Ratio's own philosophy regarding ignorance, the value of knowledge, and his deep appreciation of life. So, let's get into it.
Ratio is interested in humanity and curing 'ill minds with knowledge', that 'to turn a blind eye to the folly of others is not an etiquette, but a wicked worldly practice.' Ignorance is a disease - this is a concept that can be viewed through a Socratic lens. Socrates believed that that virtue and knowledge were impossible to separate from one another, and that virtue could be developed through acquiring knowledge and insight. If knowledge is virtue, then ignorance is vice. In Socrates's mind, no one would rationally choose to do something bad. People might choose to do bad things, but this is rooted in their own perception of the world - as in, someone would only choose to do something bad (for the world, or for themselves) because they believed (erroneously) that it was the right or good thing to do. To Socrates, the cure to this was knowledge: 'There are two kinds of disease of the soul, vice and ignorance.' & 'What does most harm in the world is not sinfulness but ignorance'.
To Ratio, 'If ignorance is an ailment, it is the duty of the scholars to weed it out and heal the universe'. He views his own ignorance as 'filth' that must be cleansed through methods such as reading. He also views knowledge as a method for humans to overcome their problems - 'Another day has passed. If your problem still hasn't been solved, is it possible the problem is you?' & 'You look distressed. Is something troubling you? if so, you can figure it out for yourself.' These statements sound harsh, but they also clue us into Ratio's philosophy - that through self-examination and improvement, one can overcome one's ailments.
Socrates was also known for being a trouble-maker, he was abrupt and tactless and did not care for someone's social standing nor decorum. He was also known for using what is now called the Socratic method, asking a series of questions that ultimately seek to show contradictions in the beliefs of those who posed them, and to move systematically towards a hypothesis free from contradiction. Socrates rarely made assertions himself - after all, he had no wisdom of his own. But he could interrogate others in order to expose their own foibles, much to the embarrassment and annoyance of those around him. He was once described as a 'gnat' chewing on the 'lazy horse of Athens', causing it to wake up and spring to life due to his persistent gnawing and prodding. Ratio also employs the Socratic method - 'I'm asking questions' - and also adopts sophist tactics such as playing devil's advocate and taking opposing sides (with both himself as seen a story quest, and with others as we see with his texts urging us to take up a side so he might debate us). Through questioning and interrogation, upsetting what we consider social convention and norms, we can dispel contradictions and thereby come closer to some form of truth.
To add to this - as highlighted in the replies below - Ratio’s skill ‘intellectual midwifery’ is a reference to the Socratic method. The idea being that Socrates helped those around him give birth to the knowledge that was already within them, rather than treating his students minds as empty vessels for him to fill with his own answers. Again this is beautifully echoed in Ratio - he doesn’t want to tell you how to live your life, he wants you to work out for yourself what it is you need, thus empowering oneself through self-examination and questioning.
Socrates did not believe in writing anything down. He believed that face-to-face communication was a far more effective way of communicating knowledge - which means, unfortunately, what we know of Socrates is primarily derived from secondary sources. Much of what we know about him today comes from Plato's dialogues, and Plato was known for liberally exercising artistic license.
Although Ratio is not dead, I find it interesting that his character story is told exclusively through secondary sources. To quote - '…There are no less than eight documentaries detailing his legendary exploits, and over a dozen memoirs about him. However, despite the plethora of commentaries, none of them seems to provide a compelling perspective.' It's as though there are no surviving fragments penned by Ratio's hand and all we have to go on is through the lenses of other people. This challenges us, perhaps, to try to think about our own interpretation of Ratio since secondary sources cannot be taken as a wholly unbiased account - and once again employing the Socratic method and empowering the reader to come to their own interpretation.
While Socrates left no writing behind, he was interested in spreading knowledge. Socrates spent most of his life in Athens, a city that was, during his lifetime (~470-399 BC), a hotpot of scholars, wisemen and philosophers. Athena, the Greek god of wisdom, was named after the city - her symbol the owl that is also appropriately perched on Ratio’s shoulder. Also in Athens at this time where the sophists. The sophists were a class of intellectuals who were known to teach courses in various subjects - but often for a high fee, and generally centred around the idea that persuasion and the use of knowledge as a tool was more important than wisdom or truth itself. There's some debate about whether Socrates could be characterised as a sophist himself, but, crucially, he is characterised as refusing to take payment for his teachings. He was born a plebeian (perhaps you might describe it as a mundane background.) He was known to dress in rags and go barefoot, speaking to and (often antagonising) people from all walks of life, preferring the marketplace as a center of debate than palaces or courtrooms. I can't help but think of the sophists as similar to the genius society (or at least Ratio's depiction of them in contrast to himself), cooped up in ivory towers and gatekeeping knowledge to the most privileged. He doubts if Herta's talent is always helpful to others, he compares Screwllum to a 'monarch'. Then again, the sophists may in fact be a bit of a parallel to the Intelligentsia Guild - from Ratio, 'when someone is willing to listen to knowledge that is being disseminated and circulated, a price is created'.
Socrates (or at least the Platonic depiction of Socrates) was at one time declared the wisest man in Athens by the Oracle of Delphi. Socrates balks at this assertion - how can he possibly be the wisest man in Athens when he in fact knows nothing at all? This was not a claim made of modesty - he truly believed that he had no wisdom, that he was unsure what 'wisdom' itself even was. Ultimately, Socrates concludes that the only way that the Oracle could be correct is that by actually acknowledging that he knows nothing he paradoxically is the wisest man in Athens. All wisdom, therefore, is rooted in wondering, with wondering only possible if one is open to admitting one's own ignorance.
What I love about all of this in relation to Ratio is that Ratio styles himself as a mundanite. The Intelligensia Guild advocates that 'all knowledge must be circulated like currency' and accepts 'all beings… who seek to learn'. Ratio has no time for the satisfied self-styling of intellectualism, he himself states that 'to speak knowledge, we must first make people realise their own folly.' No one is above criticism in this regard, even himself - again, to quote 'Whenever someone agrees with me, I feel like I must be wrong.' Again, I feel as though he would resonate with Socrates here: 'Smart people learn from everything and everyone, average people from their experiences, and stupid people already have all the answers'. With Aventurine, he is quick to mock his appearance as over-the-top and vapid - once again making it clear his distate for vanity and hollow displays of showiness (albeit he may have been acting for Sunday's sake here. Also, no comment about this coming from a man who runs around in a toga, lmao)
Equally, with Aventurine, it is clear that Ratio is willing to learn from him - he apologises when he offends, he abhors his methodology and yet he still relies upon it and trusts in Aventurine's plan, he is drawn to him in some ways precisely because he is so different to himself. Aventurine (at least styles himself) as impulsive to Ratio's slow and steady methodology, Aventurine whose learning has been entirely self-made vs Ratio who has spent his life in classrooms, Ratio who scoffs at Aventurine's favourite games of chance yet adds slot machines to his simulated universe.
And to Socrates, the experience of aporia – in all of its discomfort and disruption – is the very catalyst of wonder, and that wonder was not just the root of wisdom but also the way to live a good and happy life. There is something beautiful in this to me, and this extends to Ratio. Ratio fundamentally cares about life. For all his brashness, his lashing out against 'idiots', his harsh demeanour - he wants people to live good lives, he wants to contribute to the good of humanity - all people, even those he is annoyed by, he cares so profoundly and absolutely about life. The entire reason why he is obsessed with wisdom and learning is not to exalt or elevate himself, not as some kind of ritualistic expression of piety towards a deity, but it is instead an expression of devotion towards life itself. Ratio has a strict work out routine not so that he can show off his body, but because living healthily is living well and working out is a component of that. Even the way he fusses and worries about Aventurine, someone he is pointedly irritated by, reveals how deeply his care runs. So so much of his character is centered on caring for life, even if it is not immediately obvious.
Finally, I'd like to highlight some ways in which Ratio is not like Socrates. First of all, Socrates was repeatedly described as 'ugly' by fellow philosophers Plato and Xenophon - this is contrast to Ratio being repeatedly described as 'handsome'. This is an interesting subversion to me (albeit likely an indulgent one) as in both cases both men attempt to distance their physical appearance from the weight of their words. Ratio wears the bust for many reasons, but way to view it is that he is attempting to stop his appearance from bearing any influence in the subject of debate.
Socrates was also said to be blessed by a divine touch, and as we know, this is something that agonises Ratio as Nous has not yet turned THEIR gaze towards him.
Lastly, Ratio has - thankfully - not yet been ordered by the state to drink hemlock for all his trouble-making and blustering. Though perhaps he may someday be put on trial by the IPC if the theories that he is working alongside Aventurine to undermine the corporation are true - we will just have to wait and see.
Thanks for reading my little ramble. I'd be super interested in anyone's thoughts if they'd like to share, but regardless, I'll leave off on some of my favourite wee quotes from the Rat man:
'Even a life marked by failure is a life worth living - it is only in moments of solitude and despair, when help is absent, that fools grasp how to pick themselves up.'
'Do stay alive. I wish you the best of luck.'
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