#increpare games
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ratedjo · 2 years ago
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TW: Sexual content, homophobia and slur usage.
Developer: Increpare Engine: Unknow Price: Free Download: increpare games
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museum-of-screens · 8 months ago
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Moving Stories (2014) 
Creator(s): Stephen Lavelle and Terry Cavanagh
Type: Flash
Language: [EN] 
Status: Available through emulation
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patricia-taxxon · 10 months ago
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Been really enjoying Slime Stretch (ur music for it is great btw, very condusive to staring at the screen wondering how the hell to solve the level) and its got me thinking about other puzzlescript games. Do you have any favorites? One that always sticks in my mind is Dango (official title🍡 -ooo- 🍡). Not the hardest puzzles in the world, but pretty fun.
my favorite non-increpare puzzlescript game is definitely That Gravity Glow, by the headlong hunt guy
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aro-simp · 2 months ago
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- slave of god
tags: @starringbridges
a few days ago I watched Jacob Geller's video essay about "Games that aren't Games", and it mentioned the game (or rather... experience) "Slave of God" by increpare - I really enjoyed the graphics and wanted to do something vaguely inspired by it. I haven't... really satisfied that urge with this painting but whatever.
greyscale version
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goingtothehospital · 7 months ago
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pillmillipedes · 8 months ago
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this game is such a beautiful analogy to, like, so many things. I think about it often.
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freeindiegame · 7 years ago
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Snow Game by Stephen Lavelle
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nvgotd · 5 years ago
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Tetromino Slide
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[ PC / 2019 / Stephen ‘Increpare’ Lavelle ]
From the developer of this monstrosity, Tetromino Slide is another alternative take on the classic puzzle game Tetris. There are a couple of subtle differences here, but it’s been reported that they can completely change the way you play. For one thing, the playing field is slightly wider than standard Tetris game, but the use of the extra column is where things are really shaken up. Tapping A on the keyboard shifts the entire stack of tetrominos to the left, tapping D shifts it to the write. Because this bunches them together to form more solid rows, it becomes easier to complete them. As such, you need to clear four rows at once to earn points. 
You can play Tetromino Slide right here.
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tanadrin · 1 year ago
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My video games as literature course might include RPGs like the original Deus Ex, but (depending on what genre I was focusing on) would also include strategy games like SMAC, Crusader Kings II (would be a great lens for discussing the popular reception of the Middle Ages!), the original Homeworld, maybe even some MMOs--it would probably focus on pretty plot-heavy games, but that's a feature that isn't exclusive to RPGs (though of course there are some great, classic plot-heavy RPGs!)
The only genre I think I would struggle to include would be, like. Puzzle-heavy platformers. But even then, there are short, artsy, Increpare-style puzzle games that I think it would be really interesting to approach as literary texts. And particularly, like. Gameplay as a literary feature, rather than just a mechanical one.
"History of Video Games" would be really fun, but I think I would much rather take that course than teach it, given that I don't actually have a good handle on the development of a lot of different video game genres. Also, it would be pretty challenging to set it up so that students actually got to play a lot of those older games in anything like their original form!
You want students to read stuff that is reasonably heterogenous, that they might not encounter if left to their own devices, and that helps develop their reading and language skills. Classic stuff is good for this, as is modern—preferably you want a mix. But there are other, less immediately instruments reasons why you want students to have a well rounded education, too: like, you can hardly be expected to develop a good idea of what your interests and attitudes are if you are exposed only to the most narrow category of “useful” information.
I think there is in fact an argument you could make for getting students to play video games, by the way—video games are increasingly a major part of our culture! They’re not quite at the same level as novels yet, but they’re certainly no longer confined to a narrow gaming subculture.
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ratedjo · 2 years ago
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TW: Major flashing lights and seizure warning
Developer: Increpare Engine: Unity Price: Free Download: increpare games
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museum-of-screens · 10 months ago
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Deterministica (2009) 
Creator(s): Terry Cavanagh, Stephen ‘Increpare’ Lavelle and C418
Type: Flash
Language: [EN] 
Status: Available through emulation
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patricia-taxxon · 2 years ago
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now that i am actually attempting to design a mini puzzle game in puzzlescript, i have no idea how he programmed this one
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“@increpare I really loved the symbol from the sausage game and what it came to represent, so I got it as my first tattoo recently, I’m very pleased with it, even when people ask and I tell them the name of the game it’s from  #stephenssausageroll” - https://twitter.com/LarryFolkes/status/1238229542818459659
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aliulo · 7 years ago
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overthinkingvideogames · 8 years ago
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Game designers take it as axiomatic that if the player feels frustrated, something has gone wrong with the design. Yet frustration is an essential ingredient in many (all?) of the most famous and influential designs. What would Space Invaders be like if you never had to start again? What would Myst be like if you were never stumped? A game that is completely devoid of frustration is likely to be a game without friction, without disobedience. Games that are perfectly obedient are mere software.
I think to better appreciate the feeling of frustration, and the things we can do with that feeling, it might be useful to talk about some of the different tastes it can have. Not all frustrations are alike; they taste different. Some of the flavors are overused, and some are used only by accident. Some are rare: flavors for the frustration aficionado. We don’t even have language for the different flavors of frustration, which is strange when you consider that contemporary society is essentially a colossal industrial machine that aims to reduce frustration everywhere, but frequently manufactures it from nothing.
Anyway, here are a few of the flavors that I like.
On types of frustration in games.
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frikipowerblog · 7 years ago
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Yey, acabo de encontrar un jueguecillo de puzzles bastante chulo. Comparto el link para que lo podáis jugar y tal.
También podeis visitar increpare.com, donde hay más pequños juegos algo cutres pero entretenidos hechos por la misma persona (creo?). Pues bueno, eso, les estoy echando un vistazo, pero por ahora recomiendo ese.
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^=^ Blue
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