a while ago i made a post of the first use of every c1 song. here's the eldermourne followup! a lot more of these songs have official releases than the c1 songs, but there's still some that don't.
(disclaimers, etc: this doesn't include the generic combat music / royalty free songs, and this list is only eldermourne songs.)
1 - Eldermourne Theme, 1:49
1 - Fia Boginya, 7:30
1 - Zirk Vervain, 18:56
1 - Henry Hogfish, 31:35
2 - Spare the Spritely, 5:59
2 - The Witch's Hut, 14:52
2 - The Children, 28:57
2 - A Friend for Life, 36:29
2 - Blackthorn Hall, 38:56
2 - The Lonely Autumn, 46:34
2 - Bonkginya, Fia Bonkginya, 1:03:50
3 - Broken Heart Banshee, 24:31
3 - The Baron's Estate, 31:37
3 - Henry's House, 52:21
4 - Young Love, 36:59
4 - Gunvar, 1:02:22
5 - The Petty Guard, 19:19
5 - Batilda's Blade, 1:13:21
7 - Baroness, 15:42*
7 - The Scale, 18:12
7 - Toadlimax, 1:06:10
* Baroness is only credited by this name later, but it makes the most sense
9 - The Hexblood Centurions, 5:35
9 - Harrenford, 24:58
9 - Hospitable, 35:32
9 - Tarragon's Terrarium, 41:24
11 - Sir Reynard, 15:36
11 - Winter Sprite, 38:19
11 - Stallios, 55:21
11 - Hexbuds, 1:35:39
15 - The Blade and the Smith, 1:06:47
15 - The Scale (Piano Reprise), 1:11:49
15 - Kenley, 1:16:52
18 - Bloody Mural, 43:31
18 - Olwen the Sullen, 56:03
18 - Haunting Visages, 1:00:23
18 - On the Edge, 1:35:54
21 - Cursed, 58:47
22 - Zelbuldar 3, 7:51
22 - Ghost Dragon, 1:01:07
22 - Healing Worm, 1:02:36
22 - The Scrappers, 1:04:46
23 - Irina, 33:34
28 - The Mighty Ducks 3, 2:51*
* Emily wrote music for her reading a Mighty Ducks 3 quote during the intro
30 - Guardians of the Grove, 15:19*
30 - Chute Groove, 56:30
30 - Memories, 1:01:39
* This song is actually credited in place of The Children in ep2, but doesn't get used until here
32 - The Smithy's Hut, 37:00
40 - Ill Luck Henry, 1:30:59
41 - Riverboat Shanty, 3:27:57
35 notes
·
View notes
WIP Tag Game
Tagged by @tarisilmarwen.
Rules: In a new post, list the names of all the files in your WIP folder, regardless of how non-descriptive or ridiculous. Let people send you an ask with the title that most intrigues them and then post a little snippet of it or tell them something about it! And then tag as many people as you have WIPs.
---
Oh hey, I remember this game! Going to do the same thing I did last time and organize them a bit by what the WIPs are for, hopefully some of them will sound interesting. I'm also leaving out a few projects that I started a while back but will probably not be returning to for one reason or another.
Original Fiction
Heart of the Earth (previously "Soul of the Sky")
Wyrm
Storm Riders
Kim Possible
Better Diplomacy through Glorious Combat
The Sibling Squad
It's Real and It's True and It's Just Me and You
"Possibility planning"
"Mission Possible planning" (this and Possibility technically aren't WIPs yet, but I've done some pretty substantial prep work and have files for them so why not)
Teen Titans
Postcards from Tokyo (I SWEAR I'm working on it)
Dissonant Whispers
Rock Solid
"Robstar Week 2023" (got supplanted by other works at the time, but there are a couple neat concepts in there that I'd still like to get back to at some point)
Double Trouble
DND campaigns/ttrpg concepts
Monster Party
A Candle in the Mist
"Eternal Horizons" ideas
I'm... I'm gonna be totally honest, I don't know enough writers on this site to even attempt the tagging thing. Instead, I hereby informally tag anyone who sees this and wants to give it a go!
3 notes
·
View notes
I’m learning to use procreate after many years of sticking to traditional for the first half of my process. So far it feels like someone trying to speak a different dialect of a language I know, but I’m starting to get the hang of it!
Anyway, my girl is here with me while I learn the new ropes✨💜
38 notes
·
View notes
The city hurts.
For longer than anyone cares to remember, the city has been in unimaginable pain. Its streets and alleys choke; its bridges and buildings groan; its lights dim, flicker, and fade. It spawls out, reaches up, and digs deep in the vain hope of finding relief, a fleeting moment of peace, but nothing changes; the pain does not relent.
The city hurts.
It endures this suffering because it must, because it has no choice. Its people experience this pain, too. They are just as consumed by it, ground up and crushed by the city beneath an indifferent, uncaring sky. Used, discarded, forgotten, not even an afterthought as the city continues to struggle, to fight against something it cannot understand. Unlike the city, though, the people are able to release this pain, albeit temporarily: parties with drugs and wild sex, breaking out into violent acts against others and themselves, shopping for yet more shit they'll never use just to distract from the agony.
9 notes
·
View notes
Asher Charming (he/they)
a city of mist ttrpg character- very similar to the persona games in that your powerset- and character in general- must model after an existing story- a myth, legend, fairytale, ect
In this game you have to balance out your normal life with your secret side- the logos and mythos of your persona. Logos being your daily normal life while mythos is your power/story coming to life in the part of town no one can see.
If the blonde hair and blue color scheme didn't clue you in, I'm sure the last two pictures would- he's my little Cinderella :3
Very much the definition of a girlfail. Look at how his shirt falls off his shoulder. Harlot.
He works at a rentable maid/butler service- he mostly gets stuck with janitorial work but he doesn't mind it! As long as whoever hired him doesn't treat him as "just the help" (and we all know how rich people are)
They live with their stepmom and two stepsisters, but contrary to the assumption, they have a pretty good relationship with all of them
In the mist, they're your royal highness- they can draw the crowds attention just as easily as they can hide in it. They're the jewel of the ball- and fucking slays his two outfits, his princely costume and his princess dress
His power is mostly to draw and lose attention at will, as his character troupe is the subversion type as the "prince in distress"
His powers work best on those who think they're above others, and with his illusioned appearance, his powers only fail when people can figure out his identity- which ties in to his second set of powers- the mobility troupe :3
They can summon a horse drawn carriage that can fit them and their allies, have pretty good parkour skills, and obstacles can appear around them to help them parkour away/ stop their pursuers
Downside is everytime they have to rely on their powers to get away, they leave something behind. How does the magic allow people to figure out his identity? Items he leaves behind :3c
I haven't gotten the chance to play him but we're SO close to starting the campaign Im so excited for everyone at the table to meet him
Fun fact: I almost made a Cassandra character (prophet cursed to never be believed) or Peitho (goddess of charming speech, persuasion and seduction) but chose Asher so that I could be a persona 5 royal reference. So far no one's noticed.
4 notes
·
View notes