My first 3D model, made after playing Riven (1997):
and my latest, made for Riven (2024):
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Early visual development for Wish (2023) by Griselda Sastrawinata-Lemay and Brittney Lee.
An earlier version of the film saw Star take on a human form as a magical, glowing character inspired by Peter Pan. Ultimately, the creative team reconceptualized Star as an ethereal, playful entity resembling Mickey Mouse. "Now Star and Asha have an emotional journey. They are soulmates." -Allison Moore.
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Haven’t done a color palette in so long so easy answer to that is Ford & Mabel bonding
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i wanna be fishing right now part 3
Oakley the black bear and Traver the kit fox, she/her for both!
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the official translation for aa:i collection referencing names/quirks of the fanmade translation is simultaneously insane to think about and incredibly in character for the series.
the sheer idea of a fanwork being so impactful on the series as a whole that the official release alludes to those choices of localization seems like the complete opposite of the dynamic you'd expect, but the reality is that this is just an inherent quality of ace attorney as a series.
the next best example is probably way back when one such change in the trial and tribulation fantranslation was referenced, despite it being unfinished and scrapped the moment Capcom USA so much as acknowledged the possibility of bringing the game to the west
also worth mentioning the remasters actively trying to repair any mention of 'sherlock' in the series specifically after the release of western great ace attorney
(pictured: 2019 -> 2021 -> 2023)
shoutouts to janet hsu and their 10+ years of spearheading changes like this
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Crowley sprawled out on a couch bathing under a heat lamp…an essential component of proper snake care.
This piece was a commission from the wonderful @alphacentaurinebula for their friend @fellshish ‘s amazing and hilarious fic, Empirical study on the principles of snake care for Fells’ birthday! It was a lot of fun to work on, happy birthday my friend!
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i know it will never happen but i so desperately desire an origins-type playable backstory thing in all games but especially veilguard. i feel like it added so much depth to origins and made you feel instantly connected to your character in a way that gets lost in games like inquisition where you fill in the blanks as you go except for the bare basics. like, i do enjoy the freedom to willy nilly decide where a character was before the events of the story from a creative perspective, but the playable origins were just so good! especially when you go back to where your warden is from and can engage differently with the arcs there
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Toddlers can put a lot into their throws! Throwing in a particular direction is trickier though.
[index] [patreon] [comicfury]
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something something green light Gatsby parallels
was majorly inspired by this passage in the Great Gatsby (can't believe the Book of Bill has me revisiting this book for the first time since 2014), so this was the result.
The parallels between Gatsby and his 'green light' and early Ford & Bill's dynamic where Ford's also reaching for something unattainable ('forbidden' knowledge) and ends up hurting himself and others in the process...my muse. (At least in this universe Ford lives; bro made it out better than Gatsby)
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