SHAKES YOU how do you draw taurs. i need help i genuinley cant wrap my head around the anatomy of it. optionally i need help with fat taurs but any kind of taur is okay
Ooh, I love these sorta questions!!!
So there are two main things folks usually struggle with when it comes to drawing taurs as a whole. 1, they struggle with quadrupedal anatomy and 2. connecting the humanoid upper body to the quadrupedal lower body. Obviously there's no shame in either of these things, drawing four legged animals, especially if you're more used to the anatomical structure of something more humanoid is quite tough! And finding the sweet spot where humanoid and quadruped meet to make a taur is a bit of a struggle for folks who're still figuring it out.
So! The first thing you wanna do really is just familiarize yourself with quadrupedal anatomy. Look at the skeleton of the creature you're trying to taur and see how things like their limbs bend differently or how they're just differently naturally posed as compared to someone who walks upright.
This is a very simplified skeleton of a cat, but you can pretty immediately see how differently everything bends. And I'm not saying it's something you have to perfectly master to know how to draw a taur (especially when you get to drawing fat taurs), but i highly recommend becoming familiar with how a quadrupedal body is structured, the silhouette of most animals is quite misleading! And absolutely use reference!
Heck, our first go at drawing taur Riley was super heavily referenced (I'll even share the ref image if anyone is interested!), and this still came out real jank. Practice makes perfect!
As for connecting the upper body to the lower body, this is a little more subjective and up to you, but I'll lay out some general guidelines.
Generally speaking, you wanna put the humanoid torso where the base of the neck is, the front of the torso kinda merging with the rest of the taur body just after the tummy, basically just before the crotch starts.
As for the back, you're gonna want to shoot for just shy of where the butt starts, waist having curved back outwards. It gets a little awkward if you go higher or lower than that. And obviously, you wanna make sure the torso is firmly planted in the center of where the neck should be, ehehe.
That's pretty much the basics though! As always, i recommend looking at how your favorite taur artists draw the creatures and studying off of that! Familiarize yourself with quadrupedal anatomy, and use reference!! You will absolutely get it down with time. I will absolutely cover fat taurs if there's interest in it, and ofc, lemme know if there's anything I missed or need to go over! I hope this helps!
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OK heres zeno coloring tutorial 2.0 !!!! i'm gonna do it kind of in chapters i guess?
chapter 1: choosing base colors
when i'm choosing base colors i always pick everything based on a specific off-white! my 'default' off-white is this kind of very light cyan color but i change it regularly based on character designs/environment/lighting whatever,, examples here!
for callie in this piece, i based everything off of this pinkish color! her skin tone, tentacles, outfit etc are all chosen to harmonise/contrast with the pink color
and with this piece, i used a slightly darker blueish color as they're in space but there's still a lot of light... and the lighter colors in the background (the explosion) make a sense of depth i guess? i used that blue color and chose similar cool colors to harmonise with it!
so i more or less base the tone of the colors in the piece off the off-white! warm off-white = warmer colors (like the nova valentine's day art) and cold off white = cooler colors (like the explosion nova and paro art). but i switch up this formula often !!
chapter 2: coloring specific things
here i'll go over some specific textures and stuff like skin and hair ... skin first !!
for skin, i like to use a variety of tones! there are different ways to draw cooler and warmer skintones that other people have gone over way better than i have but basically for skin i use this part of the color wheel and pick the darker tones of oranges/reds/pinks etc. (for darker skintones, i go to the middle of the color square thingy, and for lighter tones, i usually slide down the upper-right side)
when it comes to shading skintones, it's pretty straightforward, just a darkish-purple and a pinkish color on 100% multiply, and i always add a little shadow on the nose and blush becuz i think it's cute
(also i like to add reflective spots on darker skin tones sometimes because 1. darker skin tones reflect in real life and 2. it's fun)
next up is hair... this is very specific to my artstyle but i like to add 3-6 long oval line thingies to the hair to mimic reflection ! it looks cool, it's a good way to show off different colors in the design and i like to switch it up sometimes based on a character's personality!! (like how the frye pic above has a lighting bolt shaped hair thing, or how my teto design has a wing shaped hair thing to mimic her wings in her chimera form!) (note: it doesn't always need to be lighter than the actually hair color and it usually isn't)
for other materials like metal, screens, etc etc... i just add random X marks lol... and reflections!!!
(also, just a general thing, but adding little saturated lines to shading really adds depth and color imo!!)
i would put more tips with refs but tumbles only allows 10 images per post ;w; so i will simply close off by saying don't be afraid to add overlays and filters to your art!! overlays can really help harmonise colors and filters like brightness and contrast can help colors pop... try not to completely rely on them for color choice tho!!
and that's basically it !!! this is not a definitive 'how to draw/color' post... i am not a color theorist... i just wanted to show people how i choose colors cuz a lot of people say they like my color choices! honestly i don't know much myself but i hope that this and the philosophy of 'do what looks good' will help you all o_ob thank you and goodbye
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