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blisscast · 2 years
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[.hack//G.U. Vol 3 Redemption ✅ + .hack//G.U. Last Recode Japanese Limited] More at my blog blisscast.wordpress.com, www.vintagepeople.it, and www.gamerevs.it, links in bio! 🆕 Page 39 about .hack//G.U. Vol 3 + 4 is out NOW! Link in bio. . .hack//G.U. Vol 3 Redemption marks the conclusion to the G.U. series, letting the protagonist, Haseo, finally put an end to the terrible events happening in The World R:2, while at last revealing all of its deepest secrets. An even scarier enemy is going to make its appearance, and we’ll have to defeat it in order to save everyone! Time to see our .hack//G.U. journey through the end! . I'm so happy that the series ended up being so amazing! You can read my thoughts about the two final volumes at the link in bio. By the way, the one on the left is a limited version of the Remaster on PS4, containing a short novel, the soundtrack, a drama cd, and the OVA that was meant to be an extra for the original trilogy! It's definitely a nice edition to have if you are a fan and can find it somewhere. I showed the back of the box because the front might be considered as slightly spoilery. . #dothack #dothackgu #dothackanime #dothacklink #dothackgulastrecode #dothacklastrecode #mmorpg #mmo #ps2 #playstation4 #playstation2 #ps4 #japanesegames #gamergirl #gamergirls #retrogaming #retrogamer #retrommo https://www.instagram.com/p/CoxmqO3o1cU/?igshid=NGJjMDIxMWI=
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ianisin · 4 months
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TAILING A TALISMAN | Aragami - Part 4
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GoldenWeek Sale!
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phonemantra-blog · 7 months
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The gaming industry has been grappling with the concept of social agendas within video games for years. This debate has recently reached Japan, with gamers there learning about a controversial company called Sweet Baby. This article explores the accusations against Sweet Baby, the potential involvement of Japanese developers, and the reactions from both Japanese and Western audiences. Who is Sweet Baby? Founded in 2018, Sweet Baby has become a contentious figure in the gaming industry. The company, led by Kim Belair, offers consultation services to game studios, allegedly pushing for the inclusion of specific social and political agendas within their games. Belair has been accused of racism towards white gamers and advocating for aggressive tactics against studio heads who disagree with their approach. While the exact details of Sweet Baby's services and clientele remain shrouded in secrecy, the company's methods have sparked outrage among some gamers and developers. Sweet Baby and Japanese Developers: A Potential Connection? A recent blog post by Japanese blogger Pukuta brought Sweet Baby to the attention of the Japanese gaming community. Pukuta translated a video detailing the company's activities and Belair's controversial stance. The post highlighted the possibility of Japanese studios collaborating with Sweet Baby, raising concerns among some gamers. The exact nature of this collaboration, if any, remains unclear. Pukuta mentions a list of studios that allegedly work with Sweet Baby, but the involvement of Japanese companies is not confirmed. Western Reactions: Hope and Caution Western commentators on the gaming scene have expressed mixed reactions to Japanese gamers becoming aware of Sweet Baby. Some see this as a positive development, hoping that it will lead to a more critical discussion about social agendas in games within the Japanese market. However, others remain cautious. The lack of concrete evidence regarding Japanese developer involvement with Sweet Baby makes it difficult to assess the full impact. There's a concern that unsubstantiated accusations could damage the reputation of innocent studios. The Ongoing Debate: Artistic Freedom vs. Social Responsibility The Sweet Baby controversy lays bare a complex issue within the gaming industry. On one hand, developers have the right to express themselves creatively and address social issues through their games. On the other hand, gamers have the right to expect games that prioritize entertainment value and cater to their preferences. Finding a balance between these two aspects is a constant challenge. Developers and players need to engage in a respectful dialogue to ensure that games can be both artistically ambitious and commercially successful. FAQs: Q1: Who is Kim Belair, and what allegations have been made against them? A1: Kim Belair is the head of Sweet Baby, and allegations include racism against white gamers and advocating threat tactics against non-compliant studio heads. Q2: How did Japanese gamers learn about Sweet Baby? A2: Japanese blogger Pukuta played a crucial role by translating a video that detailed Sweet Baby's activities and controversies, drawing attention within the Japanese gaming community. Q3: Are Japanese companies directly collaborating with Sweet Baby? A3: While Japanese companies typically avoid direct collaboration with agenda specialists, Tango Gameworks may have indirect ties with Sweet Baby through Bethesda. Q4: What is the significance of Japanese developers knowing about Sweet Baby? A4: Western commentators hope Japanese developers exercise caution in collaborating with Sweet Baby, considering the controversy surrounding the company's practices. Q5: Why is Sweet Baby considered mysterious in the gaming industry? A5: Founded in 2018, Sweet Baby's unconventional collaborations with various studios globally, including Japanese ones, make it a mysterious entity in the gaming world.
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infamredyoshi · 1 year
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Camelot Software Planning
Japanese video game developer
Camelot Co., Ltd. (doing business as Camelot Software Planning) is a Japanese video game developer established in 1994 and headquartered in Shinjuku, Tokyo. It is known for developing sports games, particularly in Nintendo's Mario franchise.
Camelot Co., Ltd.
Trade name
Camelot Software Planning
Native name
株式会社キャメロット
Romanized name
Kabushiki gaisha KyamerottoTypeKabushiki gaishaIndustryVideo gamesFoundedApril 4, 1994; 29 years ago (As Camelot Co. Ltd)FounderShugo TakahashiHeadquartersShinjuku, Tokyo, Japan
Key people
Hiroyuki Takahashi (President)
Shugo Takahashi (Vice president)
Motoi SakurabaProducts
Shining series
Beyond the Beyond
Everybody's Golf
Golden Sun series
Mario sports games
Number of employees
36
History
Camelot was founded on April 4, 1994, by Shugo Takahashi, the brother of producer Hiroyuki Takahashi, and started out by working with Sonic! Software Planning on later installments of the Shining series, beginning with Shining Wisdom.
Camelot's first solo-developed title, Beyond the Beyond, was released in 1995 on PlayStation, followed in 1997 by Everybody's Golf (also on PlayStation).
In late 1998, Camelot and codeveloper Sonic were left in jeopardy with the third and final scenario of their Sega Saturn title, Shining Force III, as Sega began focusing its resources on the Dreamcast. Though the scenario was released, Sonic was acquired from Sega and merged into Camelot. Since then, Camelot has worked mostly for Nintendo.
The studio has developed many Mario sports games, including Mario Golf, and Mario Tennis, as well as the Golden Sun series of role-playing games.
The creation of the Mario character, Waluigi, can be attributed to Camelot, after Mario creator Shigeru Miyamoto consulted with them to create a "Wario-like" counterpart for Luigi during the development of Mario Tennis.
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kei-nova · 1 year
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🎮 Relayer: A Flawed Yet Exciting Space Adventure! ✨ In this video, I review Relayer, a new tactical RPG from Kadokawa Games. The game takes place in a universe where humanity is under threat from a group of aliens known as the Relayers. Players take control of a team of Starchildren, humans who have been granted special powers, as they fight to save the galaxy.Relayer is a turn-based strategy game with a focus on tactical combat. Players must carefully position their units on a grid-based battlefield and use their unique abilities to defeat their enemies. The game also features a rich story with multiple endings, as well as a variety of side content to explore.
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yesterdaygaming · 2 years
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Japanese games and handhelds for sale 🎮 DS/3DS handhelds plus 3DS, DS, Gameboy Advance, and original Gameboy games. DM if I interested. Would like to sell all together however would separate. Thanks for looking! 🎮✌️ #NintendoDS #Nintendo3DS #GameBoy #GameBoyAdvance #JapaneseGames #JapanGaming #HandheldGaming #PortableGaming #RetroGaming #ClassicGaming #OldSchoolGaming #GamingCommunity #VideoGames #GamingLife #GamerLife #GamingMemories #ThrowbackThursday #TBT #NintendoCollector #NintendoLove #NintendoLife #NintendoNation #GamerSetup #GamersOfInstagram https://www.instagram.com/p/CpMAiEwOb5o/?igshid=NGJjMDIxMWI=
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gamechestgames · 2 years
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Just Finished: Klonoa: Moonlight Museum
Klonoa has a special bright on the portable iterations. It's more focused on the puzzle platforming than on the action, but still grabs the player as effectively. I just love the sprites and animation, and just how clever the puzzles are just using two buttons ( plus the directionals).
This first entry on an handheld system launched for WonderSwan is still stuck as a Japan release however it's fully translated by fans to English.
If you are a Klonoa fan please make sure you play this one.
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obsceremediaarchive · 2 years
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🍩Sugarbunnies on DS!🍰
The game doesn’t have any play through footage on YouTube yet.🎂
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noctdigitalmag · 3 months
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Retro PC Engine Magazine
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kanjihelper · 1 year
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https://kanji-helper.com/kanjly
Are you a fan of the Japanese language and culture? Do you enjoy challenging your brain with puzzles and tests of skill? If so, you'll love our new daily kanji quiz!
In this game, you'll be given a new kanji character to guess each day. But here's the catch: you only get five attempts to guess the correct strokes and its order! So pay close attention to the strokes and try your best to get it right.
Not only is this game fun and educational, but it's also a great way to improve your Japanese language skills. And with a new kanji to learn every day, you'll be mastering the language in no time. So what are you waiting for? Let's test your skills and see how many kanji characters you can guess correctly!
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nihongamers · 2 years
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🗡 #SwordoftheBerserkGutsRage #ベルセルク千年帝国の鷹篇喪失花の章 1999 #ベルセルク #Berserk #KentaroMiura #ヤングアニマル #ヤングアニマル編集部 #三浦建太郎 #三浦建太郎先生  #ゲーム #GAMES #JAPANESEGAMES #Dreamcast #sega #セガ #セガエンタープライゼス #ドリームキャスト
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phonemantra-blog · 6 months
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Xbox Game Pass, Microsoft's subscription service offering access to a vast library of games, hasn't quite captured the hearts of Japanese gamers to the same extent as in other regions. To boost its appeal, Microsoft is trying a unique marketing tactic in Japan: disguising Xbox Game Pass codes as physical game boxes. This article delves into Microsoft's innovative marketing strategy, explores the challenges of attracting Japanese gamers, and the potential impact of this new approach. Xbox Game Pass Gets a Physical Makeover Cracking the Code: Why Traditional Strategies Haven't Worked in Japan Microsoft has a long history of struggling to gain a foothold in the Japanese gaming market. Here are some potential reasons why traditional marketing strategies haven't yielded the desired results: Dominant Local Competition: Sony's PlayStation has long been the dominant console platform in Japan. Japanese gamers are accustomed to PlayStation's offerings and may be hesitant to switch ecosystems. Focus on Western Games: Xbox Game Pass boasts a library heavily weighted towards Western-developed titles. This might not resonate as strongly with Japanese gamers who often have a preference for Japanese-developed games, particularly RPGs and character-driven narratives. Limited Localization Efforts: While some Xbox titles receive full Japanese localization (voice acting and subtitles), this isn't always the case. This language barrier can be a significant deterrent for Japanese gamers. These factors have created a situation where many Japanese gamers haven't fully grasped the concept of Xbox Game Pass or its potential value proposition. Thinking Outside the Box: The Rise of the "Fake" Game Case Microsoft's new marketing tactic in Japan takes an unconventional approach. Instead of traditional advertising campaigns, they're using physical store displays to grab attention. Here's how it works: Deceptively Familiar Packaging: Xbox Game Pass codes are packaged to resemble physical game boxes for popular titles available on the service. A Closer Look Reveals the Truth: Upon closer inspection, the packaging reveals it's not a traditional game disc but a code for Xbox Game Pass. This strategy aims to pique the curiosity of Japanese gamers browsing store shelves. By using familiar game box visuals, Microsoft hopes to entice gamers to take a closer look and learn more about Xbox Game Pass. Will the Gimmick Work? Potential Outcomes of the New Strategy The effectiveness of this marketing tactic remains to be seen. Here are some potential outcomes: Intrigue and Exploration: The unique packaging could spark curiosity among gamers unfamiliar with Xbox Game Pass, leading them to investigate the service further. Confusion and Frustration: Some gamers might feel misled by the deceptive packaging, leading to negative perceptions of Xbox Game Pass. Limited Long-Term Impact: The "fake" game case approach might attract initial attention, but it's unclear if it can lead to sustained user growth. The success of this strategy will likely depend on how it's executed and complemented by other marketing efforts. Microsoft will need to ensure clear communication about the actual product once gamers engage with the "game boxes." FAQs: Q: Why is Microsoft struggling to attract Japanese gamers to Xbox Game Pass? A: Several factors contribute to this, including strong competition from PlayStation, a library focused on Western games, and limited localization efforts. Q: How does the "fake" game box strategy aim to attract Japanese gamers? A: By using familiar game box visuals, Microsoft hopes to pique curiosity and encourage gamers to learn more about Xbox Game Pass. Q: Is this marketing tactic likely to be successful in the long term? A: The effectiveness remains to be seen. Its success hinges on proper execution and clear communication about the product itself. Q: What other strategies could Microsoft use to attract Japanese gamers? A: Microsoft could increase localization efforts for popular titles, partner with Japanese developers to offer exclusives on Xbox Game Pass, and tailor marketing campaigns to highlight games and genres that resonate with Japanese audiences.
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gameslotdev · 1 year
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Pachinko là gì? Trò chơi gây nghiện của xứ sở hoa anh đào
Hãy tham gia vào thế giới của Pachinko! Đây là trò chơi gây nghiện của xứ sở hoa anh đào với những luật chơi đơn giản và hấp dẫn. Đọc bài viết của chúng tôi để tìm hiểu thêm về Pachinko! #Pachinko #JapaneseGame #FunGame
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sadu27 · 1 year
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youtube
Japanese TV Games #funniestvideo #funny #japanesegames
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bigworldvideos · 2 years
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Toki is an absolutely charming video game that is also thrilling to play. You take on the role of Toki, a little caveman with a big heart, as he sets out on an epic adventure to save his true love. The game is set in a beautiful and unique world that is full of fascinating creatures and treacherous hazards. While the platforming and puzzle-solving elements are fairly straightforward, the game is challenging enough to keep you engaged for hours on end. And, best of all, it's absolutely adorable. #Toki #VideoGames #JapaneseGames #Videos #Library
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