#javascript animations
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evil-in-itself 7 months ago
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dseval 4 months ago
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Hello audience. Unfortunately, I am still on my break. However, I am happy to announce that I am still alive and kicking. In fact, I decided to make use of my unemployment and revisit HTML, CSS, and JavaScript to create... A visual novel.
Good News: code is 100% reusable because I used a JSON (i do not know how that works, someone can kindly explain to me...)
Bad News: this code sucks ass, and NOTHING works except playing the story. Transitions? Doesn't work. UI/UX? Ass. Effects? Hell no... Also, 70% of the features aren't present yet I'm gonna do it later.
Oh, this is CrossDust, if you can't tell.
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Dust Sans by Ask-Dusttale, Cross Sans by Jakei
I'm gonna respond to asks and do requests later (After my break is over). This is just a small update teehee.
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pr0xyproject 10 months ago
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Do you like brunettes? 鉂o笍
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kawaoneechan 1 year ago
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I can't decide 馃幍
Okay, let's have a good think about scripting languages that I might use in Project Special K. I wrote about this before, but really I'm just trolling for comments and suggestions.
Option 1 - Lua
Relatively easy to implement, especially with something like Sol on top.
Well known, often used for game scripts.
I have no earthly clue how to handle multiple objects running their own scripts simultaneously, let alone the whole "wait for some other object to signal back" that I described before.
Option 2 - JavaScript
Could be a nice challenge to implement, maybe with something like Duktape?
Well known, but not as often used for game scripts as Lua.
The third point is exactly the same as for Lua.
Option 3 - bespoke Lisp-like
Tricky to implement, but I've done it a bunch of times now to varying degrees.
Not as well known nowadays, I suppose, compared to JS and Lua.
I already know how to allow for cooperative multi-threading and waiting for other objects to finish, as described before. Just gotta implement the whole thing.
Option 4 - Event Flow
The script engine used in Animal Crossing New Horizons, Legend of Zelda Breath of the Wild and Tears of the Kingdom, and probably many other Switch games.
This option is a joke to make the list longer.
Obviously supports waiting for outside things.
Option 5 - Something else
Who knows, maybe one of you reading this has a better idea?
As a reminder of what I kept referring to, there would be several things running simultaneously like villagers, gift balloons, bugs, the hourly weather and chime thing, the player, and the UI. When you talk to a villager, they stop what they're doing and run a script. That script can then cause a dialogue box to appear by spawning in a new game object. The script should then sit and wait until the dialogue box is dismissed, all while the villager sits and waits until the script signals it's done, while the dialogue box and script can trigger animations to play on the villager and player alike... all while all these other objects still process in the background, and may themselves run scripts.
I'd rather not start on implementing something as in-depth as a script system, let alone with a feature such as that, without being certain it's not a very bad idea.
Doesn't need to be the best idea. Just not a very bad one.
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ameemude 6 months ago
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digital art animation created with html, css and javascript
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divinector 23 days ago
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Animated Bubbles Background
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snoozealarms 2 years ago
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How to end a frontend developer's career
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quantumquestaltima 1 month ago
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What Is Quantum Particle Design?
In quantum mechanics, a particle's quantum state is聽a mathematical description that encapsulates all the information about its properties, such as position, momentum, and energy, and determines the probabilities of different measurement outcomes.聽
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Mathematical Representation: Quantum states are often represented as vectors in a mathematical space called Hilbert space, or as wave functions.聽
Properties: These states describe the particle's characteristics, including position, momentum, energy, spin, and other measurable properties.聽
Quantum Superposition: A particle can exist in a combination of multiple quantum states simultaneously, a phenomenon known as superposition.聽
Measurement: When a measurement is made, the particle's quantum state "collapses" into a single, definite state, and the outcome of the measurement is determined by the probabilities associated with each possible state.聽
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codingcorgi 1 year ago
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Days 128 to 129
I have worked hard on my portfolio site and added some cool animations and tool tips. I have done lots of prettying up as well. Tomorrow I'll fully implement the contact page.
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codingflicks 3 months ago
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Animated sticky header
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codenewbies 11 months ago
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Change Opacity on Scroll
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venezart 9 months ago
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Synthography | "Beauty in Red" | Lifestyle Photography Commercial Branding | Portraits |
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ameemude 5 months ago
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divinector 3 months ago
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Animated Background
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brightgreendandelions 2 years ago
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@logorrhea5mip this is a reblog of that post, because tumblr really doesn't want me to post videos
i also had a gravity simulation project in 2017, but i can't for the life of me get my laptop to record it at a reasonable fps.
here's a second version
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frontendforever 9 months ago
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Responsive Animated Website With HTML & CSS
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