#javascript my beloathed
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who decided that javascript is the best scripting language for enterprise software. don't be shy, i just wanna talk
#javascript my beloathed#writing statements like#if (variable == “true”)#as if that is normal#codeblr#progblr
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programming is so messed up. how is a computer, a machine whose sole purpose is to do a lot of math, actually kind of bad at math
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It's so hard to code a website when:
You have a chronic illness
Are plural
Have adhd
Don't actually really know how to code
Can't it just be done and perfect and not all over the place?
#javascript my beloathed#website development#coding#chronic illness#plurality#adhd#brainfog#me/cfs#but we sure are trying#i love and hate coding#beginner#hobby#just for fun#fun or frustration
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TFRarePairingFest 2024
October 14th = Head Injury
Ft. Breakdown/Soundwave (Humanformers edition, fanfic inspired)
Soundwave.execute(check_up); var checkup_patient = Breakdown;
#Oh JavaScript my beloved/beloathed#Anyways- this is based off of#Input- Output#Context: In that fanfic it was Soundwave who patched up Breakdown's eye after the M.E.C.H. incident#Also trying out a new shading/???/rendering style#I GOTTA get better at it because my shading/lighting got screwed up by the rendering#FriedArt#BreakSound#Humanformers#2024TFRarePairingFest#TFRarePairingFest#TFPrime#TFAligned#Maccadam#Transformers
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as someone who makes low poly indie games, i have a great respect for little websites that do stuff when you click. harder than you think
everyone is making those really cool lowpoly indie games and i'm still out here writing my little websites that do stuff when you click
#html and javascript weren't difficult until you wanted your website to not look like the 90s#css my beloathed
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I'd like to thank the Consortium, my siblings HTML and Javascript, my beloathed enemy webasm. Without all of you, I could never have made it to where I am today. Except for you webasm, go to hell.
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uh oh Rasa game dev ramble:
mmmmm came to the realization that i need to change the renderer for the web build. Since it's text, I (and Skie!) devised a rendering method that used plain HTML and updating elements in the DOM with text. Unfortunately, due to the frequency of updates, the DOM gets upset pretty quickly. On desktop its ...passable. On mobile its definitely garbo.
That said too, the game itself is pretty inefficient because it's running in my language in a VM in Javascript which is. Also in a VM... So i need all the CPU i can get per update. If i could remove DOM updates from the CPU load, that would be major.
A webgl based renderer should do the trick. Everything is monospace and the characterset is small, so i think im going to do a texture atlas and build one mesh per text row. Each space in a line mesh will have its vertices skipped. The atlas will grow as never-before-seen characters are requested to be drawn. So it should only really take up a bit of cpu when adding a new character to the atlas since all the texture coordinates would need to be redone for all lines. I dont need full 60 frames and would only request an animation frame when the text rows change, so.....
Should work out! Just gotta write it..... web dev my beloathed
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like genuinely…this changes Everything bc i have so many pages that all use the same base layout and they share a nav bar (2 actually….gotta figure out if i can reuse the script twice) so if i ever needed to add a new page or change something in the nav bar i would need to do so INDIVIDUALLY for 15+ pages but now i only need to do it once :3
OH BTW i found a way to reuse my nav bar across multiple web pages so i no longer need to change all the pages if something needs to be changed bc it’s all in one file now :3c this is a gamechanger
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Vanilla javascript my beloved/beloathed why are your error messages so unspecific. Where's the traceback.
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java is one of my favorites too (and my first language ^_^) i know it can be a bit ornery but its just so straightforward to me <3 i love writing stuff in java
i love html and css too! i find it really fun to try and create graphics just using them. i know javascript too, and javascript really isn't that bad but... i just don't like working in it compared to java LOL java my beloved
i want to learn rust too! i also want to learn python, c#, and c++ :) n i think its really impressive that you know PHP and actually like it... i may ask for a PHP info dump in the near feature :3c
i agree that syd is very java* core LOL i can't believe i never thought about that before!!! i can def see them writing in those languages. i bet they fix whatever computer system in the library by themselves. sydney, the backbone of the library computers i salute them
YOU'RE BACK YAYAYAY!!!!
HTML and CSS are so fun too!! i absolutely love web dev as well, it can be pretty frustrating but it's so nice to see everything come together when it does! though i struggle with anything above simple functions in JavaScript. JS my beloathed/lh
Pug and SCSS are offshoots of HTML and CSS respectively that i see a lot on Codepen that i plan on checking out because they seem really really useful and nice to use!! you should totally check em out too if you like web dev!
Python is so so fun to use, i really recommend checking it out. fun, and really damn useful! i'm a little more hesitant when it comes to learning the C languages, i do have this aversion to proprietary software and languages, but all power to you! C++ is widespread and versatile, plus a main Unity/Godot language, so i would say it'll be pretty damn useful!
i'll have to brush up on some PHP skillz but yes, absolutely, PHP infodump in the future!
oh my god absolutely. Syd is absolutely secretly a programming whiz. i mean he's absolutely read almost every book in that damn library, you telling me none of those books were programming books? he's absolutely the librarian's tech support guy, he also definitely has a NeoCities, come on. website for book reviews and maybe journaling his experiences in the Temple, he would he would. mans singlehandedly digitised the library database one morning, change my mind.
bkjg5fdx yeah! you are giving me a lot of thoughts, thank you so much for messaging me anon
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if i dont understand while loops by this afternoon i need one of you to crawl out of my screen ring style and throw me into my screaming basement fridge
#sam's thinkin again#javascript#my Beloathed#yes i am still recovering from the wisdom tooth extraction#no i cannot stop working for even a day#dont worry about why my fridge is screaming also
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JAVASCRIPT MY BELOATHED
jekyll gems my beloved..... web components my beloved,,,,,,
#not to corporate speak but#why is this build CONSTANTLY failing i am simply trying to majorly up the user experience of the scav website#beep boop
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local xebec found dead at keyboard from too many coding assignments due
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Falsiness in Javascript my beloathed
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i made 2048 :] it. i really should have used some kind of guide rather than winging it but it was good practice !! a bug somewhere when you click up and if theres three of the same tiles it doubles the value twice and i cannot for the life of me figure out why
javascript my beloathed
#memocodez#also if any of you have small project ideas like this pleas;e#i am not good at coming up with things to do#and all the websites are like 'make a to do list' or 'make a weather app' LIKE NO!!! BORING#I WANT TO HAVE FUN MAKING ALGORITHMS AND SOLVING PUZZLES NOT. FOLLOWING A HOW TO IMPLEMENT XYZ
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sneak preview 2. whoops i made a third type of build.
javascript my beloathed why can't i code webbed sites in python. :(
but yeah here's how the main page will look
we aren't dead.
just i'm working on a better way to actually work with this because tumblr format was just getting to me.
may i present a proof of concept...
yeah we moving to neocities. obviously i'll still post here whenever anything gets updated but i will be SO glad to not have to update Four Different Lists For Every Post (and you all get a better search table too. and tumblr will stop eating my links)
it's very much in beginning stages in terms of. well. appearance, for one. my intended plan of action is to: - make template versions of all the character pages - update at least a few: updated descriptions like cadence's above, as well as updated models with all the cool new stuff heroforge's added since i last played with it - release it to live and make a post here about it - alternate between: - - - updating/releasing more pages (and posting here for each) - - - updating the site's layout overall (because this is just. super basic right now) (this includes going through a site accessibility guide i saw a while back - if there's any glaring problems then let me know and i'll prioritise them though)
so yeah
i said i'd do something on it this year and well this isn't what i meant but Heck It i got adhd meds (executive dysfunction is still a heck though)
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