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#king's choice mobile game
kingschoice-coria · 2 days
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More King's Choice memes I made yesterday 💕
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basiacoquum · 1 year
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the most unfair thing about the game king's choice is that I have to pick between Lance and Kristen💀💀
like??? Jdhdjdhfjfn
Also that alternate image of Kristen?? Omg step on me please.
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Hello. My name is DJ. I made this blog specifically so I write about the Lovers on King's Choice aka some random maybe steamy fics about the players' favorite twinks.
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Maybe it's an over-analyzation of a simple mobile game but the king in 'king's choice' despite being in love with the enemy's daughter he married someone else for revenge and that didn't stop him from being the sweetest husband to his new partner/consorts unlike the ads where he's a jerk with anger issues.
He give a chance for love again for anyone whose enter his life with this intention, being sweet to them, give them gifts, going on a dates with them, would risk his life for them if necessary and will have children with them to strengthen his relationships as a king yet train his children to be the best and they dream to be like him and loved him regardless.
He can keep saying, "I'm only doing this for revenge", and I would say, "yeah, keep lying to yourself lol".
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secretthegriffin · 2 months
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Does anyone happen to play a kings choice 🤓🤓
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King’s Choice - more like bisexual dilemma (you can change their gender)
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enixamyram · 1 year
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My Alliance in King's Choice got disbanded and now I'm debating whether or not I just create my own. I really like this game but I'm not a passionate player like some others are so I don't know if it's worth it or not...
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bonkas-gaming-stash · 2 years
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Yay! I just got my tenth lover. I've now got Ian, Darren, Jocelyn, Kristen, Anne, Cordelia, Bonnie, Cyril, Juliet, and my newest, Caroline. 😊 I'm looking forward to seeing who I get next. Fingers crossed for Oliver or Lady Godiva. 🤭 And I've now got 32 heirs, 23 of which are titled. 8 of the heirs come from Ian. Poor thing must be exhausted. 😣Just 405 more gold and I can open a tenth heir spot.
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And to think I tried my best to stay true to my first partner. Sorry Ian, I'll be sure to get you to the singular soulmate spot. It wasn't on purpose, the game just gives you more as you progress.
I've just been so hooked on this game lately.
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akire2002 · 1 year
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One book from the creators of Choices books has made me obsessed with Arthurian legends and I just had to draw some fanart of two iconic characters from these legends. Two best friends Sir Lancelot and King Arthur fight to the death for one beauty named Guinevere. It is really a heartbreaking story both in the Choices book and in the legends themselves.
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elvencantation · 6 months
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wtf this is terrifying
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kingschoice-coria · 1 month
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A collection of King's Choices memes I did today
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ann-beth · 10 months
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TFW you win against yourself... Twice. On both accounts.
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also. i have virtual pets i show the bby pets, is law:
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fabcollectionlover · 2 years
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felassan · 3 months
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Dragon Age: The Veilguard info compilation Post 4
[Part 1] [Part 2] [Part 3] [another post]
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user’s post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a ‘info that came out in snippets from articles and social media posts’ collection rather than a ‘regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal’ post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
Character Creation
BioWare confirmed that even if you make your Rook a short king, the team has done work to ensure animations fit any character build [source]
"Dragon Age's character creator has seen a massive glow-up" [source]. "The volume of choices you get here are frankly insane. As Epler noted, “you could spend forever here,” and he’s not kidding." [source] The art and graphics teams spent a lot of time trying to make hair look amazing [source: the Discord]
In CC we can customise our "bulge size" [source]
Some more detail on the new lighting options to see how Rook looks like in CC when you make them: you can view them in "blazing forest sunshine versus the glare of an underground temple" [source]
"newly mobile, extra-hairy hair" [source]
Faction choice has statistical boons. For example, Shadow Dragon Rook deals extra damage to Venatori blood cultists [source]
Faction choice basically determines why Rook has been called to help in the fight against Solas [source]
All pre-determined character models in CC can be adjusted [source]
You can make a really tall dwarf if you want [source]
"Setting your previous world state is fully integrated into the character creator for Veilguard" [source: the Discord]
Inquisitor appearance will be re-created, there is no way to carry their appearance from DA:I into the game [source: the Discord]
Classes for Rook are not restricted in the sense that you can play any almost class, lineage and faction combination that you want. For example, a mage Rook can be a Crow [source: the Discord] (Fel note: it sounded like Rook cannot be a magic-wielding dwarf, even though the exception of Harding now exists) (Fel note: there is a mage Crow in one of the books)
Story and lore
Here is another article which refers to Rook as "the Rook" [source]
The story is set "9-10 years from DA:I and about 8 years from Trespasser" [source: the Discord]
They have been tracking Solas for "a while. Something else you’re gonna learn about…" [source]
The game does not use the Keep [source]
Shadow Dragon is the faction background with the most in-game reactivity (e.g. from other characters' dialogue) during the prologue section of the game, due to the fact that the prologue is in Minrathous and the Shadow Dragons are a Tevinter-based faction [source]
"I also saw a big moment after the gameplay trailer ends that I can't talk about" [source]
During the more narrative-heavy dialogue choices, "the game will also give a bit of context on what you're about to choose, but doesn't go as far as explaining the exact consequences or precisely what will happen thereafter" [source] "the game shows you how you’ll go about the choice, but it doesn’t tell you the consequence of that choice". [source]
"The game is bringing back Dragon Age 2s dialogue system, which was tone-based and resulted in its protagonist Hawke falling into one of three different personality states. You have three general tones in a conversation: kind, humorous, or aggressive, with slight variations depending on the situation" [source]
"Venatori blood cultists" [source]
"The whole game has the makings of another Suicide Mission [ME2], given that you are up against a god with the ability to collapse dimensions" [source]
"Choices and consequences". "Now, it seems you can see the effects of your choices like never before, and this time, they marry that choice with incredible visuals" [source]
In the bar when you're trying to get information in the opening, if you choose to fight it out and the barbrawl ensues, you then have to run from the pursuers in the bar [source]
A key concern of the developers when creating the environments was to make “a world worth saving" [source]
The prologue is quite linear but there are additional paths you can follow to find additional loot [source]
In the opening section of the game there is a dock which has been attacked and the soldiers that were there have been killed, "but rather than seeing this passively, we walked through the aftermath and had to interact with the scene to piece it all together" [source]
The tone of the gameplay video is a good indicator of the tone of the rest of the game [source]. On the tone: "dark fantasy" [source]. horror & gore is back along with DA's classic dark elements [source]
Tevinter Nights is a better tone indicator for the game than the original reveal/character trailer. Ghil Dirthalen: "Tevinter Nights has felt the most 'DAV' to me" [source]. The gameplay reveal video is the best indicator for the tone of the game (vs the character one) [source]. there is still messy dark shit in the game [source]
Tonally the game is closest to Tevinter Nights and DA:O [source]
Ghil Dirthalen: "[as] one of those unfortunate souls who has latched onto a media world so hard: This game is for me. For the hardcore DA lore nerds, I've been secretly screaming about things I saw for MONTHS now" [source]
The game is true to the DA stories we know and love [source]
Characters, companions, romance
You can choose to engage in companions' own storylines as you progress or ignore them entirely [source]
You will often have to make dialogue choices that will affect how your various companions treat you [source]
Neve is quick-witted [source], measured and elegant [source]
In the opening, you interact with the companions as you move through Minrathous. "your choices during these interactions will determine who goes on portions of the mission with you, along with how “pleased” they are with the answers." [source]
On Varric and Harding: "Instantly the two felt like they’d never been away and avoided the trap of being parodies or fanfiction versions of themselves" [source]
Solas' eyes were always purple hh [source] (yes!)
Gameplay, presentation, performance etc
Some enemies have additional shields that are weak to ranged attacks [source]
When asked about if the war table from DA:I returned, John Epler said "There is a table. Now, whether it works the same way as the table in the previous game..." [source]
Once you get passed a certain point in the game, it opens up dramatically, however it is not an openworld game and they wanted to make sure that all the content mattered and was a more structured, sculpted experience for the player. There is some exploration, some opportunities to get off the beaten path, and some spaces that are fairly wide [source]
The button to press to bring up the skill wheel is RB or R1 (depending on what controller you're using) [source]
"You'll also have access to two skills or spells for each of your two companions that you can command. For a more seamless, uninterrupted combat experience, you can also assign these skills to shortcuts (such as holding the left trigger and hitting the X button) to quickly use them" [source]
"The game is bringing back Dragon Age 2s dialogue system, which was tone-based and resulted in its protagonist Hawke falling into one of three different personality states. You have three general tones in a conversation: kind, humorous, or aggressive, with slight variations depending on the situation" [source]
"booting Fade demons into pits" [source]
"BioWare have revised Dragon Age's art direction to make character models a little more consistent with the series' lovely Tarot-inspired menu art. Flesh is ruddy to the point of painterly; facial features and bodily proportions are thicker and more striking, as though the characters had been cut from clay" [source]
The 3 specs for Warrior are Reaper (has lifesteal/stealing health from enemies, and other freaky powers, does big damage), Slayer (can wield the biggest blade, big swords, big damage) or Champion, which is tanky, shield-using and Paladin like [source] [source]
There are quick-recover prompts [source]
You can roll through puddles of incoming AOE [source]
There are ziplines between some levels levels [source] (Fel note: just like in As We Fly... )
There are also slidey hills to slide down between some sections [source]
There are still some Hinterland-type areas designed for exploration [source]
We can do some home base management to our home base [source] (Fel note: this refers to The Lighthouse, detail in a previous post)
Camera placement is quite zoomed out [source]
Where Rogues have 'momentum', Warriors have 'rage' and Mages 'mana'. When a warrior spends rage in the ability wheel it triggers more powerful attacks. this has been referred to as a build-and-spend mechanic. this system resource gates your use of more powerful skills and is built by getting stuck in [source]. Momentum for Rogues is built by landing hits without taking any [source]
There are big glowing environmental cues for picking up loot or replenishing health potions [source]
"Epler noted that The Veilguard will not be an open-world experience like Inquisition, and instead will have large spaces to explore with quests littered throughout. This allayed my early concerns that they would course correct too hard from the oft-maligned open areas of Inquisition" [source]
Melee and ranged attacks can be charged up [source]
It sounds like there is an option to have greater guidance on when enemies are attacking [source]
The community council gave a lot of notes on the game's art direction to BioWare (gave feedback to the devs) that they were told and shown were changed from the first reveal/character trailer, these made it into the gameplay trailer [source]
The community council asked about having an arachnophobia mode, though they can't guarantee this was implemented [source]
"You’re encouraged to explore and grind for stronger weapons and gear, so your stats and cosmetics improve the further you get into the game" (in the sense that you’ll be rewarded for hard work) [source, two]
Follower information such as cooldowns and health will be visible on the HUD [source: the Discord]
There is a "quick cast" option if you prefer not to use the wheel, should be a chorded action using a controller [source: the Discord]
On PC you can play with keyboard and mouse or controller [source: the Discord]
An accessibility option is the ability to make auto-targeting stronger or weaker depending on your preference [source: the Discord]
The game will have DLSS support at launch [source: the Discord]
Re: hard drives, the game can be played using an HDD, they would recommend an SSD though for the optimal experience [source: the Discord]
There are lots of different interface options you can play with, e.g. combat text size, opacity, when to display health bars [source: the Discord]
Other
The leak from last year or whenever it was (the one that leaked screenshots and a gif from the game) was mainly a lot of outdated stuff and didn't really represent even the early version some community council members had played [source, two]. It was not leaked by a member of the community council, but by a member of another focus group [source]
The community council were given the chance to play the game twice, once in Fall 2022 and a year later in 2023 [source]
There is no information as yet regarding when pre-orders will be open [source: the Discord]
BioWare are hoping to at the very least have the very "best of" the Discord dev Q&A featured on social media and potentially in a blog [source: the Discord]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
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wihellib · 2 months
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WHB, Nightmare Passes, and Value
This is going to be a long post.
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It would cost me $72.94 real life dollars if I wanted to possess Beel Bath. For that price I would get:
Solomon Seals: 300 (6 pulls)
Lesser (Red) Keys: 210 (7 ten pulls)
Greater (Gold) Keys: 250 (5 ten pulls)
Solomon’s Tears: 168 (Enough to Promote one character 4/4 times and another 3/4 times)
Pie Piece Choice Chest: 40 (Not enough to upgrade one character’s skill to level 5, which needs 60 pie pieces)
Pie Choice Chest: 50 (Not enough to upgrade one character’s skill to level 8, which needs 160 pies)
Devil Gummy Choice Chest: 10 (Easy to farm, so useless)
Beel Homescreen Buttons: 4 (My Devils, Text Messages, Secret Club, Dark Sanctuary)
Beel Bath Artifact: 2
Beel Bath Card: 1
*These numbers don’t include the free tier that anyone can get.
Now, if you want people to spend an amount of money on your game that’s comparable to the full price of a AAA game (good for many, many hours of fun) then you have to make it worth their while.
This is what I would change to the Nightmare Pass to improve its value:
The Items
Give 500 Solomon Seals (1 ten pull), since 6 pulls is such an odd number. Greater Keys have much less value than Lesser Keys, so, to compensate, it should be 300 Lesser Keys (10 ten pulls) and 100 Greater Keys (2 ten pulls).
They already give a good number of Solomon Seals, so it can be kept like that.
The entire pies system needs to be reworked. It’s absurd how much it costs to upgrade character skills, especially when we have no way of farming pies. So, I’m just going to ignore this part, and just say ‘Do Better’.
The Gummies have extremely low value since it’s so easy for us to farm them, so the Gummy Chests needs to be removed from the Pass and replaced with something else. There are a lot of options, like nightmare pancakes, or advanced candy choice chests, etc.
In regards to the Homescreen buttons, I think that’s a great, unique way to add value to the Pass. However, this is only the case when they are unique buttons. For this Pass, the buttons you get are just of normal Beel, they are not his Bath versions. The problem is you can get all other normal King versions in the Nightmare Pancake shop. This is not fair. Full stop. It punishes Beel fans for no reason. So, the Pass should give unique versions of the buttons instead, and normal Beel buttons should be in the nightmare pancake shop.
You should also get a unique frame.
The L Card
Now, onto the star of the show, the L card. You have to do something to set these cards apart from the others. Give me a reason to spend money on this card when I can get the others for free.
The easiest thing to do is to always make the cards explicit. The full cock and balls and oh look there’s a butthole. Make them obscene. This obviously wouldn’t work for mobile app users, but PrettyBusy should be pushing more and more people over to EroLabs anyways. They need to figure out a way for people to transfer their accounts and then go all in on EroLabs so they don’t have to worry about censorship.
Something that would add huge value to the nightmare passes is if the L card’s story was voiced. Not fully voiced, the side characters wouldn’t be, just the main guy on the card would be voiced. I understand getting voice acting is expensive. But this wouldn’t have to be every card on the pass and when it was, they could increase the price a little bit.
Also the L card should be fully evolved if you buy it. Currently you can only buy the card once and have no way of getting more copies to evolve it. So an easy way to add value to the card is to have it fully evolved (i.e. more powerful).
The Character On The Card
Moving on to which characters should be featured on the nightmare pass. I am adamant that none of the Kings should be on a nightmare pass ever.
The main love interests of WHB are the 7 Demon Kings. The others get a sex scene in the main story and maybe some flirty texts/interactions, but that’s it. I really don’t think any of the main love interests of a game should be completely paywalled.
The nightmare pass works best and is the most fair when it’s a once-in-a-while thing (every 3-4 months) and is used to showcase characters that are not the main love interests, like Gabriel and Juno.
This way also has more potential for making money. It’s like, “Hey, I know how much you love Andrealphus or Minhyeok, and you’re sad you’ll only get one sex scene with them and no fancy art, but what if we told you that you could… if you buy these nightmare passes.” People would jump at that way more than a non-explicit card of Beel that’s very similar to other cards that you can get for free. The nightmare pass is devalued in this case.
Finale
So far PrettyBusy hasn’t said anything about the controversy surrounding the nightmare pass. There is a strong chance that they will ignore it completely. So, please keep the pressure up and keep sending them emails (be professional, not bullies) expressing your displeasure with the current state of WHB.
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coeluvr · 2 years
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A New Interactive Novel
Links :
✧ Play the game
Last Released: Chapter 4
Total Word Count: approx. 192.8k
Last Updated: 2nd of September 2024
✧ Bonus Content
Total word count: approx. 16.7k
✧ Ko-Fi / Patreon
✧ Discord
✧ Report a Bug
✧ Ask Guidelines / FAQ
✧ Character Descriptions / Official Character Art
✧ Pinterest References
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Crown of Ashes and Flames is a fantasy interactive fiction game, free to play on pc and mobile. You play as the only remaining member of the royal family of Vesphire; living in the home of the man who took away everything from you.
It is currently in development and each chapter will be released as they are finished.
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The war had taken everything from you.
King Luceris had taken everything from you.
You were just nine years old when all of this happened. One moment you were in your room sleeping and the next you were walking through smoke and ash trying to find your parents.
Love, he said, was the reason he started the war. Ironically, you lost everything you loved but you also lost yourself when he let you survive and dragged you away to his home.
In a new Kingdom with no one on your side what choices will you make to survive? Who will you become?
Inside of you, there’s something burning for revenge and there’s only one thing I want to tell you. Let it out.
Content Warning: This game is rated MA-17. Depictions of violence, injuries and blood, and death; trauma, depictions of mental health challenges, child marriage, psychological horror, animal cruelty, and optional sexual content. Player discretion is advised.
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The story starts in the Kingdom of Vesphire, a fictional kingdom within a fantasy universe, but it truly begins in the Kingdom of Rosea.
The two kingdoms are situated in a world that was blessed by the gods, the lands were filled with magic and beasts of wonder. For unknown reasons the gods abandoned the realm taking everything they had brought with them while the beasts moved to forests and the sea. Anywhere that was far from civilization.
You were born and raised in Vesphire until tragedy struck and you were taken away to Rosea. Contrary to the snowy lands of Vesphire, Rosea was tropical in the north and temperate in the south with mountains surrounding the lane.
The Kingdom is a colorful land with green scenery contrasts to its large white buildings. The streets are always busy from early mornings to the late nights, and filled with calls from the shopkeepers from their wooden stalls with sun-faded striped fabric or blue tarps above it. It is truly a lively place.
The ruler of this kingdom is none other than Luceris De Rosea. He is the man who led destruction right onto your home, he is the one whom all of Rosea admire. The land is immensely beautiful but many of it's people harbor great hatred towards you due to you being the last royal of Vesphire.
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✧ Play as the royal of your own making:
Name [including nicknames]
Gender [male, female and nonbinary options]
Pronouns [choose a preset or set your own]
Personality [develop personality traits that will influence event sequences and the behavior of other characters towards you]
Appearance [including scars and tattoos]
✧ Develop deeper relationships with the characters, each with their own themes and stories, and find romance if you wish for it.
✧ Build rapport with characters from all over the continent, aid them with their problems or use them as a pawn in your story.
✧ Build a codex as you explore the world that surrounds you; encounter people, places, history and magic.
✧ Encounter important timed choices with alternative results if time runs out or you choose to abstain.
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The characters in this list are those with whom you can form a deeper relationship, whether it be platonic or romantic. While all characters are available to everyone, only Hunter is gender selectable.
It is important to note that these characters are not the only ones of significance.
Fadiya Akter - The Royal Mage’s daughter, and one of the only people that doesn’t have something against you. She’s cheerful, talkative and kind - like a fairy. Fiercely loyal to you, to the point that she gets into trouble just to defend you even in court. She is a powerful mage just like her mother. She is one year younger than you.
Helios De Rosea - The Crown Prince of Rosea, and the child of the man that destroyed your home. He has a radiating smile that instantly brightens up the room, like sunshine itself. He is the hero of all fairytales, the boy with a golden spirit full of light and hope. He keeps his distance from you, after all you are the last royal of Vesphire. He is one year older than you.
Hunter Oakes - Crown Prince’s shield and Sir Lancelot’s ward. Easygoing and reckless; their serene smile puts everyone at ease. They’re loyal to the hand that feeds them but understand what you went through was an injustice. They are four years older than you.
Soarine De Norazaan - Eldest daughter of the King of Norazaan, and an envoy to Rosea. Her smile is charming and practiced, she has a vixen-like personality. Soarine wishes to take the throne and better her kingdom, her desire for the throne is underlined by a thirst for revenge against the people in her kingdom who have forgotten their own history. She is one year older than you.
Vincent Annora - Son of the current General of the Imperial Army and the one who will take her position in the future. The perfect example of what a knight should be. He is very guarded and passionately protective of the people he cares about, he may seem rough around the edges but has a gentler side to him at times. He dislikes you due to his mother’s own hatred towards you and your late family. He is two years older than you.
Thank you for reading!
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